qzdoom/src/g_statusbar
2020-11-01 10:39:52 +02:00
..
hudmessages.cpp - cleaned up c_console.cpp to be moved into 'common'. 2020-10-25 13:14:19 +01:00
sbar.h - building the new base class. 2020-10-31 12:24:14 +01:00
sbar_mugshot.cpp - switched the entire status bar code to use FGameTexture. 2020-04-19 10:57:45 +02:00
sbarinfo.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
sbarinfo.h - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp - advanced coordinate control for overlays over DTA_Fullscreen images. 2020-06-06 12:51:03 +02:00
shared_hud.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
shared_sbar.cpp - fixed crash when drawing status bar on automap 2020-11-01 10:39:52 +02:00