..
hw_bsp.cpp
- cache the results of hw_FakeFlat for the remainder of the current scene instead of storing this in local variables.
2018-11-10 20:07:00 +01:00
hw_clipper.cpp
Give the clipper a reference to the current viewpoint
2018-06-19 09:37:49 +02:00
hw_clipper.h
Give the clipper a reference to the current viewpoint
2018-06-19 09:37:49 +02:00
hw_decal.cpp
- moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder.
2018-10-28 22:20:51 +01:00
hw_drawinfo.cpp
- restored portal code that shouldn't have been deleted.
2018-11-08 20:39:44 +01:00
hw_drawinfo.h
- cache the results of hw_FakeFlat for the remainder of the current scene instead of storing this in local variables.
2018-11-10 20:07:00 +01:00
hw_drawlist.cpp
- cache the results of hw_FakeFlat for the remainder of the current scene instead of storing this in local variables.
2018-11-10 20:07:00 +01:00
hw_drawlist.h
- moved more code out of 'gl'.
2018-10-28 18:49:29 +01:00
hw_drawlistadd.cpp
- made the common render hacks functional again as separate render items.
2018-11-06 20:31:44 +01:00
hw_drawstructs.h
- made the common render hacks functional again as separate render items.
2018-11-06 20:31:44 +01:00
hw_fakeflat.cpp
- cache the results of hw_FakeFlat for the remainder of the current scene instead of storing this in local variables.
2018-11-10 20:07:00 +01:00
hw_fakeflat.h
- cache the results of hw_FakeFlat for the remainder of the current scene instead of storing this in local variables.
2018-11-10 20:07:00 +01:00
hw_flats.cpp
- made the common render hacks functional again as separate render items.
2018-11-06 20:31:44 +01:00
hw_portal.cpp
- fixed stencil marking for SSAO.
2018-10-30 23:33:45 +01:00
hw_portal.h
- moved DrawScene to GLRenderer and call it through std::function.
2018-10-29 12:54:10 +01:00
hw_renderhacks.cpp
- cache the results of hw_FakeFlat for the remainder of the current scene instead of storing this in local variables.
2018-11-10 20:07:00 +01:00
hw_renderstate.cpp
- safety commit. To finalize we need a better vertex buffer interface.
2018-10-25 00:49:39 +02:00
hw_renderstate.h
- fixed two potentially dangerous compilation warnings
2018-11-01 12:51:22 +02:00
hw_sky.cpp
- use locally stored viewpoint variables in the hardware renderer.
2018-06-19 23:45:17 +02:00
hw_skydome.cpp
- the sections are now being used as the smallest element to draw flat planes.
2018-11-05 22:14:18 +01:00
hw_skydome.h
- the sections are now being used as the smallest element to draw flat planes.
2018-11-05 22:14:18 +01:00
hw_skyportal.cpp
- cleanup of the buffer binding interface.
2018-10-30 22:43:58 +01:00
hw_spritelight.cpp
- changed dynamic light traversal to use sections instead of the subsectors.
2018-11-06 00:13:23 +01:00
hw_sprites.cpp
- cache the results of hw_FakeFlat for the remainder of the current scene instead of storing this in local variables.
2018-11-10 20:07:00 +01:00
hw_viewpointuniforms.h
- enabled the linear shadowmap filter.
2018-09-29 13:23:40 +02:00
hw_walls.cpp
- changed dynamic light traversal to use sections instead of the subsectors.
2018-11-06 00:13:23 +01:00
hw_walls_vertex.cpp
- changed a bit more stuff that doesn't need to be routed through the OpenGL interface anymore.
2018-10-28 14:25:29 +01:00
hw_weapon.cpp
- cache the results of hw_FakeFlat for the remainder of the current scene instead of storing this in local variables.
2018-11-10 20:07:00 +01:00
hw_weapon.h
- move view and projection matrices to DrawInfo.
2018-06-21 21:02:14 +02:00