mirror of
https://github.com/ZDoom/qzdoom.git
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61cbb1d2e1
- Fixed: The recent changes in the DECORATE parser require the special parameter to A_CallSpecial to be an expression, not a constant. - Removed game filters from old style decorations. No WAD in existence ever used them and removing them allows to make the parser more robust. SVN r1170 (trunk)
250 lines
6.1 KiB
C++
250 lines
6.1 KiB
C++
/*
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** warptexture.cpp
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** Texture class for warped textures
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**
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**---------------------------------------------------------------------------
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** Copyright 2004-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include "doomtype.h"
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#include "files.h"
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#include "r_data.h"
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#include "templates.h"
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FWarpTexture::FWarpTexture (FTexture *source)
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: SourcePic (source), Pixels (0), Spans (0), GenTime (0), Speed (1.f)
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{
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CopySize(source);
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bNoDecals = source->bNoDecals;
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Rotations = source->Rotations;
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bWarped = 1;
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}
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FWarpTexture::~FWarpTexture ()
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{
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Unload ();
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if (Spans != NULL)
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{
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FreeSpans (Spans);
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Spans = NULL;
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}
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delete SourcePic;
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}
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void FWarpTexture::Unload ()
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{
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if (Pixels != NULL)
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{
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delete[] Pixels;
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Pixels = NULL;
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}
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if (Spans != NULL)
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{
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FreeSpans (Spans);
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Spans = NULL;
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}
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SourcePic->Unload ();
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}
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bool FWarpTexture::CheckModified ()
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{
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return r_FrameTime != GenTime;
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}
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const BYTE *FWarpTexture::GetPixels ()
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{
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DWORD time = r_FrameTime;
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if (Pixels == NULL || time != GenTime)
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{
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MakeTexture (time);
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}
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return Pixels;
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}
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const BYTE *FWarpTexture::GetColumn (unsigned int column, const Span **spans_out)
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{
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DWORD time = r_FrameTime;
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if (Pixels == NULL || time != GenTime)
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{
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MakeTexture (time);
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}
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if ((unsigned)column >= (unsigned)Width)
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{
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if (WidthMask + 1 == Width)
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{
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column &= WidthMask;
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}
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else
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{
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column %= Width;
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}
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}
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if (spans_out != NULL)
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{
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if (Spans == NULL)
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{
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Spans = CreateSpans (Pixels);
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}
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*spans_out = Spans[column];
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}
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return Pixels + column*Height;
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}
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void FWarpTexture::MakeTexture (DWORD time)
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{
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const BYTE *otherpix = SourcePic->GetPixels ();
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if (Pixels == NULL)
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{
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Pixels = new BYTE[Width * Height];
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}
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if (Spans != NULL)
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{
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FreeSpans (Spans);
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Spans = NULL;
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}
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GenTime = time;
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BYTE *buffer = (BYTE *)alloca (MAX (Width, Height));
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int xsize = Width;
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int ysize = Height;
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int xmask = WidthMask;
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int ymask = Height - 1;
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int ybits = HeightBits;
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int x, y;
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if ((1 << ybits) > Height)
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{
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ybits--;
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}
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DWORD timebase = DWORD(time * Speed * 32 / 28);
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for (y = ysize-1; y >= 0; y--)
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{
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int xt, xf = (finesine[(timebase+y*128)&FINEMASK]>>13) & xmask;
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const BYTE *source = otherpix + y;
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BYTE *dest = Pixels + y;
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for (xt = xsize; xt; xt--, xf = (xf+1)&xmask, dest += ysize)
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*dest = source[xf << ybits];
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}
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timebase = DWORD(time * Speed * 23 / 28);
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for (x = xsize-1; x >= 0; x--)
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{
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int yt, yf = (finesine[(time+(x+17)*128)&FINEMASK]>>13) & ymask;
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const BYTE *source = Pixels + (x << ybits);
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BYTE *dest = buffer;
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for (yt = ysize; yt; yt--, yf = (yf+1)&ymask)
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*dest++ = source[yf];
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memcpy (Pixels+(x<<ybits), buffer, ysize);
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}
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}
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// [GRB] Eternity-like warping
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FWarp2Texture::FWarp2Texture (FTexture *source)
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: FWarpTexture (source)
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{
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bWarped = 2;
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}
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void FWarp2Texture::MakeTexture (DWORD time)
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{
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const BYTE *otherpix = SourcePic->GetPixels ();
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if (Pixels == NULL)
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{
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Pixels = new BYTE[Width * Height];
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}
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if (Spans != NULL)
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{
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FreeSpans (Spans);
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Spans = NULL;
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}
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GenTime = time;
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int xsize = Width;
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int ysize = Height;
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int xmask = WidthMask;
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int ymask = Height - 1;
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int ybits = HeightBits;
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int x, y;
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if ((1 << ybits) > Height)
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{
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ybits--;
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}
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DWORD timebase = DWORD(time * Speed * 40 / 28);
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for (x = 0; x < xsize; ++x)
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{
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BYTE *dest = Pixels + (x << ybits);
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for (y = 0; y < ysize; ++y)
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{
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int xt = (x + 128
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+ ((finesine[(y*128 + timebase*5 + 900) & FINEMASK]*2)>>FRACBITS)
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+ ((finesine[(x*256 + timebase*4 + 300) & FINEMASK]*2)>>FRACBITS)) & xmask;
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int yt = (y + 128
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+ ((finesine[(y*128 + timebase*3 + 700) & FINEMASK]*2)>>FRACBITS)
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+ ((finesine[(x*256 + timebase*4 + 1200) & FINEMASK]*2)>>FRACBITS)) & ymask;
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*dest++ = otherpix[(xt << ybits) + yt];
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}
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}
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}
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//==========================================================================
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//
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// FMultiPatchTexture :: TexPart :: TexPart
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//
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//==========================================================================
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FTexture *FWarpTexture::GetRedirect(bool wantwarped)
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{
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if (!wantwarped) return SourcePic;
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else return this;
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}
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//==========================================================================
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//
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// FMultiPatchTexture :: CopyTrueColorPixels
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//
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// This doesn't warp. It's just here in case someone tries to use a warp
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// texture for compositing a multipatch texture
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//
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//==========================================================================
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int FWarpTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
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{
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return SourcePic->CopyTrueColorPixels(bmp, x, y, rotate, inf);
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}
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