qzdoom/src/gl
Christoph Oelckers bd7476fb8d - untangled r_defs.h from actor.h
Both files can now be included independently without causing problems.
This also required moving some inline functions into separate files and splitting off the GC definitions from dobject.h to ensure that r_defs does not need to pull in any part of the object hierarchy.
2017-03-10 02:22:42 +01:00
..
compatibility - removed some unneeded version.h #includes. 2017-02-20 01:42:53 +01:00
data - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
dynlights - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
hqnx
hqnx_asm
models - compile both poly and sw renderer as one unit, because due to the includes this gets really slow otherwise. Lumping these together saves 50 seconds per build on my system with a 3.4 GHz Core i7 and an SSD for storage, so on other systems it may be even more. 2017-03-10 00:43:36 +01:00
renderer - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
scene - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
shaders - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
stereo3d
system - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
textures - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
xbr
gl_functions.h