mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-13 06:01:25 +00:00
241 lines
6.6 KiB
C++
241 lines
6.6 KiB
C++
/*
|
|
** Renderer multithreading framework
|
|
** Copyright (c) 2016 Magnus Norddahl
|
|
**
|
|
** This software is provided 'as-is', without any express or implied
|
|
** warranty. In no event will the authors be held liable for any damages
|
|
** arising from the use of this software.
|
|
**
|
|
** Permission is granted to anyone to use this software for any purpose,
|
|
** including commercial applications, and to alter it and redistribute it
|
|
** freely, subject to the following restrictions:
|
|
**
|
|
** 1. The origin of this software must not be misrepresented; you must not
|
|
** claim that you wrote the original software. If you use this software
|
|
** in a product, an acknowledgment in the product documentation would be
|
|
** appreciated but is not required.
|
|
** 2. Altered source versions must be plainly marked as such, and must not be
|
|
** misrepresented as being the original software.
|
|
** 3. This notice may not be removed or altered from any source distribution.
|
|
**
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "r_draw.h"
|
|
#include "r_drawers.h"
|
|
#include <vector>
|
|
#include <memory>
|
|
#include <thread>
|
|
#include <mutex>
|
|
#include <condition_variable>
|
|
|
|
// Use multiple threads when drawing
|
|
EXTERN_CVAR(Bool, r_multithreaded)
|
|
|
|
// Redirect drawer commands to worker threads
|
|
void R_BeginDrawerCommands();
|
|
|
|
// Wait until all drawers finished executing
|
|
void R_EndDrawerCommands();
|
|
|
|
// Worker data for each thread executing drawer commands
|
|
class DrawerThread
|
|
{
|
|
public:
|
|
DrawerThread()
|
|
{
|
|
FullSpansBuffer.resize(MAXWIDTH / 8 * (MAXHEIGHT / 8));
|
|
PartialBlocksBuffer.resize(MAXWIDTH / 8 * (MAXHEIGHT / 8));
|
|
}
|
|
|
|
std::thread thread;
|
|
|
|
// Thread line index of this thread
|
|
int core = 0;
|
|
|
|
// Number of active threads
|
|
int num_cores = 1;
|
|
|
|
// Range of rows processed this pass
|
|
int pass_start_y = 0;
|
|
int pass_end_y = MAXHEIGHT;
|
|
|
|
// Working buffer used by the tilted (sloped) span drawer
|
|
const uint8_t *tiltlighting[MAXWIDTH];
|
|
|
|
// Working buffer used by the triangler drawer
|
|
std::vector<TriFullSpan> FullSpansBuffer;
|
|
std::vector<TriPartialBlock> PartialBlocksBuffer;
|
|
|
|
// Checks if a line is rendered by this thread
|
|
bool line_skipped_by_thread(int line)
|
|
{
|
|
return line < pass_start_y || line >= pass_end_y || line % num_cores != core;
|
|
}
|
|
|
|
// The number of lines to skip to reach the first line to be rendered by this thread
|
|
int skipped_by_thread(int first_line)
|
|
{
|
|
int pass_skip = MAX(pass_start_y - first_line, 0);
|
|
int core_skip = (num_cores - (first_line + pass_skip - core) % num_cores) % num_cores;
|
|
return pass_skip + core_skip;
|
|
}
|
|
|
|
// The number of lines to be rendered by this thread
|
|
int count_for_thread(int first_line, int count)
|
|
{
|
|
int lines_until_pass_end = MAX(pass_end_y - first_line, 0);
|
|
count = MIN(count, lines_until_pass_end);
|
|
int c = (count - skipped_by_thread(first_line) + num_cores - 1) / num_cores;
|
|
return MAX(c, 0);
|
|
}
|
|
|
|
// Calculate the dest address for the first line to be rendered by this thread
|
|
template<typename T>
|
|
T *dest_for_thread(int first_line, int pitch, T *dest)
|
|
{
|
|
return dest + skipped_by_thread(first_line) * pitch;
|
|
}
|
|
|
|
// The first line in the dc_temp buffer used this thread
|
|
int temp_line_for_thread(int first_line)
|
|
{
|
|
return (first_line + skipped_by_thread(first_line)) / num_cores;
|
|
}
|
|
};
|
|
|
|
// Task to be executed by each worker thread
|
|
class DrawerCommand
|
|
{
|
|
protected:
|
|
int _dest_y;
|
|
|
|
void DetectRangeError(uint32_t *&dest, int &dest_y, int &count)
|
|
{
|
|
#if defined(_MSC_VER) && defined(_DEBUG)
|
|
if (dest_y < 0 || count < 0 || dest_y + count > swrenderer::drawerargs::dc_destheight)
|
|
__debugbreak(); // Buffer overrun detected!
|
|
#endif
|
|
|
|
if (dest_y < 0)
|
|
{
|
|
count += dest_y;
|
|
dest_y = 0;
|
|
dest = (uint32_t*)swrenderer::drawerargs::dc_destorg;
|
|
}
|
|
else if (dest_y >= swrenderer::drawerargs::dc_destheight)
|
|
{
|
|
dest_y = 0;
|
|
count = 0;
|
|
}
|
|
|
|
if (count < 0 || count > MAXHEIGHT) count = 0;
|
|
if (dest_y + count >= swrenderer::drawerargs::dc_destheight)
|
|
count = swrenderer::drawerargs::dc_destheight - dest_y;
|
|
}
|
|
|
|
public:
|
|
DrawerCommand()
|
|
{
|
|
if (swrenderer::r_swtruecolor)
|
|
_dest_y = static_cast<int>((swrenderer::drawerargs::dc_dest - swrenderer::drawerargs::dc_destorg) / (swrenderer::drawerargs::dc_pitch * 4));
|
|
else
|
|
_dest_y = static_cast<int>((swrenderer::drawerargs::dc_dest - swrenderer::drawerargs::dc_destorg) / (swrenderer::drawerargs::dc_pitch));
|
|
}
|
|
|
|
virtual ~DrawerCommand() { }
|
|
|
|
virtual void Execute(DrawerThread *thread) = 0;
|
|
virtual FString DebugInfo() = 0;
|
|
};
|
|
|
|
void VectoredTryCatch(void *data, void(*tryBlock)(void *data), void(*catchBlock)(void *data, const char *reason, bool fatal));
|
|
|
|
// Manages queueing up commands and executing them on worker threads
|
|
class DrawerCommandQueue
|
|
{
|
|
enum { memorypool_size = 16 * 1024 * 1024 };
|
|
char memorypool[memorypool_size];
|
|
size_t memorypool_pos = 0;
|
|
|
|
std::vector<DrawerCommand *> commands;
|
|
|
|
std::vector<DrawerThread> threads;
|
|
|
|
std::mutex start_mutex;
|
|
std::condition_variable start_condition;
|
|
std::vector<DrawerCommand *> active_commands;
|
|
bool shutdown_flag = false;
|
|
int run_id = 0;
|
|
|
|
std::mutex end_mutex;
|
|
std::condition_variable end_condition;
|
|
size_t finished_threads = 0;
|
|
FString thread_error;
|
|
bool thread_error_fatal = false;
|
|
|
|
int threaded_render = 0;
|
|
DrawerThread single_core_thread;
|
|
int num_passes = 1;
|
|
int rows_in_pass = MAXHEIGHT;
|
|
|
|
void StartThreads();
|
|
void StopThreads();
|
|
void Finish();
|
|
|
|
static DrawerCommandQueue *Instance();
|
|
static void ReportDrawerError(DrawerCommand *command, bool worker_thread, const char *reason, bool fatal);
|
|
|
|
DrawerCommandQueue();
|
|
~DrawerCommandQueue();
|
|
|
|
public:
|
|
// Allocate memory valid for the duration of a command execution
|
|
static void* AllocMemory(size_t size);
|
|
|
|
// Queue command to be executed by drawer worker threads
|
|
template<typename T, typename... Types>
|
|
static void QueueCommand(Types &&... args)
|
|
{
|
|
auto queue = Instance();
|
|
if (queue->threaded_render == 0 || !r_multithreaded)
|
|
{
|
|
T command(std::forward<Types>(args)...);
|
|
VectoredTryCatch(&command,
|
|
[](void *data)
|
|
{
|
|
T *c = (T*)data;
|
|
c->Execute(&Instance()->single_core_thread);
|
|
},
|
|
[](void *data, const char *reason, bool fatal)
|
|
{
|
|
T *c = (T*)data;
|
|
ReportDrawerError(c, false, reason, fatal);
|
|
});
|
|
}
|
|
else
|
|
{
|
|
void *ptr = AllocMemory(sizeof(T));
|
|
if (!ptr) // Out of memory - render what we got
|
|
{
|
|
queue->Finish();
|
|
ptr = AllocMemory(sizeof(T));
|
|
if (!ptr)
|
|
return;
|
|
}
|
|
T *command = new (ptr)T(std::forward<Types>(args)...);
|
|
queue->commands.push_back(command);
|
|
}
|
|
}
|
|
|
|
// Redirects all drawing commands to worker threads until End is called
|
|
// Begin/End blocks can be nested.
|
|
static void Begin();
|
|
|
|
// End redirection and wait until all worker threads finished executing
|
|
static void End();
|
|
|
|
// Waits until all worker threads finished executing
|
|
static void WaitForWorkers();
|
|
};
|