mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-13 07:57:58 +00:00
cce6c9a085
Apparently the shader math is not precise enough to ensure that two supposedly orthogonal vectors are truly orthogonal, resulting in a non-zero dot product |
||
---|---|---|
.. | ||
glsl | ||
swgl |