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cce6c9a085
Apparently the shader math is not precise enough to ensure that two supposedly orthogonal vectors are truly orthogonal, resulting in a non-zero dot product |
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.. | ||
bloomcombine.fp | ||
bloomextract.fp | ||
burn.fp | ||
colormap.fp | ||
depthblur.fp | ||
exposureaverage.fp | ||
exposurecombine.fp | ||
exposureextract.fp | ||
fogboundary.fp | ||
func_brightmap.fp | ||
func_defaultlight.fp | ||
func_normal.fp | ||
func_notexture.fp | ||
func_paletted.fp | ||
func_warp1.fp | ||
func_warp2.fp | ||
func_warp3.fp | ||
func_wavex.fp | ||
fuzz_jagged.fp | ||
fuzz_noise.fp | ||
fuzz_smooth.fp | ||
fuzz_smoothnoise.fp | ||
fuzz_smoothtranslucent.fp | ||
fuzz_software.fp | ||
fuzz_standard.fp | ||
fuzz_swirly.fp | ||
fxaa.fp | ||
lensdistortion.fp | ||
lineardepth.fp | ||
main.fp | ||
main.vp | ||
material_nolight.fp | ||
material_normal.fp | ||
material_pbr.fp | ||
material_specular.fp | ||
present.fp | ||
present_checker3d.fp | ||
present_column3d.fp | ||
present_row3d.fp | ||
screenquad.vp | ||
screenquadscale.vp | ||
shadowmap.fp | ||
ssao.fp | ||
ssaocombine.fp | ||
stencil.fp | ||
swshader.fp | ||
tonemap.fp |