qzdoom/src
Major Cooke b553be153d Added CanResurrect(Actor other, bool passive)
- Works similarly to CanCollideWith.
- Passive means the caller is trying to be resurrected by 'other'.
- Non-passive means the caller is trying to resurrect 'other'.
2018-11-13 19:01:56 +01:00
..
fragglescript
g_inventory
g_shared Merge branch 'sections' 2018-11-06 23:50:16 +01:00
g_statusbar - fixed potential crash when drawing status bar log 2018-11-01 13:37:11 +02:00
gl - more options for Doom 64 style gradients on walls: 2018-11-11 16:04:36 +01:00
gl_load - fixed error message for old OpenGL versions. There was still a mention of "with framebuffer support" which is core in 3.3. 2018-10-31 10:50:45 +01:00
hwrenderer - fixed typo in ceiling render hack code. 2018-11-11 22:22:29 +01:00
intermission
math
menu - use a saner data structure to store the BrokenLines. 2018-10-31 19:13:54 +01:00
polyrenderer - more options for Doom 64 style gradients on walls: 2018-11-11 16:04:36 +01:00
posix - restored screen clear in Cocoa backend when setting video mode 2018-11-03 13:09:30 +02:00
r_data - do not abort on unclosed sections. 2018-11-11 10:08:13 +01:00
rapidjson
resourcefiles - fixed compilation on POSIX-like platforms 2018-11-10 22:32:09 +02:00
scripting - fixed: ZScript's finalization code used the last parsed lump for of one translation unit as reference, not the base lump. 2018-11-12 00:22:50 +01:00
sfmt
sound - added a method to FileReader to read the contents into an array and used it on the MIDI sources for testing. 2018-11-02 10:20:12 +01:00
swrenderer - changed dynamic light traversal to use sections instead of the subsectors. 2018-11-06 00:13:23 +01:00
textures - added far stronger restrictions for when the Boom-Texture-Y-offset compatibility flag may trigger. 2018-11-01 10:51:57 +01:00
win32 - fixed bad case in #include. 2018-11-04 21:33:35 +01:00
xlat
__autostart.cpp
actionspecials.h Single commit - destructible geometry feature 2018-10-31 17:22:09 +01:00
actor.h Destructible geometry - minor fixes and 3D floor support 2018-11-07 00:12:37 +01:00
actorinlines.h
actorptrselect.cpp
actorptrselect.h
am_map.cpp - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp
b_bot.h
b_func.cpp
b_game.cpp
b_move.cpp
b_think.cpp
basictypes.h
bbannouncer.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
c_bind.cpp - be more thorough with 'in menu' checks for certain protected functions. 2018-09-15 12:30:05 +02:00
c_bind.h
c_cmds.cpp - missed one place where FBrokenLines was used. 2018-10-31 20:36:23 +01:00
c_console.cpp - use a saner data structure to store the BrokenLines. 2018-10-31 19:13:54 +01:00
c_console.h
c_consolebuffer.cpp - a few more buffers converted. 2018-11-10 14:18:34 +01:00
c_consolebuffer.h - use a saner data structure to store the BrokenLines. 2018-10-31 19:13:54 +01:00
c_cvars.cpp - be more thorough with 'in menu' checks for certain protected functions. 2018-09-15 12:30:05 +02:00
c_cvars.h
c_dispatch.cpp
c_dispatch.h
c_expr.cpp
c_functions.cpp
c_functions.h
CMakeLists.txt - moved hw_Sections to r_data, because this is an essential component of the dynamic light system now so it is needed for all renderers. 2018-11-07 00:53:44 +01:00
cmdlib.cpp
cmdlib.h
colormatcher.cpp
colormatcher.h
compatibility.cpp
compatibility.h
configfile.cpp
configfile.h
critsec.h
ct_chat.cpp
ctpl.h - added missing file. 2018-10-31 09:22:38 +01:00
cycler.cpp
cycler.h
d_anonstats.cpp
d_dehacked.cpp - extended the register limit for 'param'. 2018-10-14 09:13:26 +02:00
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp - use TArray and FString in resource file management. 2018-11-10 14:19:55 +01:00
d_main.cpp - use TArray and FString in resource file management. 2018-11-10 14:19:55 +01:00
d_main.h
d_net.cpp
d_net.h
d_netinf.h Squashed commit of the following: 2018-10-30 21:42:09 +01:00
d_netinfo.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
d_player.h Squashed commit of the following: 2018-10-30 21:42:09 +01:00
d_protocol.cpp
d_protocol.h
decallib.cpp
decallib.h
dobject.cpp
dobject.h
dobjgc.cpp
dobjgc.h
dobjtype.cpp
dobjtype.h
doomdata.h Single commit - destructible geometry feature 2018-10-31 17:22:09 +01:00
doomdef.h
doomerrors.h
doomstat.cpp
doomstat.h
doomtype.h
dsectoreffect.cpp
dsectoreffect.h - separated class descriptors from VM types. 2017-04-12 22:46:49 +02:00
dthinker.cpp - fixed: An exception inside DestroyAllThinkers could send the engine into an endless loop of failed destructions. 2018-10-31 20:07:24 +01:00
dthinker.h - fixed: An exception inside DestroyAllThinkers could send the engine into an endless loop of failed destructions. 2018-10-31 20:07:24 +01:00
earcut.hpp - FVertexBuilder's output looks correct now. 2018-11-05 21:11:54 +01:00
edata.cpp
edata.h
empty.cpp
errors.h
events.cpp Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
events.h Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
f_wipe.cpp - a few more buffers converted. 2018-11-10 14:18:34 +01:00
f_wipe.h
files.cpp
files.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-10 11:56:18 +01:00
files_decompress.cpp
g_doomedmap.cpp
g_game.cpp Export AllClasses 2018-11-01 00:20:46 +01:00
g_game.h
g_hub.cpp
g_hub.h
g_input.h
g_level.cpp Changed IsPointInMap to use P_PointOnDivlineSide. 2018-11-08 14:50:04 +01:00
g_level.h - Static NewGame events now fire before loading a map, and normal NewGame events fire after registering per-map handlers and before all other events. 2018-10-31 17:19:21 +01:00
g_levellocals.h - moved hw_Sections to r_data, because this is an essential component of the dynamic light system now so it is needed for all renderers. 2018-11-07 00:53:44 +01:00
g_mapinfo.cpp
g_pch.h
g_pch2.h
g_skill.cpp
gameconfigfile.cpp Upgrade libADLMIDI and libOPNMIDI 2018-10-04 08:58:47 -04:00
gameconfigfile.h
gametype.h
gi.cpp
gi.h
gitinfo.cpp
gstrings.h
hu_scores.cpp
hu_stuff.h
i_cd.h
i_module.cpp
i_module.h
i_net.cpp
i_net.h
i_time.cpp
i_time.h
i_video.h
info.cpp Hotfix: The output from CheckReplacement no longer permanently overrides an actor's replacement. 2018-09-23 23:40:58 +02:00
info.h
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp
m_misc.h
m_png.cpp
m_png.h
m_random.cpp
m_random.h
m_swap.h
md5.cpp
md5.h
memarena.cpp
memarena.h
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h - more options for Doom 64 style gradients on walls: 2018-11-11 16:04:36 +01:00
nodebuild.cpp
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
p_3dfloors.cpp Destructible geometry - minor fixes and 3D floor support 2018-11-07 00:12:37 +01:00
p_3dfloors.h Fixed sector floor/ceiling actions not triggering in P_XYMovement 2018-11-01 00:05:43 +01:00
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp Destructible geometry - minor fixes and 3D floor support 2018-11-07 00:12:37 +01:00
p_acs.h
p_actionfunctions.cpp Exports various resurrection-related functions to ZScript. 2018-10-04 08:59:37 -04:00
p_blockmap.h
p_ceiling.cpp - use value initialization for secspecial_t 2018-10-23 20:30:27 +02:00
p_checkposition.h
p_conversation.cpp - use a saner data structure to store the BrokenLines. 2018-10-31 19:13:54 +01:00
p_conversation.h
p_destructible.cpp - added copyright header to p_destructible.cpp 2018-11-07 19:27:35 +01:00
p_destructible.h Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
p_doors.cpp
p_effect.cpp
p_effect.h
p_enemy.cpp Added CanResurrect(Actor other, bool passive) 2018-11-13 19:01:56 +01:00
p_enemy.h
p_floor.cpp - use value initialization for secspecial_t 2018-10-23 20:30:27 +02:00
p_glnodes.cpp - use TArray for most buffers in p_glnodes.cpp. 2018-11-10 14:15:39 +01:00
p_interaction.cpp Added DMG_NO_ENHANCE for DamageMobj. 2018-11-10 16:18:33 +01:00
p_lights.cpp
p_linetracedata.h
p_linkedsectors.cpp
p_lnspec.cpp Destructible geometry - minor fixes and 3D floor support 2018-11-07 00:12:37 +01:00
p_lnspec.h
p_local.h Added CanResurrect(Actor other, bool passive) 2018-11-13 19:01:56 +01:00
p_map.cpp - Fixed: Decal generator should be taken from the current weapon instance instead of the default instance. 2018-11-11 15:07:57 +01:00
p_maputl.cpp Destructible geometry - minor fixes and 3D floor support 2018-11-07 00:12:37 +01:00
p_maputl.h Destructible geometry - minor fixes and 3D floor support 2018-11-07 00:12:37 +01:00
p_mobj.cpp Explode bouncing projectiles if hit damageable geometry 2018-11-07 00:12:37 +01:00
p_pillar.cpp
p_plats.cpp
p_pspr.cpp
p_pspr.h
p_pusher.cpp
p_saveg.cpp - more options for Doom 64 style gradients on walls: 2018-11-11 16:04:36 +01:00
p_saveg.h
p_scroll.cpp
p_secnodes.cpp
p_sectors.cpp - added ZScript export for side_t::SetSpecialColor. 2018-11-12 00:13:14 +01:00
p_setup.cpp - removed test code that was accidentally left in. 2018-11-11 21:50:33 +01:00
p_setup.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-10 11:56:18 +01:00
p_sight.cpp - fixed typo in sight checking code. 2018-11-07 00:12:03 +01:00
p_slopes.cpp
p_spec.cpp
p_spec.h - use value initialization for secspecial_t 2018-10-23 20:30:27 +02:00
p_states.cpp
p_switch.cpp
p_tags.cpp
p_tags.h
p_teleport.cpp - fixed: smooth teleporters could fudge the player over an adjacent line, causing the player to appear on top of a cliff that is much higher than the original teleport. 2018-10-09 06:55:56 -04:00
p_terrain.cpp
p_terrain.h
p_things.cpp Added CanResurrect(Actor other, bool passive) 2018-11-13 19:01:56 +01:00
p_tick.cpp
p_tick.h
p_trace.cpp Extend SKYEXPLODE flag for LineAttack 2018-11-03 15:24:30 +01:00
p_trace.h Extend SKYEXPLODE flag for LineAttack 2018-11-03 15:24:30 +01:00
p_udmf.cpp - more options for Doom 64 style gradients on walls: 2018-11-11 16:04:36 +01:00
p_udmf.h
p_usdf.cpp - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-10 11:56:18 +01:00
p_user.cpp - Exported PickNewWeapon function from PlayerPawn to ZScript. 2018-10-14 00:52:00 +02:00
p_xlat.cpp
parallel_for.h
parsecontext.cpp - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-10 11:56:18 +01:00
parsecontext.h
po_man.cpp
po_man.h
portal.cpp
portal.h
r_defs.h - more options for Doom 64 style gradients on walls: 2018-11-11 16:04:36 +01:00
r_renderer.h
r_sky.cpp
r_sky.h
r_state.h
r_utility.cpp - changed dynamic light traversal to use sections instead of the subsectors. 2018-11-06 00:13:23 +01:00
r_utility.h - changed dynamic light traversal to use sections instead of the subsectors. 2018-11-06 00:13:23 +01:00
r_videoscale.cpp - fixed: use 'setsizeneeded' more often in the scaling code. recalculating screen geometry for 2D elements when it changes never really hurts. 2018-10-14 16:27:08 -04:00
r_videoscale.h
s_advsound.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h
s_sound.cpp - fixed default values for S_ChangeMusic 2018-10-22 08:19:56 +03:00
s_sound.h
sc_man.cpp
sc_man.h - fixed compilation on POSIX-like platforms 2018-11-10 22:32:09 +02:00
sc_man_scanner.re
sc_man_tokens.h
serializer.cpp
serializer.h
skins.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
skins.h
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp
statnums.h
stats.cpp
stats.h
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h - fixed: It may happen that a degenerate subsector ends up without any section or sector. Try to assign the best fit in such a case so that the relevant pointers are not null. 2018-11-11 09:33:40 +01:00
teaminfo.cpp
teaminfo.h
templates.h
tflags.h
umapinfo.cpp
v_2ddrawer.cpp - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
v_2ddrawer.h - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
v_blend.cpp
v_collection.cpp
v_collection.h
v_colortables.h
v_draw.cpp - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
v_font.cpp - use a saner data structure to store the BrokenLines. 2018-10-31 19:13:54 +01:00
v_font.h
v_framebuffer.cpp - moved the mSceneClearColor variable to main DFrameBuffer class. 2018-10-29 09:34:30 +01:00
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp - made DBrokenLines serializable. 2018-11-01 09:02:20 +01:00
v_text.h - made DBrokenLines serializable. 2018-11-01 09:02:20 +01:00
v_video.cpp - added fake vid_renderer CVAR so that mods that checked for it to determine the renderer will get 1 returned instead of 0. 2018-11-01 09:43:11 +01:00
v_video.h - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
vectors.h
version.h - undid the save version bump 2018-11-04 19:58:57 +01:00
w_wad.cpp - use TArray and FString in resource file management. 2018-11-10 14:19:55 +01:00
w_wad.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-10 11:56:18 +01:00
w_zip.h
weightedlist.h
wi_stuff.cpp
wi_stuff.h
x86.cpp
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp
zstring.h
zzautozend.cpp