qzdoom/src
Christoph Oelckers b1820039d7 - exported Strife's log texts to the string table.
This is dpne as a two-stage approach. TXT_LOGTEXTxxx will always take precedence over the log lumps, and TXT_ILOGxxx will only replace the original IWAD content.
This is so that PWADs replacing these lumps don't get overridden by the default texts.
2019-02-09 12:52:50 +01:00
..
fragglescript - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
g_shared - fixed dropoff checks for portals and 3D floors in the same sector. 2019-02-09 10:39:08 +01:00
g_statusbar - start the HUD message ticker at -1 to compensate for the additional tick they now receive due to the change at which time the status bar gets ticked. 2019-02-08 08:58:16 +01:00
gamedata - exported Strife's log texts to the string table. 2019-02-09 12:52:50 +01:00
intermission - renamed the level variables. 2019-02-02 00:25:51 +01:00
maploader - fixed creation of phased light sequences. 2019-02-07 09:39:36 +01:00
menu - removed v_video.h include from portals.h 2019-02-01 00:30:21 +01:00
posix - fixes compilation of POSIX targets 2019-02-03 11:19:17 +02:00
r_data - fixed some remaining issues with the interpolator. 2019-02-06 10:44:30 +01:00
rendering - fixed: The global viewpoint's Level member was accessed before it was set. 2019-02-08 13:12:46 +01:00
scripting Merge branch 'new_level_refactor' into localization 2019-02-09 12:22:15 +01:00
sound Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor 2019-02-05 13:49:07 +01:00
utility - reworked font loader to make adding multi-lump fonts easier. 2019-02-07 13:12:39 +01:00
win32 - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
CMakeLists.txt Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor 2019-02-05 13:49:07 +01:00
__autostart.cpp
actionspecials.h Single commit - destructible geometry feature 2018-10-31 17:22:09 +01:00
actor.h Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory. 2019-02-08 20:07:49 +01:00
actorinlines.h - sanitized the 'frozen level' code. 2019-01-28 20:15:48 +01:00
am_map.cpp Merge branch 'master' into new_level_refactor 2019-02-03 09:20:13 +01:00
am_map.h - made the automap an object. 2019-01-26 15:21:20 +01:00
announcer.h
autosegs.h
b_bot.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
b_bot.h - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
b_func.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
b_game.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
b_move.cpp - moved bglobal into FLevelLocals 2019-01-30 01:38:18 +01:00
b_think.cpp - moved bglobal into FLevelLocals 2019-01-30 01:38:18 +01:00
basictypes.h
bbannouncer.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
c_bind.cpp - the final batch of easy level replacements. 2019-01-27 21:59:19 +01:00
c_bind.h
c_cmds.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
c_console.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
c_console.h - moved KEYCONF_only CCMDs out of play files. 2019-02-01 21:19:16 +01:00
c_consolebuffer.cpp - a few more buffers converted. 2018-11-10 14:18:34 +01:00
c_consolebuffer.h - use a saner data structure to store the BrokenLines. 2018-10-31 19:13:54 +01:00
c_cvars.cpp - removed v_video.h include from portals.h 2019-02-01 00:30:21 +01:00
c_cvars.h
c_dispatch.cpp - moved gamestate_t to g_game.h. 2019-01-31 00:28:43 +01:00
c_dispatch.h - took the delayed console command execution out of the thinker management. 2019-01-27 10:24:49 +01:00
c_expr.cpp
c_functions.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
c_functions.h
critsec.h
ct_chat.cpp - removed v_video.h include from portals.h 2019-02-01 00:30:21 +01:00
cycler.cpp
cycler.h
d_anonstats.cpp
d_event.h - moved KEYCONF_only CCMDs out of play files. 2019-02-01 21:19:16 +01:00
d_gui.h
d_iwad.cpp - use TArray and FString in resource file management. 2018-11-10 14:19:55 +01:00
d_main.cpp - rewrote the language table so that it doesn't have to reload everything on a language change. 2019-02-06 13:59:41 +01:00
d_main.h - added an option to GAMEINFO to either force or disable loading of the default lights and brightmaps. 2018-12-19 01:37:48 +01:00
d_net.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
d_net.h
d_netinf.h Squashed commit of the following: 2018-10-30 21:42:09 +01:00
d_netinfo.cpp - Default gender for sound classes should be male and not other since it could be undefined in SNDINFO. 2019-01-03 18:05:13 -05:00
d_player.h - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
d_protocol.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
d_protocol.h
dobject.cpp - added a level iterator for operations that need to make changes to all open levels. 2019-01-28 02:41:29 +01:00
dobject.h - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
dobjgc.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
dobjgc.h - Moved high level parts of view border drawing to status bar. 2019-01-23 20:55:38 +01:00
dobjtype.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
dobjtype.h
doomdata.h - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
doomdef.h - moved gamestate_t to g_game.h. 2019-01-31 00:28:43 +01:00
doomerrors.h - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
doomstat.cpp - rewrote the language table so that it doesn't have to reload everything on a language change. 2019-02-06 13:59:41 +01:00
doomstat.h - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
doomtype.h - changed light mode handling of the hardware renderer so that it only operates on local copies but doesn't alter the level's setting. 2019-01-06 09:00:52 +01:00
empty.cpp
events.cpp - fixed: The level's local event manager wasn't fully taken down when freeing the level's data. 2019-02-09 08:46:48 +01:00
events.h - fixed: The static event manager never got a link to the primary level. 2019-02-06 15:40:49 +01:00
f_wipe.cpp - continued work on texture management. 2018-12-12 18:39:38 +01:00
f_wipe.h
g_cvars.cpp - moved some diagnostic CCMDs to g_dumpinfo.cpp. 2019-02-01 00:14:31 +01:00
g_cvars.h - started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp 2019-01-31 02:05:16 +01:00
g_dumpinfo.cpp - print more meaningful info in countdecals CCMD. 2019-02-07 09:39:37 +01:00
g_game.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
g_game.h - moved gamestate_t to g_game.h. 2019-01-31 00:28:43 +01:00
g_hub.cpp - add Level parameter to G_LeavingHub 2019-01-29 02:08:53 +01:00
g_hub.h - fixed missing declaration 2019-01-29 02:17:25 +01:00
g_input.h
g_level.cpp - fixed accidentally duplicated variable name in ChangeLevel function. 2019-02-09 12:07:30 +01:00
g_level.h - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
g_levellocals.h - fixed: 'level.frozen' still needs to be writable and have an effect. 2019-02-08 20:04:45 +01:00
g_pch.h
g_pch2.h
gameconfigfile.cpp - fixed compilation errors with POSIX targets 2019-02-01 11:08:58 +02:00
gameconfigfile.h
gametype.h
gitinfo.cpp
hu_scores.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
hu_stuff.h
i_cd.h
i_net.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
i_net.h
i_video.h
lumpconfigfile.cpp
lumpconfigfile.h
m_cheat.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
m_cheat.h - previous fix attempts done right 2018-12-01 09:44:14 +02:00
m_joy.cpp
m_joy.h
m_misc.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
m_misc.h
p_acs.cpp - fixed: ACS calls need to explicitly pass the level into COPY_AAPTR. 2019-02-07 15:41:35 +01:00
p_acs.h - allow localization of Hexen's original ACS strings. 2019-02-05 11:51:19 +01:00
p_actionfunctions.cpp - fixed: ACS calls need to explicitly pass the level into COPY_AAPTR. 2019-02-07 15:41:35 +01:00
p_blockmap.h - made polyobject init code part of MapLoader. 2018-12-28 14:48:10 +01:00
p_conversation.cpp - fixed compilation on POSIX targets 2019-02-06 12:22:05 +02:00
p_conversation.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
p_destructible.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
p_destructible.h - health groups and software rendering textures freed of 'level' 2019-01-29 16:06:17 +01:00
p_effect.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
p_effect.h - moved particle storage into FLevelLocals. 2019-01-29 01:09:02 +01:00
p_enemy.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
p_enemy.h - more direct native entry points. 2018-12-05 20:10:44 +01:00
p_interaction.cpp Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory. 2019-02-08 20:07:49 +01:00
p_linetracedata.h - more direct native entry points. 2018-12-05 20:10:44 +01:00
p_lnspec.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
p_lnspec.h - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
p_local.h - fixed: ACS calls need to explicitly pass the level into COPY_AAPTR. 2019-02-07 15:41:35 +01:00
p_map.cpp - fixed dropoff checks for portals and 3D floors in the same sector. 2019-02-09 10:39:08 +01:00
p_maputl.cpp - fixed dropoff checks for portals and 3D floors in the same sector. 2019-02-09 10:39:08 +01:00
p_maputl.h - fixed dropoff checks for portals and 3D floors in the same sector. 2019-02-09 10:39:08 +01:00
p_mobj.cpp Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory. 2019-02-08 20:07:49 +01:00
p_openmap.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
p_pspr.cpp - removed all access to the consoleplayer variable from the play code 2019-02-01 17:02:10 +01:00
p_pspr.h Removed more literal references to AInventory. 2018-12-04 17:00:48 +01:00
p_saveg.cpp - re-count impact decals each time a savegame is loaded. 2019-02-07 09:39:36 +01:00
p_saveg.h - moved all EV_Light* functions and G_SerializeLevel into FLevelLocals 2019-01-26 17:55:15 +01:00
p_setup.cpp - fixed: The static event manager never got a link to the primary level. 2019-02-06 15:40:49 +01:00
p_setup.h - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
p_spec.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
p_spec.h - moved the remaining thinker code to g_shared 2019-01-31 02:51:07 +01:00
p_spec_thinkers.h - moved the remaining thinker code to g_shared 2019-01-31 02:51:07 +01:00
p_states.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
p_things.cpp - fixed: ACS calls need to explicitly pass the level into COPY_AAPTR. 2019-02-07 15:41:35 +01:00
p_tick.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
p_tick.h
p_udmf.h
p_usdf.cpp - Moved Strife conversation data into FLevelLocals. 2019-01-24 19:53:11 +01:00
p_user.cpp - exported Strife's log texts to the string table. 2019-02-09 12:52:50 +01:00
r_defs.h - health groups and software rendering textures freed of 'level' 2019-01-29 16:06:17 +01:00
r_renderer.h - removed level references in the software renderers. 2019-01-27 17:21:36 +01:00
r_sky.cpp - missed a few references 2019-01-29 15:22:26 +01:00
r_sky.h - moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID. 2019-01-29 04:44:44 +01:00
r_state.h - moved slope creation functions and most initialize-time variables into MapLoader class. 2018-12-27 12:33:18 +01:00
r_utility.cpp Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor 2019-02-09 08:47:07 +01:00
r_utility.h Moved the PointInSector functions into FLevelLocals 2019-01-29 01:30:41 +01:00
r_videoscale.cpp - set vid_scalefactor to 1 when using vid_setscale 2018-12-25 00:18:44 -05:00
r_videoscale.h
s_advsound.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
s_environment.cpp
s_sndseq.cpp - moved sound sequence head of list into FLevelLocals. 2019-01-28 23:53:40 +01:00
s_sndseq.h - moved sound sequence head of list into FLevelLocals. 2019-01-28 23:53:40 +01:00
s_sound.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
s_sound.h - handled approx. half of all cases where the address of level is taken. 2019-01-28 00:55:21 +01:00
scriptutil.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
scriptutil.h Moved access to ACS instance data out of ScriptUtil worker class 2019-01-23 20:55:59 +01:00
serializer.cpp - a few more. 2019-01-27 16:59:50 +01:00
serializer.h - moved the interpolator into FLevelLocals and refactored its use to happen outside the renderers. 2019-01-28 18:26:14 +01:00
skins.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
st_start.h
st_stuff.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
st_stuff.h
statistics.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
stats.cpp
stats.h
templates.h
v_2ddrawer.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
v_2ddrawer.h - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
v_blend.cpp - a few more. 2019-01-27 16:59:50 +01:00
v_colortables.h
v_draw.cpp - Moved high level parts of view border drawing to status bar. 2019-01-23 20:55:38 +01:00
v_font.cpp - fixed lowercase handling of non-basic-latin characters and added Undead's Russian translation. 2019-02-07 13:49:54 +01:00
v_font.h - reworked font loader to make adding multi-lump fonts easier. 2019-02-07 13:12:39 +01:00
v_framebuffer.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
v_palette.cpp - a few more. 2019-01-27 16:59:50 +01:00
v_palette.h
v_pfx.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
v_pfx.h
v_text.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
v_text.h - made DBrokenLines serializable. 2018-11-01 09:02:20 +01:00
v_video.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
v_video.h - a few remaining simple ones 2019-01-28 01:25:52 +01:00
version.h - had to fix a few things. 2019-02-02 17:29:13 +01:00
wi_stuff.cpp - fixed typo in ExitPic display. 2019-02-06 15:40:49 +01:00
wi_stuff.h
zzautozend.cpp