qzdoom/src
2021-10-20 06:49:45 -04:00
..
common - add cvar r_skipmats - speeds up rendering on slower cards for mods that use a lot of specularity/pbr, effective on both the opengl and vulkan backends 2021-10-20 06:49:45 -04:00
console - use proper music check in 'idmus' CCMD. 2021-08-03 12:59:10 +02:00
g_statusbar - fixed crash when drawing status bar on automap 2020-11-01 10:39:52 +02:00
gamedata ReadThisMenu / MenuDelegate overriding. 2021-10-19 11:43:27 +02:00
intermission - strip trailing spaces off the lines for intermission texts. 2021-05-19 21:28:16 +02:00
maploader - oops forgot the namespace 2021-09-29 10:52:46 -04:00
menu - validate the newly added menu customizations. 2021-10-20 08:08:51 +02:00
playsim - fixed recreation of state lights 2021-10-19 08:07:06 +02:00
posix - bump macOS version to 10.12 in .plist 2021-10-18 10:41:02 +03:00
r_data - fixed compilation 2021-08-21 12:22:53 +02:00
rendering - push sprite shadows a little back for distance sorting 2021-10-05 13:57:31 +02:00
scripting - removed unused static array. 2021-10-06 14:10:22 +02:00
sound - Added missing null pointer check. 2021-07-17 23:23:32 +02:00
utility/nodebuilder - cleanup of m_fixed.h. 2020-11-22 10:25:04 +01:00
win32 Added detection for IWADs downloaded via the Bethesda.net Launcher 2021-09-20 10:50:19 -04:00
am_map.cpp Add cvars to control automap line alpha and thickness 2021-10-11 22:30:31 +02:00
am_map.h
announcer.h
bbannouncer.cpp - final update of menu code from Raze. 2020-10-16 22:57:30 +02:00
CMakeLists.txt - fixed xcode bundle identifier warning 2021-10-18 10:40:25 +03:00
ct_chat.cpp - cleaned up c_console.cpp to be moved into 'common'. 2020-10-25 13:14:19 +01:00
d_anonstats.cpp - updated survey code to check for Apple's M1 CPU. 2021-09-21 22:01:50 +02:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_defcvars.cpp - enable cvar blacklisting for defcvars for certain platform variables 2021-09-05 10:27:06 -04:00
d_defcvars.h - enable cvar blacklisting for defcvars for certain platform variables 2021-09-05 10:27:06 -04:00
d_event.h - transmit the actual run mode in BT_RUN, because BT_SPEED was poorly designed. 2020-09-26 22:26:26 +02:00
d_iwad.cpp - missed the index. 2021-09-23 11:41:48 +02:00
d_main.cpp Allow customization of pause screen. 2021-10-16 11:33:30 +02:00
d_main.h - some fixes for the console. 2020-10-25 09:17:31 +01:00
d_net.cpp - added check for M_IsAnimated to TryRunTics. 2020-12-11 11:51:52 +01:00
d_net.h - moved i_net into 'common' to bring it in line with Raze. 2020-09-27 12:30:54 +02:00
d_netinf.h - fixed startup-time setup of serverinfo CVARs. 2020-04-13 11:53:08 +02:00
d_netinfo.cpp - Fixed: Server CVars did not immediately revert to their saved values upon loading a save file. 2020-10-17 09:23:39 +02:00
d_protocol.cpp
d_protocol.h
doomdata.h - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
doomdef.h - added a modified version of MBF's stay-on-lift feature. 2021-08-24 11:48:07 +02:00
doomstat.cpp - decoupled the string table from game implementation details. 2020-04-11 20:19:51 +02:00
doomstat.h - remove old 'mouse_sensitivity' cvar completely, it's no longer needed 2020-09-30 01:05:37 -04:00
doomtype.h - added a new light mode that emulates Build's depth fading. 2020-06-08 23:37:20 +02:00
empty.cpp
events.cpp Allow WorldUnloaded events to know the next map name (if any). 2021-10-01 20:18:36 +02:00
events.h Allow WorldUnloaded events to know the next map name (if any). 2021-10-01 20:18:36 +02:00
g_cvars.cpp - cleaned up c_console.cpp to be moved into 'common'. 2020-10-25 13:14:19 +01:00
g_cvars.h
g_dumpinfo.cpp Add optional filtering to listmaps CCMD output 2020-10-03 07:38:03 +02:00
g_game.cpp - be a bit more aggressive with the GC when not running the game loop. 2021-10-03 14:01:27 +02:00
g_game.h - moved most of the OpenGL backend to 'common'. 2020-04-26 14:44:19 +02:00
g_hub.cpp Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp Allow WorldUnloaded events to know the next map name (if any). 2021-10-01 20:18:36 +02:00
g_level.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
g_levellocals.h - Line_QuickPortal must check the partner line's special. 2021-03-05 16:40:12 +01:00
g_pch.h - temporary solution to fix build of non-MSVC targets 2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
gameconfigfile.h Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts. 2021-04-24 22:46:03 -04:00
gamestate.h - some fixes for the console. 2020-10-25 09:17:31 +01:00
gitinfo.cpp
hu_scores.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
hu_stuff.h - backport some fixes from Raze - mostly redundant includes. 2020-04-11 20:20:39 +02:00
m_cheat.cpp - fixed most of implicit fallthrough compilation warnings 2020-10-31 13:37:51 +02:00
m_cheat.h
m_misc.cpp - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
p_conversation.cpp Made Strife NPC's dialog voice audible for all players. 2021-02-24 08:18:53 +01:00
p_conversation.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_openmap.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
p_saveg.cpp - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
p_saveg.h
p_setup.cpp - properly track whether some action in the current frame may have triggered a dynamic light activation. 2021-09-21 20:31:43 +02:00
p_setup.h - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
p_states.cpp - fixed getting state name with incomplete list of actor classes 2020-08-29 11:08:31 +03:00
p_tick.cpp - run the dynamic light recreation loop before calling the light ticker. 2021-08-11 15:41:42 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp - fixed typo in serialization error message 2020-08-27 09:57:36 +03:00
serializer_doom.h - reactivated saving of sounds by name, not by index. 2020-04-13 10:32:46 +02:00
st_stuff.cpp Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 17:34:42 +01:00
st_stuff.h
version.h - we're past 4.7 now. 2021-09-23 14:01:14 +02:00
wi_stuff.cpp - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
wi_stuff.h Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00