qzdoom/src/win32
Christoph Oelckers b0acfc3ce6 - split up st_start.cpp into one file with the Windows interface code and a second one which only contains platform independent code.
Since this made heavy use of Windows type, those were duplicated to avoid rewriting the entire interface.
This split at least reduces the amount of code needed to refactor for making the screens work on other platforms than Windows.
2019-10-01 23:00:13 +02:00
..
afxres.h
base_sysfb.cpp - switched the Windows backend to use the Windows Unicode API. 2019-02-14 22:23:33 +01:00
base_sysfb.h - remove vid_hwgamma, force always use shader gamma 2019-01-23 21:50:11 +01:00
deadguy.bmp
gl_sysfb.cpp - remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms 2019-03-26 11:10:17 +01:00
gl_sysfb.h
hardware.cpp - some reformatting on exit code, mainly to make searching for the content easier. 2019-10-01 19:06:28 +02:00
hardware.h - remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms 2019-03-26 11:10:17 +01:00
i_crash.cpp - changed MIDI sources so that they do not have to include i_musicinterns.h anymore. 2019-09-25 21:47:33 +02:00
i_dijoy.cpp - There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP. 2019-07-14 17:41:25 +02:00
i_input.cpp - some reformatting on exit code, mainly to make searching for the content easier. 2019-10-01 19:06:28 +02:00
i_input.h - changed the place where the CheckRequireMouse event gets called. 2019-02-02 11:00:26 +01:00
i_keyboard.cpp - There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP. 2019-07-14 17:41:25 +02:00
i_main.cpp - split up st_start.cpp into one file with the Windows interface code and a second one which only contains platform independent code. 2019-10-01 23:00:13 +02:00
i_mouse.cpp - There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP. 2019-07-14 17:41:25 +02:00
i_rawps2.cpp - There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP. 2019-07-14 17:41:25 +02:00
i_specialpaths.cpp - created a new zmusic library which will eventually contain all the music playback code. 2019-09-28 18:32:25 +02:00
i_system.cpp - cleanup of the sound init/exit code. 2019-10-01 20:04:46 +02:00
i_system.h - consolidated the 3 atterm implementations. 2019-06-10 12:01:01 +02:00
i_xinput.cpp - define _WIN32_WINNT to 0x600 (Vista) in the CMake project instead of littering all files with inconsistent settings for the target version. 2019-07-14 16:55:01 +02:00
icon1.ico
resource.h - fixed Windows startup. 2019-02-17 10:10:41 +01:00
st_start.cpp - split up st_start.cpp into one file with the Windows interface code and a second one which only contains platform independent code. 2019-10-01 23:00:13 +02:00
st_start_util.cpp - split up st_start.cpp into one file with the Windows interface code and a second one which only contains platform independent code. 2019-10-01 23:00:13 +02:00
wglext.h
win32basevideo.cpp - fixed: GetDisplayDeviceName must always pick a valid monitor. 2019-04-19 07:33:51 +02:00
win32basevideo.h
win32glvideo.cpp Remove Quad-buffered from list of VR-modes if we know it won't work. 2019-03-03 16:15:38 +01:00
win32glvideo.h
win32vulkanvideo.cpp - Fixed compilation with MinGW. 2019-07-15 19:26:25 +02:00
win32vulkanvideo.h - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00
winres.h
zdoom.exe.manifest
zdoom.rc - fixed crash log display. 2019-02-17 08:50:49 +01:00