qzdoom/wadsrc/static/actors/hexen/magestaff.txt
Christoph Oelckers 7db035abba - undid NOGRAVITY for all floatbobbing items.
I have no idea why this was ever deemed proper - but it clearly breaks some Hexen maps and it not even remotely mimics the original behavior. Even now, it's not the same but since the items fall down they at least end up where they are supposed to be.
2015-02-12 16:27:28 +01:00

149 lines
2.8 KiB
Text

// Mage Weapon Piece --------------------------------------------------------
ACTOR MageWeaponPiece : WeaponPiece
{
Inventory.PickupSound "misc/w_pkup"
Inventory.PickupMessage "$TXT_BLOODSCOURGE_PIECE"
Inventory.ForbiddenTo FighterPlayer, ClericPlayer
WeaponPiece.Weapon MWeapBloodscourge
+FLOATBOB
}
// Mage Weapon Piece 1 ------------------------------------------------------
ACTOR MWeaponPiece1 : MageWeaponPiece 21
{
Game Hexen
SpawnID 37
WeaponPiece.Number 1
States
{
Spawn:
WMS1 A -1 Bright
Stop
}
}
// Mage Weapon Piece 2 ------------------------------------------------------
ACTOR MWeaponPiece2 : MageWeaponPiece 22
{
Game Hexen
SpawnID 38
WeaponPiece.Number 2
States
{
Spawn:
WMS2 A -1 Bright
Stop
}
}
// Mage Weapon Piece 3 ------------------------------------------------------
ACTOR MWeaponPiece3 : MageWeaponPiece 23
{
Game Hexen
SpawnID 39
WeaponPiece.Number 3
States
{
Spawn:
WMS3 A -1 Bright
Stop
}
}
// Bloodscourge Drop --------------------------------------------------------
ACTOR BloodscourgeDrop
{
States
{
Spawn:
TNT1 A 1
TNT1 A 1 A_DropWeaponPieces("MWeaponPiece1", "MWeaponPiece2", "MWeaponPiece3")
Stop
}
}
// The Mages's Staff (Bloodscourge) -----------------------------------------
ACTOR MWeapBloodscourge : MageWeapon native
{
Game Hexen
Health 3
Weapon.SelectionOrder 3100
Weapon.AmmoUse1 15
Weapon.AmmoUse2 15
Weapon.AmmoGive1 20
Weapon.AmmoGive2 20
Weapon.KickBack 150
Weapon.YAdjust 20
Weapon.AmmoType1 "Mana1"
Weapon.AmmoType2 "Mana2"
+WEAPON.PRIMARY_USES_BOTH
+Inventory.NoAttenPickupSound
Inventory.PickupMessage "$TXT_WEAPON_M4"
Inventory.PickupSound "WeaponBuild"
Tag "$TAG_MWEAPBLOODSCOURGE"
action native A_MStaffAttack();
action native A_MStaffPalette();
States
{
Spawn:
TNT1 A -1
Stop
Select:
MSTF A 1 A_Raise
Loop
Deselect:
MSTF A 1 A_Lower
Loop
Ready:
MSTF AAAAAABBBBBBCCCCCCDDDDDDEEEEEEFFFFF 1 A_WeaponReady
Loop
Fire:
MSTF G 4 Offset (0, 40)
MSTF H 4 Bright Offset (0, 48) A_MStaffAttack
MSTF H 2 Bright Offset (0, 48) A_MStaffPalette
MSTF II 2 Offset (0, 48) A_MStaffPalette
MSTF I 1 Offset (0, 40)
MSTF J 5 Offset (0, 36)
Goto Ready
}
}
// Mage Staff FX2 (Bloodscourge) --------------------------------------------
ACTOR MageStaffFX2 native
{
Speed 17
Height 8
Damage 4
DamageType "Fire"
Projectile
+SEEKERMISSILE
+SCREENSEEKER
+EXTREMEDEATH
DeathSound "MageStaffExplode"
Obituary "$OB_MPMWEAPBLOODSCOURGE"
action native A_MStaffTrack();
States
{
Spawn:
MSP2 ABCD 2 Bright A_MStaffTrack
Loop
Death:
MSP2 E 4 Bright A_SetTranslucent(1,1)
MSP2 F 5 Bright A_Explode (80, 192, 0)
MSP2 GH 5 Bright
MSP2 I 4 Bright
Stop
}
}