qzdoom/src/menu
Christoph Oelckers d9928b51a8 - eliminated all cases of calling DrawTexture with an FTexture.
Everything uses FGameTexture now.
2020-04-19 10:57:45 +02:00
..
joystickmenu.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
loadsavemenu.cpp - 2D drawer cleanup. 2020-04-11 20:20:58 +02:00
menu.cpp - use the 2d drawer's size where appropriate. 2020-04-11 20:20:58 +02:00
menu.h - eliminated all cases of calling DrawTexture with an FTexture. 2020-04-19 10:57:45 +02:00
menudef.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
messagebox.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
optionmenu.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
playermenu.cpp - reimplemented as an OptionsMenu. 2019-04-14 14:03:24 +02:00
resolutionmenu.cpp - renamed fullscreen CVar internally to vid_fullscreen to make searching for it easier. 2020-04-11 14:00:15 +02:00