qzdoom/wadsrc/static
2017-02-18 18:35:44 +01:00
..
filter Fixed loading of Hexen and Strife 2016-12-08 12:07:12 +02:00
glstuff
graphics
maparrows
mapinfo - Added Deejay's par times for Thy Flesh Consumed 2017-01-16 19:17:22 +01:00
sbarinfo
shaders Removed unused input from fog boundary fragment program 2017-02-01 10:05:38 +02:00
sounds
sprites
textures
xlat - added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom. 2017-01-08 01:15:45 +01:00
zscript - scriptified parts of ListMenu. 2017-02-18 18:35:44 +01:00
althudcf.txt
animdefs.txt
compatibility.txt Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-22 11:29:44 +01:00
confont.lmp
dbigfont.lmp
decaldef.txt Normalize line endings 2016-03-01 09:47:10 -06:00
defbinds.txt
dehsupp.txt
etc.h.txt
fontdefs.txt
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt - Made WadSmoosh detection a lot stricter. 2017-01-04 20:48:52 +01:00
language.eng
language.enu - exported more parts of the joystick menus and also exported all strings for them to the string table. 2017-02-13 17:45:03 +01:00
language.fr
language.ita
language.ptb Normalize line endings 2016-03-01 09:47:10 -06:00
lockdefs.txt
menudef.txt - fixed initialization of joystick menu with bogus MENUDEFS 2017-02-16 18:55:36 +01:00
menudef.zz - fixed: PalTonemap Exponent slider didn't have a proper decimal place. 2017-01-24 22:24:53 +01:00
netnotch.dat
notch.dat
reverbs.txt
sbarinfo.txt
sbigfont.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
teaminfo.txt
terrain.txt
textcolors.txt
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xhairs.txt
zscript.txt - made some of the load/save menu's data a bit more scripting friendly, this mostly means removal of static string buffers. 2017-02-18 12:36:31 +01:00