qzdoom/src/r_data
Christoph Oelckers d3aa9c6af1 - do not abort on unclosed sections.
Apparently they can indeed happen with broken map setups like isolated linedefs somewhere in the wild (see Strife MAP08.)
Although they are a problem for triangulation, this isn't what sections get used for currently so it's of no real concern.
In case this is needed later their work data gets marked as 'bad' for the time being.
2018-11-11 10:08:13 +01:00
..
models - use standard sprite lighting for voxels. 2018-10-31 12:28:10 +01:00
a_dynlightdata.cpp
colormaps.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
colormaps.h - refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader. 2018-06-16 22:40:44 +02:00
gldefs.cpp - added option to disable alpha testing for user shaders. 2018-10-31 15:56:20 +01:00
matrix.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
matrix.h
portalgroups.cpp - fixed line portal setups in one-subsector maps. 2018-10-27 00:47:24 +02:00
r_interpolate.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
r_interpolate.h
r_sections.cpp - do not abort on unclosed sections. 2018-11-11 10:08:13 +01:00
r_sections.h - moved hw_Sections to r_data, because this is an essential component of the dynamic light system now so it is needed for all renderers. 2018-11-07 00:53:44 +01:00
r_translate.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
r_translate.h
r_vanillatrans.cpp
r_vanillatrans.h
renderinfo.cpp - silenced debug message in standard mode. 2018-11-07 00:43:11 +01:00
renderstyle.cpp - abstraction of render style in render state. 2018-10-20 23:14:57 +02:00
renderstyle.h - first adjustments to decal code. 2018-10-21 08:14:48 +02:00
sprites.cpp - move modeldef parsing to its own function (ParseModelDefLump) 2018-05-22 01:28:57 +02:00
sprites.h
voxels.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
voxels.h