qzdoom/src/common
2020-06-09 20:40:43 +02:00
..
2d - backend changes from Raze, mainly to properly load keyboard presets. 2020-06-07 15:09:10 +02:00
audio - Fixed OpenAL regression with looping sounds with playing length 0. 2020-06-03 15:27:50 +02:00
console - since we already got lots of CVAR descriptions from the menu's content, let's use that as CVAR description if none is explicitly provided. 2020-06-08 23:37:22 +02:00
engine - moved m_joy to common. 2020-06-08 23:37:21 +02:00
filesystem - fixed: When reopening a lump, the full file name must be used. 2020-06-08 23:37:21 +02:00
fonts - Single image fonts do not use translations. 2020-05-25 21:16:36 +02:00
menu - fixed compile errors in POSIX platform code. 2020-04-22 20:42:13 +02:00
models - moved around some sky rendering code so that the game independent parts are grouped together. 2020-04-29 00:14:42 +02:00
objects - fixed calculation of allocated memory for garbage collection 2020-06-09 16:48:51 +03:00
platform Add option to disable SDL joystick support. 2020-06-04 17:38:49 +03:00
rendering - added 3 more texture samplers to the shaders to compensate for the now always occupied slots for brightmap, glow and detail. 2020-06-09 20:40:43 +02:00
scripting - fixed setup of JIT functions that require extra frame space 2020-06-07 11:34:58 +03:00
textures - fixed: The mutipatch texture builder did not set the source lump. 2020-06-08 23:37:21 +02:00
thirdparty - don't let CHANF_AUTO hijack other channels. 2020-05-26 22:19:30 +02:00
utility - fixed calculation of allocated memory for garbage collection 2020-06-09 16:48:51 +03:00