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a_acolyte.cpp
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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2006-12-06 10:38:47 +00:00 |
a_alienspectres.cpp
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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2006-12-06 10:38:47 +00:00 |
a_coin.cpp
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- Added an IF_KEEPDEPLETED flag for inventory items to keep them in the
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2007-03-07 02:24:24 +00:00 |
a_crusader.cpp
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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2006-12-06 10:38:47 +00:00 |
a_entityboss.cpp
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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2006-12-06 10:38:47 +00:00 |
a_inquisitor.cpp
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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2006-12-06 10:38:47 +00:00 |
a_loremaster.cpp
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- Fixed: In the Doom2 cast finale it was impossible to toggle the console.
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2007-02-24 12:09:36 +00:00 |
a_macil.cpp
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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2006-12-06 10:38:47 +00:00 |
a_oracle.cpp
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- Fixed: The global WeaponSection string was never freed. It has been replaced
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2006-10-31 14:53:21 +00:00 |
a_programmer.cpp
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- Turned on warning level 4 just to see what it would produce: a lot of
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2006-12-21 04:34:43 +00:00 |
a_reaver.cpp
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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2006-12-06 10:38:47 +00:00 |
a_rebels.cpp
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- Turned on warning level 4 just to see what it would produce: a lot of
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2006-12-21 04:34:43 +00:00 |
a_sentinel.cpp
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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2006-12-06 10:38:47 +00:00 |
a_spectral.cpp
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- Fixed: POwered up weapons with a different ready state than their base
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2007-10-19 08:49:02 +00:00 |
a_stalker.cpp
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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2006-12-06 10:38:47 +00:00 |
a_strifeglobal.h
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- Fixed: The global WeaponSection string was never freed. It has been replaced
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2006-10-31 14:53:21 +00:00 |
a_strifeitems.cpp
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- Added skill definitions to MAPINFO.
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2007-11-02 22:03:03 +00:00 |
a_strifestuff.cpp
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- Fixed: P_LookForTid should abort its search when it discovers that it has
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2006-12-09 12:50:52 +00:00 |
a_strifeweapons.cpp
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- added a CANUSEWALLS flag which allows a monster to activate 'use' specials
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2007-04-22 21:01:35 +00:00 |
a_templar.cpp
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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2006-12-06 10:38:47 +00:00 |
a_thingstoblowup.cpp
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- Fixed: The global WeaponSection string was never freed. It has been replaced
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2006-10-31 14:53:21 +00:00 |
strife_sbar.cpp
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- Fixed: ShowErrorPane deleted the StartScreen instead of just calling
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2007-04-22 07:45:18 +00:00 |