mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-01 08:31:45 +00:00
6695e255ce
using duplicate DoomEdNums and will affect all attempts to spawn the replaced actor. However, because this happens for all spawns and not just at map load, the replacing actor must be compatible with the replaced actor, which means that an actor can only serve as a replacement for one of its baseclasses. For example, if you want to use a modified imp, you can use this DECORATE: actor MyImp : DoomImp replaces DoompImp { // Put changed properties here } - New: The IWAD dialog now remembers the last IWAD you picked and automatically highlights it the next time you run the game. This also applies if you check "Don't ask me this again": The IWAD selected will be the one that gets automatically loaded, not the one located first. (Using the -iwad parameter will not change the default IWAD.) In addition, you can now bring the dialog up even if you disable it by holding down SHIFT during startup. - Changed ExtractFilePath() and ExtractFileBase() to return FStrings instead of writing to a provided output buffer. ExtractFileBase() can also optionally keep the file's extension in the result. - Removed the -heapsize parameter entirely. The informational message should no longer be needed. - Removed -maxdemo parameter. There's no point to having it around since the demo buffer grows automatically. SVN r238 (trunk)
725 lines
16 KiB
C++
725 lines
16 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// $Log:$
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//
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// DESCRIPTION:
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//
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//-----------------------------------------------------------------------------
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#include <stdlib.h>
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#include <stdio.h>
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#include <io.h>
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#include <direct.h>
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#include <string.h>
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#include <process.h>
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#include <stdarg.h>
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#include <sys/types.h>
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#include <sys/timeb.h>
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <mmsystem.h>
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#include "hardware.h"
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#include "doomerrors.h"
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#include <math.h>
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#include "doomtype.h"
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#include "version.h"
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#include "doomdef.h"
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#include "cmdlib.h"
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#include "m_argv.h"
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#include "m_misc.h"
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#include "i_video.h"
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#include "i_sound.h"
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#include "i_music.h"
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#include "resource.h"
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#include "d_main.h"
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#include "d_net.h"
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#include "g_game.h"
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#include "i_input.h"
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#include "i_system.h"
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#include "c_dispatch.h"
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#include "templates.h"
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#include "stats.h"
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EXTERN_CVAR (String, language)
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#ifdef USEASM
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extern "C" void STACK_ARGS CheckMMX (CPUInfo *cpu);
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#endif
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extern "C"
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{
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double SecondsPerCycle = 1e-8;
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double CyclesPerSecond = 1e8; // 100 MHz
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CPUInfo CPU;
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}
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extern HWND Window, ConWindow;
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extern HINSTANCE g_hInst;
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UINT TimerPeriod;
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UINT TimerEventID;
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UINT MillisecondsPerTic;
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HANDLE NewTicArrived;
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DWORD LanguageIDs[4];
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void CalculateCPUSpeed ();
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int (*I_GetTime) (bool saveMS);
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int (*I_WaitForTic) (int);
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os_t OSPlatform;
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void I_Tactile (int on, int off, int total)
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{
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// UNUSED.
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on = off = total = 0;
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}
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ticcmd_t emptycmd;
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ticcmd_t *I_BaseTiccmd(void)
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{
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return &emptycmd;
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}
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static DWORD basetime = 0;
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// [RH] Returns time in milliseconds
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unsigned int I_MSTime (void)
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{
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DWORD tm;
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tm = timeGetTime();
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if (!basetime)
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basetime = tm;
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return tm - basetime;
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}
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static DWORD TicStart;
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static DWORD TicNext;
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//
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// I_GetTime
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// returns time in 1/35th second tics
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//
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int I_GetTimePolled (bool saveMS)
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{
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DWORD tm;
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tm = timeGetTime();
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if (!basetime)
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basetime = tm;
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if (saveMS)
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{
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TicStart = tm;
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TicNext = (tm * TICRATE / 1000 + 1) * 1000 / TICRATE;
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}
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return ((tm-basetime)*TICRATE)/1000;
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}
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int I_WaitForTicPolled (int prevtic)
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{
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int time;
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while ((time = I_GetTimePolled(false)) <= prevtic)
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;
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return time;
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}
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static int tics;
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DWORD ted_start, ted_next;
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int I_GetTimeEventDriven (bool saveMS)
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{
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if (saveMS)
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{
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TicStart = ted_start;
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TicNext = ted_next;
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}
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return tics;
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}
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int I_WaitForTicEvent (int prevtic)
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{
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while (prevtic >= tics)
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{
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WaitForSingleObject (NewTicArrived, 1000/TICRATE);
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}
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return tics;
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}
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void CALLBACK TimerTicked (UINT id, UINT msg, DWORD user, DWORD dw1, DWORD dw2)
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{
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tics++;
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ted_start = timeGetTime ();
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ted_next = ted_start + MillisecondsPerTic;
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SetEvent (NewTicArrived);
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}
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// Returns the fractional amount of a tic passed since the most recent tic
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fixed_t I_GetTimeFrac (DWORD *ms)
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{
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DWORD now = timeGetTime();
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if (ms) *ms = TicNext;
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DWORD step = TicNext - TicStart;
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if (step == 0)
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{
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return FRACUNIT;
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}
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else
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{
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fixed_t frac = clamp<fixed_t> ((now - TicStart)*FRACUNIT/step, 0, FRACUNIT);
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return frac;
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}
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}
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void I_WaitVBL (int count)
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{
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// I_WaitVBL is never used to actually synchronize to the
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// vertical blank. Instead, it's used for delay purposes.
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Sleep (1000 * count / 70);
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}
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// [RH] Detect the OS the game is running under
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void I_DetectOS (void)
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{
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OSVERSIONINFO info;
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const char *osname;
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info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
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GetVersionEx (&info);
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switch (info.dwPlatformId)
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{
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case VER_PLATFORM_WIN32s:
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OSPlatform = os_Win32s;
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osname = "3.x";
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break;
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case VER_PLATFORM_WIN32_WINDOWS:
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OSPlatform = os_Win95;
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if (info.dwMinorVersion < 10)
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{
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osname = "95";
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}
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else if (info.dwMinorVersion < 90)
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{
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osname = "98";
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}
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else
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{
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osname = "Me";
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}
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break;
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case VER_PLATFORM_WIN32_NT:
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OSPlatform = info.dwMajorVersion < 5 ? os_WinNT : os_Win2k;
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if (OSPlatform == os_WinNT)
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{
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osname = "NT";
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}
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else if (info.dwMinorVersion == 0)
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{
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osname = "2000";
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}
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else
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{
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osname = "XP";
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}
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break;
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default:
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OSPlatform = os_unknown;
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osname = "Unknown OS";
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break;
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}
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Printf ("OS: Windows %s %lu.%lu (Build %lu)\n",
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osname,
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info.dwMajorVersion, info.dwMinorVersion,
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OSPlatform == os_Win95 ? info.dwBuildNumber & 0xffff : info.dwBuildNumber);
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if (info.szCSDVersion[0])
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{
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Printf (" %s\n", info.szCSDVersion);
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}
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if (OSPlatform == os_Win32s)
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{
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I_FatalError ("Sorry, Win32s is not supported.\n"
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"Upgrade to a newer version of Windows.");
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}
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else if (OSPlatform == os_unknown)
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{
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Printf ("(Assuming Windows 95)\n");
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OSPlatform = os_Win95;
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}
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}
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//
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// SubsetLanguageIDs
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//
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static void SubsetLanguageIDs (LCID id, LCTYPE type, int idx)
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{
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char buf[8];
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LCID langid;
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char *idp;
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if (!GetLocaleInfo (id, type, buf, 8))
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return;
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langid = MAKELCID (strtoul(buf, NULL, 16), SORT_DEFAULT);
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if (!GetLocaleInfo (langid, LOCALE_SABBREVLANGNAME, buf, 8))
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return;
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idp = (char *)(&LanguageIDs[idx]);
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memset (idp, 0, 4);
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idp[0] = tolower(buf[0]);
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idp[1] = tolower(buf[1]);
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idp[2] = tolower(buf[2]);
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idp[3] = 0;
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}
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//
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// SetLanguageIDs
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//
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void SetLanguageIDs ()
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{
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size_t langlen = strlen (language);
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if (langlen < 2 || langlen > 3)
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{
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memset (LanguageIDs, 0, sizeof(LanguageIDs));
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SubsetLanguageIDs (LOCALE_USER_DEFAULT, LOCALE_ILANGUAGE, 0);
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SubsetLanguageIDs (LOCALE_USER_DEFAULT, LOCALE_IDEFAULTLANGUAGE, 1);
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SubsetLanguageIDs (LOCALE_SYSTEM_DEFAULT, LOCALE_ILANGUAGE, 2);
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SubsetLanguageIDs (LOCALE_SYSTEM_DEFAULT, LOCALE_IDEFAULTLANGUAGE, 3);
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}
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else
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{
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DWORD lang = 0;
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((BYTE *)&lang)[0] = (language)[0];
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((BYTE *)&lang)[1] = (language)[1];
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((BYTE *)&lang)[2] = (language)[2];
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LanguageIDs[0] = lang;
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LanguageIDs[1] = lang;
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LanguageIDs[2] = lang;
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LanguageIDs[3] = lang;
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}
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}
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//
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// I_Init
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//
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void I_Init (void)
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{
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#ifndef USEASM
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memset (&CPU, 0, sizeof(CPU));
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#else
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CheckMMX (&CPU);
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CalculateCPUSpeed ();
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// Why does Intel right-justify this string?
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char *f = CPU.CPUString, *t = f;
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while (*f == ' ')
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{
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++f;
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}
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if (f != t)
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{
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while (*f != 0)
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{
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*t++ = *f++;
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}
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}
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#endif
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if (CPU.VendorID[0])
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{
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Printf ("CPU Vendor ID: %s\n", CPU.VendorID);
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if (CPU.CPUString[0])
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{
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Printf (" Name: %s\n", CPU.CPUString);
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}
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if (CPU.bIsAMD)
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{
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Printf (" Family %d (%d), Model %d, Stepping %d\n",
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CPU.Family, CPU.AMDFamily, CPU.AMDModel, CPU.AMDStepping);
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}
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else
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{
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Printf (" Family %d, Model %d, Stepping %d\n",
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CPU.Family, CPU.Model, CPU.Stepping);
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}
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Printf (" Features:");
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if (CPU.bMMX) Printf (" MMX");
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if (CPU.bMMXPlus) Printf (" MMX+");
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if (CPU.bSSE) Printf (" SSE");
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if (CPU.bSSE2) Printf (" SSE2");
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if (CPU.bSSE3) Printf (" SSE3");
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if (CPU.b3DNow) Printf (" 3DNow!");
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if (CPU.b3DNowPlus) Printf (" 3DNow!+");
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Printf ("\n");
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}
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// Use a timer event if possible
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NewTicArrived = CreateEvent (NULL, FALSE, FALSE, NULL);
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if (NewTicArrived)
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{
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UINT delay;
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char *cmdDelay;
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cmdDelay = Args.CheckValue ("-timerdelay");
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delay = 0;
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if (cmdDelay != 0)
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{
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delay = atoi (cmdDelay);
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}
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if (delay == 0)
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{
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delay = 1000/TICRATE;
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}
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TimerEventID = timeSetEvent
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(
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delay,
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0,
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TimerTicked,
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0,
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TIME_PERIODIC
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);
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MillisecondsPerTic = delay;
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}
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if (TimerEventID != 0)
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{
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I_GetTime = I_GetTimeEventDriven;
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I_WaitForTic = I_WaitForTicEvent;
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}
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else
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{ // If no timer event, busy-loop with timeGetTime
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I_GetTime = I_GetTimePolled;
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I_WaitForTic = I_WaitForTicPolled;
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}
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atterm (I_ShutdownSound);
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I_InitSound ();
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I_InitInput (Window);
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I_InitHardware ();
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}
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void CalculateCPUSpeed ()
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{
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LARGE_INTEGER freq;
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QueryPerformanceFrequency (&freq);
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if (freq.QuadPart != 0 && CPU.bRDTSC)
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{
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LARGE_INTEGER count1, count2;
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DWORD minDiff;
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cycle_t ClockCalibration = 0;
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// Count cycles for at least 55 milliseconds.
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// The performance counter is very low resolution compared to CPU
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// speeds today, so the longer we count, the more accurate our estimate.
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// On the other hand, we don't want to count too long, because we don't
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// want the user to notice us spend time here, since most users will
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// probably never use the performance statistics.
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minDiff = freq.LowPart * 11 / 200;
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// Minimize the chance of task switching during the testing by going very
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// high priority. This is another reason to avoid timing for too long.
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SetPriorityClass (GetCurrentProcess (), REALTIME_PRIORITY_CLASS);
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SetThreadPriority (GetCurrentThread (), THREAD_PRIORITY_TIME_CRITICAL);
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clock (ClockCalibration);
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QueryPerformanceCounter (&count1);
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do
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{
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QueryPerformanceCounter (&count2);
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} while ((DWORD)((unsigned __int64)count2.QuadPart - (unsigned __int64)count1.QuadPart) < minDiff);
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unclock (ClockCalibration);
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QueryPerformanceCounter (&count2);
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SetPriorityClass (GetCurrentProcess (), NORMAL_PRIORITY_CLASS);
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SetThreadPriority (GetCurrentThread (), THREAD_PRIORITY_NORMAL);
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CyclesPerSecond = (double)ClockCalibration *
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(double)freq.QuadPart /
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(double)((__int64)count2.QuadPart - (__int64)count1.QuadPart);
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SecondsPerCycle = 1.0 / CyclesPerSecond;
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}
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else
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{
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Printf ("Can't determine CPU speed, so pretending.\n");
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}
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Printf ("CPU Speed: %f MHz\n", CyclesPerSecond / 1e6);
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}
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//
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// I_Quit
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//
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static int has_exited;
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void I_Quit (void)
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{
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has_exited = 1; /* Prevent infinitely recursive exits -- killough */
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if (TimerEventID)
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timeKillEvent (TimerEventID);
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if (NewTicArrived)
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CloseHandle (NewTicArrived);
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timeEndPeriod (TimerPeriod);
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if (demorecording)
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G_CheckDemoStatus();
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G_ClearSnapshots ();
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}
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//
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// I_Error
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//
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extern FILE *Logfile;
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BOOL gameisdead;
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void STACK_ARGS I_FatalError (const char *error, ...)
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{
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static BOOL alreadyThrown = false;
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gameisdead = true;
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if (!alreadyThrown) // ignore all but the first message -- killough
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{
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char errortext[MAX_ERRORTEXT];
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int index;
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va_list argptr;
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va_start (argptr, error);
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index = vsprintf (errortext, error, argptr);
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// GetLastError() is usually useless because we don't do a lot of Win32 stuff
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// sprintf (errortext + index, "\nGetLastError = %ld", GetLastError());
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va_end (argptr);
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// Record error to log (if logging)
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if (Logfile)
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fprintf (Logfile, "\n**** DIED WITH FATAL ERROR:\n%s\n", errortext);
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throw CFatalError (errortext);
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}
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if (!has_exited) // If it hasn't exited yet, exit now -- killough
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{
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has_exited = 1; // Prevent infinitely recursive exits -- killough
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exit(-1);
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}
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}
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void STACK_ARGS I_Error (const char *error, ...)
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{
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va_list argptr;
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char errortext[MAX_ERRORTEXT];
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va_start (argptr, error);
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vsprintf (errortext, error, argptr);
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va_end (argptr);
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throw CRecoverableError (errortext);
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}
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char DoomStartupTitle[256] = { 0 };
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void I_SetTitleString (const char *title)
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{
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int i;
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for (i = 0; title[i]; i++)
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DoomStartupTitle[i] = title[i];
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}
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void I_PrintStr (const char *cp, bool lineBreak)
|
|
{
|
|
if (ConWindow == NULL)
|
|
return;
|
|
|
|
static bool newLine = true;
|
|
HWND edit = (HWND)(LONG_PTR)GetWindowLongPtr (ConWindow, GWLP_USERDATA);
|
|
char buf[256];
|
|
int bpos = 0;
|
|
|
|
int selstart, selend;
|
|
SendMessage (edit, EM_GETSEL, (WPARAM)&selstart, (LPARAM)&selend);
|
|
|
|
// SendMessage (edit, EM_SETSEL, (WPARAM)-1, 0);
|
|
SendMessage (edit, EM_SETSEL, INT_MAX, INT_MAX);
|
|
|
|
if (lineBreak && !newLine)
|
|
{
|
|
buf[0] = '\r';
|
|
buf[1] = '\n';
|
|
bpos = 2;
|
|
}
|
|
while (*cp != 0)
|
|
{
|
|
if (*cp == 28)
|
|
{ // Skip color changes
|
|
if (*++cp != 0)
|
|
cp++;
|
|
continue;
|
|
}
|
|
if (bpos < 253)
|
|
{
|
|
// Stupid edit controls need CR-LF pairs
|
|
if (*cp == '\n')
|
|
{
|
|
buf[bpos++] = '\r';
|
|
}
|
|
}
|
|
else
|
|
{
|
|
buf[bpos] = 0;
|
|
SendMessage (edit, EM_REPLACESEL, FALSE, (LPARAM)buf);
|
|
newLine = buf[bpos-1] == '\n';
|
|
bpos = 0;
|
|
}
|
|
buf[bpos++] = *cp++;
|
|
}
|
|
if (bpos != 0)
|
|
{
|
|
buf[bpos] = 0;
|
|
SendMessage (edit, EM_REPLACESEL, FALSE, (LPARAM)buf);
|
|
newLine = buf[bpos-1] == '\n';
|
|
}
|
|
SendMessage (edit, EM_SETSEL, selstart, selend);
|
|
}
|
|
|
|
EXTERN_CVAR (Bool, queryiwad);
|
|
static WadStuff *WadList;
|
|
static int NumWads;
|
|
static int DefaultWad;
|
|
|
|
static void SetQueryIWad (HWND dialog)
|
|
{
|
|
HWND checkbox = GetDlgItem (dialog, IDC_DONTASKIWAD);
|
|
int state = SendMessage (checkbox, BM_GETCHECK, 0, 0);
|
|
bool query = (state != BST_CHECKED);
|
|
|
|
if (!query && queryiwad)
|
|
{
|
|
MessageBox (dialog,
|
|
"You have chosen not to show this dialog box in the future.\n"
|
|
"If you wish to see it again, hold down SHIFT while starting " GAMENAME ".",
|
|
"Don't ask me this again",
|
|
MB_OK | MB_ICONINFORMATION);
|
|
}
|
|
|
|
queryiwad = query;
|
|
}
|
|
|
|
BOOL CALLBACK IWADBoxCallback (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
HWND ctrl;
|
|
int i;
|
|
|
|
switch (message)
|
|
{
|
|
case WM_INITDIALOG:
|
|
// Add our program name to the window title
|
|
{
|
|
TCHAR label[256];
|
|
FString newlabel;
|
|
|
|
GetWindowText (hDlg, label, countof(label));
|
|
newlabel.Format (GAMESIG " " DOTVERSIONSTR_NOREV ": %s", label);
|
|
SetWindowText (hDlg, newlabel.GetChars());
|
|
}
|
|
// Populate the list with all the IWADs found
|
|
ctrl = GetDlgItem (hDlg, IDC_IWADLIST);
|
|
for (i = 0; i < NumWads; i++)
|
|
{
|
|
FString work;
|
|
const char *filepart = strrchr (WadList[i].Path, '/');
|
|
if (filepart == NULL)
|
|
filepart = WadList[i].Path;
|
|
else
|
|
filepart++;
|
|
work.Format ("%s (%s)", IWADTypeNames[WadList[i].Type], filepart);
|
|
SendMessage (ctrl, LB_ADDSTRING, 0, (LPARAM)work.GetChars());
|
|
SendMessage (ctrl, LB_SETITEMDATA, i, (LPARAM)i);
|
|
}
|
|
SendMessage (ctrl, LB_SETCURSEL, DefaultWad, 0);
|
|
SetFocus (ctrl);
|
|
// Set the state of the "Don't ask me again" checkbox
|
|
ctrl = GetDlgItem (hDlg, IDC_DONTASKIWAD);
|
|
SendMessage (ctrl, BM_SETCHECK, queryiwad ? BST_UNCHECKED : BST_CHECKED, 0);
|
|
// Make sure the dialog is in front. If SHIFT was pressed to force it visible,
|
|
// then the other window will normally be on top.
|
|
SetForegroundWindow (hDlg);
|
|
break;
|
|
|
|
case WM_COMMAND:
|
|
if (LOWORD(wParam) == IDCANCEL)
|
|
{
|
|
EndDialog (hDlg, -1);
|
|
}
|
|
else if (LOWORD(wParam) == IDOK ||
|
|
(LOWORD(wParam) == IDC_IWADLIST && HIWORD(wParam) == LBN_DBLCLK))
|
|
{
|
|
SetQueryIWad (hDlg);
|
|
ctrl = GetDlgItem (hDlg, IDC_IWADLIST);
|
|
EndDialog (hDlg, SendMessage (ctrl, LB_GETCURSEL, 0, 0));
|
|
}
|
|
break;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
|
|
{
|
|
if (showwin || GetAsyncKeyState(VK_SHIFT))
|
|
{
|
|
WadList = wads;
|
|
NumWads = numwads;
|
|
DefaultWad = defaultiwad;
|
|
|
|
return DialogBox (g_hInst, MAKEINTRESOURCE(IDD_IWADDIALOG),
|
|
(HWND)Window, (DLGPROC)IWADBoxCallback);
|
|
}
|
|
return defaultiwad;
|
|
}
|
|
|
|
void *I_FindFirst (const char *filespec, findstate_t *fileinfo)
|
|
{
|
|
return FindFirstFileA (filespec, (LPWIN32_FIND_DATAA)fileinfo);
|
|
}
|
|
int I_FindNext (void *handle, findstate_t *fileinfo)
|
|
{
|
|
return !FindNextFileA ((HANDLE)handle, (LPWIN32_FIND_DATAA)fileinfo);
|
|
}
|
|
|
|
int I_FindClose (void *handle)
|
|
{
|
|
return FindClose ((HANDLE)handle);
|
|
}
|