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* use a different subfolder for each IWAD's saves. * do not allow load and save CCMDs to escape the save folder. Absolute paths and '..' are being blocked now. * unified savegame path and filename generation in one single function. All ad-hoc file name generation was replaced. * -loadgame will also use the designated savegame folder now. |
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.. | ||
c_cmds.cpp | ||
c_functions.cpp | ||
c_functions.h | ||
c_notifybuffer.cpp |