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b3deb30fa5
- list Eternity Engine as a source of some code in the main README. |
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bsd.txt | ||
bzip2.txt | ||
dumb.txt | ||
fxaa.txt | ||
gdtoa.txt | ||
gpl.txt | ||
lgpl.txt | ||
README.TXT |
The original Doom source code was released by id Software under the GPL v2, but has been relicensed under the GPL v3 for GZDoom. See gpl.txt Parts of the voxel code in the software renderer use code from the BUILD engine by Ken Silverman and are used under the terms of the GPL v3 with permission. The majority of original code uses a BSD-like lincese. See bsd.txt. The OpenGL renderer is released under the LGPL v3, except some bits of code that were inherited fro ZDoomGL. Some code was taken from the Eternity Engine. Copyright (c) James Haley, Stephen McGranahan, et al. This software is based in part on the work of the Independent JPEG Group. This software uses the 'zlib' general purpose compression library by Jean-loup Gailly and Mark Adler. This software uses the gdtoa package, see gdtoa.txt. This software uses the game_music_emu library, which is covered by the GNU Lesser General Public License. See lgpl.txt. This software uses the "Dynamic Universal Music Bibliotheque" library for MOD music playback. See dumb.txt for original license. The version used, however, has been heavily modified from its original form and is the same version used by the foobar2000 component foo_dumb as of mid-2008, found at http://kode54.foobar2000.org/. All script code in gzdoom.pk3 is licensed under the GPL v3 unless noted otherwise.