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https://github.com/ZDoom/qzdoom.git
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3237c6b4e8
contain enough music to fill the initial output buffers. - Removed the read barrier around ADehackedPickup::RealPickup. If the real pickup is picked up, it may very well destroy itself before the dehacked wrapper's stubs that use it are called. - Reverted revision 840. For a file we don't want end users to be touching, making DEHSUPP plain text sends out mixed messages: "Don't mess with this. Oh, by the way, it's plain text now to make it easier for you to edit." Is there some reason other than a desire to do away with binary lumps to make the distributed lump text? - Added a new speakermode for Stereo + HRTF: "Headphones". This is the only way to get the HRTF low pass filter effect now. - Fixed: No more than one sector could make noise at once. - Trying out sound without varying priorities again. - Fixed: Need to use setSpeakerMix to let 2D sounds (aka streamed music) use their full volume range. SVN r842 (trunk)
25 lines
561 B
Text
25 lines
561 B
Text
MAKEWAD=../tools/makewad/makewad
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DEHSUPP=../tools/dehsupp/dehsupp
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ifneq ($(MAKECMDGOALS),clean)
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include Makefile2
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endif
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ifeq ($(findstring msys,$(shell sh --version 2>nul)),msys)
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export OSTYPE=msys
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endif
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wadmake: zdoom.lst $(MAKEWAD).exe $(DEHSUPP).exe
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$(MAKEWAD) -make wadmake zdoom.lst
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clean:
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ifeq ($(OSTYPE),msys)
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rm -f wadmake zdoom.pk3 dehsupp.lmp
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else
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del /q /f wadmake zdoom.pk3 dehsupp.lmp 2>nul
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endif
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../tools/makewad/makewad.exe:
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$(MAKE) -C ../tools/makewad -f Makefile
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../tools/dehsupp/dehsupp.exe:
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$(MAKE) -C ../tools/dehsupp -f Makefile
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