mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-03 01:13:22 +00:00
bb8db9422f
It makes little sense exposing every minute detail of this through UDMF. Setting it up that way is far too complicated. Using virtual textures that map to a real texture plus a colorization record should be far easier to use by mappers. This also doesn't piggyback on the Doom64 color feature anymore and is completely separate, despite some redundancies. This is still missing the texture definition part, though. |
||
---|---|---|
.. | ||
glsl |