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* - add cvar 'cl_disableinvertedcolormap' - changes the invulnerability sphere to instead be a regular desaturated colormap that transitions from deep blue to pale yellow * - add menu option for cl_disableinvertedcolormap * - added customization for invulnerability colormap * - fixed custom colormap being calculated incorrectly * - disable custom invulnerability map before the main game loop |
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.. | ||
models | ||
a_dynlightdata.cpp | ||
colormaps.cpp | ||
colormaps.h | ||
cycler.cpp | ||
cycler.h | ||
gldefs.cpp | ||
portalgroups.cpp | ||
r_canvastexture.cpp | ||
r_canvastexture.h | ||
r_interpolate.cpp | ||
r_interpolate.h | ||
r_sections.cpp | ||
r_sections.h | ||
r_translate.cpp | ||
r_translate.h | ||
r_vanillatrans.cpp | ||
r_vanillatrans.h | ||
renderstyle.cpp | ||
renderstyle.h | ||
sprites.cpp | ||
sprites.h | ||
v_colortables.h | ||
v_palette.cpp | ||
v_palette.h | ||
voxels.cpp | ||
voxels.h |