..
a_blastradius.cpp
- scriptified two of the Acolyte's functions.
2016-11-16 01:36:21 +01:00
a_boostarmor.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_clericflame.cpp
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
2016-11-13 14:20:30 +01:00
a_clericholy.cpp
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
2016-11-13 14:20:30 +01:00
a_clericmace.cpp
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
2016-11-13 14:20:30 +01:00
a_clericstaff.cpp
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
2016-11-13 14:20:30 +01:00
a_fighteraxe.cpp
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
2016-11-13 14:20:30 +01:00
a_fighterhammer.cpp
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
2016-11-13 14:20:30 +01:00
a_fighterplayer.cpp
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
2016-11-13 14:20:30 +01:00
a_fighterquietus.cpp
- scriptified two of the Acolyte's functions.
2016-11-16 01:36:21 +01:00
a_flechette.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_flies.cpp
- turned everything I could into non-action functions.
2016-10-22 17:49:08 +02:00
a_healingradius.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_heresiarch.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_hexenglobal.h
- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.
2016-03-21 14:00:05 +01:00
a_hexenmisc.cpp
- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
2016-11-17 13:10:19 +01:00
a_hexenspecialdecs.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_iceguy.cpp
- turned everything I could into non-action functions.
2016-10-22 17:49:08 +02:00
a_korax.cpp
- turned everything I could into non-action functions.
2016-10-22 17:49:08 +02:00
a_magecone.cpp
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
2016-11-13 14:20:30 +01:00
a_magelightning.cpp
- scriptified two of the Acolyte's functions.
2016-11-16 01:36:21 +01:00
a_magestaff.cpp
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
2016-11-13 14:20:30 +01:00
a_pig.cpp
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
2016-11-13 14:20:30 +01:00
a_serpent.cpp
- turned everything I could into non-action functions.
2016-10-22 17:49:08 +02:00
a_spike.cpp
- scriptified Hexen's Wraith and parts of the Spike.
2016-11-17 00:44:43 +01:00
a_summon.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
a_teleportother.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00