.. |
common
|
Add canvastexture definition to animdefs.
|
2022-07-25 18:50:16 +02:00 |
console
|
- did a test compile as C++20 and fixed all warnings that got emitted.
|
2022-07-15 09:17:50 +02:00 |
g_statusbar
|
- made TObjPtr as trivial as possible.
|
2022-06-06 15:19:31 +02:00 |
gamedata
|
Add canvastexture definition to animdefs.
|
2022-07-25 18:50:16 +02:00 |
intermission
|
- reverted AActor::scale to a DVector2.
|
2022-07-11 12:20:34 +02:00 |
maploader
|
ZDRay UDMF key update (per-surface sampling distance https://github.com/dpjudas/ZDRay/pull/36)
|
2022-06-29 09:12:18 +02:00 |
menu
|
- added Raze-style HUD scaling.
|
2022-06-05 10:57:21 +02:00 |
playsim
|
A_ChangeModel now has generatorIndex
|
2022-07-22 17:11:59 +02:00 |
posix
|
- bump macOS version to 10.12 in .plist
|
2021-10-18 10:41:02 +03:00 |
r_data
|
Add canvastexture definition to animdefs.
|
2022-07-25 18:50:16 +02:00 |
rendering
|
Add canvastexture definition to animdefs.
|
2022-07-25 18:50:16 +02:00 |
scripting
|
Add canvastexture definition to animdefs.
|
2022-07-25 18:50:16 +02:00 |
sound
|
- made TObjPtr as trivial as possible.
|
2022-06-06 15:19:31 +02:00 |
utility/nodebuilder
|
- did a test compile as C++20 and fixed all warnings that got emitted.
|
2022-07-15 09:17:50 +02:00 |
win32
|
- removed most templates.h includes.
|
2021-10-30 10:49:12 +02:00 |
am_map.cpp
|
- fixed handling of automap sprites with negative scale.
|
2022-05-23 00:08:33 +02:00 |
am_map.h
|
|
|
announcer.h
|
|
|
bbannouncer.cpp
|
- final update of menu code from Raze.
|
2020-10-16 22:57:30 +02:00 |
CMakeLists.txt
|
- implement fix as suggested by user 'axet' fixes issue #1621
|
2022-07-23 19:00:59 -04:00 |
ct_chat.cpp
|
- the chat should use the console's scaling, not the one for the messages printed with the small font.
|
2022-06-05 16:29:42 +02:00 |
d_anonstats.cpp
|
Create a MainWindow class that manages the main win32 window of the application
|
2022-06-01 08:36:59 +02:00 |
d_buttons.h
|
- use an array to store the buttons.
|
2020-04-11 20:19:50 +02:00 |
d_defcvars.cpp
|
- enable cvar blacklisting for defcvars for certain platform variables
|
2021-09-05 10:27:06 -04:00 |
d_defcvars.h
|
- enable cvar blacklisting for defcvars for certain platform variables
|
2021-09-05 10:27:06 -04:00 |
d_event.h
|
- added cutscene creation code
|
2022-06-03 00:03:57 +02:00 |
d_iwad.cpp
|
- added a few more names to the reserved names for main folder detection.
|
2022-06-04 22:11:14 +02:00 |
d_main.cpp
|
Add canvastexture definition to animdefs.
|
2022-07-25 18:50:16 +02:00 |
d_main.h
|
- add steamappid field for DRPC
|
2022-03-10 00:03:50 -05:00 |
d_net.cpp
|
- make sure ticdup is initialized.
|
2022-06-22 10:30:09 +02:00 |
d_net.h
|
- moved i_net into 'common' to bring it in line with Raze.
|
2020-09-27 12:30:54 +02:00 |
d_netinf.h
|
- fixed startup-time setup of serverinfo CVARs.
|
2020-04-13 11:53:08 +02:00 |
d_netinfo.cpp
|
- added vertical bullet spread relative to ssg
|
2022-04-09 22:46:20 +02:00 |
d_protocol.cpp
|
|
|
d_protocol.h
|
- first stage of migrating intermissions to screenjobs.
|
2022-04-26 20:50:35 +02:00 |
doomdata.h
|
- fixed several scale related floating point conversion warnings.
|
2022-06-15 22:15:36 +02:00 |
doomdef.h
|
- did a test compile as C++20 and fixed all warnings that got emitted.
|
2022-07-15 09:17:50 +02:00 |
doomstat.cpp
|
- decoupled the string table from game implementation details.
|
2020-04-11 20:19:51 +02:00 |
doomstat.h
|
- remove old 'mouse_sensitivity' cvar completely, it's no longer needed
|
2020-09-30 01:05:37 -04:00 |
doomtype.h
|
- added a new light mode that emulates Build's depth fading.
|
2020-06-08 23:37:20 +02:00 |
empty.cpp
|
|
|
events.cpp
|
Allow SendNetworkEvent during title level.
|
2022-05-20 13:00:17 +02:00 |
events.h
|
Allow WorldUnloaded events to know the next map name (if any).
|
2021-10-01 20:18:36 +02:00 |
g_cvars.cpp
|
- Added 'ScaleWeaponFOV' flag to MODELDEF. Affects weapon models only; will scale the model along with the user's FOV to reduce distortion.
|
2022-03-08 07:43:39 +01:00 |
g_cvars.h
|
|
|
g_dumpinfo.cpp
|
- missed some MAX's.
|
2021-10-30 10:45:58 +02:00 |
g_game.cpp
|
- fixed destructive logic and memory allocation issues in RenderFrameModels.
|
2022-07-23 10:10:15 +02:00 |
g_game.h
|
- added cutscene creation code
|
2022-06-03 00:03:57 +02:00 |
g_hub.cpp
|
Display other kills in coop tally screen (#1167)
|
2020-08-30 09:34:53 -04:00 |
g_hub.h
|
|
|
g_level.cpp
|
- block wipes when streaming movies are playing.
|
2022-06-06 12:30:47 +02:00 |
g_level.h
|
- system backend cleanup.
|
2020-04-22 19:57:14 +02:00 |
g_levellocals.h
|
Upload acceleration structures for the level mesh
|
2022-06-22 07:55:19 +02:00 |
g_pch.h
|
- temporary solution to fix build of non-MSVC targets
|
2019-08-22 11:30:40 +03:00 |
g_pch2.h
|
|
|
gameconfigfile.cpp
|
- set i_pauseinbackground to match !(i_soundinbackground) for all configs before this commit.
|
2022-06-09 04:11:44 -04:00 |
gameconfigfile.h
|
Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts.
|
2021-04-24 22:46:03 -04:00 |
gitinfo.cpp
|
|
|
hu_scores.cpp
|
- avoid storing texture pointers in longer lived data
|
2022-06-07 00:00:54 +02:00 |
hu_stuff.h
|
- backport some fixes from Raze - mostly redundant includes.
|
2020-04-11 20:20:39 +02:00 |
m_cheat.cpp
|
- separate message for disabling noclip2
|
2022-04-12 00:51:34 +02:00 |
m_cheat.h
|
|
|
m_misc.cpp
|
- changed FString API to use ptrdiff_t instead of long for signed size arguments.
|
2021-08-12 00:45:59 +02:00 |
m_misc.h
|
- system backend cleanup.
|
2020-04-22 19:57:14 +02:00 |
namedef_custom.h
|
- fixed names for A_PlaySoundEx
|
2022-06-30 21:45:59 +02:00 |
p_conversation.cpp
|
- make stuff compile again
|
2022-04-26 20:50:35 +02:00 |
p_conversation.h
|
- moved texture code to 'common'.
|
2020-04-11 20:20:38 +02:00 |
p_openmap.cpp
|
- Add support for loading lightmap data generated by ZDRay
|
2021-09-24 14:51:48 +08:00 |
p_saveg.cpp
|
Finished serializing
|
2022-07-22 17:11:59 +02:00 |
p_saveg.h
|
|
|
p_setup.cpp
|
- optimized storage for animation definitions.
|
2022-07-17 10:15:09 +02:00 |
p_setup.h
|
- Add support for loading lightmap data generated by ZDRay
|
2021-09-24 14:51:48 +08:00 |
p_states.cpp
|
- removed most templates.h includes.
|
2021-10-30 10:49:12 +02:00 |
p_tick.cpp
|
- run the dynamic light recreation loop before calling the light ticker.
|
2021-08-11 15:41:42 +02:00 |
p_tick.h
|
|
|
r_state.h
|
|
|
scriptutil.cpp
|
|
|
scriptutil.h
|
|
|
serializer_doom.cpp
|
- replaced MIN/MAX in all non-common code.
|
2021-10-30 10:16:52 +02:00 |
serializer_doom.h
|
- reactivated saving of sounds by name, not by index.
|
2020-04-13 10:32:46 +02:00 |
st_stuff.cpp
|
Added 'NoKeyboardCheats' option to IWADINFO
|
2019-11-13 17:34:42 +01:00 |
st_stuff.h
|
|
|
version.h
|
- version.h update
|
2022-07-07 08:27:33 -04:00 |
wi_stuff.cpp
|
- fixed background tiling for summary screen.
|
2022-06-29 08:36:01 +02:00 |
wi_stuff.h
|
- first stage of migrating intermissions to screenjobs.
|
2022-04-26 20:50:35 +02:00 |