mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-15 17:02:09 +00:00
84d125cf21
subject to channel overriding. - Re-added priority selection based on sound usage. - Reduced the number of virtual channels to match the number of real channels. - Added customizable rolloff, including Doom's standard linear gain rolloff. SNDINFO commands are: $rolloff <sound> <min distance> <max distance> -- linear gain (like Doom) $rolloff <sound> linear <min distance> <max distance> -- linear volume $rolloff <sound> log <min distance> <rolloff factor> -- logarithmic $rolloff <sound> custom <min distance> <max distance> -- use SNDCURVE lump Anything closer than min distance is full volume and anything further than max distance is inaudible. Logarithmic rolloff does not have a maximum distance; it has a scalar that controls how quickly the volume drops off instead. SVN r834 (trunk) |
||
---|---|---|
.. | ||
fmod_wrap.h | ||
fmodsound.cpp | ||
fmodsound.h | ||
i_music.cpp | ||
i_music.h | ||
i_musicinterns.h | ||
i_sound.cpp | ||
i_sound.h | ||
music_cd.cpp | ||
music_midi_base.cpp | ||
music_midi_midiout.cpp | ||
music_midi_timidity.cpp | ||
music_midistream.cpp | ||
music_mus_midiout.cpp | ||
music_mus_opl.cpp | ||
music_spc.cpp | ||
music_stream.cpp | ||
music_win_mididevice.cpp |