.. |
asm_ia32
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2016-03-01 09:47:10 -06:00 |
asm_x86_64
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2016-03-01 09:47:10 -06:00 |
fragglescript
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- Clean the code by using AActor::GiveInventory.
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2016-04-21 16:02:43 +02:00 |
g_doom
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Merge branch 'master' into floatcvt
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2016-04-04 01:21:24 +02:00 |
g_heretic
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- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
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2016-03-30 09:41:46 +02:00 |
g_hexen
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Revert "Revert "Remove "action" from Actor functions that don't actually need it""
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2016-04-19 21:09:15 -05:00 |
g_raven
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- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
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2016-03-22 12:42:27 +01:00 |
g_shared
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- Fixed erroneous P_UndoPlayerMorph calls.
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2016-04-21 11:25:08 +02:00 |
g_strife
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Revert "Revert "Remove "action" from Actor functions that don't actually need it""
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2016-04-19 21:09:15 -05:00 |
gl
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- allow the engine to run without sampler objects. This will create some overhead in the texture code, but that's still better than having to error out on those few systems where it may be an issue.
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2016-04-22 19:54:51 +02:00 |
intermission
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- floatification of g_shared.
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2016-03-24 01:46:11 +01:00 |
math
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- floatified portals.cpp and most of p_maputl.cpp.
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2016-03-31 16:52:25 +02:00 |
menu
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Fixed a potential NULL assignment in FOptionMenuItemSafeCommand::Activate
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2016-04-18 16:30:13 +02:00 |
oplsynth
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- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
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2016-04-10 13:03:44 +02:00 |
posix
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-04-11 10:49:11 +02:00 |
r_data
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-04-11 10:49:11 +02:00 |
resourcefiles
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
sfmt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
sound
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Use a range instead of strict equality when deciding head sounds
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2016-04-17 20:14:25 -05:00 |
textures
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-04-15 19:46:41 +02:00 |
thingdef
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Revert "Revert "Remove "action" from Actor functions that don't actually need it""
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2016-04-19 21:09:15 -05:00 |
timidity
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- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
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2016-04-10 13:03:44 +02:00 |
wildmidi
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Merge branch conflicts fix
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2016-01-21 10:49:57 +13:00 |
win32
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- fixed issues with recent Stereo3D submission:
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2016-04-14 10:16:04 +02:00 |
xlat
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Merge branch 'master' into floatcvt
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2016-03-21 01:28:50 +01:00 |
zscript
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Use "%#g" when disassembly floating point constants
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2016-04-19 20:48:12 -05:00 |
__autostart.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
actionspecials.h
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- some redesign of P_CheckSight to handle portals.
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2016-03-07 21:59:32 +01:00 |
actor.h
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-04-22 09:15:37 +02:00 |
actorptrselect.cpp
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2016-03-01 09:47:10 -06:00 |
actorptrselect.h
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2016-03-01 09:47:10 -06:00 |
am_map.cpp
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- fixed typo in automap background position calculation.
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2016-04-17 10:19:56 +02:00 |
am_map.h
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2016-03-01 09:47:10 -06:00 |
announcer.h
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2016-03-01 09:47:10 -06:00 |
autosegs.h
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2016-03-01 09:47:10 -06:00 |
b_bot.cpp
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- floatification of bot code.
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2016-03-26 00:34:56 +01:00 |
b_bot.h
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- moved the bot support code from AActor::Tick to a subfunction in the bot sources. No need to pollute a main game file with this stuff.
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2016-03-26 01:30:28 +01:00 |
b_func.cpp
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- floatified portals.cpp and most of p_maputl.cpp.
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2016-03-31 16:52:25 +02:00 |
b_game.cpp
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- fixed: Failure to open bots.cfg would throw an exception that prevented the level from starting. Catch it in FCajunMaster::LoadBots instead and handle it non-disruptively.
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2016-03-03 11:11:25 +01:00 |
b_move.cpp
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- floatified p_trace, p_slopes and p_udmf.cpp.
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2016-03-30 16:30:22 +02:00 |
b_think.cpp
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- floatification of bot code.
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2016-03-26 00:34:56 +01:00 |
basicinlines.h
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2016-03-01 09:47:10 -06:00 |
basictypes.h
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- floatified portals.cpp and most of p_maputl.cpp.
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2016-03-31 16:52:25 +02:00 |
bbannouncer.cpp
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2016-03-01 09:47:10 -06:00 |
c_bind.cpp
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2016-03-01 09:47:10 -06:00 |
c_bind.h
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2016-03-01 09:47:10 -06:00 |
c_cmds.cpp
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- Fixed GCC and Clang compilation errors.
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2016-04-02 23:01:32 +02:00 |
c_console.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
c_console.h
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2016-03-01 09:47:10 -06:00 |
c_consolebuffer.cpp
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|
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c_consolebuffer.h
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|
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c_cvars.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
c_cvars.h
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2016-03-01 09:47:10 -06:00 |
c_dispatch.cpp
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2016-03-01 09:47:10 -06:00 |
c_dispatch.h
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2016-03-01 09:47:10 -06:00 |
c_expr.cpp
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2016-03-01 09:47:10 -06:00 |
CMakeLists.txt
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- 64 bit doesn't require NO_ASM.
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2016-04-18 10:38:27 +02:00 |
cmdlib.cpp
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2016-03-01 09:47:10 -06:00 |
cmdlib.h
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2016-03-01 09:47:10 -06:00 |
colormatcher.cpp
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2016-03-01 09:47:10 -06:00 |
colormatcher.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
compatibility.cpp
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- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
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2016-03-30 09:41:46 +02:00 |
compatibility.h
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2016-03-01 09:47:10 -06:00 |
configfile.cpp
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2016-03-01 09:47:10 -06:00 |
configfile.h
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2016-03-01 09:47:10 -06:00 |
ct_chat.cpp
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2016-03-01 09:47:10 -06:00 |
d_dehacked.cpp
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- floatified p_sight.cpp.
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2016-03-28 16:22:21 +02:00 |
d_dehacked.h
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2016-03-01 09:47:10 -06:00 |
d_event.h
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2016-03-01 09:47:10 -06:00 |
d_gui.h
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2016-03-01 09:47:10 -06:00 |
d_iwad.cpp
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- second part of last commit. This file was accidentally unselected.
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2016-03-08 14:35:36 +01:00 |
d_main.cpp
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Don't use _FPU_GETCW if it won't do what we want
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2016-03-08 22:00:16 -06:00 |
d_main.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_net.cpp
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- floatification of p_teleport and p_switch.cpp.
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2016-03-29 00:31:59 +02:00 |
d_net.h
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2016-03-01 09:47:10 -06:00 |
d_netinf.h
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2016-03-01 09:47:10 -06:00 |
d_netinfo.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
d_player.h
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- looks like the oldz parameter in UpdateWaterLevel is not needed at all...
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2016-03-26 01:13:36 +01:00 |
d_protocol.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_protocol.h
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- looks like the oldz parameter in UpdateWaterLevel is not needed at all...
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2016-03-26 01:13:36 +01:00 |
d_ticcmd.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
decallib.cpp
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- floatified the decal code.
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2016-03-22 22:07:38 +01:00 |
decallib.h
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- floatified the decal code.
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2016-03-22 22:07:38 +01:00 |
dobject.cpp
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- refactored sector portal data so that it does not rely on actors.
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2016-04-20 19:20:11 +02:00 |
dobject.h
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- moved all scroller related code into its own file, including the DScroller class definition.
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2016-03-28 17:27:55 +02:00 |
dobjgc.cpp
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- refactored sector portal data so that it does not rely on actors.
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2016-04-20 19:20:11 +02:00 |
dobjtype.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
dobjtype.h
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Merge branch 'master' into floatcvt
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2016-04-04 01:21:24 +02:00 |
doomdata.h
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- floatified p_trace, p_slopes and p_udmf.cpp.
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2016-03-30 16:30:22 +02:00 |
doomdef.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
doomdef.h
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- floatified portals.cpp and most of p_maputl.cpp.
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2016-03-31 16:52:25 +02:00 |
doomerrors.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
doomstat.cpp
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- separated pushers into their own file.
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2016-03-28 21:57:22 +02:00 |
doomstat.h
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Merge branch 'master' into floatcvt
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2016-03-28 22:23:41 +02:00 |
doomtype.h
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
dscript.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
dsectoreffect.cpp
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- changed floor and ceiling movers so that portal planes do not block movement of the opposite plane, even if they are on the wrong side of it.
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2016-04-15 20:42:40 +02:00 |
dsectoreffect.h
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- cleaned up ceiling creation and moved the Create function out of the DCeiling class.
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2016-04-09 12:07:34 +02:00 |
dthinker.cpp
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- did some profiling which revealed that P_PointInSector was called needlessly often. Did some optimization to the MultiBlock iterators to avoid this problem.
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2016-03-10 14:22:18 +01:00 |
dthinker.h
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- some reshuffling of save data so that the actors won't get restored before the sectors.
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2016-04-20 19:42:00 +02:00 |
edata.cpp
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- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
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2016-03-30 09:41:46 +02:00 |
edata.h
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- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
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2016-02-05 23:51:28 +01:00 |
empty.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
errors.h
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|
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f_wipe.cpp
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- floatified p_trace, p_slopes and p_udmf.cpp.
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2016-03-30 16:30:22 +02:00 |
f_wipe.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
farchive.cpp
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- removed 64 bit warnings.
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2016-04-08 14:21:20 +02:00 |
farchive.h
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- refactored sector portal data so that it does not rely on actors.
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2016-04-20 19:20:11 +02:00 |
files.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
files.h
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- floatification of G_CheckSpot and a few other things.
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2016-03-26 09:28:00 +01:00 |
g_doomedmap.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
g_game.cpp
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- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
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2016-04-03 20:55:23 +02:00 |
g_game.h
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2016-03-01 09:47:10 -06:00 |
g_hub.cpp
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2016-03-01 09:47:10 -06:00 |
g_hub.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
g_level.cpp
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Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-04-20 19:56:07 +02:00 |
g_level.h
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- refactored sector portal data so that it does not rely on actors.
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2016-04-20 19:20:11 +02:00 |
g_mapinfo.cpp
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- g_hexen almost done except for 3 things that require more extensive changes.
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2016-03-21 22:20:10 +01:00 |
g_pch.h
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- add the precompiled header file for the previous commit.
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2016-04-10 13:10:41 +02:00 |
g_pch2.h
|
- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
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2016-04-10 13:54:42 +02:00 |
g_skill.cpp
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- floatification of g_shared.
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2016-03-24 01:46:11 +01:00 |
gameconfigfile.cpp
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- remove windows header #include from gameconfigfile.cpp, because it isn't needed.
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2016-04-10 12:33:35 +02:00 |
gameconfigfile.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
gametype.h
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2016-03-01 09:47:10 -06:00 |
gccinlines.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
gi.cpp
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- floatification of G_CheckSpot and a few other things.
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2016-03-26 09:28:00 +01:00 |
gi.h
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- floatification of G_CheckSpot and a few other things.
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2016-03-26 09:28:00 +01:00 |
gitinfo.cpp
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|
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gstrings.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
GuillotineBinPack.cpp
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*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
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2016-01-18 14:45:23 -06:00 |
GuillotineBinPack.h
|
Use a better packing algorithm for the texture atlases
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2016-01-08 22:37:06 -06:00 |
hu_scores.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
hu_stuff.h
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
i_cd.h
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2016-03-01 09:47:10 -06:00 |
i_movie.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
i_net.cpp
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Don't spam Dropped packet messages for disconnected players
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2015-04-22 22:35:38 -05:00 |
i_net.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
i_video.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
info.cpp
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- fixed: distancecheck as a class property needs to be copied manually to subclasses.
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2016-04-12 22:42:02 +02:00 |
info.h
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Revert "Revert "Remove "action" from Actor functions that don't actually need it""
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2016-04-19 21:09:15 -05:00 |
keysections.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
lists.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
lumpconfigfile.cpp
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2016-03-01 09:47:10 -06:00 |
lumpconfigfile.h
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2016-03-01 09:47:10 -06:00 |
m_alloc.cpp
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2016-03-01 09:47:10 -06:00 |
m_alloc.h
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2016-03-01 09:47:10 -06:00 |
m_argv.cpp
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2016-03-01 09:47:10 -06:00 |
m_argv.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_bbox.cpp
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- floatified FBoundingBox.
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2016-03-31 10:38:54 +02:00 |
m_bbox.h
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- removed most of the deleted function declarations.
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2016-03-31 21:20:45 +02:00 |
m_cheat.cpp
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- Simplify more, found by code inspection.
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2016-04-21 16:03:33 +02:00 |
m_cheat.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_crc32.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_fixed.h
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- floatified the global view variables.
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2016-04-01 12:22:16 +02:00 |
m_joy.cpp
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- some rework of vectors.h, mostly to remove all those silenced double->float conversions.
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2016-03-10 22:36:28 +01:00 |
m_joy.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_misc.cpp
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2016-03-01 09:47:10 -06:00 |
m_misc.h
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2016-03-01 09:47:10 -06:00 |
m_png.cpp
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2016-03-01 09:47:10 -06:00 |
m_png.h
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2016-03-01 09:47:10 -06:00 |
m_random.cpp
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2016-03-01 09:47:10 -06:00 |
m_random.h
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2016-03-01 09:47:10 -06:00 |
m_specialpaths.cpp
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- added an errorlog option.
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2016-02-09 14:20:49 +01:00 |
m_swap.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
md5.cpp
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2016-03-01 09:47:10 -06:00 |
md5.h
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2016-03-01 09:47:10 -06:00 |
memarena.cpp
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2016-03-01 09:47:10 -06:00 |
memarena.h
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2016-03-01 09:47:10 -06:00 |
mscinlines.h
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2016-03-01 09:47:10 -06:00 |
mus2midi.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
mus2midi.h
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2016-03-01 09:47:10 -06:00 |
name.cpp
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2016-03-01 09:47:10 -06:00 |
name.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
namedef.h
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Add atan2, which was conspicuously absent, to the VM
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2016-04-18 23:06:17 -05:00 |
nodebuild.cpp
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- added polyportal offset updates.
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2016-04-17 17:10:11 +02:00 |
nodebuild.h
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
nodebuild_classify_nosse2.cpp
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2016-03-01 09:47:10 -06:00 |
nodebuild_classify_sse2.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
nodebuild_events.cpp
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- added custom math routines for reliability.
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2016-03-11 15:45:47 +01:00 |
nodebuild_extract.cpp
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- replaced all direct access to vertex coordinates with wrapper functions.
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2016-03-29 10:07:06 +02:00 |
nodebuild_gl.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
nodebuild_utility.cpp
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- floatified po_man.cpp and the remaining bits in p_lnspec.cpp
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2016-03-31 00:41:21 +02:00 |
p_3dfloors.cpp
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-04-22 09:15:37 +02:00 |
p_3dfloors.h
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- fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit.
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2016-04-20 13:28:19 +02:00 |
p_3dmidtex.cpp
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- fixed: P_GetMidTexturePosition needs to divide by scale, not multiply, to get the proper offset.
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2016-04-11 23:12:35 +02:00 |
p_3dmidtex.h
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- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
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2016-03-30 09:41:46 +02:00 |
p_acs.cpp
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- Clean the code by using AActor::GiveInventory.
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2016-04-21 16:02:43 +02:00 |
p_acs.h
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
p_blockmap.h
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- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
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2016-03-31 09:23:14 +02:00 |
p_buildmap.cpp
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- fixed a few oversights.
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2016-03-30 11:25:02 +02:00 |
p_ceiling.cpp
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- Fixed a GCC/Clang compiler error and a warning.
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2016-04-21 16:11:03 +02:00 |
p_checkposition.h
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- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
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2016-03-31 09:23:14 +02:00 |
p_conversation.cpp
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- Clean the code by using AActor::GiveInventory.
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2016-04-21 16:02:43 +02:00 |
p_conversation.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
p_doors.cpp
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- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
|
2016-04-08 14:18:46 +02:00 |
p_effect.cpp
|
- wrap access to portal properties into sector_t:: member functions.
|
2016-04-19 11:35:28 +02:00 |
p_effect.h
|
- added portal-awareness to the railgun trail.
|
2016-04-16 19:41:33 +02:00 |
p_enemy.cpp
|
- fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit.
|
2016-04-20 13:28:19 +02:00 |
p_enemy.h
|
- floatification of p_enemy and p_interaction.cpp.
|
2016-03-26 20:59:35 +01:00 |
p_floor.cpp
|
- cleaned up ceiling creation and moved the Create function out of the DCeiling class.
|
2016-04-09 12:07:34 +02:00 |
p_glnodes.cpp
|
- optimized P_PointInSubsector.
|
2016-04-18 13:40:08 +02:00 |
p_interaction.cpp
|
Merge branch 'master' into floatcvt
|
2016-03-28 22:23:41 +02:00 |
p_lights.cpp
|
- moved the declarations for the lighting thinkers to p_light.cpp.
|
2016-04-10 18:29:23 +02:00 |
p_linkedsectors.cpp
|
- changed floor and ceiling movers so that portal planes do not block movement of the opposite plane, even if they are on the wrong side of it.
|
2016-04-15 20:42:40 +02:00 |
p_lnspec.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-04-11 10:49:11 +02:00 |
p_lnspec.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_local.h
|
- added a new sector list to AActor that collects all portal-linked sectors the actor's center is in. (Inspired by Eternity's solution to the same problem.)
|
2016-04-17 23:48:04 +02:00 |
p_map.cpp
|
- link actors to touching line portals, for use by the renderer.
|
2016-04-21 22:59:07 +02:00 |
p_maputl.cpp
|
- refactored sector portal data so that it does not rely on actors.
|
2016-04-20 19:20:11 +02:00 |
p_maputl.h
|
- refactored sector portal data so that it does not rely on actors.
|
2016-04-20 19:20:11 +02:00 |
p_mobj.cpp
|
- Added the 'GiveInventory' method to the actor.
|
2016-04-21 15:59:23 +02:00 |
p_pillar.cpp
|
- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
|
2016-04-08 14:18:46 +02:00 |
p_plats.cpp
|
- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
|
2016-04-08 14:18:46 +02:00 |
p_portals.cpp
|
- empty gl_portals.cpp file.
|
2016-01-12 21:36:33 +01:00 |
p_pspr.cpp
|
- added weapon bobbing interpolation.
|
2016-04-07 11:48:23 +02:00 |
p_pspr.h
|
- added weapon bobbing interpolation.
|
2016-04-07 11:48:23 +02:00 |
p_pusher.cpp
|
- floatified portals.cpp and most of p_maputl.cpp.
|
2016-03-31 16:52:25 +02:00 |
p_saveg.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-04-22 09:15:37 +02:00 |
p_saveg.h
|
- some reshuffling of save data so that the actors won't get restored before the sectors.
|
2016-04-20 19:42:00 +02:00 |
p_scroll.cpp
|
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
|
2016-03-30 09:41:46 +02:00 |
p_sectors.cpp
|
- refactored sector portal data so that it does not rely on actors.
|
2016-04-20 19:20:11 +02:00 |
p_setup.cpp
|
- added a new sector list to AActor that collects all portal-linked sectors the actor's center is in. (Inspired by Eternity's solution to the same problem.)
|
2016-04-17 23:48:04 +02:00 |
p_setup.h
|
- floatified p_trace, p_slopes and p_udmf.cpp.
|
2016-03-30 16:30:22 +02:00 |
p_sight.cpp
|
- wrap access to portal properties into sector_t:: member functions.
|
2016-04-19 11:35:28 +02:00 |
p_slopes.cpp
|
- floatified p_trace, p_slopes and p_udmf.cpp.
|
2016-03-30 16:30:22 +02:00 |
p_spec.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-04-22 09:15:37 +02:00 |
p_spec.h
|
- moved the declarations for the lighting thinkers to p_light.cpp.
|
2016-04-10 18:29:23 +02:00 |
p_states.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
p_switch.cpp
|
- fixed the sound location calculations which got somewhat broken by the constant changes during the conversion.
|
2016-03-31 21:13:32 +02:00 |
p_tags.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_tags.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_teleport.cpp
|
- fixed the sound location calculations which got somewhat broken by the constant changes during the conversion.
|
2016-03-31 21:13:32 +02:00 |
p_terrain.cpp
|
- floatification of p_teleport and p_switch.cpp.
|
2016-03-29 00:31:59 +02:00 |
p_terrain.h
|
- floatified p_sight.cpp.
|
2016-03-28 16:22:21 +02:00 |
p_things.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
p_tick.cpp
|
- trimmed down the AActor Spawn interface and removed all non-float variants.
|
2016-03-23 10:42:41 +01:00 |
p_tick.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_trace.cpp
|
- refactored sector portal data so that it does not rely on actors.
|
2016-04-20 19:20:11 +02:00 |
p_trace.h
|
- added portal-awareness to the railgun trail.
|
2016-04-16 19:41:33 +02:00 |
p_udmf.cpp
|
- added a new sector list to AActor that collects all portal-linked sectors the actor's center is in. (Inspired by Eternity's solution to the same problem.)
|
2016-04-17 23:48:04 +02:00 |
p_udmf.h
|
- floatified p_trace, p_slopes and p_udmf.cpp.
|
2016-03-30 16:30:22 +02:00 |
p_usdf.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_user.cpp
|
- added a new sector list to AActor that collects all portal-linked sectors the actor's center is in. (Inspired by Eternity's solution to the same problem.)
|
2016-04-17 23:48:04 +02:00 |
p_writemap.cpp
|
- removed several unused setter functions for level data structures and fixed some incorrect uses.
|
2016-04-02 22:05:23 +02:00 |
p_xlat.cpp
|
- made AActor::alpha a floating point value
|
2016-03-21 12:18:46 +01:00 |
parsecontext.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
parsecontext.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
pathexpander.cpp
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
pathexpander.h
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
po_man.cpp
|
- added polyportal offset updates.
|
2016-04-17 17:10:11 +02:00 |
po_man.h
|
- added polyportal offset updates.
|
2016-04-17 17:10:11 +02:00 |
portal.cpp
|
- link actors to touching line portals, for use by the renderer.
|
2016-04-21 22:59:07 +02:00 |
portal.h
|
- link actors to touching line portals, for use by the renderer.
|
2016-04-21 22:59:07 +02:00 |
r_3dfloors.cpp
|
- make viewx etc. global.
|
2016-04-02 20:07:02 +02:00 |
r_3dfloors.h
|
- make viewx etc. global.
|
2016-04-02 20:07:02 +02:00 |
r_bsp.cpp
|
- refactored sector portal data so that it does not rely on actors.
|
2016-04-20 19:20:11 +02:00 |
r_bsp.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
r_defs.h
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-04-22 09:15:37 +02:00 |
r_draw.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
r_draw.h
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
r_drawt.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
r_local.h
|
- make viewx etc. global.
|
2016-04-02 20:07:02 +02:00 |
r_main.cpp
|
- Fixed a GCC/Clang compiler error and a warning.
|
2016-04-21 16:11:03 +02:00 |
r_main.h
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
r_plane.cpp
|
- refactored sector portal data so that it does not rely on actors.
|
2016-04-20 19:20:11 +02:00 |
r_plane.h
|
- refactored sector portal data so that it does not rely on actors.
|
2016-04-20 19:20:11 +02:00 |
r_renderer.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
r_segs.cpp
|
- Fixed GCC and Clang compilation errors.
|
2016-04-02 23:01:32 +02:00 |
r_segs.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
r_sky.cpp
|
- floatified texture scale values.
|
2016-03-26 13:37:44 +01:00 |
r_sky.h
|
Merge remote-tracking branch 'remotes/zdoom/master'
|
2016-03-01 18:50:45 +01:00 |
r_state.h
|
- make viewx etc. global.
|
2016-04-02 20:07:02 +02:00 |
r_swrenderer.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
r_swrenderer.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
r_things.cpp
|
- refactored sector portal data so that it does not rely on actors.
|
2016-04-20 19:20:11 +02:00 |
r_things.h
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
r_utility.cpp
|
- wrap access to portal properties into sector_t:: member functions.
|
2016-04-19 11:35:28 +02:00 |
r_utility.h
|
- handle display of player sprite during portal transition properly.
|
2016-04-07 19:35:01 +02:00 |
Rect.h
|
Use a better packing algorithm for the texture atlases
|
2016-01-08 22:37:06 -06:00 |
s_advsound.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
s_environment.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
s_playlist.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
s_playlist.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
s_sndseq.cpp
|
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
|
2016-03-31 09:23:14 +02:00 |
s_sndseq.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
s_sound.cpp
|
- fixed: For finding the listener's sector the sound code used the wrong coordinate.
|
2016-04-11 21:02:44 +02:00 |
s_sound.h
|
- floatified the rest of p_mobj_cpp and removed a large part of the conversion cruft from the headers that was needed to keep the code compileable.
|
2016-03-28 12:03:07 +02:00 |
sc_man.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
sc_man.h
|
Add new state options to parser and actually enable them
|
2016-03-03 18:33:07 -06:00 |
sc_man_scanner.re
|
- The fixed_t type for the VM also is not needed any longer and was removed.
|
2016-03-25 15:50:39 +01:00 |
sc_man_tokens.h
|
- The fixed_t type for the VM also is not needed any longer and was removed.
|
2016-03-25 15:50:39 +01:00 |
skins.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
skins.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
SkylineBinPack.cpp
|
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
|
2016-01-18 14:45:23 -06:00 |
SkylineBinPack.h
|
Switch to the bottom-left picker for the Skyline Bin Packer
|
2016-01-10 21:54:28 -06:00 |
st_start.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
st_stuff.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
st_stuff.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
statistics.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
statnums.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
stats.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
stats.h
|
Merge remote-tracking branch 'remotes/zdoom/master'
|
2016-03-01 18:50:45 +01:00 |
stringtable.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
stringtable.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tables.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
tables.h
|
- floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers.
|
2016-03-26 12:36:15 +01:00 |
tagitem.h
|
|
|
tarray.h
|
Merge branch 'master' into floatcvt
|
2016-04-04 01:21:24 +02:00 |
teaminfo.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
teaminfo.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
tempfiles.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
tempfiles.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
templates.h
|
- Refactored SBarInfo flow control so negatable commands are handled statically.
|
2016-04-02 23:43:56 -04:00 |
tflags.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_blend.cpp
|
- removed a few unnecessary #includes.
|
2016-03-28 22:20:25 +02:00 |
v_collection.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_collection.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_draw.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
v_font.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
v_font.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_palette.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
v_palette.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_pfx.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_pfx.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_text.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
v_text.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_video.cpp
|
Fix 21:9 base width and height values
|
2016-03-03 18:00:06 -06:00 |
v_video.h
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
valgrind.inc
|
|
|
vectors.h
|
- fixed the sound location calculations which got somewhat broken by the constant changes during the conversion.
|
2016-03-31 21:13:32 +02:00 |
version.h
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-04-20 19:56:07 +02:00 |
w_wad.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
w_wad.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
w_zip.h
|
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
|
2016-03-13 01:14:08 -05:00 |
weightedlist.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
wi_stuff.cpp
|
- removed a few leftover FRACUNITs.
|
2016-04-02 20:07:18 +02:00 |
wi_stuff.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
x86.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
x86.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
xs_Float.h
|
- floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers.
|
2016-03-26 12:36:15 +01:00 |
zstrformat.cpp
|
- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
|
2016-03-24 11:30:11 +01:00 |
zstring.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
zstring.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
zzautozend.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |