Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
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2020-06-09 22:06:19 +02:00
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src - fixed the burn shader. 2020-06-09 22:06:19 +02:00
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wadsrc - since we already got lots of CVAR descriptions from the menu's content, let's use that as CVAR description if none is explicitly provided. 2020-06-08 23:37:22 +02:00
wadsrc_bm
wadsrc_extra - text update. 2020-06-06 21:36:20 +02:00
wadsrc_lights - Strife dynamic light tweaks by ReaperAA. 2020-06-04 00:19:23 +02:00
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CMakeLists.txt - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00
LICENSE
README.md

Welcome to GZDoom!

Build Status

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.