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b32aa60760
This is a lot easier to manage because the palette is just static data that can easily mimic an image.
27 lines
473 B
C++
27 lines
473 B
C++
#pragma once
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#pragma once
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#include "r_defs.h"
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#include "m_fixed.h"
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#include "hwrenderer/scene/hw_clipper.h"
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#include "r_utility.h"
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#include "c_cvars.h"
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#include <memory>
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class FWrapperTexture;
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class SWSceneDrawer
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{
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FTexture *PaletteTexture;
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std::unique_ptr<FWrapperTexture> FBTexture[2];
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int FBTextureIndex = 0;
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bool FBIsTruecolor = false;
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std::unique_ptr<DCanvas> Canvas;
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public:
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SWSceneDrawer();
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~SWSceneDrawer();
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sector_t *RenderView(player_t *player);
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};
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