mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 04:51:19 +00:00
b91ed5dc5d
- float GetZAt(x, y, angle, flags, pick_pointer); - Gets the floor z at x distance ahead and y distance to the side in relative form from the calling actor pointer. Flags are as follows (GZF_ prefix): - CEILING: Returns the ceiling z instead of floor. - ABSOLUTEPOS: x and y are absolute positions. - ABSOLUTEANG: angle parameter does not add the pointer's angle to the angle parameter. |
||
---|---|---|
.. | ||
static | ||
CMakeLists.txt |