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common
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- add cvar r_skipmats - speeds up rendering on slower cards for mods that use a lot of specularity/pbr, effective on both the opengl and vulkan backends
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2021-10-20 06:49:45 -04:00 |
console
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- use proper music check in 'idmus' CCMD.
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2021-08-03 12:59:10 +02:00 |
g_statusbar
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- fixed crash when drawing status bar on automap
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2020-11-01 10:39:52 +02:00 |
gamedata
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ReadThisMenu / MenuDelegate overriding.
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2021-10-19 11:43:27 +02:00 |
intermission
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- strip trailing spaces off the lines for intermission texts.
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2021-05-19 21:28:16 +02:00 |
maploader
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- oops forgot the namespace
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2021-09-29 10:52:46 -04:00 |
menu
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- validate the newly added menu customizations.
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2021-10-20 08:08:51 +02:00 |
playsim
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- fixed recreation of state lights
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2021-10-19 08:07:06 +02:00 |
posix
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- bump macOS version to 10.12 in .plist
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2021-10-18 10:41:02 +03:00 |
r_data
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- fixed compilation
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2021-08-21 12:22:53 +02:00 |
rendering
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- push sprite shadows a little back for distance sorting
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2021-10-05 13:57:31 +02:00 |
scripting
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- removed unused static array.
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2021-10-06 14:10:22 +02:00 |
sound
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- Added missing null pointer check.
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2021-07-17 23:23:32 +02:00 |
utility/nodebuilder
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- cleanup of m_fixed.h.
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2020-11-22 10:25:04 +01:00 |
win32
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Added detection for IWADs downloaded via the Bethesda.net Launcher
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2021-09-20 10:50:19 -04:00 |
am_map.cpp
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Add cvars to control automap line alpha and thickness
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2021-10-11 22:30:31 +02:00 |
am_map.h
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announcer.h
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bbannouncer.cpp
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- final update of menu code from Raze.
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2020-10-16 22:57:30 +02:00 |
CMakeLists.txt
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- fixed xcode bundle identifier warning
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2021-10-18 10:40:25 +03:00 |
ct_chat.cpp
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- cleaned up c_console.cpp to be moved into 'common'.
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2020-10-25 13:14:19 +01:00 |
d_anonstats.cpp
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- updated survey code to check for Apple's M1 CPU.
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2021-09-21 22:01:50 +02:00 |
d_buttons.h
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- use an array to store the buttons.
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2020-04-11 20:19:50 +02:00 |
d_defcvars.cpp
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- enable cvar blacklisting for defcvars for certain platform variables
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2021-09-05 10:27:06 -04:00 |
d_defcvars.h
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- enable cvar blacklisting for defcvars for certain platform variables
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2021-09-05 10:27:06 -04:00 |
d_event.h
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- transmit the actual run mode in BT_RUN, because BT_SPEED was poorly designed.
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2020-09-26 22:26:26 +02:00 |
d_iwad.cpp
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- missed the index.
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2021-09-23 11:41:48 +02:00 |
d_main.cpp
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Allow customization of pause screen.
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2021-10-16 11:33:30 +02:00 |
d_main.h
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- some fixes for the console.
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2020-10-25 09:17:31 +01:00 |
d_net.cpp
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- added check for M_IsAnimated to TryRunTics.
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2020-12-11 11:51:52 +01:00 |
d_net.h
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- moved i_net into 'common' to bring it in line with Raze.
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2020-09-27 12:30:54 +02:00 |
d_netinf.h
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- fixed startup-time setup of serverinfo CVARs.
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2020-04-13 11:53:08 +02:00 |
d_netinfo.cpp
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- Fixed: Server CVars did not immediately revert to their saved values upon loading a save file.
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2020-10-17 09:23:39 +02:00 |
d_protocol.cpp
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d_protocol.h
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doomdata.h
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- MBF21: implemented new line flags.
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2021-06-28 20:17:08 +02:00 |
doomdef.h
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- added a modified version of MBF's stay-on-lift feature.
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2021-08-24 11:48:07 +02:00 |
doomstat.cpp
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- decoupled the string table from game implementation details.
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2020-04-11 20:19:51 +02:00 |
doomstat.h
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- remove old 'mouse_sensitivity' cvar completely, it's no longer needed
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2020-09-30 01:05:37 -04:00 |
doomtype.h
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- added a new light mode that emulates Build's depth fading.
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2020-06-08 23:37:20 +02:00 |
empty.cpp
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events.cpp
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Allow WorldUnloaded events to know the next map name (if any).
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2021-10-01 20:18:36 +02:00 |
events.h
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Allow WorldUnloaded events to know the next map name (if any).
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2021-10-01 20:18:36 +02:00 |
g_cvars.cpp
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- cleaned up c_console.cpp to be moved into 'common'.
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2020-10-25 13:14:19 +01:00 |
g_cvars.h
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g_dumpinfo.cpp
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Add optional filtering to listmaps CCMD output
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2020-10-03 07:38:03 +02:00 |
g_game.cpp
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- be a bit more aggressive with the GC when not running the game loop.
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2021-10-03 14:01:27 +02:00 |
g_game.h
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- moved most of the OpenGL backend to 'common'.
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2020-04-26 14:44:19 +02:00 |
g_hub.cpp
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Display other kills in coop tally screen (#1167)
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2020-08-30 09:34:53 -04:00 |
g_hub.h
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g_level.cpp
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Allow WorldUnloaded events to know the next map name (if any).
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2021-10-01 20:18:36 +02:00 |
g_level.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
g_levellocals.h
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- Line_QuickPortal must check the partner line's special.
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2021-03-05 16:40:12 +01:00 |
g_pch.h
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- temporary solution to fix build of non-MSVC targets
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2019-08-22 11:30:40 +03:00 |
g_pch2.h
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gameconfigfile.cpp
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- changed FString API to use ptrdiff_t instead of long for signed size arguments.
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2021-08-12 00:45:59 +02:00 |
gameconfigfile.h
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Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts.
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2021-04-24 22:46:03 -04:00 |
gamestate.h
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- some fixes for the console.
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2020-10-25 09:17:31 +01:00 |
gitinfo.cpp
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hu_scores.cpp
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- made video base code game independent
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2020-04-28 22:54:53 +02:00 |
hu_stuff.h
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- backport some fixes from Raze - mostly redundant includes.
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2020-04-11 20:20:39 +02:00 |
m_cheat.cpp
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- fixed most of implicit fallthrough compilation warnings
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2020-10-31 13:37:51 +02:00 |
m_cheat.h
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m_misc.cpp
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- changed FString API to use ptrdiff_t instead of long for signed size arguments.
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2021-08-12 00:45:59 +02:00 |
m_misc.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
p_conversation.cpp
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Made Strife NPC's dialog voice audible for all players.
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2021-02-24 08:18:53 +01:00 |
p_conversation.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
p_openmap.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
p_saveg.cpp
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- MBF21: implemented new line flags.
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2021-06-28 20:17:08 +02:00 |
p_saveg.h
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p_setup.cpp
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- properly track whether some action in the current frame may have triggered a dynamic light activation.
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2021-09-21 20:31:43 +02:00 |
p_setup.h
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
p_states.cpp
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- fixed getting state name with incomplete list of actor classes
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2020-08-29 11:08:31 +03:00 |
p_tick.cpp
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- run the dynamic light recreation loop before calling the light ticker.
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2021-08-11 15:41:42 +02:00 |
p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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- fixed typo in serialization error message
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2020-08-27 09:57:36 +03:00 |
serializer_doom.h
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- reactivated saving of sounds by name, not by index.
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2020-04-13 10:32:46 +02:00 |
st_stuff.cpp
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Added 'NoKeyboardCheats' option to IWADINFO
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2019-11-13 17:34:42 +01:00 |
st_stuff.h
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version.h
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- we're past 4.7 now.
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2021-09-23 14:01:14 +02:00 |
wi_stuff.cpp
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
wi_stuff.h
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Display other kills in coop tally screen (#1167)
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2020-08-30 09:34:53 -04:00 |