qzdoom/wadsrc/static/zscript/doom
Christoph Oelckers a851a5d151 - fixed: For melee attacks with a short attack range P_AimLineAttack must check for hits from above and below.
This is necessary to be in line with P_LineAttack which does check for those.
2018-06-03 17:49:00 +02:00
..
arachnotron.txt - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-04 12:30:35 +02:00
archvile.txt Fixed arch-vile bleeding when damaging target 2017-10-21 11:37:43 +03:00
bossbrain.txt Fixed a case of infinite loop in A_BrainDie 2018-01-08 11:50:01 -05:00
bruiser.txt - fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable. 2017-06-06 09:12:58 +02:00
cacodemon.txt - fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable. 2017-06-06 09:12:58 +02:00
cyberdemon.txt
deadthings.txt
demon.txt - fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable. 2017-06-06 09:12:58 +02:00
doomammo.txt - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
doomarmor.txt
doomartifacts.txt - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-04 12:30:35 +02:00
doomdecorations.txt
doomhealth.txt
doomimp.txt - fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable. 2017-06-06 09:12:58 +02:00
doomkeys.txt
doommisc.txt - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-04 12:30:35 +02:00
doomplayer.txt
doomweapons.txt
fatso.txt - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-04 12:30:35 +02:00
keen.txt - added an inventory check to A_KeenDie so that it still works if a patch repurposes a pickup item that may end up in the player's inventory. 2018-02-27 10:40:43 +01:00
lostsoul.txt - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-04 12:30:35 +02:00
painelemental.txt
possessed.txt
revenant.txt - fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable. 2017-06-06 09:12:58 +02:00
scriptedmarine.txt
spidermaster.txt - fixed incorrect MinMissileChance of SpiderMastermind. 2017-07-03 09:58:40 +02:00
stealthmonsters.txt
weaponbfg.txt - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-04 12:30:35 +02:00
weaponchaingun.txt
weaponchainsaw.txt
weaponfist.txt - fixed: For melee attacks with a short attack range P_AimLineAttack must check for hits from above and below. 2018-06-03 17:49:00 +02:00
weaponpistol.txt
weaponplasma.txt - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-04 12:30:35 +02:00
weaponrlaunch.txt - fixed: forgot to assign +ZDOOMTRANS to rockets 2017-06-04 12:30:35 +02:00
weaponshotgun.txt
weaponssg.txt