qzdoom/src/sdl/i_main.cpp
Randy Heit af13d6d686 - Fixed: If you called the FString assignment operator that accepts a
const char * with a string inside its buffer, it released the buffer
  before copying the string.
- Added a new FString constructor that creates the string from a lump.
- Fixed: G_DoReborn() calls G_InitNew() with mapname set to level.mapname.
  G_InitNew() then copies it onto level.mapname, which is undefined
  behavior (although it does work as we want it to).
- Modified FMemLump to store its data using FString. That class provides
  a convenient method of storing reference counted data, so now FMemLump
  doesn't need to muck about sneakily using const_casts and possibly
  tricking its users into thinking that an old one is still valid after
  being assigned to a new one.
- Fixed: The IMGZ, PNG, PCX, and JPEG loaders assumed the files were
  large enough for their headers without actually checking.



SVN r463 (trunk)
2007-01-25 04:02:06 +00:00

252 lines
6.7 KiB
C++

/*
** i_main.cpp
** System-specific startup code. Eventually calls D_DoomMain.
**
**---------------------------------------------------------------------------
** Copyright 1998-2007 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
#include <SDL.h>
#include <unistd.h>
#include <stdlib.h>
#include <signal.h>
#include <new>
#include <sys/param.h>
#include <gtk/gtk.h>
#include "doomerrors.h"
#include "m_argv.h"
#include "d_main.h"
#include "i_system.h"
#include "i_video.h"
#include "c_console.h"
#include "errors.h"
#include "version.h"
#include "w_wad.h"
// MACROS ------------------------------------------------------------------
// The maximum number of functions that can be registered with atterm.
#define MAX_TERMS 32
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
extern "C" int cc_install_handlers(int, int*, const char*, int(*)(char*, char*));
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
bool GtkAvailable;
// The command line arguments.
DArgs Args;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static void (*TermFuncs[MAX_TERMS]) ();
static const char *TermNames[MAX_TERMS];
static int NumTerms;
// CODE --------------------------------------------------------------------
void addterm (void (*func) (), const char *name)
{
// Make sure this function wasn't already registered.
for (int i = 0; i < NumTerms; ++i)
{
if (TermFuncs[i] == func)
{
return;
}
}
if (NumTerms == MAX_TERMS)
{
func ();
I_FatalError (
"Too many exit functions registered.\n"
"Increase MAX_TERMS in i_main.cpp");
}
TermNames[NumTerms] = name;
TermFuncs[NumTerms++] = func;
}
void popterm ()
{
if (NumTerms)
NumTerms--;
}
void STACK_ARGS call_terms ()
{
while (NumTerms > 0)
{
// printf ("term %d - %s\n", NumTerms, TermNames[NumTerms-1]);
TermFuncs[--NumTerms] ();
}
}
static void STACK_ARGS NewFailure ()
{
I_FatalError ("Failed to allocate memory from system heap");
}
static int DoomSpecificInfo (char *buffer, char *end)
{
const char *arg;
int size = end-buffer;
int i, p;
SDL_Quit();
p = 0;
p += snprintf (buffer+p, size-p, "ZDoom version " DOTVERSIONSTR " (" __DATE__ ")\n");
p += snprintf (buffer+p, size-p, "\nCommand line:");
for (i = 0; i < Args.NumArgs(); ++i)
{
p += snprintf (buffer+p, size-p, " %s", Args.GetArg(i));
}
p += snprintf (buffer+p, size-p, "\n");
for (i = 0; (arg = Wads.GetWadName (i)) != NULL; ++i)
{
p += snprintf (buffer+p, size-p, "\nWad %d: %s", i, arg);
}
if (gamestate != GS_LEVEL && gamestate != GS_TITLELEVEL)
{
p += snprintf (buffer+p, size-p, "\n\nNot in a level.");
}
else
{
char name[9];
strncpy (name, level.mapname, 8);
name[8] = 0;
p += snprintf (buffer+p, size-p, "\n\nCurrent map: %s", name);
if (!viewactive)
{
buffer += snprintf (buffer+p, size-p, "\n\nView not active.");
}
else
{
p += snprintf (buffer+p, size-p, "\n\nviewx = %d", (int)viewx);
p += snprintf (buffer+p, size-p, "\nviewy = %d", (int)viewy);
p += snprintf (buffer+p, size-p, "\nviewz = %d", (int)viewz);
p += snprintf (buffer+p, size-p, "\nviewangle = %x", (unsigned int)viewangle);
}
}
buffer[p++] = '\n';
buffer[p++] = '\0';
return p;
}
#include "zstring.h"
int main (int argc, char **argv)
{
printf("ZDoom v%s - SVN revision %s - SDL version\nCompiled on %s\n\n",
DOTVERSIONSTR_NOREV,SVN_REVISION_STRING,__DATE__);
{
int s[4] = { SIGSEGV, SIGILL, SIGFPE, SIGBUS };
cc_install_handlers(4, s, "zdoom-crash.log", DoomSpecificInfo);
}
seteuid (getuid ());
std::set_new_handler (NewFailure);
GtkAvailable = gtk_init_check (&argc, &argv);
if (SDL_Init (SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_NOPARACHUTE) == -1)
{
fprintf (stderr, "Could not initialize SDL:\n%s\n", SDL_GetError());
return -1;
}
atterm (SDL_Quit);
SDL_WM_SetCaption (GAMESIG " " DOTVERSIONSTR " (" __DATE__ ")", NULL);
try
{
Args.SetArgs (argc, argv);
/*
killough 1/98:
This fixes some problems with exit handling
during abnormal situations.
The old code called I_Quit() to end program,
while now I_Quit() is installed as an exit
handler and exit() is called to exit, either
normally or abnormally. Seg faults are caught
and the error handler is used, to prevent
being left in graphics mode or having very
loud SFX noise because the sound card is
left in an unstable state.
*/
atexit (call_terms);
atterm (I_Quit);
if (realpath (argv[0], progdir) == NULL)
strcpy (progdir, argv[0]);
char *slash = strrchr (progdir, '/');
if (slash)
*(slash + 1) = '\0';
else
progdir[0] = '.', progdir[1] = '/', progdir[2] = '\0';
C_InitConsole (80*8, 25*8, false);
D_DoomMain ();
}
catch (class CDoomError &error)
{
if (error.GetMessage ())
fprintf (stderr, "%s\n", error.GetMessage ());
exit (-1);
}
catch (...)
{
call_terms ();
throw;
}
return 0;
}