qzdoom/wadsrc/static/zscript/ui/menu/listmenu.zs
Alexander 0c2ed71cdd fix bug when down arrow gave no result after mouse move in main menu
Steps to reproduce:
1. Load game.
2. Press any key to bring up the main menu.
3. Move the mouse anywhere out of the menu entries.
4. Press Down arrow.

Expected result: the menu cursor sound is played, the first menu element is selected.
Actual result: the menu cursor sound is played, no menu element is selected.

Repeated Down arrow pressing doesn't give any result, either.

If on step 4 Up arrow is pressed, the last element in the menu is selected.
2019-09-30 20:04:44 +02:00

277 lines
6.6 KiB
Text

class ListMenuDescriptor : MenuDescriptor native
{
native Array<ListMenuItem> mItems;
native int mSelectedItem;
native double mSelectOfsX;
native double mSelectOfsY;
native TextureID mSelector;
native int mDisplayTop;
native double mXpos, mYpos;
native int mWLeft, mWRight;
native int mLinespacing; // needs to be stored for dynamically created menus
native int mAutoselect; // this can only be set by internal menu creation functions
native Font mFont;
native int mFontColor;
native int mFontColor2;
native bool mCenter;
void Reset()
{
// Reset the default settings (ignore all other values in the struct)
mSelectOfsX = 0;
mSelectOfsY = 0;
mSelector.SetInvalid();
mDisplayTop = 0;
mXpos = 0;
mYpos = 0;
mLinespacing = 0;
mNetgameMessage = "";
mFont = NULL;
mFontColor = Font.CR_UNTRANSLATED;
mFontColor2 = Font.CR_UNTRANSLATED;
}
}
//=============================================================================
//
// list menu class runs a menu described by a DListMenuDescriptor
//
//=============================================================================
class ListMenu : Menu
{
ListMenuDescriptor mDesc;
MenuItemBase mFocusControl;
virtual void Init(Menu parent = NULL, ListMenuDescriptor desc = NULL)
{
Super.Init(parent);
mDesc = desc;
if (desc.mCenter)
{
double center = 160;
for(int i=0; i < mDesc.mItems.Size(); i++)
{
double xpos = mDesc.mItems[i].GetX();
int width = mDesc.mItems[i].GetWidth();
double curx = mDesc.mSelectOfsX;
if (width > 0 && mDesc.mItems[i].Selectable())
{
double left = 160 - (width - curx) / 2 - curx;
if (left < center) center = left;
}
}
for(int i=0;i<mDesc.mItems.Size(); i++)
{
int width = mDesc.mItems[i].GetWidth();
if (width > 0)
{
mDesc.mItems[i].SetX(center);
}
}
}
// notify all items that the menu was just created.
for(int i=0;i<mDesc.mItems.Size(); i++)
{
mDesc.mItems[i].OnMenuCreated();
}
}
//=============================================================================
//
//
//
//=============================================================================
ListMenuItem GetItem(Name name)
{
for(int i = 0; i < mDesc.mItems.Size(); i++)
{
Name nm = mDesc.mItems[i].GetAction();
if (nm == name) return mDesc.mItems[i];
}
return NULL;
}
//=============================================================================
//
//
//
//=============================================================================
override bool OnUIEvent(UIEvent ev)
{
if (ev.Type == UIEvent.Type_KeyDown && ev.KeyChar > 0)
{
// tolower
int ch = ev.KeyChar;
ch = ch >= 65 && ch < 91 ? ch + 32 : ch;
for(int i = mDesc.mSelectedItem + 1; i < mDesc.mItems.Size(); i++)
{
if (mDesc.mitems[i].Selectable() && mDesc.mItems[i].CheckHotkey(ch))
{
mDesc.mSelectedItem = i;
MenuSound("menu/cursor");
return true;
}
}
for(int i = 0; i < mDesc.mSelectedItem; i++)
{
if (mDesc.mitems[i].Selectable() && mDesc.mItems[i].CheckHotkey(ch))
{
mDesc.mSelectedItem = i;
MenuSound("menu/cursor");
return true;
}
}
}
return Super.OnUIEvent(ev);
}
//=============================================================================
//
//
//
//=============================================================================
override bool MenuEvent (int mkey, bool fromcontroller)
{
int oldSelect = mDesc.mSelectedItem;
int startedAt = mDesc.mSelectedItem;
switch (mkey)
{
case MKEY_Up:
do
{
if (--mDesc.mSelectedItem < 0) mDesc.mSelectedItem = mDesc.mItems.Size()-1;
}
while (!mDesc.mItems[mDesc.mSelectedItem].Selectable() && mDesc.mSelectedItem != startedAt);
if (mDesc.mSelectedItem == startedAt) mDesc.mSelectedItem = oldSelect;
MenuSound("menu/cursor");
return true;
case MKEY_Down:
do
{
if (++mDesc.mSelectedItem >= mDesc.mItems.Size()) mDesc.mSelectedItem = 0;
}
while (!mDesc.mItems[mDesc.mSelectedItem].Selectable() && mDesc.mSelectedItem != startedAt);
if (mDesc.mSelectedItem == startedAt) mDesc.mSelectedItem = oldSelect;
MenuSound("menu/cursor");
return true;
case MKEY_Enter:
if (mDesc.mSelectedItem >= 0 && mDesc.mItems[mDesc.mSelectedItem].Activate())
{
MenuSound("menu/choose");
}
return true;
default:
return Super.MenuEvent(mkey, fromcontroller);
}
}
//=============================================================================
//
//
//
//=============================================================================
override bool MouseEvent(int type, int x, int y)
{
int sel = -1;
// convert x/y from screen to virtual coordinates, according to CleanX/Yfac use in DrawTexture
x = ((x - (screen.GetWidth() / 2)) / CleanXfac) + 160;
y = ((y - (screen.GetHeight() / 2)) / CleanYfac) + 100;
if (mFocusControl != NULL)
{
mFocusControl.MouseEvent(type, x, y);
return true;
}
else
{
if ((mDesc.mWLeft <= 0 || x > mDesc.mWLeft) &&
(mDesc.mWRight <= 0 || x < mDesc.mWRight))
{
for(int i=0;i<mDesc.mItems.Size(); i++)
{
if (mDesc.mItems[i].CheckCoordinate(x, y))
{
if (i != mDesc.mSelectedItem)
{
//MenuSound("menu/cursor");
}
mDesc.mSelectedItem = i;
mDesc.mItems[i].MouseEvent(type, x, y);
return true;
}
}
}
}
mDesc.mSelectedItem = -1;
return Super.MouseEvent(type, x, y);
}
//=============================================================================
//
//
//
//=============================================================================
override void Ticker ()
{
Super.Ticker();
for(int i=0;i<mDesc.mItems.Size(); i++)
{
mDesc.mItems[i].Ticker();
}
}
//=============================================================================
//
//
//
//=============================================================================
override void Drawer ()
{
for(int i=0;i<mDesc.mItems.Size(); i++)
{
if (mDesc.mItems[i].mEnabled) mDesc.mItems[i].Drawer(mDesc.mSelectedItem == i);
}
if (mDesc.mSelectedItem >= 0 && mDesc.mSelectedItem < mDesc.mItems.Size())
mDesc.mItems[mDesc.mSelectedItem].DrawSelector(mDesc.mSelectOfsX, mDesc.mSelectOfsY, mDesc.mSelector);
Super.Drawer();
}
//=============================================================================
//
//
//
//=============================================================================
override void SetFocus(MenuItemBase fc)
{
mFocusControl = fc;
}
override bool CheckFocus(MenuItemBase fc)
{
return mFocusControl == fc;
}
override void ReleaseFocus()
{
mFocusControl = NULL;
}
}