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27 lines
495 B
C++
27 lines
495 B
C++
#pragma once
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#pragma once
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#include "r_defs.h"
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#include "m_fixed.h"
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#include "hwrenderer/scene/hw_clipper.h"
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#include "r_utility.h"
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#include "c_cvars.h"
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#include <memory>
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class FSWSceneTexture;
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class SWSceneDrawer
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{
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std::unique_ptr<FTexture> PaletteTexture;
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std::unique_ptr<FSWSceneTexture> FBTexture[2];
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int FBTextureIndex = 0;
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bool FBIsTruecolor = false;
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std::unique_ptr<DSimpleCanvas> Canvas;
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public:
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SWSceneDrawer();
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~SWSceneDrawer();
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sector_t *RenderView(player_t *player);
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};
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