..
gl_bsp.cpp
- eliminated global in_area variable.
2017-03-12 23:13:07 +01:00
gl_clipper.cpp
Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work
2017-03-12 00:38:55 +01:00
gl_clipper.h
- started adding a SceneDrawer class to the OpenGL renderer.
2017-03-12 00:19:20 +01:00
gl_decal.cpp
- made 'nocoloredspritelighting' a global option and also implemented it in the software renderer.
2017-03-16 00:56:03 +01:00
gl_drawinfo.cpp
- refactored FDynamicColormap out of sector_t.
2017-03-15 22:04:59 +01:00
gl_drawinfo.h
- moved gl_fixedcolormap into GLSceneDrawer.
2017-03-12 21:57:39 +01:00
gl_fakeflat.cpp
- refactored FDynamicColormap out of sector_t.
2017-03-15 22:04:59 +01:00
gl_flats.cpp
- refactored FDynamicColormap out of sector_t.
2017-03-15 22:04:59 +01:00
gl_portal.cpp
- refactored FDynamicColormap out of sector_t.
2017-03-15 22:04:59 +01:00
gl_portal.h
Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work
2017-03-12 00:38:55 +01:00
gl_renderhacks.cpp
- refactored FDynamicColormap out of sector_t.
2017-03-15 22:04:59 +01:00
gl_scene.cpp
- separated the software-renderer-specific parts of colormap processing from the common parts.
2017-03-15 22:04:59 +01:00
gl_scenedrawer.h
- eliminated global in_area variable.
2017-03-12 23:13:07 +01:00
gl_sky.cpp
- moved the OpenGL fog properties to FLevelLocals to simplify their handling.
2017-03-14 13:54:24 +01:00
gl_skydome.cpp
- moved the OpenGL fog properties to FLevelLocals to simplify their handling.
2017-03-14 13:54:24 +01:00
gl_sprite.cpp
- removed several unneeded GL headers from the software renderer's sources.
2017-03-16 13:49:34 +01:00
gl_spritelight.cpp
Add shadow test to sprites
2017-03-08 00:34:08 +01:00
gl_vertex.cpp
- changed the license of the OpenGL renderer to LGPL v3.
2016-09-14 20:01:13 +02:00
gl_wall.h
- Removed the RSQRTSS code from GLSeg::Normal.
2017-03-13 13:17:15 +01:00
gl_walls.cpp
- refactored FDynamicColormap out of sector_t.
2017-03-15 22:04:59 +01:00
gl_walls_draw.cpp
- moved gl_fixedcolormap into GLSceneDrawer.
2017-03-12 21:57:39 +01:00
gl_weapon.cpp
- removed several unneeded GL headers from the software renderer's sources.
2017-03-16 13:49:34 +01:00