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https://github.com/ZDoom/qzdoom.git
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184 lines
4.1 KiB
C++
Executable file
184 lines
4.1 KiB
C++
Executable file
#include "events.h"
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#include "virtual.h"
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#include "r_utility.h"
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DEventHandler* E_FirstDEventHandler = nullptr;
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void E_RegisterHandler(DEventHandler* handler)
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{
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if (handler == nullptr || handler->ObjectFlags & OF_EuthanizeMe)
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return;
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// link into normal list
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handler->prev = nullptr;
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handler->next = E_FirstDEventHandler;
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if (handler->next)
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handler->next->prev = handler;
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E_FirstDEventHandler = handler;
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}
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void E_UnregisterHandler(DEventHandler* handler)
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{
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if (handler == nullptr || handler->ObjectFlags & OF_EuthanizeMe)
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return;
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// link out of normal list
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if (handler->prev)
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handler->prev->next = handler->next;
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if (handler->next)
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handler->next->prev = handler->prev;
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if (handler == E_FirstDEventHandler)
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E_FirstDEventHandler = handler->next;
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}
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void E_MapLoaded()
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{
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for (DEventHandler* handler = E_FirstDEventHandler; handler; handler = handler->next)
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handler->MapLoaded();
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}
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void E_MapUnloading()
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{
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for (DEventHandler* handler = E_FirstDEventHandler; handler; handler = handler->next)
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handler->MapUnloading();
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}
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void E_RenderFrame()
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{
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for (DEventHandler* handler = E_FirstDEventHandler; handler; handler = handler->next)
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handler->RenderFrame();
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}
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void E_RenderCamera()
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{
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for (DEventHandler* handler = E_FirstDEventHandler; handler; handler = handler->next)
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handler->RenderCamera();
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}
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// declarations
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IMPLEMENT_CLASS(DEventHandler, false, false);
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IMPLEMENT_CLASS(DRenderEventHandler, false, false);
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DEFINE_FIELD_X(RenderEventHandler, DRenderEventHandler, ViewPos);
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DEFINE_FIELD_X(RenderEventHandler, DRenderEventHandler, ViewAngle);
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DEFINE_FIELD_X(RenderEventHandler, DRenderEventHandler, ViewPitch);
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DEFINE_FIELD_X(RenderEventHandler, DRenderEventHandler, ViewRoll);
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DEFINE_FIELD_X(RenderEventHandler, DRenderEventHandler, FracTic);
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DEFINE_ACTION_FUNCTION(DEventHandler, Create)
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{
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PARAM_PROLOGUE;
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PARAM_CLASS(t, DEventHandler);
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// generate a new object of this type.
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ACTION_RETURN_OBJECT(t->CreateNew());
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}
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DEFINE_ACTION_FUNCTION(DEventHandler, Register)
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{
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PARAM_PROLOGUE;
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PARAM_OBJECT(handler, DEventHandler);
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E_RegisterHandler(handler);
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DEventHandler, Unregister)
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{
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PARAM_PROLOGUE;
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PARAM_OBJECT(handler, DEventHandler);
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E_UnregisterHandler(handler);
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DEventHandler, MapLoaded)
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{
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PARAM_SELF_PROLOGUE(DEventHandler);
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// do nothing
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DEventHandler, MapUnloading)
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{
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PARAM_SELF_PROLOGUE(DEventHandler);
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// do nothing
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DEventHandler, RenderFrame)
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{
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PARAM_SELF_PROLOGUE(DEventHandler);
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// do nothing
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DEventHandler, RenderCamera)
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{
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PARAM_SELF_PROLOGUE(DEventHandler);
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// do nothing
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return 0;
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}
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//
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void DEventHandler::OnDestroy()
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{
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E_UnregisterHandler(this);
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DObject::OnDestroy();
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}
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void DEventHandler::MapLoaded()
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{
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IFVIRTUAL(DEventHandler, MapLoaded)
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{
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// Without the type cast this picks the 'void *' assignment...
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VMValue params[1] = { (DEventHandler*)this };
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GlobalVMStack.Call(func, params, 1, nullptr, 0, nullptr);
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}
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}
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void DEventHandler::MapUnloading()
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{
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IFVIRTUAL(DEventHandler, MapUnloading)
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{
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// Without the type cast this picks the 'void *' assignment...
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VMValue params[1] = { (DEventHandler*)this };
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GlobalVMStack.Call(func, params, 1, nullptr, 0, nullptr);
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}
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}
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void DEventHandler::RenderFrame()
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{
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IFVIRTUAL(DEventHandler, RenderFrame)
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{
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// Without the type cast this picks the 'void *' assignment...
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VMValue params[1] = { (DEventHandler*)this };
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GlobalVMStack.Call(func, params, 1, nullptr, 0, nullptr);
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}
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}
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void DEventHandler::RenderCamera()
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{
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IFVIRTUAL(DEventHandler, RenderCamera)
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{
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// Without the type cast this picks the 'void *' assignment...
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VMValue params[1] = { (DEventHandler*)this };
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GlobalVMStack.Call(func, params, 1, nullptr, 0, nullptr);
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}
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}
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void DRenderEventHandler::Setup()
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{
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ViewPos = ::ViewPos;
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ViewAngle = ::ViewAngle;
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ViewPitch = ::ViewPitch;
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ViewRoll = ::ViewRoll;
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FracTic = ::r_TicFracF;
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}
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void DRenderEventHandler::RenderFrame()
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{
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Setup();
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DEventHandler::RenderFrame();
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}
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void DRenderEventHandler::RenderCamera()
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{
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Setup();
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DEventHandler::RenderCamera();
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}
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