qzdoom/src/gl
Christopher Bruns c6fa01dfbf Reimplement blue/yellow and quadbuffered stereo, this time with an additional CVAR gate on quadbuffered, for better hardware compatibility.obj
Something is terribly wrong with the separation in all stereo modes now though.
2016-04-09 15:40:55 -04:00
..
data - fixed parentheses in ADynamicLight::DistToSeg. 2016-04-08 12:38:09 +02:00
dynlights - fixed parentheses in ADynamicLight::DistToSeg. 2016-04-08 12:38:09 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation 2015-12-25 15:42:13 +02:00
models - fixed a few fixed/float parameter mixups. 2016-04-03 12:54:47 +02:00
renderer - made some adjustment for the DrawTexture changes. 2016-04-09 20:49:27 +02:00
scene - fixed: lower textures used the wrong reference height for alignment 2016-04-09 21:06:32 +02:00
shaders - added necessary state to implement 3D light splitting using hardware clipping planes. 2016-01-30 23:01:11 +01:00
stereo3d Reimplement blue/yellow and quadbuffered stereo, this time with an additional CVAR gate on quadbuffered, for better hardware compatibility.obj 2016-04-09 15:40:55 -04:00
system - adjustments for the DrawTexture interface changes. 2016-04-09 13:05:43 +02:00
textures - floatified the texture coordinate code. 2016-04-08 01:42:43 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - floatified the texture coordinate code. 2016-04-08 01:42:43 +02:00
gl_functions.h