mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-11 05:01:09 +00:00
650d07b8c1
- Converted A_Hexendecorations.cpp - Changed the lower decal spawning code to transfer the main decal's color if the lower decal's default color is the same as the main decal's. - Changed the decal stretcher back to use the specified size parameters as a scaling factor and not a destination size because this is more consistent with the rest of the decal code. Also adjusted the blood smear definition in DECALDEF and the description in the Wiki for this. - Added Jim's most recent fixes. SVN r77 (trunk)
73 lines
1.2 KiB
Text
73 lines
1.2 KiB
Text
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// Mesh Armor (1) -----------------------------------------------------------
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ACTOR MeshArmor : HexenArmor 8005
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{
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Game Hexen
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SpawnID 68
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+NOGRAVITY
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Health 0 // Armor class
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Inventory.Amount 0
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Inventory.PickupMessage "$TXT_ARMOR1"
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States
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{
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Spawn:
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AR_1 A -1
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Stop
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}
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}
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// Falcon Shield (2) --------------------------------------------------------
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ACTOR FalconShield : HexenArmor 8006
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{
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Game Hexen
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SpawnID 69
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+NOGRAVITY
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Health 1 // Armor class
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Inventory.Amount 0
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Inventory.PickupMessage "$TXT_ARMOR2"
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States
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{
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Spawn:
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AR_2 A -1
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Stop
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}
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}
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// Platinum Helm (3) --------------------------------------------------------
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ACTOR PlatinumHelm : HexenArmor 8007
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{
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Game Hexen
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SpawnID 70
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+NOGRAVITY
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Health 2 // Armor class
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Inventory.Amount 0
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Inventory.PickupMessage "$TXT_ARMOR3"
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States
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{
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Spawn:
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AR_3 A -1
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Stop
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}
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}
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// Amulet of Warding (4) ----------------------------------------------------
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ACTOR AmuletOfWarding : HexenArmor 8008
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{
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Game Hexen
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SpawnID 71
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+NOGRAVITY
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Health 3 // Armor class
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Inventory.Amount 0
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Inventory.PickupMessage "$TXT_ARMOR4"
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States
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{
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Spawn:
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AR_4 A -1
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Stop
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}
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}
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