qzdoom/src/swrenderer/scene
2017-07-29 17:03:43 -04:00
..
r_3dfloors.cpp - Increase MAXWIDTH and MAXHEIGHT defines to support supersampled 5K monitors 2017-07-23 22:04:00 +02:00
r_3dfloors.h Fix portal sprite clipping bugs 2017-02-09 05:42:15 +01:00
r_light.cpp - Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers 2017-07-09 19:01:34 +02:00
r_light.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_opaque_pass.cpp - added 'r_debug_disable_vis_filter' cvar for debug purposes, to show all objects regardless of their actor filter fields. 2017-07-29 17:03:43 -04:00
r_opaque_pass.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_portal.cpp - Fix voxel clipping for r_scene_multithreaded 2017-07-02 18:22:28 +02:00
r_portal.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_scene.cpp - Fix stat fps to write something slightly more useful 2017-06-27 21:15:26 +02:00
r_scene.h - Fix stat fps to write something slightly more useful 2017-06-27 21:15:26 +02:00
r_translucent_pass.cpp - Don't add 3D floor dummy draw segments to the list 2017-07-02 14:46:19 +02:00
r_translucent_pass.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00