qzdoom/src/sound
Randy Heit 84d125cf21 - Fixed: Actor-less sounds that aren't played on CHAN_AUTO should still be
subject to channel overriding.
- Re-added priority selection based on sound usage.
- Reduced the number of virtual channels to match the number of real
  channels.
- Added customizable rolloff, including Doom's standard linear gain rolloff.
  SNDINFO commands are:
    $rolloff <sound> <min distance> <max distance>          -- linear gain (like Doom)
    $rolloff <sound> linear <min distance> <max distance>   -- linear volume
    $rolloff <sound> log <min distance> <rolloff factor>    -- logarithmic
    $rolloff <sound> custom <min distance> <max distance>   -- use SNDCURVE lump
  Anything closer than min distance is full volume and anything further than
  max distance is inaudible. Logarithmic rolloff does not have a maximum
  distance; it has a scalar that controls how quickly the volume drops off
  instead.


SVN r834 (trunk)
2008-03-22 03:33:41 +00:00
..
fmod_wrap.h VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support 2008-03-09 03:13:49 +00:00
fmodsound.cpp - Fixed: Actor-less sounds that aren't played on CHAN_AUTO should still be 2008-03-22 03:33:41 +00:00
fmodsound.h - Fixed: Actor-less sounds that aren't played on CHAN_AUTO should still be 2008-03-22 03:33:41 +00:00
i_music.cpp - Fixed: If an object is flagged for euthanization while it's in the gray 2008-03-16 00:54:53 +00:00
i_music.h - Moved the identical code between the MUS and MIDI streamers into a new base 2008-03-05 03:10:31 +00:00
i_musicinterns.h - Fixed: If an object is flagged for euthanization while it's in the gray 2008-03-16 00:54:53 +00:00
i_sound.cpp - Removed some debug output from SBarInfo::ParseSBarInfo(). 2008-03-21 05:13:59 +00:00
i_sound.h - Fixed: Actor-less sounds that aren't played on CHAN_AUTO should still be 2008-03-22 03:33:41 +00:00
music_cd.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
music_midi_base.cpp VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support 2008-03-09 03:13:49 +00:00
music_midi_midiout.cpp VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support 2008-03-09 03:13:49 +00:00
music_midi_timidity.cpp - fixed: timidity_mastervolume didn't notify the song if the volume had to be clamped. 2008-03-09 16:30:36 +00:00
music_midistream.cpp VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support 2008-03-09 03:13:49 +00:00
music_mus_midiout.cpp VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support 2008-03-09 03:13:49 +00:00
music_mus_opl.cpp VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support 2008-03-09 03:13:49 +00:00
music_spc.cpp - Fixed: If an object is flagged for euthanization while it's in the gray 2008-03-16 00:54:53 +00:00
music_stream.cpp - fixed: StreamSong::SetPosition required a NULL pointer check. 2008-03-09 13:39:50 +00:00
music_win_mididevice.cpp - The full master volume SysEx is now always sent to the MIDI device, even if 2008-03-07 00:43:05 +00:00