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d3aa9c6af1
Apparently they can indeed happen with broken map setups like isolated linedefs somewhere in the wild (see Strife MAP08.) Although they are a problem for triangulation, this isn't what sections get used for currently so it's of no real concern. In case this is needed later their work data gets marked as 'bad' for the time being. |
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.. | ||
models | ||
a_dynlightdata.cpp | ||
colormaps.cpp | ||
colormaps.h | ||
gldefs.cpp | ||
matrix.cpp | ||
matrix.h | ||
portalgroups.cpp | ||
r_interpolate.cpp | ||
r_interpolate.h | ||
r_sections.cpp | ||
r_sections.h | ||
r_translate.cpp | ||
r_translate.h | ||
r_vanillatrans.cpp | ||
r_vanillatrans.h | ||
renderinfo.cpp | ||
renderstyle.cpp | ||
renderstyle.h | ||
sprites.cpp | ||
sprites.h | ||
voxels.cpp | ||
voxels.h |