qzdoom/src/scripting/codegeneration/codegen.cpp
Christoph Oelckers a60bdc2bfb use a memory arena for allocating code generation nodes.
- Since the number of small allocations here is extremely high this will help a lot to prevent fragmentation and since most nodes are collected up front and this is done when no large resources are being loaded it won't cause heap spikes.

let Emit methods delete FxExpression arrays when they are done.
- For some reason the deletion process does not work 100%, there are always some nodes left behind and so far I haven't found them. This ensures that these arrays do not live any longer than needed.
2016-11-10 15:13:31 +01:00

8522 lines
215 KiB
C++

/*
** thingdef_expression.cpp
**
** Expression evaluation
**
**---------------------------------------------------------------------------
** Copyright 2008 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
** 4. When not used as part of ZDoom or a ZDoom derivative, this code will be
** covered by the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2 of the License, or (at
** your option) any later version.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <stdlib.h>
#include "actor.h"
#include "sc_man.h"
#include "tarray.h"
#include "templates.h"
#include "cmdlib.h"
#include "i_system.h"
#include "m_random.h"
#include "a_pickups.h"
#include "thingdef.h"
#include "p_lnspec.h"
#include "doomstat.h"
#include "codegen.h"
#include "m_fixed.h"
#include "vmbuilder.h"
#include "v_text.h"
#include "w_wad.h"
#include "math/cmath.h"
extern FRandom pr_exrandom;
FMemArena FxAlloc(65536);
struct FLOP
{
ENamedName Name;
int Flop;
double (*Evaluate)(double);
};
// Decorate operates on degrees, so the evaluate functions need to convert
// degrees to radians for those that work with angles.
static const FLOP FxFlops[] =
{
{ NAME_Exp, FLOP_EXP, [](double v) { return g_exp(v); } },
{ NAME_Log, FLOP_LOG, [](double v) { return g_log(v); } },
{ NAME_Log10, FLOP_LOG10, [](double v) { return g_log10(v); } },
{ NAME_Sqrt, FLOP_SQRT, [](double v) { return g_sqrt(v); } },
{ NAME_Ceil, FLOP_CEIL, [](double v) { return ceil(v); } },
{ NAME_Floor, FLOP_FLOOR, [](double v) { return floor(v); } },
{ NAME_ACos, FLOP_ACOS_DEG, [](double v) { return g_acos(v) * (180.0 / M_PI); } },
{ NAME_ASin, FLOP_ASIN_DEG, [](double v) { return g_asin(v) * (180.0 / M_PI); } },
{ NAME_ATan, FLOP_ATAN_DEG, [](double v) { return g_atan(v) * (180.0 / M_PI); } },
{ NAME_Cos, FLOP_COS_DEG, [](double v) { return g_cosdeg(v); } },
{ NAME_Sin, FLOP_SIN_DEG, [](double v) { return g_sindeg(v); } },
{ NAME_Tan, FLOP_TAN_DEG, [](double v) { return g_tan(v * (M_PI / 180.0)); } },
{ NAME_CosH, FLOP_COSH, [](double v) { return g_cosh(v); } },
{ NAME_SinH, FLOP_SINH, [](double v) { return g_sinh(v); } },
{ NAME_TanH, FLOP_TANH, [](double v) { return g_tanh(v); } },
};
//==========================================================================
//
// FCompileContext
//
//==========================================================================
FCompileContext::FCompileContext(PFunction *fnc, PPrototype *ret, bool fromdecorate, int stateindex, int statecount, int lump)
: ReturnProto(ret), Function(fnc), Class(nullptr), FromDecorate(fromdecorate), StateIndex(stateindex), StateCount(statecount), Lump(lump)
{
if (fnc != nullptr) Class = fnc->OwningClass;
}
FCompileContext::FCompileContext(PClass *cls, bool fromdecorate)
: ReturnProto(nullptr), Function(nullptr), Class(cls), FromDecorate(fromdecorate), StateIndex(-1), StateCount(0), Lump(-1)
{
}
PSymbol *FCompileContext::FindInClass(FName identifier, PSymbolTable *&symt)
{
return Class != nullptr? Class->Symbols.FindSymbolInTable(identifier, symt) : nullptr;
}
PSymbol *FCompileContext::FindInSelfClass(FName identifier, PSymbolTable *&symt)
{
// If we have no self we cannot retrieve any values from it.
if (Function == nullptr || Function->Variants[0].SelfClass == nullptr) return nullptr;
return Function->Variants[0].SelfClass->Symbols.FindSymbolInTable(identifier, symt);
}
PSymbol *FCompileContext::FindGlobal(FName identifier)
{
return GlobalSymbols.FindSymbol(identifier, true);
}
void FCompileContext::CheckReturn(PPrototype *proto, FScriptPosition &pos)
{
assert(proto != nullptr);
bool fail = false;
if (ReturnProto == nullptr)
{
ReturnProto = proto;
return;
}
// A prototype that defines fewer return types can be compatible with
// one that defines more if the shorter one matches the initial types
// for the longer one.
if (ReturnProto->ReturnTypes.Size() < proto->ReturnTypes.Size())
{ // Make proto the shorter one to avoid code duplication below.
swapvalues(proto, ReturnProto);
}
// If one prototype returns nothing, they both must.
if (proto->ReturnTypes.Size() == 0)
{
if (ReturnProto->ReturnTypes.Size() != 0)
{
fail = true;
}
}
else
{
for (unsigned i = 0; i < proto->ReturnTypes.Size(); i++)
{
if (ReturnProto->ReturnTypes[i] != proto->ReturnTypes[i])
{ // Incompatible
fail = true;
break;
}
}
}
if (fail)
{
pos.Message(MSG_ERROR, "Return type mismatch");
}
}
bool FCompileContext::CheckReadOnly(int flags)
{
if (!(flags & VARF_ReadOnly)) return false;
if (!(flags & VARF_InternalAccess)) return true;
return Wads.GetLumpFile(Lump) != 0;
}
FxLocalVariableDeclaration *FCompileContext::FindLocalVariable(FName name)
{
if (Block == nullptr)
{
return nullptr;
}
else
{
return Block->FindLocalVariable(name, *this);
}
}
//==========================================================================
//
// ExpEmit
//
//==========================================================================
ExpEmit::ExpEmit(VMFunctionBuilder *build, int type, int count)
: RegNum(build->Registers[type].Get(count)), RegType(type), RegCount(count), Konst(false), Fixed(false), Final(false), Target(false)
{
}
void ExpEmit::Free(VMFunctionBuilder *build)
{
if (!Fixed && !Konst && RegType <= REGT_TYPE)
{
build->Registers[RegType].Return(RegNum, RegCount);
}
}
void ExpEmit::Reuse(VMFunctionBuilder *build)
{
if (!Fixed && !Konst)
{
assert(RegCount == 1);
bool success = build->Registers[RegType].Reuse(RegNum);
assert(success && "Attempt to reuse a register that is already in use");
}
}
//==========================================================================
//
// FindBuiltinFunction
//
// Returns the symbol for a decorate utility function. If not found, create
// it and install it a local symbol table.
//
//==========================================================================
static PSymbol *FindBuiltinFunction(FName funcname, VMNativeFunction::NativeCallType func)
{
PSymbol *sym = GlobalSymbols.FindSymbol(funcname, false);
if (sym == nullptr)
{
PSymbolVMFunction *symfunc = new PSymbolVMFunction(funcname);
VMNativeFunction *calldec = new VMNativeFunction(func, funcname);
symfunc->Function = calldec;
sym = symfunc;
GlobalSymbols.AddSymbol(sym);
}
return sym;
}
//==========================================================================
//
//
//
//==========================================================================
static bool AreCompatiblePointerTypes(PType *dest, PType *source)
{
if (dest->IsKindOf(RUNTIME_CLASS(PPointer)) && source->IsKindOf(RUNTIME_CLASS(PPointer)))
{
// Pointers to different types are only compatible if both point to an object and the source type is a child of the destination type.
auto fromtype = static_cast<PPointer *>(source);
auto totype = static_cast<PPointer *>(dest);
if (fromtype == nullptr) return true;
if (totype->IsConst && !fromtype->IsConst) return false;
if (fromtype == totype) return true;
if (fromtype->PointedType->IsKindOf(RUNTIME_CLASS(PClass)) && totype->PointedType->IsKindOf(RUNTIME_CLASS(PClass)))
{
auto fromcls = static_cast<PClass *>(fromtype->PointedType);
auto tocls = static_cast<PClass *>(totype->PointedType);
return (fromcls->IsDescendantOf(tocls));
}
}
return false;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxExpression::Emit (VMFunctionBuilder *build)
{
ScriptPosition.Message(MSG_ERROR, "Unemitted expression found");
return ExpEmit();
}
//==========================================================================
//
//
//
//==========================================================================
bool FxExpression::isConstant() const
{
return false;
}
//==========================================================================
//
//
//
//==========================================================================
VMFunction *FxExpression::GetDirectFunction()
{
return nullptr;
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxExpression::Resolve(FCompileContext &ctx)
{
isresolved = true;
return this;
}
//==========================================================================
//
// Returns true if we can write to the address.
//
//==========================================================================
bool FxExpression::RequestAddress(FCompileContext &ctx, bool *writable)
{
if (writable != nullptr) *writable = false;
return false;
}
//==========================================================================
//
// Called by return statements.
//
//==========================================================================
PPrototype *FxExpression::ReturnProto()
{
assert(ValueType != nullptr);
TArray<PType *> ret(0);
TArray<PType *> none(0);
if (ValueType != TypeVoid)
{
ret.Push(ValueType);
}
return NewPrototype(ret, none);
}
//==========================================================================
//
//
//
//==========================================================================
static int EncodeRegType(ExpEmit reg)
{
int regtype = reg.RegType;
if (reg.Konst)
{
regtype |= REGT_KONST;
}
else if (reg.RegCount == 2)
{
regtype |= REGT_MULTIREG2;
}
else if (reg.RegCount == 3)
{
regtype |= REGT_MULTIREG3;
}
return regtype;
}
//==========================================================================
//
//
//
//==========================================================================
static int EmitParameter(VMFunctionBuilder *build, FxExpression *operand, const FScriptPosition &pos)
{
ExpEmit where = operand->Emit(build);
if (where.RegType == REGT_NIL)
{
pos.Message(MSG_ERROR, "Attempted to pass a non-value");
build->Emit(OP_PARAM, 0, where.RegType, where.RegNum);
return 1;
}
else
{
build->Emit(OP_PARAM, 0, EncodeRegType(where), where.RegNum);
where.Free(build);
return where.RegCount;
}
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxConstant::MakeConstant(PSymbol *sym, const FScriptPosition &pos)
{
FxExpression *x;
PSymbolConstNumeric *csym = dyn_cast<PSymbolConstNumeric>(sym);
if (csym != nullptr)
{
if (csym->ValueType->IsA(RUNTIME_CLASS(PInt)))
{
x = new FxConstant(csym->Value, pos);
}
else if (csym->ValueType->IsA(RUNTIME_CLASS(PFloat)))
{
x = new FxConstant(csym->Float, pos);
}
else
{
pos.Message(MSG_ERROR, "Invalid constant '%s'\n", csym->SymbolName.GetChars());
return nullptr;
}
}
else
{
pos.Message(MSG_ERROR, "'%s' is not a constant\n", sym->SymbolName.GetChars());
x = nullptr;
}
return x;
}
ExpEmit FxConstant::Emit(VMFunctionBuilder *build)
{
ExpEmit out;
out.Konst = true;
int regtype = value.Type->GetRegType();
out.RegType = regtype;
if (regtype == REGT_INT)
{
out.RegNum = build->GetConstantInt(value.Int);
}
else if (regtype == REGT_FLOAT)
{
out.RegNum = build->GetConstantFloat(value.Float);
}
else if (regtype == REGT_POINTER)
{
VM_ATAG tag = ATAG_GENERIC;
if (value.Type == TypeState)
{
tag = ATAG_STATE;
}
else if (value.Type->GetLoadOp() == OP_LO)
{
tag = ATAG_OBJECT;
}
out.RegNum = build->GetConstantAddress(value.pointer, tag);
}
else if (regtype == REGT_STRING)
{
out.RegNum = build->GetConstantString(value.GetString());
}
else
{
ScriptPosition.Message(MSG_ERROR, "Cannot emit needed constant");
out.RegNum = 0;
}
return out;
}
//==========================================================================
//
//
//
//==========================================================================
FxVectorValue::FxVectorValue(FxExpression *x, FxExpression *y, FxExpression *z, const FScriptPosition &sc)
:FxExpression(EFX_VectorValue, sc)
{
xyz[0] = x;
xyz[1] = y;
xyz[2] = z;
isConst = false;
ValueType = TypeVoid; // we do not know yet
}
FxVectorValue::~FxVectorValue()
{
for (auto &a : xyz)
{
SAFE_DELETE(a);
}
}
FxExpression *FxVectorValue::Resolve(FCompileContext&ctx)
{
bool fails = false;
for (auto &a : xyz)
{
if (a != nullptr)
{
a = a->Resolve(ctx);
if (a == nullptr) fails = true;
else
{
if (a->ValueType != TypeVector2) // a vec3 may be initialized with (vec2, z)
{
a = new FxFloatCast(a);
a = a->Resolve(ctx);
fails |= (a == nullptr);
}
}
}
}
if (fails)
{
delete this;
return nullptr;
}
// at this point there are three legal cases:
// * two floats = vector2
// * three floats = vector3
// * vector2 + float = vector3
if (xyz[0]->ValueType == TypeVector2)
{
if (xyz[1]->ValueType != TypeFloat64 || xyz[2] != nullptr)
{
ScriptPosition.Message(MSG_ERROR, "Not a valid vector");
delete this;
return nullptr;
}
ValueType = TypeVector3;
if (xyz[0]->ExprType == EFX_VectorValue)
{
// If two vector initializers are nested, unnest them now.
auto vi = static_cast<FxVectorValue*>(xyz[0]);
xyz[2] = xyz[1];
xyz[1] = vi->xyz[1];
xyz[0] = vi->xyz[0];
vi->xyz[0] = vi->xyz[1] = nullptr; // Don't delete our own expressions.
delete vi;
}
}
else if (xyz[0]->ValueType == TypeFloat64 && xyz[1]->ValueType == TypeFloat64)
{
ValueType = xyz[2] == nullptr ? TypeVector2 : TypeVector3;
}
else
{
ScriptPosition.Message(MSG_ERROR, "Not a valid vector");
delete this;
return nullptr;
}
// check if all elements are constant. If so this can be emitted as a constant vector.
isConst = true;
for (auto &a : xyz)
{
if (a != nullptr && !a->isConstant()) isConst = false;
}
return this;
}
static ExpEmit EmitKonst(VMFunctionBuilder *build, ExpEmit &emit)
{
if (emit.Konst)
{
ExpEmit out(build, REGT_FLOAT);
build->Emit(OP_LKF, out.RegNum, emit.RegNum);
return out;
}
return emit;
}
ExpEmit FxVectorValue::Emit(VMFunctionBuilder *build)
{
// no const handling here. Ultimstely it's too rarely used (i.e. the only fully constant vector ever allocated in ZDoom is the 0-vector in a very few places)
// and the negatives (excessive allocation of float constants) outweigh the positives (saved a few instructions)
assert(xyz[0] != nullptr);
assert(xyz[1] != nullptr);
if (ValueType == TypeVector2)
{
ExpEmit tempxval = xyz[0]->Emit(build);
ExpEmit tempyval = xyz[1]->Emit(build);
ExpEmit xval = EmitKonst(build, tempxval);
ExpEmit yval = EmitKonst(build, tempyval);
assert(xval.RegType == REGT_FLOAT && yval.RegType == REGT_FLOAT);
if (yval.RegNum == xval.RegNum + 1)
{
// The results are already in two continuous registers so just return them as-is.
xval.RegCount++;
return xval;
}
else
{
// The values are not in continuous registers so they need to be copied together now.
ExpEmit out(build, REGT_FLOAT, 2);
build->Emit(OP_MOVEF, out.RegNum, xval.RegNum);
build->Emit(OP_MOVEF, out.RegNum + 1, yval.RegNum);
xval.Free(build);
yval.Free(build);
return out;
}
}
else if (xyz[0]->ValueType == TypeVector2) // vec2+float
{
ExpEmit xyval = xyz[0]->Emit(build);
ExpEmit tempzval = xyz[1]->Emit(build);
ExpEmit zval = EmitKonst(build, tempzval);
assert(xyval.RegType == REGT_FLOAT && xyval.RegCount == 2 && zval.RegType == REGT_FLOAT);
if (zval.RegNum == xyval.RegNum + 2)
{
// The results are already in three continuous registers so just return them as-is.
xyval.RegCount++;
return xyval;
}
else
{
// The values are not in continuous registers so they need to be copied together now.
ExpEmit out(build, REGT_FLOAT, 3);
build->Emit(OP_MOVEV2, out.RegNum, xyval.RegNum);
build->Emit(OP_MOVEF, out.RegNum + 2, zval.RegNum);
xyval.Free(build);
zval.Free(build);
return out;
}
}
else // 3*float
{
assert(xyz[2] != nullptr);
ExpEmit tempxval = xyz[0]->Emit(build);
ExpEmit tempyval = xyz[1]->Emit(build);
ExpEmit tempzval = xyz[2]->Emit(build);
ExpEmit xval = EmitKonst(build, tempxval);
ExpEmit yval = EmitKonst(build, tempyval);
ExpEmit zval = EmitKonst(build, tempzval);
assert(xval.RegType == REGT_FLOAT && yval.RegType == REGT_FLOAT && zval.RegType == REGT_FLOAT);
if (yval.RegNum == xval.RegNum + 1 && zval.RegNum == xval.RegNum + 2)
{
// The results are already in three continuous registers so just return them as-is.
xval.RegCount += 2;
return xval;
}
else
{
// The values are not in continuous registers so they need to be copied together now.
ExpEmit out(build, REGT_FLOAT, 3);
//Try to optimize a bit...
if (yval.RegNum == xval.RegNum + 1)
{
build->Emit(OP_MOVEV2, out.RegNum, xval.RegNum);
build->Emit(OP_MOVEF, out.RegNum + 2, zval.RegNum);
}
else if (zval.RegNum == yval.RegNum + 1)
{
build->Emit(OP_MOVEF, out.RegNum, xval.RegNum);
build->Emit(OP_MOVEV2, out.RegNum+1, yval.RegNum);
}
else
{
build->Emit(OP_MOVEF, out.RegNum, xval.RegNum);
build->Emit(OP_MOVEF, out.RegNum + 1, yval.RegNum);
build->Emit(OP_MOVEF, out.RegNum + 2, zval.RegNum);
}
xval.Free(build);
yval.Free(build);
zval.Free(build);
return out;
}
}
}
//==========================================================================
//
//
//
//==========================================================================
FxBoolCast::FxBoolCast(FxExpression *x, bool needvalue)
: FxExpression(EFX_BoolCast, x->ScriptPosition)
{
basex = x;
ValueType = TypeBool;
NeedValue = needvalue;
}
//==========================================================================
//
//
//
//==========================================================================
FxBoolCast::~FxBoolCast()
{
SAFE_DELETE(basex);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxBoolCast::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(basex, ctx);
if (basex->ValueType == TypeBool)
{
FxExpression *x = basex;
basex = nullptr;
delete this;
return x;
}
else if (basex->IsBoolCompat())
{
if (basex->isConstant())
{
assert(basex->ValueType != TypeState && "We shouldn't be able to generate a constant state ref");
ExpVal constval = static_cast<FxConstant *>(basex)->GetValue();
FxExpression *x = new FxConstant(constval.GetBool(), ScriptPosition);
delete this;
return x;
}
return this;
}
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
delete this;
return nullptr;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxBoolCast::Emit(VMFunctionBuilder *build)
{
ExpEmit from = basex->Emit(build);
assert(!from.Konst);
assert(basex->ValueType->GetRegType() == REGT_INT || basex->ValueType->GetRegType() == REGT_FLOAT || basex->ValueType->GetRegType() == REGT_POINTER);
if (NeedValue)
{
ExpEmit to(build, REGT_INT);
from.Free(build);
// Preload result with 0.
build->Emit(OP_LI, to.RegNum, 0);
// Check source against 0.
if (from.RegType == REGT_INT)
{
build->Emit(OP_EQ_R, 1, from.RegNum, to.RegNum);
}
else if (from.RegType == REGT_FLOAT)
{
build->Emit(OP_EQF_K, 1, from.RegNum, build->GetConstantFloat(0.));
}
else if (from.RegType == REGT_POINTER)
{
build->Emit(OP_EQA_K, 1, from.RegNum, build->GetConstantAddress(nullptr, ATAG_GENERIC));
}
build->Emit(OP_JMP, 1);
// Reload result with 1 if the comparison fell through.
build->Emit(OP_LI, to.RegNum, 1);
return to;
}
else
{
return from;
}
}
//==========================================================================
//
//
//
//==========================================================================
FxIntCast::FxIntCast(FxExpression *x, bool nowarn, bool explicitly)
: FxExpression(EFX_IntCast, x->ScriptPosition)
{
basex=x;
ValueType = TypeSInt32;
NoWarn = nowarn;
Explicit = explicitly;
}
//==========================================================================
//
//
//
//==========================================================================
FxIntCast::~FxIntCast()
{
SAFE_DELETE(basex);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxIntCast::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(basex, ctx);
if (basex->ValueType->GetRegType() == REGT_INT)
{
if (basex->ValueType != TypeName || Explicit) // names can be converted to int, but only with an explicit type cast.
{
FxExpression *x = basex;
x->ValueType = ValueType;
basex = nullptr;
delete this;
return x;
}
else
{
// Ugh. This should abort, but too many mods fell into this logic hole somewhere, so this seroious error needs to be reduced to a warning. :(
// At least in ZScript, MSG_OPTERROR always means to report an error, not a warning so the problem only exists in DECORATE.
if (!basex->isConstant())
ScriptPosition.Message(MSG_OPTERROR, "Numeric type expected, got a name");
else ScriptPosition.Message(MSG_OPTERROR, "Numeric type expected, got \"%s\"", static_cast<FxConstant*>(basex)->GetValue().GetName().GetChars());
FxExpression * x = new FxConstant(0, ScriptPosition);
delete this;
return x;
}
}
else if (basex->IsFloat())
{
if (basex->isConstant())
{
ExpVal constval = static_cast<FxConstant *>(basex)->GetValue();
FxExpression *x = new FxConstant(constval.GetInt(), ScriptPosition);
if (!NoWarn && constval.GetInt() != constval.GetFloat())
{
ScriptPosition.Message(MSG_WARNING, "Truncation of floating point constant %f", constval.GetFloat());
}
delete this;
return x;
}
else if (!NoWarn)
{
ScriptPosition.Message(MSG_WARNING, "Truncation of floating point value");
}
return this;
}
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
delete this;
return nullptr;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxIntCast::Emit(VMFunctionBuilder *build)
{
ExpEmit from = basex->Emit(build);
assert(!from.Konst);
assert(basex->ValueType->GetRegType() == REGT_FLOAT);
from.Free(build);
ExpEmit to(build, REGT_INT);
build->Emit(OP_CAST, to.RegNum, from.RegNum, CAST_F2I);
return to;
}
//==========================================================================
//
//
//
//==========================================================================
FxFloatCast::FxFloatCast(FxExpression *x)
: FxExpression(EFX_FloatCast, x->ScriptPosition)
{
basex = x;
ValueType = TypeFloat64;
}
//==========================================================================
//
//
//
//==========================================================================
FxFloatCast::~FxFloatCast()
{
SAFE_DELETE(basex);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxFloatCast::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(basex, ctx);
if (basex->IsFloat())
{
FxExpression *x = basex;
basex = nullptr;
delete this;
return x;
}
else if (basex->ValueType->GetRegType() == REGT_INT)
{
if (basex->ValueType != TypeName)
{
if (basex->isConstant())
{
ExpVal constval = static_cast<FxConstant *>(basex)->GetValue();
FxExpression *x = new FxConstant(constval.GetFloat(), ScriptPosition);
delete this;
return x;
}
return this;
}
else
{
// Ugh. This should abort, but too many mods fell into this logic hole somewhere, so this seroious error needs to be reduced to a warning. :(
// At least in ZScript, MSG_OPTERROR always means to report an error, not a warning so the problem only exists in DECORATE.
if (!basex->isConstant()) ScriptPosition.Message(MSG_OPTERROR, "Numeric type expected, got a name");
else ScriptPosition.Message(MSG_OPTERROR, "Numeric type expected, got \"%s\"", static_cast<FxConstant*>(basex)->GetValue().GetName().GetChars());
FxExpression *x = new FxConstant(0.0, ScriptPosition);
delete this;
return x;
}
}
else
{
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
delete this;
return nullptr;
}
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxFloatCast::Emit(VMFunctionBuilder *build)
{
ExpEmit from = basex->Emit(build);
assert(!from.Konst);
assert(basex->ValueType->GetRegType() == REGT_INT);
from.Free(build);
ExpEmit to(build, REGT_FLOAT);
build->Emit(OP_CAST, to.RegNum, from.RegNum, CAST_I2F);
return to;
}
//==========================================================================
//
//
//
//==========================================================================
FxNameCast::FxNameCast(FxExpression *x)
: FxExpression(EFX_NameCast, x->ScriptPosition)
{
basex = x;
ValueType = TypeName;
}
//==========================================================================
//
//
//
//==========================================================================
FxNameCast::~FxNameCast()
{
SAFE_DELETE(basex);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxNameCast::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(basex, ctx);
if (basex->ValueType == TypeName)
{
FxExpression *x = basex;
basex = nullptr;
delete this;
return x;
}
else if (basex->ValueType == TypeString)
{
if (basex->isConstant())
{
ExpVal constval = static_cast<FxConstant *>(basex)->GetValue();
FxExpression *x = new FxConstant(constval.GetName(), ScriptPosition);
delete this;
return x;
}
return this;
}
else
{
ScriptPosition.Message(MSG_ERROR, "Cannot convert to name");
delete this;
return nullptr;
}
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxNameCast::Emit(VMFunctionBuilder *build)
{
ExpEmit from = basex->Emit(build);
assert(!from.Konst);
assert(basex->ValueType == TypeString);
from.Free(build);
ExpEmit to(build, REGT_INT);
build->Emit(OP_CAST, to.RegNum, from.RegNum, CAST_S2N);
return to;
}
//==========================================================================
//
//
//
//==========================================================================
FxStringCast::FxStringCast(FxExpression *x)
: FxExpression(EFX_StringCast, x->ScriptPosition)
{
basex = x;
ValueType = TypeString;
}
//==========================================================================
//
//
//
//==========================================================================
FxStringCast::~FxStringCast()
{
SAFE_DELETE(basex);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxStringCast::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(basex, ctx);
if (basex->ValueType == TypeString)
{
FxExpression *x = basex;
basex = nullptr;
delete this;
return x;
}
else if (basex->ValueType == TypeName)
{
if (basex->isConstant())
{
ExpVal constval = static_cast<FxConstant *>(basex)->GetValue();
FxExpression *x = new FxConstant(constval.GetString(), ScriptPosition);
delete this;
return x;
}
return this;
}
else if (basex->ValueType == TypeSound)
{
if (basex->isConstant())
{
ExpVal constval = static_cast<FxConstant *>(basex)->GetValue();
FxExpression *x = new FxConstant(S_sfx[constval.GetInt()].name, ScriptPosition);
delete this;
return x;
}
return this;
}
// although it could be done, let's not convert colors back to strings.
else
{
ScriptPosition.Message(MSG_ERROR, "Cannot convert to string");
delete this;
return nullptr;
}
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxStringCast::Emit(VMFunctionBuilder *build)
{
ExpEmit from = basex->Emit(build);
assert(!from.Konst);
from.Free(build);
ExpEmit to(build, REGT_STRING);
if (basex->ValueType == TypeName)
{
build->Emit(OP_CAST, to.RegNum, from.RegNum, CAST_N2S);
}
else if (basex->ValueType == TypeSound)
{
build->Emit(OP_CAST, to.RegNum, from.RegNum, CAST_So2S);
}
return to;
}
//==========================================================================
//
//
//
//==========================================================================
FxColorCast::FxColorCast(FxExpression *x)
: FxExpression(EFX_ColorCast, x->ScriptPosition)
{
basex = x;
ValueType = TypeColor;
}
//==========================================================================
//
//
//
//==========================================================================
FxColorCast::~FxColorCast()
{
SAFE_DELETE(basex);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxColorCast::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(basex, ctx);
if (basex->ValueType == TypeColor || basex->ValueType->GetClass() == RUNTIME_CLASS(PInt))
{
FxExpression *x = basex;
x->ValueType = TypeColor;
basex = nullptr;
delete this;
return x;
}
else if (basex->ValueType == TypeString)
{
if (basex->isConstant())
{
ExpVal constval = static_cast<FxConstant *>(basex)->GetValue();
if (constval.GetString().Len() == 0)
{
// empty string means 'no state'. This would otherwise just cause endless errors and have the same result anyway.
FxExpression *x = new FxConstant(-1, ScriptPosition);
delete this;
return x;
}
else
{
FxExpression *x = new FxConstant(V_GetColor(nullptr, constval.GetString()), ScriptPosition);
delete this;
return x;
}
}
return this;
}
else
{
ScriptPosition.Message(MSG_ERROR, "Cannot convert to color");
delete this;
return nullptr;
}
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxColorCast::Emit(VMFunctionBuilder *build)
{
ExpEmit from = basex->Emit(build);
assert(!from.Konst);
assert(basex->ValueType == TypeString);
from.Free(build);
ExpEmit to(build, REGT_INT);
build->Emit(OP_CAST, to.RegNum, from.RegNum, CAST_S2Co);
return to;
}
//==========================================================================
//
//
//
//==========================================================================
FxSoundCast::FxSoundCast(FxExpression *x)
: FxExpression(EFX_SoundCast, x->ScriptPosition)
{
basex = x;
ValueType = TypeSound;
}
//==========================================================================
//
//
//
//==========================================================================
FxSoundCast::~FxSoundCast()
{
SAFE_DELETE(basex);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxSoundCast::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(basex, ctx);
if (basex->ValueType == TypeSound || basex->ValueType->GetClass() == RUNTIME_CLASS(PInt))
{
FxExpression *x = basex;
x->ValueType = TypeSound;
basex = nullptr;
delete this;
return x;
}
else if (basex->ValueType == TypeString)
{
if (basex->isConstant())
{
ExpVal constval = static_cast<FxConstant *>(basex)->GetValue();
FxExpression *x = new FxConstant(FSoundID(constval.GetString()), ScriptPosition);
delete this;
return x;
}
return this;
}
else
{
ScriptPosition.Message(MSG_ERROR, "Cannot convert to sound");
delete this;
return nullptr;
}
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxSoundCast::Emit(VMFunctionBuilder *build)
{
ExpEmit from = basex->Emit(build);
assert(!from.Konst);
assert(basex->ValueType == TypeString);
from.Free(build);
ExpEmit to(build, REGT_INT);
build->Emit(OP_CAST, to.RegNum, from.RegNum, CAST_S2So);
return to;
}
//==========================================================================
//
// generic type cast operator
//
//==========================================================================
FxTypeCast::FxTypeCast(FxExpression *x, PType *type, bool nowarn, bool explicitly)
: FxExpression(EFX_TypeCast, x->ScriptPosition)
{
basex = x;
ValueType = type;
NoWarn = nowarn;
Explicit = explicitly;
assert(ValueType != nullptr);
}
//==========================================================================
//
//
//
//==========================================================================
FxTypeCast::~FxTypeCast()
{
SAFE_DELETE(basex);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxTypeCast::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(basex, ctx);
// first deal with the simple types
if (ValueType == TypeError || basex->ValueType == TypeError)
{
ScriptPosition.Message(MSG_ERROR, "Trying to cast to invalid type. This error message means that somewhere in the script compiler an error check is missing.");
delete this;
return nullptr;
}
else if (ValueType == TypeVoid) // this should never happen
{
goto errormsg;
}
else if (basex->ValueType == TypeVoid)
{
goto errormsg;
}
else if (basex->ValueType == ValueType)
{
// don't go through the entire list if the types are the same.
goto basereturn;
}
else if (basex->ValueType == TypeNullPtr && (ValueType == TypeState || ValueType->IsKindOf(RUNTIME_CLASS(PPointer))))
{
goto basereturn;
}
else if (IsFloat())
{
FxExpression *x = new FxFloatCast(basex);
x = x->Resolve(ctx);
basex = nullptr;
delete this;
return x;
}
else if (ValueType->IsA(RUNTIME_CLASS(PInt)))
{
// This is only for casting to actual ints. Subtypes representing an int will be handled elsewhere.
FxExpression *x = new FxIntCast(basex, NoWarn, Explicit);
x = x->Resolve(ctx);
basex = nullptr;
delete this;
return x;
}
else if (ValueType == TypeBool)
{
FxExpression *x = new FxBoolCast(basex);
x = x->Resolve(ctx);
basex = nullptr;
delete this;
return x;
}
else if (ValueType == TypeString)
{
FxExpression *x = new FxStringCast(basex);
x = x->Resolve(ctx);
basex = nullptr;
delete this;
return x;
}
else if (ValueType == TypeName)
{
FxExpression *x = new FxNameCast(basex);
x = x->Resolve(ctx);
basex = nullptr;
delete this;
return x;
}
else if (ValueType == TypeSound)
{
FxExpression *x = new FxSoundCast(basex);
x = x->Resolve(ctx);
basex = nullptr;
delete this;
return x;
}
else if (ValueType == TypeColor)
{
FxExpression *x = new FxColorCast(basex);
x = x->Resolve(ctx);
basex = nullptr;
delete this;
return x;
}
else if (ValueType == TypeState)
{
// Right now this only supports string constants. There should be an option to pass a string variable, too.
if (basex->isConstant() && (basex->ValueType == TypeString || basex->ValueType == TypeName))
{
const char *s = static_cast<FxConstant *>(basex)->GetValue().GetString();
if (*s == 0 && !ctx.FromDecorate) // DECORATE should never get here at all, but let's better be safe.
{
ScriptPosition.Message(MSG_ERROR, "State jump to empty label.");
delete this;
return nullptr;
}
FxExpression *x = new FxMultiNameState(s, basex->ScriptPosition);
x = x->Resolve(ctx);
basex = nullptr;
delete this;
return x;
}
else if (basex->IsNumeric() && basex->ValueType != TypeSound && basex->ValueType != TypeColor)
{
if (ctx.StateIndex < 0)
{
ScriptPosition.Message(MSG_ERROR, "State jumps with index can only be used in anonymous state functions.");
delete this;
return nullptr;
}
if (ctx.StateCount != 1)
{
ScriptPosition.Message(MSG_ERROR, "State jumps with index cannot be used on multistate definitions");
delete this;
return nullptr;
}
if (basex->isConstant())
{
int i = static_cast<FxConstant *>(basex)->GetValue().GetInt();
if (i <= 0)
{
ScriptPosition.Message(MSG_ERROR, "State index must be positive");
delete this;
return nullptr;
}
FxExpression *x = new FxStateByIndex(ctx.StateIndex + i, ScriptPosition);
x = x->Resolve(ctx);
basex = nullptr;
delete this;
return x;
}
else
{
FxExpression *x = new FxRuntimeStateIndex(basex);
x = x->Resolve(ctx);
basex = nullptr;
delete this;
return x;
}
}
}
else if (ValueType->IsKindOf(RUNTIME_CLASS(PClassPointer)))
{
FxExpression *x = new FxClassTypeCast(static_cast<PClassPointer*>(ValueType), basex);
x = x->Resolve(ctx);
basex = nullptr;
delete this;
return x;
}
/* else if (ValueType->IsKindOf(RUNTIME_CLASS(PEnum)))
{
// this is not yet ready and does not get assigned to actual values.
}
*/
else if (ValueType->IsKindOf(RUNTIME_CLASS(PClass))) // this should never happen because the VM doesn't handle plain class types - just pointers
{
if (basex->ValueType->IsKindOf(RUNTIME_CLASS(PClass)))
{
// class types are only compatible if the base type is a descendant of the result type.
auto fromtype = static_cast<PClass *>(basex->ValueType);
auto totype = static_cast<PClass *>(ValueType);
if (fromtype->IsDescendantOf(totype)) goto basereturn;
}
}
else if (AreCompatiblePointerTypes(ValueType, basex->ValueType))
{
goto basereturn;
}
// todo: pointers to class objects.
// All other types are only compatible to themselves and have already been handled above by the equality check.
// Anything that falls through here is not compatible and must print an error.
errormsg:
ScriptPosition.Message(MSG_ERROR, "Cannot convert %s to %s", basex->ValueType->DescriptiveName(), ValueType->DescriptiveName());
delete this;
return nullptr;
basereturn:
auto x = basex;
x->ValueType = ValueType;
basex = nullptr;
delete this;
return x;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxTypeCast::Emit(VMFunctionBuilder *build)
{
assert(false);
// This should never be reached
return ExpEmit();
}
//==========================================================================
//
//
//
//==========================================================================
FxPlusSign::FxPlusSign(FxExpression *operand)
: FxExpression(EFX_PlusSign, operand->ScriptPosition)
{
Operand=operand;
}
//==========================================================================
//
//
//
//==========================================================================
FxPlusSign::~FxPlusSign()
{
SAFE_DELETE(Operand);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxPlusSign::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(Operand, ctx);
if (Operand->IsNumeric() || Operand->IsVector())
{
FxExpression *e = Operand;
Operand = nullptr;
delete this;
return e;
}
else
{
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
delete this;
return nullptr;
}
}
ExpEmit FxPlusSign::Emit(VMFunctionBuilder *build)
{
return Operand->Emit(build);
}
//==========================================================================
//
//
//
//==========================================================================
FxMinusSign::FxMinusSign(FxExpression *operand)
: FxExpression(EFX_MinusSign, operand->ScriptPosition)
{
Operand=operand;
}
//==========================================================================
//
//
//
//==========================================================================
FxMinusSign::~FxMinusSign()
{
SAFE_DELETE(Operand);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxMinusSign::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(Operand, ctx);
if (Operand->IsNumeric() || Operand->IsVector())
{
if (Operand->isConstant())
{
ExpVal val = static_cast<FxConstant *>(Operand)->GetValue();
FxExpression *e = val.Type->GetRegType() == REGT_INT ?
new FxConstant(-val.Int, ScriptPosition) :
new FxConstant(-val.Float, ScriptPosition);
delete this;
return e;
}
ValueType = Operand->ValueType;
return this;
}
else
{
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
delete this;
return nullptr;
}
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxMinusSign::Emit(VMFunctionBuilder *build)
{
assert(ValueType == Operand->ValueType);
ExpEmit from = Operand->Emit(build);
assert(from.Konst == 0);
assert(ValueType->GetRegCount() == from.RegCount);
// Do it in-place, unless a local variable
if (from.Fixed)
{
ExpEmit to = ExpEmit(build, from.RegType, from.RegCount);
build->Emit(Operand->ValueType->GetMoveOp(), to.RegNum, from.RegNum);
from = to;
}
if (ValueType->GetRegType() == REGT_INT)
{
build->Emit(OP_NEG, from.RegNum, from.RegNum, 0);
}
else
{
assert(ValueType->GetRegType() == REGT_FLOAT);
switch (from.RegCount)
{
case 1:
build->Emit(OP_FLOP, from.RegNum, from.RegNum, FLOP_NEG);
break;
case 2:
build->Emit(OP_NEGV2, from.RegNum, from.RegNum);
break;
case 3:
build->Emit(OP_NEGV3, from.RegNum, from.RegNum);
break;
}
}
return from;
}
//==========================================================================
//
//
//
//==========================================================================
FxUnaryNotBitwise::FxUnaryNotBitwise(FxExpression *operand)
: FxExpression(EFX_UnaryNotBitwise, operand->ScriptPosition)
{
Operand=operand;
}
//==========================================================================
//
//
//
//==========================================================================
FxUnaryNotBitwise::~FxUnaryNotBitwise()
{
SAFE_DELETE(Operand);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxUnaryNotBitwise::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(Operand, ctx);
if (ctx.FromDecorate && Operand->IsFloat() /* lax */)
{
// DECORATE allows floats here so cast them to int.
Operand = new FxIntCast(Operand, true);
Operand = Operand->Resolve(ctx);
if (Operand == nullptr)
{
delete this;
return nullptr;
}
}
// Names were not blocked in DECORATE here after the scripting branch merge. Now they are again.
if (!Operand->IsInteger())
{
ScriptPosition.Message(MSG_ERROR, "Integer type expected");
delete this;
return nullptr;
}
if (Operand->isConstant())
{
int result = ~static_cast<FxConstant *>(Operand)->GetValue().GetInt();
FxExpression *e = new FxConstant(result, ScriptPosition);
delete this;
return e;
}
ValueType = TypeSInt32;
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxUnaryNotBitwise::Emit(VMFunctionBuilder *build)
{
assert(Operand->ValueType->GetRegType() == REGT_INT);
ExpEmit from = Operand->Emit(build);
assert(!from.Konst);
// Do it in-place.
build->Emit(OP_NOT, from.RegNum, from.RegNum, 0);
return from;
}
//==========================================================================
//
//
//
//==========================================================================
FxUnaryNotBoolean::FxUnaryNotBoolean(FxExpression *operand)
: FxExpression(EFX_UnaryNotBoolean, operand->ScriptPosition)
{
Operand=operand;
}
//==========================================================================
//
//
//
//==========================================================================
FxUnaryNotBoolean::~FxUnaryNotBoolean()
{
SAFE_DELETE(Operand);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxUnaryNotBoolean::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(Operand, ctx);
if (Operand->ValueType != TypeBool)
{
Operand = new FxBoolCast(Operand);
SAFE_RESOLVE(Operand, ctx);
}
if (Operand->isConstant())
{
bool result = !static_cast<FxConstant *>(Operand)->GetValue().GetBool();
FxExpression *e = new FxConstant(result, ScriptPosition);
delete this;
return e;
}
ValueType = TypeBool;
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxUnaryNotBoolean::Emit(VMFunctionBuilder *build)
{
assert(Operand->ValueType == ValueType);
assert(ValueType == TypeBool);
ExpEmit from = Operand->Emit(build);
assert(!from.Konst);
// boolean not is the same as XOR-ing the lowest bit
build->Emit(OP_XOR_RK, from.RegNum, from.RegNum, build->GetConstantInt(1));
return from;
}
//==========================================================================
//
//
//
//==========================================================================
FxSizeAlign::FxSizeAlign(FxExpression *operand, int which)
: FxExpression(EFX_SizeAlign, operand->ScriptPosition)
{
Operand = operand;
Which = which;
}
//==========================================================================
//
//
//
//==========================================================================
FxSizeAlign::~FxSizeAlign()
{
SAFE_DELETE(Operand);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxSizeAlign::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(Operand, ctx);
auto type = Operand->ValueType;
if (Operand->isConstant())
{
ScriptPosition.Message(MSG_ERROR, "cannot determine %s of a constant", Which == TK_AlignOf? "alignment" : "size");
delete this;
return nullptr;
}
else if (!Operand->RequestAddress(ctx, nullptr))
{
ScriptPosition.Message(MSG_ERROR, "Operand must be addressable to determine %s", Which == TK_AlignOf ? "alignment" : "size");
delete this;
return nullptr;
}
else
{
FxExpression *x = new FxConstant(Which == TK_AlignOf ? int(type->Align) : int(type->Size), Operand->ScriptPosition);
delete this;
return x->Resolve(ctx);
}
}
ExpEmit FxSizeAlign::Emit(VMFunctionBuilder *build)
{
return ExpEmit();
}
//==========================================================================
//
// FxPreIncrDecr
//
//==========================================================================
FxPreIncrDecr::FxPreIncrDecr(FxExpression *base, int token)
: FxExpression(EFX_PreIncrDecr, base->ScriptPosition), Token(token), Base(base)
{
AddressRequested = false;
AddressWritable = false;
}
FxPreIncrDecr::~FxPreIncrDecr()
{
SAFE_DELETE(Base);
}
bool FxPreIncrDecr::RequestAddress(FCompileContext &ctx, bool *writable)
{
AddressRequested = true;
if (writable != nullptr) *writable = AddressWritable;
return true;
}
FxExpression *FxPreIncrDecr::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(Base, ctx);
ValueType = Base->ValueType;
if (!Base->IsNumeric())
{
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
delete this;
return nullptr;
}
else if (Base->ValueType == TypeBool)
{
ScriptPosition.Message(MSG_ERROR, "%s is not allowed on type bool", FScanner::TokenName(Token).GetChars());
delete this;
return nullptr;
}
if (!Base->RequestAddress(ctx, &AddressWritable) || !AddressWritable )
{
ScriptPosition.Message(MSG_ERROR, "Expression must be a modifiable value");
delete this;
return nullptr;
}
return this;
}
ExpEmit FxPreIncrDecr::Emit(VMFunctionBuilder *build)
{
assert(Token == TK_Incr || Token == TK_Decr);
assert(ValueType == Base->ValueType && IsNumeric());
int zero = build->GetConstantInt(0);
int regtype = ValueType->GetRegType();
ExpEmit pointer = Base->Emit(build);
ExpEmit value = pointer;
if (!pointer.Target)
{
value = ExpEmit(build, regtype);
build->Emit(ValueType->GetLoadOp(), value.RegNum, pointer.RegNum, zero);
}
if (regtype == REGT_INT)
{
build->Emit((Token == TK_Incr) ? OP_ADD_RK : OP_SUB_RK, value.RegNum, value.RegNum, build->GetConstantInt(1));
}
else
{
build->Emit((Token == TK_Incr) ? OP_ADDF_RK : OP_SUBF_RK, value.RegNum, value.RegNum, build->GetConstantFloat(1.));
}
if (!pointer.Target)
{
build->Emit(ValueType->GetStoreOp(), pointer.RegNum, value.RegNum, zero);
}
if (AddressRequested)
{
value.Free(build);
return pointer;
}
pointer.Free(build);
return value;
}
//==========================================================================
//
// FxPostIncrDecr
//
//==========================================================================
FxPostIncrDecr::FxPostIncrDecr(FxExpression *base, int token)
: FxExpression(EFX_PostIncrDecr, base->ScriptPosition), Token(token), Base(base)
{
}
FxPostIncrDecr::~FxPostIncrDecr()
{
SAFE_DELETE(Base);
}
FxExpression *FxPostIncrDecr::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(Base, ctx);
bool AddressWritable;
ValueType = Base->ValueType;
if (!Base->IsNumeric())
{
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
delete this;
return nullptr;
}
else if (Base->ValueType == TypeBool)
{
ScriptPosition.Message(MSG_ERROR, "%s is not allowed on type bool", FScanner::TokenName(Token).GetChars());
delete this;
return nullptr;
}
if (!Base->RequestAddress(ctx, &AddressWritable) || !AddressWritable)
{
ScriptPosition.Message(MSG_ERROR, "Expression must be a modifiable value");
delete this;
return nullptr;
}
return this;
}
ExpEmit FxPostIncrDecr::Emit(VMFunctionBuilder *build)
{
assert(Token == TK_Incr || Token == TK_Decr);
assert(ValueType == Base->ValueType && IsNumeric());
int zero = build->GetConstantInt(0);
int regtype = ValueType->GetRegType();
ExpEmit pointer = Base->Emit(build);
if (!pointer.Target)
{
ExpEmit out(build, regtype);
build->Emit(ValueType->GetLoadOp(), out.RegNum, pointer.RegNum, zero);
ExpEmit assign(build, regtype);
if (regtype == REGT_INT)
{
build->Emit((Token == TK_Incr) ? OP_ADD_RK : OP_SUB_RK, assign.RegNum, out.RegNum, build->GetConstantInt(1));
}
else
{
build->Emit((Token == TK_Incr) ? OP_ADDF_RK : OP_SUBF_RK, assign.RegNum, out.RegNum, build->GetConstantFloat(1.));
}
build->Emit(ValueType->GetStoreOp(), pointer.RegNum, assign.RegNum, zero);
pointer.Free(build);
assign.Free(build);
return out;
}
else if (NeedResult)
{
ExpEmit out(build, regtype);
if (regtype == REGT_INT)
{
build->Emit(OP_MOVE, out.RegNum, pointer.RegNum);
build->Emit((Token == TK_Incr) ? OP_ADD_RK : OP_SUB_RK, pointer.RegNum, pointer.RegNum, build->GetConstantInt(1));
}
else
{
build->Emit(OP_MOVEF, out.RegNum, pointer.RegNum);
build->Emit((Token == TK_Incr) ? OP_ADDF_RK : OP_SUBF_RK, pointer.RegNum, pointer.RegNum, build->GetConstantFloat(1.));
}
pointer.Free(build);
return out;
}
else
{
if (regtype == REGT_INT)
{
build->Emit((Token == TK_Incr) ? OP_ADD_RK : OP_SUB_RK, pointer.RegNum, pointer.RegNum, build->GetConstantInt(1));
}
else
{
build->Emit((Token == TK_Incr) ? OP_ADDF_RK : OP_SUBF_RK, pointer.RegNum, pointer.RegNum, build->GetConstantFloat(1.));
}
pointer.Free(build);
return ExpEmit();
}
}
//==========================================================================
//
// FxAssign
//
//==========================================================================
FxAssign::FxAssign(FxExpression *base, FxExpression *right, bool ismodify)
: FxExpression(EFX_Assign, base->ScriptPosition), Base(base), Right(right), IsBitWrite(-1), IsModifyAssign(ismodify)
{
AddressRequested = false;
AddressWritable = false;
}
FxAssign::~FxAssign()
{
SAFE_DELETE(Base);
SAFE_DELETE(Right);
}
/* I don't think we should allow constructs like (a = b) = c;...
bool FxAssign::RequestAddress(FCompileContext &ctx, bool *writable)
{
AddressRequested = true;
if (writable != nullptr) *writable = AddressWritable;
return true;
}
*/
FxExpression *FxAssign::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(Base, ctx);
ValueType = Base->ValueType;
SAFE_RESOLVE(Right, ctx);
if (IsModifyAssign && Base->ValueType == TypeBool && Right->ValueType != TypeBool)
{
// If the modify operation resulted in a type promotion from bool to int, this must be blocked.
// (this means, for bool, only &=, ^= and |= are allowed, although DECORATE is more lax.)
ScriptPosition.Message(MSG_ERROR, "Invalid modify/assign operation with a boolean operand");
delete this;
return nullptr;
}
// keep the redundant handling for numeric types here to avoid problems with DECORATE.
// for non-numerics FxTypeCast can be used without issues.
if (Base->IsNumeric() && Right->IsNumeric())
{
if (Right->ValueType != ValueType)
{
if (ValueType == TypeBool)
{
Right = new FxBoolCast(Right);
}
else if (ValueType->GetRegType() == REGT_INT)
{
Right = new FxIntCast(Right, ctx.FromDecorate);
}
else
{
Right = new FxFloatCast(Right);
}
SAFE_RESOLVE(Right, ctx);
}
}
else if (Base->ValueType == Right->ValueType)
{
if (Base->ValueType->IsKindOf(RUNTIME_CLASS(PArray)))
{
ScriptPosition.Message(MSG_ERROR, "Cannot assign arrays");
delete this;
return nullptr;
}
if (!Base->IsVector() && Base->ValueType->IsKindOf(RUNTIME_CLASS(PStruct)))
{
ScriptPosition.Message(MSG_ERROR, "Struct assignment not implemented yet");
delete this;
return nullptr;
}
// Both types are the same so this is ok.
}
else
{
// pass it to FxTypeCast for complete handling.
Right = new FxTypeCast(Right, Base->ValueType, false);
SAFE_RESOLVE(Right, ctx);
}
if (!Base->RequestAddress(ctx, &AddressWritable) || !AddressWritable)
{
ScriptPosition.Message(MSG_ERROR, "Expression must be a modifiable value");
delete this;
return nullptr;
}
// Special case: Assignment to a bitfield.
if (Base->ExprType == EFX_StructMember || Base->ExprType == EFX_ClassMember)
{
auto f = static_cast<FxStructMember *>(Base)->membervar;
if (f->BitValue != -1 && !ctx.CheckReadOnly(f->Flags))
{
IsBitWrite = f->BitValue;
return this;
}
}
return this;
}
ExpEmit FxAssign::Emit(VMFunctionBuilder *build)
{
static const BYTE loadops[] = { OP_LK, OP_LKF, OP_LKS, OP_LKP };
assert(ValueType == Base->ValueType);
assert(ValueType->GetRegType() == Right->ValueType->GetRegType());
ExpEmit pointer = Base->Emit(build);
Address = pointer;
ExpEmit result = Right->Emit(build);
assert(result.RegType <= REGT_TYPE);
if (pointer.Target)
{
if (result.Konst)
{
build->Emit(loadops[result.RegType], pointer.RegNum, result.RegNum);
}
else
{
build->Emit(Right->ValueType->GetMoveOp(), pointer.RegNum, result.RegNum);
}
}
else
{
if (result.Konst)
{
ExpEmit temp(build, result.RegType);
build->Emit(loadops[result.RegType], temp.RegNum, result.RegNum);
result.Free(build);
result = temp;
}
if (IsBitWrite == -1)
{
build->Emit(ValueType->GetStoreOp(), pointer.RegNum, result.RegNum, build->GetConstantInt(0));
}
else
{
build->Emit(OP_SBIT, pointer.RegNum, result.RegNum, 1 << IsBitWrite);
}
}
if (AddressRequested)
{
result.Free(build);
return pointer;
}
pointer.Free(build);
return result;
}
//==========================================================================
//
// FxAssignSelf
//
//==========================================================================
FxAssignSelf::FxAssignSelf(const FScriptPosition &pos)
: FxExpression(EFX_AssignSelf, pos)
{
Assignment = nullptr;
}
FxExpression *FxAssignSelf::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
// This should never happen if FxAssignSelf is used correctly
assert(Assignment != nullptr);
ValueType = Assignment->ValueType;
return this;
}
ExpEmit FxAssignSelf::Emit(VMFunctionBuilder *build)
{
assert(ValueType == Assignment->ValueType);
ExpEmit pointer = Assignment->Address; // FxAssign should have already emitted it
if (!pointer.Target)
{
ExpEmit out(build, ValueType->GetRegType());
if (Assignment->IsBitWrite != -1)
{
build->Emit(OP_LBIT, out.RegNum, pointer.RegNum, 1 << Assignment->IsBitWrite);
}
else
{
build->Emit(ValueType->GetLoadOp(), out.RegNum, pointer.RegNum, build->GetConstantInt(0));
}
return out;
}
else
{
return pointer;
}
}
//==========================================================================
//
//
//
//==========================================================================
FxBinary::FxBinary(int o, FxExpression *l, FxExpression *r)
: FxExpression(EFX_Binary, l->ScriptPosition)
{
Operator=o;
left=l;
right=r;
}
//==========================================================================
//
//
//
//==========================================================================
FxBinary::~FxBinary()
{
SAFE_DELETE(left);
SAFE_DELETE(right);
}
//==========================================================================
//
//
//
//==========================================================================
bool FxBinary::ResolveLR(FCompileContext& ctx, bool castnumeric)
{
RESOLVE(left, ctx);
RESOLVE(right, ctx);
if (!left || !right)
{
delete this;
return false;
}
if (left->ValueType == TypeString || right->ValueType == TypeString)
{
switch (Operator)
{
case '+':
// later
break;
case '<':
case '>':
case TK_Geq:
case TK_Leq:
case TK_Eq:
case TK_Neq:
case TK_ApproxEq:
if (left->ValueType != TypeString)
{
left = new FxStringCast(left);
left = left->Resolve(ctx);
if (left == nullptr)
{
delete this;
return false;
}
}
if (right->ValueType != TypeString)
{
right = new FxStringCast(right);
right = right->Resolve(ctx);
if (right == nullptr)
{
delete this;
return false;
}
}
ValueType = TypeBool;
break;
default:
ScriptPosition.Message(MSG_ERROR, "Incompatible operands for comparison");
delete this;
return false;
}
}
else if (left->IsVector() || right->IsVector())
{
switch (Operator)
{
case '+':
case '-':
// a vector2 can be added to or subtracted from a vector 3 but it needs to be the right operand.
if (left->ValueType == right->ValueType || (left->ValueType == TypeVector3 && right->ValueType == TypeVector2))
{
ValueType = left->ValueType;
return true;
}
else
{
ScriptPosition.Message(MSG_ERROR, "Incompatible operands for operator %c", Operator);
delete this;
return false;
}
break;
case '/':
if (right->IsVector())
{
// For division, the vector must be the first operand.
ScriptPosition.Message(MSG_ERROR, "Incompatible operands for division");
delete this;
return false;
}
case '*':
if (left->IsVector())
{
right = new FxFloatCast(right);
right = right->Resolve(ctx);
if (right == nullptr)
{
delete this;
return false;
}
ValueType = left->ValueType;
}
else
{
left = new FxFloatCast(left);
left = left->Resolve(ctx);
if (left == nullptr)
{
delete this;
return false;
}
ValueType = right->ValueType;
}
break;
case TK_Eq:
case TK_Neq:
if (left->ValueType != right->ValueType)
{
ScriptPosition.Message(MSG_ERROR, "Incompatible operands for comparison");
delete this;
return false;
}
ValueType = TypeBool;
break;
default:
ScriptPosition.Message(MSG_ERROR, "Incompatible operation for vector type");
delete this;
return false;
}
}
else if (left->ValueType == TypeBool && right->ValueType == TypeBool)
{
if (Operator == '&' || Operator == '|' || Operator == '^' || ctx.FromDecorate)
{
ValueType = TypeBool;
}
else
{
ValueType = TypeSInt32; // math operations on bools result in integers.
}
}
else if (left->ValueType == TypeName && right->ValueType == TypeName)
{
// pointers can only be compared for equality.
if (Operator == TK_Eq || Operator == TK_Neq)
{
ValueType = TypeBool;
return true;
}
else
{
ScriptPosition.Message(MSG_ERROR, "Invalid operation for names");
delete this;
return false;
}
}
else if (left->IsNumeric() && right->IsNumeric())
{
if (left->ValueType->GetRegType() == REGT_INT && right->ValueType->GetRegType() == REGT_INT)
{
ValueType = TypeSInt32;
}
else
{
ValueType = TypeFloat64;
}
}
else if (left->ValueType->GetRegType() == REGT_POINTER)
{
if (left->ValueType == right->ValueType || right->ValueType == TypeNullPtr || left->ValueType == TypeNullPtr ||
AreCompatiblePointerTypes(left->ValueType, right->ValueType))
{
// pointers can only be compared for equality.
if (Operator == TK_Eq || Operator == TK_Neq)
{
ValueType = TypeBool;
return true;
}
else
{
ScriptPosition.Message(MSG_ERROR, "Invalid operation for pointers");
delete this;
return false;
}
}
}
else
{
// To check: It may be that this could pass in DECORATE, although setting TypeVoid here would pretty much prevent that.
ScriptPosition.Message(MSG_ERROR, "Incompatible operator");
delete this;
return false;
}
assert(ValueType != nullptr && ValueType < (PType*)0xfffffffffffffff);
if (castnumeric)
{
// later!
}
return true;
}
void FxBinary::Promote(FCompileContext &ctx)
{
if (left->ValueType->GetRegType() == REGT_FLOAT && right->ValueType->GetRegType() == REGT_INT)
{
right = (new FxFloatCast(right))->Resolve(ctx);
}
else if (left->ValueType->GetRegType() == REGT_INT && right->ValueType->GetRegType() == REGT_FLOAT)
{
left = (new FxFloatCast(left))->Resolve(ctx);
}
}
//==========================================================================
//
//
//
//==========================================================================
FxAddSub::FxAddSub(int o, FxExpression *l, FxExpression *r)
: FxBinary(o, l, r)
{
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxAddSub::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
if (!ResolveLR(ctx, true))
return nullptr;
if (!IsNumeric() && !IsVector())
{
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
delete this;
return nullptr;
}
else if (left->isConstant() && right->isConstant())
{
if (IsFloat())
{
double v;
double v1 = static_cast<FxConstant *>(left)->GetValue().GetFloat();
double v2 = static_cast<FxConstant *>(right)->GetValue().GetFloat();
v = Operator == '+'? v1 + v2 :
Operator == '-'? v1 - v2 : 0;
FxExpression *e = new FxConstant(v, ScriptPosition);
delete this;
return e;
}
else
{
int v;
int v1 = static_cast<FxConstant *>(left)->GetValue().GetInt();
int v2 = static_cast<FxConstant *>(right)->GetValue().GetInt();
v = Operator == '+'? v1 + v2 :
Operator == '-'? v1 - v2 : 0;
FxExpression *e = new FxConstant(v, ScriptPosition);
delete this;
return e;
}
}
Promote(ctx);
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxAddSub::Emit(VMFunctionBuilder *build)
{
assert(Operator == '+' || Operator == '-');
ExpEmit op1 = left->Emit(build);
ExpEmit op2 = right->Emit(build);
if (Operator == '+')
{
// Since addition is commutative, only the second operand may be a constant.
if (op1.Konst)
{
swapvalues(op1, op2);
}
assert(!op1.Konst);
op1.Free(build);
op2.Free(build);
ExpEmit to(build, ValueType->GetRegType(), ValueType->GetRegCount());
if (IsVector())
{
assert(op1.RegType == REGT_FLOAT && op2.RegType == REGT_FLOAT);
build->Emit(right->ValueType == TypeVector2? OP_ADDV2_RR : OP_ADDV3_RR, to.RegNum, op1.RegNum, op2.RegNum);
if (left->ValueType == TypeVector3 && right->ValueType == TypeVector2 && to.RegNum != op1.RegNum)
{
// must move the z-coordinate
build->Emit(OP_MOVEF, to.RegNum + 2, op1.RegNum + 2);
}
return to;
}
else if (ValueType->GetRegType() == REGT_FLOAT)
{
assert(op1.RegType == REGT_FLOAT && op2.RegType == REGT_FLOAT);
build->Emit(op2.Konst ? OP_ADDF_RK : OP_ADDF_RR, to.RegNum, op1.RegNum, op2.RegNum);
return to;
}
else
{
assert(ValueType->GetRegType() == REGT_INT);
assert(op1.RegType == REGT_INT && op2.RegType == REGT_INT);
build->Emit(op2.Konst ? OP_ADD_RK : OP_ADD_RR, to.RegNum, op1.RegNum, op2.RegNum);
return to;
}
}
else
{
// Subtraction is not commutative, so either side may be constant (but not both).
assert(!op1.Konst || !op2.Konst);
op1.Free(build);
op2.Free(build);
ExpEmit to(build, ValueType->GetRegType(), ValueType->GetRegCount());
if (IsVector())
{
assert(op1.RegType == REGT_FLOAT && op2.RegType == REGT_FLOAT);
build->Emit(right->ValueType == TypeVector2 ? OP_SUBV2_RR : OP_SUBV3_RR, to.RegNum, op1.RegNum, op2.RegNum);
return to;
}
else if (ValueType->GetRegType() == REGT_FLOAT)
{
assert(op1.RegType == REGT_FLOAT && op2.RegType == REGT_FLOAT);
build->Emit(op1.Konst ? OP_SUBF_KR : op2.Konst ? OP_SUBF_RK : OP_SUBF_RR, to.RegNum, op1.RegNum, op2.RegNum);
return to;
}
else
{
assert(ValueType->GetRegType() == REGT_INT);
assert(op1.RegType == REGT_INT && op2.RegType == REGT_INT);
build->Emit(op1.Konst ? OP_SUB_KR : op2.Konst ? OP_SUB_RK : OP_SUB_RR, to.RegNum, op1.RegNum, op2.RegNum);
return to;
}
}
}
//==========================================================================
//
//
//
//==========================================================================
FxMulDiv::FxMulDiv(int o, FxExpression *l, FxExpression *r)
: FxBinary(o, l, r)
{
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxMulDiv::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
if (!ResolveLR(ctx, true))
return nullptr;
if (!IsNumeric() && !IsVector())
{
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
delete this;
return nullptr;
}
else if (left->isConstant() && right->isConstant())
{
if (IsFloat())
{
double v;
double v1 = static_cast<FxConstant *>(left)->GetValue().GetFloat();
double v2 = static_cast<FxConstant *>(right)->GetValue().GetFloat();
if (Operator != '*' && v2 == 0)
{
ScriptPosition.Message(MSG_ERROR, "Division by 0");
delete this;
return nullptr;
}
v = Operator == '*'? v1 * v2 :
Operator == '/'? v1 / v2 :
Operator == '%'? fmod(v1, v2) : 0;
FxExpression *e = new FxConstant(v, ScriptPosition);
delete this;
return e;
}
else
{
int v;
int v1 = static_cast<FxConstant *>(left)->GetValue().GetInt();
int v2 = static_cast<FxConstant *>(right)->GetValue().GetInt();
if (Operator != '*' && v2 == 0)
{
ScriptPosition.Message(MSG_ERROR, "Division by 0");
delete this;
return nullptr;
}
v = Operator == '*'? v1 * v2 :
Operator == '/'? v1 / v2 :
Operator == '%'? v1 % v2 : 0;
FxExpression *e = new FxConstant(v, ScriptPosition);
delete this;
return e;
}
}
Promote(ctx);
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxMulDiv::Emit(VMFunctionBuilder *build)
{
// allocate the result first so that the operation does not leave gaps in the register set.
ExpEmit op1 = left->Emit(build);
ExpEmit op2 = right->Emit(build);
if (IsVector())
{
assert(Operator != '%');
if (right->IsVector())
{
swapvalues(op1, op2);
}
int op;
if (op2.Konst)
{
op = Operator == '*' ? (ValueType == TypeVector2 ? OP_MULVF2_RK : OP_MULVF3_RK) : (ValueType == TypeVector2 ? OP_DIVVF2_RK : OP_DIVVF3_RK);
}
else
{
op = Operator == '*' ? (ValueType == TypeVector2 ? OP_MULVF2_RR : OP_MULVF3_RR) : (ValueType == TypeVector2 ? OP_DIVVF2_RR : OP_DIVVF3_RR);
}
op1.Free(build);
op2.Free(build);
ExpEmit to(build, ValueType->GetRegType(), ValueType->GetRegCount());
build->Emit(op, to.RegNum, op1.RegNum, op2.RegNum);
return to;
}
if (Operator == '*')
{
// Multiplication is commutative, so only the second operand may be constant.
if (op1.Konst)
{
swapvalues(op1, op2);
}
assert(!op1.Konst);
op1.Free(build);
op2.Free(build);
ExpEmit to(build, ValueType->GetRegType());
if (ValueType->GetRegType() == REGT_FLOAT)
{
assert(op1.RegType == REGT_FLOAT && op2.RegType == REGT_FLOAT);
build->Emit(op2.Konst ? OP_MULF_RK : OP_MULF_RR, to.RegNum, op1.RegNum, op2.RegNum);
return to;
}
else
{
assert(ValueType->GetRegType() == REGT_INT);
assert(op1.RegType == REGT_INT && op2.RegType == REGT_INT);
build->Emit(op2.Konst ? OP_MUL_RK : OP_MUL_RR, to.RegNum, op1.RegNum, op2.RegNum);
return to;
}
}
else
{
// Division is not commutative, so either side may be constant (but not both).
assert(!op1.Konst || !op2.Konst);
assert(Operator == '%' || Operator == '/');
op1.Free(build);
op2.Free(build);
ExpEmit to(build, ValueType->GetRegType());
if (ValueType->GetRegType() == REGT_FLOAT)
{
assert(op1.RegType == REGT_FLOAT && op2.RegType == REGT_FLOAT);
build->Emit(Operator == '/' ? (op1.Konst ? OP_DIVF_KR : op2.Konst ? OP_DIVF_RK : OP_DIVF_RR)
: (op1.Konst ? OP_MODF_KR : op2.Konst ? OP_MODF_RK : OP_MODF_RR),
to.RegNum, op1.RegNum, op2.RegNum);
return to;
}
else
{
assert(ValueType->GetRegType() == REGT_INT);
assert(op1.RegType == REGT_INT && op2.RegType == REGT_INT);
build->Emit(Operator == '/' ? (op1.Konst ? OP_DIV_KR : op2.Konst ? OP_DIV_RK : OP_DIV_RR)
: (op1.Konst ? OP_MOD_KR : op2.Konst ? OP_MOD_RK : OP_MOD_RR),
to.RegNum, op1.RegNum, op2.RegNum);
return to;
}
}
}
//==========================================================================
//
//
//
//==========================================================================
FxPow::FxPow(FxExpression *l, FxExpression *r)
: FxBinary(TK_MulMul, new FxFloatCast(l), new FxFloatCast(r))
{
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxPow::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
if (!ResolveLR(ctx, true))
return nullptr;
if (!IsNumeric())
{
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
delete this;
return nullptr;
}
if (left->isConstant() && right->isConstant())
{
double v1 = static_cast<FxConstant *>(left)->GetValue().GetFloat();
double v2 = static_cast<FxConstant *>(right)->GetValue().GetFloat();
return new FxConstant(g_pow(v1, v2), left->ScriptPosition);
}
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxPow::Emit(VMFunctionBuilder *build)
{
ExpEmit op1 = left->Emit(build);
ExpEmit op2 = right->Emit(build);
// Pow is not commutative, so either side may be constant (but not both).
assert(!op1.Konst || !op2.Konst);
op1.Free(build);
op2.Free(build);
assert(op1.RegType == REGT_FLOAT && op2.RegType == REGT_FLOAT);
ExpEmit to(build, REGT_FLOAT);
build->Emit((op1.Konst ? OP_POWF_KR : op2.Konst ? OP_POWF_RK : OP_POWF_RR), to.RegNum, op1.RegNum, op2.RegNum);
return to;
}
//==========================================================================
//
//
//
//==========================================================================
FxCompareRel::FxCompareRel(int o, FxExpression *l, FxExpression *r)
: FxBinary(o, l, r)
{
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxCompareRel::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
if (!ResolveLR(ctx, true))
return nullptr;
if (!IsNumeric())
{
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
delete this;
return nullptr;
}
else if (left->isConstant() && right->isConstant())
{
int v;
if (ValueType == TypeString)
{
FString v1 = static_cast<FxConstant *>(left)->GetValue().GetString();
FString v2 = static_cast<FxConstant *>(right)->GetValue().GetString();
int res = v1.Compare(v2);
v = Operator == '<' ? res < 0 :
Operator == '>' ? res > 0 :
Operator == TK_Geq ? res >= 0 :
Operator == TK_Leq ? res <= 0 : 0;
}
else if (IsFloat())
{
double v1 = static_cast<FxConstant *>(left)->GetValue().GetFloat();
double v2 = static_cast<FxConstant *>(right)->GetValue().GetFloat();
v = Operator == '<'? v1 < v2 :
Operator == '>'? v1 > v2 :
Operator == TK_Geq? v1 >= v2 :
Operator == TK_Leq? v1 <= v2 : 0;
}
else
{
int v1 = static_cast<FxConstant *>(left)->GetValue().GetInt();
int v2 = static_cast<FxConstant *>(right)->GetValue().GetInt();
v = Operator == '<'? v1 < v2 :
Operator == '>'? v1 > v2 :
Operator == TK_Geq? v1 >= v2 :
Operator == TK_Leq? v1 <= v2 : 0;
}
FxExpression *e = new FxConstant(v, ScriptPosition);
delete this;
return e;
}
Promote(ctx);
ValueType = TypeBool;
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxCompareRel::Emit(VMFunctionBuilder *build)
{
ExpEmit op1 = left->Emit(build);
ExpEmit op2 = right->Emit(build);
assert(op1.RegType == op2.RegType);
assert(!op1.Konst || !op2.Konst);
if (op1.RegType == REGT_STRING)
{
ExpEmit to(build, REGT_INT);
int a = Operator == '<' ? CMP_LT :
Operator == '>' ? CMP_LE | CMP_CHECK :
Operator == TK_Geq ? CMP_LT | CMP_CHECK : CMP_LE;
if (op1.Konst)
{
a |= CMP_BK;
}
else
{
op1.Free(build);
}
if (op2.Konst)
{
a |= CMP_CK;
}
else
{
op2.Free(build);
}
build->Emit(OP_LI, to.RegNum, 0, 0);
build->Emit(OP_CMPS, a, op1.RegNum, op2.RegNum);
build->Emit(OP_JMP, 1);
build->Emit(OP_LI, to.RegNum, 1);
return to;
}
else
{
assert(op1.RegType == REGT_INT || op1.RegType == REGT_FLOAT);
assert(Operator == '<' || Operator == '>' || Operator == TK_Geq || Operator == TK_Leq);
static const VM_UBYTE InstrMap[][4] =
{
{ OP_LT_RR, OP_LTF_RR, 0 }, // <
{ OP_LE_RR, OP_LEF_RR, 1 }, // >
{ OP_LT_RR, OP_LTF_RR, 1 }, // >=
{ OP_LE_RR, OP_LEF_RR, 0 } // <=
};
int instr, check;
ExpEmit to(build, REGT_INT);
int index = Operator == '<' ? 0 :
Operator == '>' ? 1 :
Operator == TK_Geq ? 2 : 3;
instr = InstrMap[index][op1.RegType == REGT_INT ? 0 : 1];
check = InstrMap[index][2];
if (op2.Konst)
{
instr += 1;
}
else
{
op2.Free(build);
}
if (op1.Konst)
{
instr += 2;
}
else
{
op1.Free(build);
}
// See FxBoolCast for comments, since it's the same thing.
build->Emit(OP_LI, to.RegNum, 0, 0);
build->Emit(instr, check, op1.RegNum, op2.RegNum);
build->Emit(OP_JMP, 1);
build->Emit(OP_LI, to.RegNum, 1);
return to;
}
}
//==========================================================================
//
//
//
//==========================================================================
FxCompareEq::FxCompareEq(int o, FxExpression *l, FxExpression *r)
: FxBinary(o, l, r)
{
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxCompareEq::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
if (!ResolveLR(ctx, true))
return nullptr;
if (!left || !right)
{
delete this;
return nullptr;
}
if (!IsNumeric() && !IsPointer() && !IsVector() && ValueType != TypeName)
{
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
delete this;
return nullptr;
}
if (Operator == TK_ApproxEq && left->ValueType->GetRegType() != REGT_FLOAT && left->ValueType->GetRegType() != REGT_STRING)
Operator = TK_Eq;
if (left->isConstant() && right->isConstant())
{
int v;
if (ValueType == TypeString)
{
FString v1 = static_cast<FxConstant *>(left)->GetValue().GetString();
FString v2 = static_cast<FxConstant *>(right)->GetValue().GetString();
if (Operator == TK_ApproxEq) v = !v1.CompareNoCase(v2);
else
{
v = !!v1.Compare(v2);
if (Operator == TK_Eq) v = !v;
}
}
else if (ValueType->GetRegType() == REGT_FLOAT)
{
double v1 = static_cast<FxConstant *>(left)->GetValue().GetFloat();
double v2 = static_cast<FxConstant *>(right)->GetValue().GetFloat();
v = Operator == TK_Eq? v1 == v2 : Operator == TK_Neq? v1 != v2 : fabs(v1-v2) < VM_EPSILON;
}
else
{
int v1 = static_cast<FxConstant *>(left)->GetValue().GetInt();
int v2 = static_cast<FxConstant *>(right)->GetValue().GetInt();
v = Operator == TK_Eq? v1 == v2 : v1 != v2;
}
FxExpression *e = new FxConstant(v, ScriptPosition);
delete this;
return e;
}
else
{
// also simplify comparisons against zero. For these a bool cast/unary not on the other value will do just as well and create better code.
if (Operator != TK_ApproxEq)
{
if (left->isConstant())
{
bool leftisnull;
switch (left->ValueType->GetRegType())
{
case REGT_INT:
leftisnull = static_cast<FxConstant *>(left)->GetValue().GetInt() == 0;
break;
case REGT_FLOAT:
assert(left->ValueType->GetRegCount() == 1); // vectors should not be able to get here.
leftisnull = static_cast<FxConstant *>(left)->GetValue().GetFloat() == 0;
break;
case REGT_POINTER:
leftisnull = static_cast<FxConstant *>(left)->GetValue().GetPointer() == nullptr;
break;
default:
leftisnull = false;
}
if (leftisnull)
{
FxExpression *x;
if (Operator == TK_Eq) x = new FxUnaryNotBoolean(right);
else x = new FxBoolCast(right);
right = nullptr;
delete this;
return x->Resolve(ctx);
}
}
if (right->isConstant())
{
bool rightisnull;
switch (right->ValueType->GetRegType())
{
case REGT_INT:
rightisnull = static_cast<FxConstant *>(right)->GetValue().GetInt() == 0;
break;
case REGT_FLOAT:
assert(right->ValueType->GetRegCount() == 1); // vectors should not be able to get here.
rightisnull = static_cast<FxConstant *>(right)->GetValue().GetFloat() == 0;
break;
case REGT_POINTER:
rightisnull = static_cast<FxConstant *>(right)->GetValue().GetPointer() == nullptr;
break;
default:
rightisnull = false;
}
if (rightisnull)
{
FxExpression *x;
if (Operator == TK_Eq) x = new FxUnaryNotBoolean(left);
else x = new FxBoolCast(left);
left = nullptr;
delete this;
return x->Resolve(ctx);
}
}
}
}
Promote(ctx);
ValueType = TypeBool;
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxCompareEq::Emit(VMFunctionBuilder *build)
{
ExpEmit op1 = left->Emit(build);
ExpEmit op2 = right->Emit(build);
assert(op1.RegType == op2.RegType);
int instr;
if (op1.RegType == REGT_STRING)
{
ExpEmit to(build, REGT_INT);
assert(Operator == TK_Eq || Operator == TK_Neq || Operator == TK_ApproxEq);
int a = Operator == TK_Eq ? CMP_EQ :
Operator == TK_Neq ? CMP_EQ | CMP_CHECK : CMP_EQ | CMP_APPROX;
if (op1.Konst) a|= CMP_BK;
if (op2.Konst) a |= CMP_CK;
build->Emit(OP_LI, to.RegNum, 0, 0);
build->Emit(OP_CMPS, a, op1.RegNum, op2.RegNum);
build->Emit(OP_JMP, 1);
build->Emit(OP_LI, to.RegNum, 1);
op1.Free(build);
op2.Free(build);
return to;
}
else
{
// Only the second operand may be constant.
if (op1.Konst)
{
swapvalues(op1, op2);
}
assert(!op1.Konst);
assert(op1.RegCount >= 1 && op1.RegCount <= 3);
ExpEmit to(build, REGT_INT);
static int flops[] = { OP_EQF_R, OP_EQV2_R, OP_EQV3_R };
instr = op1.RegType == REGT_INT ? OP_EQ_R :
op1.RegType == REGT_FLOAT ? flops[op1.RegCount - 1] :
OP_EQA_R;
op1.Free(build);
if (!op2.Konst)
{
op2.Free(build);
}
else
{
instr += 1;
}
// See FxUnaryNotBoolean for comments, since it's the same thing.
build->Emit(OP_LI, to.RegNum, 0, 0);
build->Emit(instr, Operator == TK_ApproxEq ? CMP_APPROX : ((Operator != TK_Eq) ? CMP_CHECK : 0), op1.RegNum, op2.RegNum);
build->Emit(OP_JMP, 1);
build->Emit(OP_LI, to.RegNum, 1);
return to;
}
}
//==========================================================================
//
//
//
//==========================================================================
FxBinaryInt::FxBinaryInt(int o, FxExpression *l, FxExpression *r)
: FxBinary(o, l, r)
{
ValueType = TypeSInt32;
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxBinaryInt::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
if (!ResolveLR(ctx, false))
return nullptr;
if (IsFloat() && ctx.FromDecorate)
{
// For DECORATE which allows floats here. ZScript does not.
if (left->ValueType->GetRegType() != REGT_INT)
{
left = new FxIntCast(left, ctx.FromDecorate);
left = left->Resolve(ctx);
}
if (right->ValueType->GetRegType() != REGT_INT)
{
right = new FxIntCast(right, ctx.FromDecorate);
right = right->Resolve(ctx);
}
if (left == nullptr || right == nullptr)
{
delete this;
return nullptr;
}
ValueType = TypeSInt32;
}
if (ValueType->GetRegType() != REGT_INT)
{
ScriptPosition.Message(MSG_ERROR, "Integer type expected");
delete this;
return nullptr;
}
else if (left->isConstant() && right->isConstant())
{
int v1 = static_cast<FxConstant *>(left)->GetValue().GetInt();
int v2 = static_cast<FxConstant *>(right)->GetValue().GetInt();
FxExpression *e = new FxConstant(
Operator == TK_LShift? v1 << v2 :
Operator == TK_RShift? v1 >> v2 :
Operator == TK_URShift? int((unsigned int)(v1) >> v2) :
Operator == '&'? v1 & v2 :
Operator == '|'? v1 | v2 :
Operator == '^'? v1 ^ v2 : 0, ScriptPosition);
delete this;
return e;
}
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxBinaryInt::Emit(VMFunctionBuilder *build)
{
assert(left->ValueType->GetRegType() == REGT_INT);
assert(right->ValueType->GetRegType() == REGT_INT);
static const VM_UBYTE InstrMap[][4] =
{
{ OP_SLL_RR, OP_SLL_KR, OP_SLL_RI }, // TK_LShift
{ OP_SRA_RR, OP_SRA_KR, OP_SRA_RI }, // TK_RShift
{ OP_SRL_RR, OP_SRL_KR, OP_SRL_RI }, // TK_URShift
{ OP_AND_RR, 0, OP_AND_RK }, // '&'
{ OP_OR_RR, 0, OP_OR_RK }, // '|'
{ OP_XOR_RR, 0, OP_XOR_RK }, // '^'
};
int index, instr, rop;
ExpEmit op1, op2;
index = Operator == TK_LShift ? 0 :
Operator == TK_RShift ? 1 :
Operator == TK_URShift ? 2 :
Operator == '&' ? 3 :
Operator == '|' ? 4 :
Operator == '^' ? 5 : -1;
assert(index >= 0);
op1 = left->Emit(build);
if (index < 3)
{ // Shift instructions use right-hand immediates instead of constant registers.
if (right->isConstant())
{
rop = static_cast<FxConstant *>(right)->GetValue().GetInt();
op2.Konst = true;
}
else
{
op2 = right->Emit(build);
assert(!op2.Konst);
op2.Free(build);
rop = op2.RegNum;
}
}
else
{ // The other operators only take a constant on the right-hand side.
op2 = right->Emit(build);
if (op1.Konst)
{
swapvalues(op1, op2);
}
assert(!op1.Konst);
rop = op2.RegNum;
op2.Free(build);
}
if (!op1.Konst)
{
op1.Free(build);
if (!op2.Konst)
{
instr = InstrMap[index][0];
}
else
{
instr = InstrMap[index][2];
}
}
else
{
assert(!op2.Konst);
instr = InstrMap[index][1];
}
assert(instr != 0);
ExpEmit to(build, REGT_INT);
build->Emit(instr, to.RegNum, op1.RegNum, rop);
return to;
}
//==========================================================================
//
//
//
//==========================================================================
FxLtGtEq::FxLtGtEq(FxExpression *l, FxExpression *r)
: FxBinary(TK_LtGtEq, l, r)
{
ValueType = TypeSInt32;
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxLtGtEq::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
if (!ResolveLR(ctx, true))
return nullptr;
if (!left->IsNumeric() || !right->IsNumeric())
{
ScriptPosition.Message(MSG_ERROR, "<>= expects two numeric operands");
delete this;
return nullptr;
}
if (left->ValueType->GetRegType() != right->ValueType->GetRegType())
{
if (left->ValueType->GetRegType() == REGT_INT)
{
left = new FxFloatCast(left);
SAFE_RESOLVE(left, ctx);
}
if (right->ValueType->GetRegType() == REGT_INT)
{
right = new FxFloatCast(left);
SAFE_RESOLVE(left, ctx);
}
}
else if (left->isConstant() && right->isConstant())
{
// let's cut this short and always compare doubles. For integers the result will be exactly the same as with an integer comparison, either signed or unsigned.
auto v1 = static_cast<FxConstant *>(left)->GetValue().GetFloat();
auto v2 = static_cast<FxConstant *>(right)->GetValue().GetFloat();
auto e = new FxConstant(v1 < v2 ? -1 : v1 > v2 ? 1 : 0, ScriptPosition);
delete this;
return e;
}
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxLtGtEq::Emit(VMFunctionBuilder *build)
{
ExpEmit op1 = left->Emit(build);
ExpEmit op2 = right->Emit(build);
assert(op1.RegType == op2.RegType);
assert(op1.RegType == REGT_INT || op1.RegType == REGT_FLOAT);
assert(!op1.Konst || !op2.Konst);
ExpEmit to(build, REGT_INT);
int instr = op1.RegType == REGT_INT ? (left->ValueType == TypeUInt32? OP_LTU_RR : OP_LT_RR) : OP_LTF_RR;
if (op1.Konst) instr += 2;
if (op2.Konst) instr++;
build->Emit(OP_LI, to.RegNum, 1); // default to 1
build->Emit(instr, 0, op1.RegNum, op2.RegNum); // if (left < right)
auto j1 = build->Emit(OP_JMP, 1);
build->Emit(OP_LI, to.RegNum, -1); // result is -1
auto j2 = build->Emit(OP_JMP, 1); // jump to end
build->BackpatchToHere(j1);
build->Emit(instr + OP_LE_RR - OP_LT_RR, 0, op1.RegNum, op2.RegNum); // if (left == right)
auto j3 = build->Emit(OP_JMP, 1);
build->Emit(OP_LI, to.RegNum, 0); // result is 0
build->BackpatchToHere(j2);
build->BackpatchToHere(j3);
return to;
}
//==========================================================================
//
//
//
//==========================================================================
FxBinaryLogical::FxBinaryLogical(int o, FxExpression *l, FxExpression *r)
: FxExpression(EFX_BinaryLogical, l->ScriptPosition)
{
Operator=o;
left=l;
right=r;
ValueType = TypeBool;
}
//==========================================================================
//
//
//
//==========================================================================
FxBinaryLogical::~FxBinaryLogical()
{
SAFE_DELETE(left);
SAFE_DELETE(right);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxBinaryLogical::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
RESOLVE(left, ctx);
RESOLVE(right, ctx);
ABORT(right && left);
if (left->ValueType != TypeBool)
{
left = new FxBoolCast(left);
SAFE_RESOLVE(left, ctx);
}
if (right->ValueType != TypeBool)
{
right = new FxBoolCast(right);
SAFE_RESOLVE(right, ctx);
}
int b_left=-1, b_right=-1;
if (left->isConstant()) b_left = static_cast<FxConstant *>(left)->GetValue().GetBool();
if (right->isConstant()) b_right = static_cast<FxConstant *>(right)->GetValue().GetBool();
// Do some optimizations. This will throw out all sub-expressions that are not
// needed to retrieve the final result.
if (Operator == TK_AndAnd)
{
if (b_left==0 || b_right==0)
{
FxExpression *x = new FxConstant(true, ScriptPosition);
delete this;
return x;
}
else if (b_left==1 && b_right==1)
{
FxExpression *x = new FxConstant(false, ScriptPosition);
delete this;
return x;
}
else if (b_left==1)
{
FxExpression *x = right;
right=nullptr;
delete this;
return x;
}
else if (b_right==1)
{
FxExpression *x = left;
left=nullptr;
delete this;
return x;
}
}
else if (Operator == TK_OrOr)
{
if (b_left==1 || b_right==1)
{
FxExpression *x = new FxConstant(true, ScriptPosition);
delete this;
return x;
}
if (b_left==0 && b_right==0)
{
FxExpression *x = new FxConstant(false, ScriptPosition);
delete this;
return x;
}
else if (b_left==0)
{
FxExpression *x = right;
right=nullptr;
delete this;
return x;
}
else if (b_right==0)
{
FxExpression *x = left;
left=nullptr;
delete this;
return x;
}
}
Flatten();
return this;
}
//==========================================================================
//
// flatten a list of the same operator into a single node.
//
//==========================================================================
void FxBinaryLogical::Flatten()
{
if (left->ExprType == EFX_BinaryLogical && static_cast<FxBinaryLogical *>(left)->Operator == Operator)
{
list = std::move(static_cast<FxBinaryLogical *>(left)->list);
delete left;
}
else
{
list.Push(left);
}
if (right->ExprType == EFX_BinaryLogical && static_cast<FxBinaryLogical *>(right)->Operator == Operator)
{
auto &rlist = static_cast<FxBinaryLogical *>(right)->list;
auto cnt = rlist.Size();
auto v = list.Reserve(cnt);
for (unsigned i = 0; i < cnt; i++)
{
list[v + i] = rlist[i];
rlist[i] = nullptr;
}
delete right;
}
else
{
list.Push(right);
}
left = right = nullptr;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxBinaryLogical::Emit(VMFunctionBuilder *build)
{
TArray<size_t> patchspots;
int zero = build->GetConstantInt(0);
for (unsigned i = 0; i < list.Size(); i++)
{
assert(list[i]->ValueType->GetRegType() == REGT_INT);
ExpEmit op1 = list[i]->Emit(build);
assert(!op1.Konst);
op1.Free(build);
build->Emit(OP_EQ_K, (Operator == TK_AndAnd) ? 1 : 0, op1.RegNum, zero);
patchspots.Push(build->Emit(OP_JMP, 0, 0, 0));
}
ExpEmit to(build, REGT_INT);
build->Emit(OP_LI, to.RegNum, (Operator == TK_AndAnd) ? 1 : 0);
build->Emit(OP_JMP, 1);
auto ctarget = build->Emit(OP_LI, to.RegNum, (Operator == TK_AndAnd) ? 0 : 1);
for (auto addr : patchspots) build->Backpatch(addr, ctarget);
list.Clear();
list.ShrinkToFit();
return to;
}
//==========================================================================
//
//
//
//==========================================================================
FxDotCross::FxDotCross(int o, FxExpression *l, FxExpression *r)
: FxExpression(EFX_DotCross, l->ScriptPosition)
{
Operator = o;
left = l;
right = r;
}
//==========================================================================
//
//
//
//==========================================================================
FxDotCross::~FxDotCross()
{
SAFE_DELETE(left);
SAFE_DELETE(right);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxDotCross::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
RESOLVE(left, ctx);
RESOLVE(right, ctx);
ABORT(right && left);
if (!left->IsVector() || left->ValueType != right->ValueType || (Operator == TK_Cross && left->ValueType != TypeVector3))
{
ScriptPosition.Message(MSG_ERROR, "Incompatible operants for %sproduct", Operator == TK_Cross ? "cross-" : "dot-");
delete this;
return nullptr;
}
ValueType = Operator == TK_Cross ? (PType*)TypeVector3 : TypeFloat64;
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxDotCross::Emit(VMFunctionBuilder *build)
{
ExpEmit to(build, ValueType->GetRegType(), ValueType->GetRegCount());
ExpEmit op1 = left->Emit(build);
ExpEmit op2 = right->Emit(build);
int op = Operator == TK_Cross ? OP_CROSSV_RR : left->ValueType == TypeVector3 ? OP_DOTV3_RR : OP_DOTV2_RR;
build->Emit(op, to.RegNum, op1.RegNum, op2.RegNum);
op1.Free(build);
op2.Free(build);
return to;
}
//==========================================================================
//
//
//
//==========================================================================
FxTypeCheck::FxTypeCheck(FxExpression *l, FxExpression *r)
: FxExpression(EFX_TypeCheck, l->ScriptPosition)
{
left = new FxTypeCast(l, NewPointer(RUNTIME_CLASS(DObject)), false);
right = new FxClassTypeCast(NewClassPointer(RUNTIME_CLASS(DObject)), r);
EmitTail = false;
ValueType = TypeBool;
}
//==========================================================================
//
//
//
//==========================================================================
FxTypeCheck::~FxTypeCheck()
{
SAFE_DELETE(left);
SAFE_DELETE(right);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxTypeCheck::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
RESOLVE(left, ctx);
RESOLVE(right, ctx);
ABORT(right && left);
return this;
}
//==========================================================================
//
//
//
//==========================================================================
PPrototype *FxTypeCheck::ReturnProto()
{
EmitTail = true;
return FxExpression::ReturnProto();
}
//==========================================================================
//
//
//
//==========================================================================
int BuiltinTypeCheck(VMFrameStack *stack, VMValue *param, TArray<VMValue> &defaultparam, int numparam, VMReturn *ret, int numret)
{
assert(numparam == 2);
PARAM_POINTER_AT(0, obj, DObject);
PARAM_CLASS_AT(1, cls, DObject);
ACTION_RETURN_BOOL(obj && obj->IsKindOf(cls));
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxTypeCheck::Emit(VMFunctionBuilder *build)
{
ExpEmit out(build, REGT_INT);
EmitParameter(build, left, ScriptPosition);
EmitParameter(build, right, ScriptPosition);
PSymbol *sym = FindBuiltinFunction(NAME_BuiltinTypeCheck, BuiltinTypeCheck);
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
assert(((PSymbolVMFunction *)sym)->Function != nullptr);
auto callfunc = ((PSymbolVMFunction *)sym)->Function;
int opcode = (EmitTail ? OP_TAIL_K : OP_CALL_K);
build->Emit(opcode, build->GetConstantAddress(callfunc, ATAG_OBJECT), 2, 1);
if (EmitTail)
{
ExpEmit call;
call.Final = true;
return call;
}
build->Emit(OP_RESULT, 0, REGT_INT, out.RegNum);
return out;
}
//==========================================================================
//
//
//
//==========================================================================
FxDynamicCast::FxDynamicCast(PClass * cls, FxExpression *r)
: FxExpression(EFX_DynamicCast, r->ScriptPosition)
{
expr = r;
CastType = cls;
}
//==========================================================================
//
//
//
//==========================================================================
FxDynamicCast::~FxDynamicCast()
{
SAFE_DELETE(expr);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxDynamicCast::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(expr, ctx);
bool constflag = expr->ValueType->IsKindOf(RUNTIME_CLASS(PPointer)) && static_cast<PPointer *>(expr->ValueType)->IsConst;
expr = new FxTypeCast(expr, NewPointer(RUNTIME_CLASS(DObject), constflag), true, true);
expr = expr->Resolve(ctx);
if (expr == nullptr)
{
delete this;
return nullptr;
}
ValueType = NewPointer(CastType, constflag);
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxDynamicCast::Emit(VMFunctionBuilder *build)
{
ExpEmit out = expr->Emit(build);
ExpEmit check(build, REGT_INT);
assert(out.RegType == REGT_POINTER);
build->Emit(OP_PARAM, 0, REGT_POINTER, out.RegNum);
build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(CastType, ATAG_OBJECT));
PSymbol *sym = FindBuiltinFunction(NAME_BuiltinTypeCheck, BuiltinTypeCheck);
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
assert(((PSymbolVMFunction *)sym)->Function != nullptr);
auto callfunc = ((PSymbolVMFunction *)sym)->Function;
build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 2, 1);
build->Emit(OP_RESULT, 0, REGT_INT, check.RegNum);
build->Emit(OP_EQ_K, 0, check.RegNum, build->GetConstantInt(0));
auto patch = build->Emit(OP_JMP, 0);
build->Emit(OP_LKP, out.RegNum, build->GetConstantAddress(nullptr, ATAG_OBJECT));
build->BackpatchToHere(patch);
return out;
}
//==========================================================================
//
//
//
//==========================================================================
FxConditional::FxConditional(FxExpression *c, FxExpression *t, FxExpression *f)
: FxExpression(EFX_Conditional, c->ScriptPosition)
{
condition = c;
truex=t;
falsex=f;
}
//==========================================================================
//
//
//
//==========================================================================
FxConditional::~FxConditional()
{
SAFE_DELETE(condition);
SAFE_DELETE(truex);
SAFE_DELETE(falsex);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxConditional::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
RESOLVE(condition, ctx);
RESOLVE(truex, ctx);
RESOLVE(falsex, ctx);
ABORT(condition && truex && falsex);
if (truex->ValueType == falsex->ValueType)
ValueType = truex->ValueType;
else if (truex->ValueType == TypeBool && falsex->ValueType == TypeBool)
ValueType = TypeBool;
else if (truex->IsInteger() && falsex->IsInteger())
ValueType = TypeSInt32;
else if (truex->IsNumeric() && falsex->IsNumeric())
ValueType = TypeFloat64;
else
ValueType = TypeVoid;
//else if (truex->ValueType != falsex->ValueType)
if (ValueType->GetRegType() == REGT_NIL)
{
ScriptPosition.Message(MSG_ERROR, "Incompatible types for ?: operator");
delete this;
return nullptr;
}
if (condition->ValueType != TypeBool)
{
condition = new FxBoolCast(condition);
SAFE_RESOLVE(condition, ctx);
}
if (condition->isConstant())
{
ExpVal condval = static_cast<FxConstant *>(condition)->GetValue();
bool result = condval.GetBool();
FxExpression *e = result? truex:falsex;
delete (result? falsex:truex);
falsex = truex = nullptr;
delete this;
return e;
}
if (IsFloat())
{
if (truex->ValueType->GetRegType() != REGT_FLOAT)
{
truex = new FxFloatCast(truex);
RESOLVE(truex, ctx);
}
if (falsex->ValueType->GetRegType() != REGT_FLOAT)
{
falsex = new FxFloatCast(falsex);
RESOLVE(falsex, ctx);
}
}
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxConditional::Emit(VMFunctionBuilder *build)
{
size_t truejump, falsejump;
ExpEmit out;
// The true and false expressions ought to be assigned to the
// same temporary instead of being copied to it. Oh well; good enough
// for now.
ExpEmit cond = condition->Emit(build);
assert(cond.RegType == REGT_INT && !cond.Konst);
// Test condition.
build->Emit(OP_EQ_K, 1, cond.RegNum, build->GetConstantInt(0));
falsejump = build->Emit(OP_JMP, 0);
cond.Free(build);
// Evaluate true expression.
if (truex->isConstant() && truex->ValueType->GetRegType() == REGT_INT)
{
out = ExpEmit(build, REGT_INT);
build->EmitLoadInt(out.RegNum, static_cast<FxConstant *>(truex)->GetValue().GetInt());
}
else
{
ExpEmit trueop = truex->Emit(build);
if (trueop.Konst)
{
trueop.Free(build);
if (trueop.RegType == REGT_FLOAT)
{
out = ExpEmit(build, REGT_FLOAT);
build->Emit(OP_LKF, out.RegNum, trueop.RegNum);
}
else if (trueop.RegType == REGT_POINTER)
{
out = ExpEmit(build, REGT_POINTER);
build->Emit(OP_LKP, out.RegNum, trueop.RegNum);
}
else
{
assert(trueop.RegType == REGT_STRING);
out = ExpEmit(build, REGT_STRING);
build->Emit(OP_LKS, out.RegNum, trueop.RegNum);
}
}
else
{
// Use the register returned by the true condition as the
// target for the false condition.
out = trueop;
}
}
// Make sure to skip the false path.
truejump = build->Emit(OP_JMP, 0);
// Evaluate false expression.
build->BackpatchToHere(falsejump);
if (falsex->isConstant() && falsex->ValueType->GetRegType() == REGT_INT)
{
build->EmitLoadInt(out.RegNum, static_cast<FxConstant *>(falsex)->GetValue().GetInt());
}
else
{
ExpEmit falseop = falsex->Emit(build);
if (falseop.Konst)
{
if (falseop.RegType == REGT_FLOAT)
{
build->Emit(OP_LKF, out.RegNum, falseop.RegNum);
}
else if (falseop.RegType == REGT_POINTER)
{
build->Emit(OP_LKP, out.RegNum, falseop.RegNum);
}
else
{
assert(falseop.RegType == REGT_STRING);
build->Emit(OP_LKS, out.RegNum, falseop.RegNum);
}
falseop.Free(build);
}
else
{
// Move result from the register returned by "false" to the one
// returned by "true" so that only one register is returned by
// this tree.
falseop.Free(build);
build->Emit(falsex->ValueType->GetMoveOp(), out.RegNum, falseop.RegNum, 0);
}
}
build->BackpatchToHere(truejump);
return out;
}
//==========================================================================
//
//
//
//==========================================================================
FxAbs::FxAbs(FxExpression *v)
: FxExpression(EFX_Abs, v->ScriptPosition)
{
val = v;
ValueType = v->ValueType;
}
//==========================================================================
//
//
//
//==========================================================================
FxAbs::~FxAbs()
{
SAFE_DELETE(val);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxAbs::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(val, ctx);
if (!val->IsNumeric())
{
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
delete this;
return nullptr;
}
else if (val->isConstant())
{
ExpVal value = static_cast<FxConstant *>(val)->GetValue();
switch (value.Type->GetRegType())
{
case REGT_INT:
value.Int = abs(value.Int);
break;
case REGT_FLOAT:
value.Float = fabs(value.Float);
break;
default:
// shouldn't happen
delete this;
return nullptr;
}
FxExpression *x = new FxConstant(value, ScriptPosition);
delete this;
return x;
}
ValueType = val->ValueType;
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxAbs::Emit(VMFunctionBuilder *build)
{
ExpEmit absofsteal = val->Emit(build);
assert(!absofsteal.Konst);
ExpEmit out(build, absofsteal.RegType);
if (absofsteal.RegType == REGT_INT)
{
build->Emit(OP_ABS, out.RegNum, absofsteal.RegNum, 0);
}
else
{
assert(absofsteal.RegType == REGT_FLOAT);
build->Emit(OP_FLOP, out.RegNum, absofsteal.RegNum, FLOP_ABS);
}
return out;
}
//==========================================================================
//
//
//
//==========================================================================
FxATan2::FxATan2(FxExpression *y, FxExpression *x, const FScriptPosition &pos)
: FxExpression(EFX_ATan2, pos)
{
yval = y;
xval = x;
}
//==========================================================================
//
//
//
//==========================================================================
FxATan2::~FxATan2()
{
SAFE_DELETE(yval);
SAFE_DELETE(xval);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxATan2::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(yval, ctx);
SAFE_RESOLVE(xval, ctx);
if (!yval->IsNumeric() || !xval->IsNumeric())
{
ScriptPosition.Message(MSG_ERROR, "numeric value expected for parameter");
delete this;
return nullptr;
}
if (yval->isConstant() && xval->isConstant())
{
double y = static_cast<FxConstant *>(yval)->GetValue().GetFloat();
double x = static_cast<FxConstant *>(xval)->GetValue().GetFloat();
FxExpression *z = new FxConstant(g_atan2(y, x) * (180 / M_PI), ScriptPosition);
delete this;
return z;
}
if (yval->ValueType->GetRegType() != REGT_FLOAT && !yval->isConstant())
{
yval = new FxFloatCast(yval);
}
if (xval->ValueType->GetRegType() != REGT_FLOAT && !xval->isConstant())
{
xval = new FxFloatCast(xval);
}
ValueType = TypeFloat64;
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxATan2::Emit(VMFunctionBuilder *build)
{
ExpEmit yreg = ToReg(build, yval);
ExpEmit xreg = ToReg(build, xval);
yreg.Free(build);
xreg.Free(build);
ExpEmit out(build, REGT_FLOAT);
build->Emit(OP_ATAN2, out.RegNum, yreg.RegNum, xreg.RegNum);
return out;
}
//==========================================================================
//
// The atan2 opcode only takes registers as parameters, so any constants
// must be loaded into registers first.
//
//==========================================================================
ExpEmit FxATan2::ToReg(VMFunctionBuilder *build, FxExpression *val)
{
if (val->isConstant())
{
ExpEmit reg(build, REGT_FLOAT);
build->Emit(OP_LKF, reg.RegNum, build->GetConstantFloat(static_cast<FxConstant*>(val)->GetValue().GetFloat()));
return reg;
}
return val->Emit(build);
}
//==========================================================================
//
//
//
//==========================================================================
FxMinMax::FxMinMax(TArray<FxExpression*> &expr, FName type, const FScriptPosition &pos)
: FxExpression(EFX_MinMax, pos), Type(type)
{
assert(expr.Size() > 0);
assert(type == NAME_Min || type == NAME_Max);
choices.Resize(expr.Size());
for (unsigned i = 0; i < expr.Size(); ++i)
{
choices[i] = expr[i];
expr[i] = nullptr;
}
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxMinMax::Resolve(FCompileContext &ctx)
{
unsigned int i;
int intcount, floatcount;
CHECKRESOLVED();
// Determine if float or int
intcount = floatcount = 0;
for (i = 0; i < choices.Size(); ++i)
{
RESOLVE(choices[i], ctx);
ABORT(choices[i]);
if (choices[i]->IsFloat())
{
floatcount++;
}
else if (choices[i]->IsInteger())
{
intcount++;
}
else
{
ScriptPosition.Message(MSG_ERROR, "Arguments must be of type int or float");
delete this;
return nullptr;
}
}
if (floatcount != 0)
{
ValueType = TypeFloat64;
if (intcount != 0)
{ // There are some ints that need to be cast to floats
for (i = 0; i < choices.Size(); ++i)
{
if (choices[i]->ValueType->GetRegType() == REGT_INT)
{
choices[i] = new FxFloatCast(choices[i]);
RESOLVE(choices[i], ctx);
ABORT(choices[i]);
}
}
}
}
else
{
ValueType = TypeSInt32;
}
// If at least two arguments are constants, they can be solved now.
// Look for first constant
for (i = 0; i < choices.Size(); ++i)
{
if (choices[i]->isConstant())
{
ExpVal best = static_cast<FxConstant *>(choices[i])->GetValue();
// Compare against remaining constants, which are removed.
// The best value gets stored in this one.
for (unsigned j = i + 1; j < choices.Size(); )
{
if (!choices[j]->isConstant())
{
j++;
}
else
{
ExpVal value = static_cast<FxConstant *>(choices[j])->GetValue();
assert(value.Type == ValueType);
if (Type == NAME_Min)
{
if (value.Type->GetRegType() == REGT_FLOAT)
{
if (value.Float < best.Float)
{
best.Float = value.Float;
}
}
else
{
if (value.Int < best.Int)
{
best.Int = value.Int;
}
}
}
else
{
if (value.Type->GetRegType() == REGT_FLOAT)
{
if (value.Float > best.Float)
{
best.Float = value.Float;
}
}
else
{
if (value.Int > best.Int)
{
best.Int = value.Int;
}
}
}
delete choices[j];
choices[j] = nullptr;
choices.Delete(j);
}
}
FxExpression *x = new FxConstant(best, ScriptPosition);
if (i == 0 && choices.Size() == 1)
{ // Every choice was constant
delete this;
return x;
}
delete choices[i];
choices[i] = x;
break;
}
}
return this;
}
//==========================================================================
//
//
//
//==========================================================================
static void EmitLoad(VMFunctionBuilder *build, const ExpEmit resultreg, const ExpVal &value)
{
if (resultreg.RegType == REGT_FLOAT)
{
build->Emit(OP_LKF, resultreg.RegNum, build->GetConstantFloat(value.GetFloat()));
}
else
{
build->EmitLoadInt(resultreg.RegNum, value.GetInt());
}
}
ExpEmit FxMinMax::Emit(VMFunctionBuilder *build)
{
unsigned i;
int opcode, opA;
assert(choices.Size() > 0);
assert(OP_LTF_RK == OP_LTF_RR+1);
assert(OP_LT_RK == OP_LT_RR+1);
assert(OP_LEF_RK == OP_LEF_RR+1);
assert(OP_LE_RK == OP_LE_RR+1);
if (Type == NAME_Min)
{
opcode = ValueType->GetRegType() == REGT_FLOAT ? OP_LEF_RR : OP_LE_RR;
opA = 1;
}
else
{
opcode = ValueType->GetRegType() == REGT_FLOAT ? OP_LTF_RR : OP_LT_RR;
opA = 0;
}
ExpEmit bestreg;
// Get first value into a register. This will also be the result register.
if (choices[0]->isConstant())
{
bestreg = ExpEmit(build, ValueType->GetRegType());
EmitLoad(build, bestreg, static_cast<FxConstant *>(choices[0])->GetValue());
}
else
{
bestreg = choices[0]->Emit(build);
}
// Compare every choice. Better matches get copied to the bestreg.
for (i = 1; i < choices.Size(); ++i)
{
ExpEmit checkreg = choices[i]->Emit(build);
assert(checkreg.RegType == bestreg.RegType);
build->Emit(opcode + checkreg.Konst, opA, bestreg.RegNum, checkreg.RegNum);
build->Emit(OP_JMP, 1);
if (checkreg.Konst)
{
build->Emit(bestreg.RegType == REGT_FLOAT ? OP_LKF : OP_LK, bestreg.RegNum, checkreg.RegNum);
}
else
{
build->Emit(bestreg.RegType == REGT_FLOAT ? OP_MOVEF : OP_MOVE, bestreg.RegNum, checkreg.RegNum, 0);
checkreg.Free(build);
}
}
return bestreg;
}
//==========================================================================
//
//
//
//==========================================================================
FxRandom::FxRandom(FRandom * r, FxExpression *mi, FxExpression *ma, const FScriptPosition &pos, bool nowarn)
: FxExpression(EFX_Random, pos)
{
EmitTail = false;
if (mi != nullptr && ma != nullptr)
{
min = new FxIntCast(mi, nowarn);
max = new FxIntCast(ma, nowarn);
}
else min = max = nullptr;
rng = r;
ValueType = TypeSInt32;
}
//==========================================================================
//
//
//
//==========================================================================
FxRandom::~FxRandom()
{
SAFE_DELETE(min);
SAFE_DELETE(max);
}
//==========================================================================
//
//
//
//==========================================================================
PPrototype *FxRandom::ReturnProto()
{
EmitTail = true;
return FxExpression::ReturnProto();
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxRandom::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
if (min && max)
{
RESOLVE(min, ctx);
RESOLVE(max, ctx);
ABORT(min && max);
assert(min->ValueType == ValueType);
assert(max->ValueType == ValueType);
}
return this;
};
//==========================================================================
//
//
//
//==========================================================================
int BuiltinRandom(VMFrameStack *stack, VMValue *param, TArray<VMValue> &defaultparam, int numparam, VMReturn *ret, int numret)
{
assert(numparam >= 1 && numparam <= 3);
FRandom *rng = reinterpret_cast<FRandom *>(param[0].a);
if (numparam == 1)
{
ACTION_RETURN_INT((*rng)());
}
else if (numparam == 2)
{
int maskval = param[1].i;
ACTION_RETURN_INT(rng->Random2(maskval));
}
else if (numparam == 3)
{
int min = param[1].i, max = param[2].i;
if (max < min)
{
swapvalues(max, min);
}
ACTION_RETURN_INT((*rng)(max - min + 1) + min);
}
// Shouldn't happen
return 0;
}
ExpEmit FxRandom::Emit(VMFunctionBuilder *build)
{
// Call DecoRandom to generate a random number.
VMFunction *callfunc;
PSymbol *sym = FindBuiltinFunction(NAME_BuiltinRandom, BuiltinRandom);
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
assert(((PSymbolVMFunction *)sym)->Function != nullptr);
callfunc = ((PSymbolVMFunction *)sym)->Function;
int opcode = (EmitTail ? OP_TAIL_K : OP_CALL_K);
build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(rng, ATAG_RNG));
if (min != nullptr && max != nullptr)
{
EmitParameter(build, min, ScriptPosition);
EmitParameter(build, max, ScriptPosition);
build->Emit(opcode, build->GetConstantAddress(callfunc, ATAG_OBJECT), 3, 1);
}
else
{
build->Emit(opcode, build->GetConstantAddress(callfunc, ATAG_OBJECT), 1, 1);
}
if (EmitTail)
{
ExpEmit call;
call.Final = true;
return call;
}
ExpEmit out(build, REGT_INT);
build->Emit(OP_RESULT, 0, REGT_INT, out.RegNum);
return out;
}
//==========================================================================
//
//
//
//==========================================================================
FxRandomPick::FxRandomPick(FRandom *r, TArray<FxExpression*> &expr, bool floaty, const FScriptPosition &pos, bool nowarn)
: FxExpression(EFX_RandomPick, pos)
{
assert(expr.Size() > 0);
choices.Resize(expr.Size());
for (unsigned int index = 0; index < expr.Size(); index++)
{
if (floaty)
{
choices[index] = new FxFloatCast(expr[index]);
expr[index] = nullptr;
}
else
{
choices[index] = new FxIntCast(expr[index], nowarn);
expr[index] = nullptr;
}
}
rng = r;
if (floaty)
{
ValueType = TypeFloat64;
}
else
{
ValueType = TypeSInt32;
}
}
//==========================================================================
//
//
//
//==========================================================================
FxRandomPick::~FxRandomPick()
{
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxRandomPick::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
for (unsigned int index = 0; index < choices.Size(); index++)
{
RESOLVE(choices[index], ctx);
ABORT(choices[index]);
assert(choices[index]->ValueType == ValueType);
}
return this;
};
//==========================================================================
//
// FxPick :: Emit
//
// The expression:
// a = pick[rng](i_0, i_1, i_2, ..., i_n)
// [where i_x is a complete expression and not just a value]
// is syntactic sugar for:
//
// switch(random[rng](0, n)) {
// case 0: a = i_0;
// case 1: a = i_1;
// case 2: a = i_2;
// ...
// case n: a = i_n;
// }
//
//==========================================================================
ExpEmit FxRandomPick::Emit(VMFunctionBuilder *build)
{
unsigned i;
assert(choices.Size() > 0);
// Call BuiltinRandom to generate a random number.
VMFunction *callfunc;
PSymbol *sym = FindBuiltinFunction(NAME_BuiltinRandom, BuiltinRandom);
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
assert(((PSymbolVMFunction *)sym)->Function != nullptr);
callfunc = ((PSymbolVMFunction *)sym)->Function;
build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(rng, ATAG_RNG));
build->EmitParamInt(0);
build->EmitParamInt(choices.Size() - 1);
build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 3, 1);
ExpEmit resultreg(build, REGT_INT);
build->Emit(OP_RESULT, 0, REGT_INT, resultreg.RegNum);
build->Emit(OP_IJMP, resultreg.RegNum, 0);
// Free the result register now. The simple code generation algorithm should
// automatically pick it as the destination register for each case.
resultreg.Free(build);
// For floating point results, we need to get a new register, since we can't
// reuse the integer one used to store the random result.
if (ValueType->GetRegType() == REGT_FLOAT)
{
resultreg = ExpEmit(build, REGT_FLOAT);
resultreg.Free(build);
}
// Allocate space for the jump table.
size_t jumptable = build->Emit(OP_JMP, 0);
for (i = 1; i < choices.Size(); ++i)
{
build->Emit(OP_JMP, 0);
}
// Emit each case
TArray<size_t> finishes(choices.Size() - 1);
for (unsigned i = 0; i < choices.Size(); ++i)
{
build->BackpatchToHere(jumptable + i);
if (choices[i]->isConstant())
{
EmitLoad(build, resultreg, static_cast<FxConstant *>(choices[i])->GetValue());
}
else
{
ExpEmit casereg = choices[i]->Emit(build);
if (casereg.RegNum != resultreg.RegNum)
{ // The result of the case is in a different register from what
// was expected. Copy it to the one we wanted.
resultreg.Reuse(build); // This is really just for the assert in Reuse()
build->Emit(ValueType->GetRegType() == REGT_INT ? OP_MOVE : OP_MOVEF, resultreg.RegNum, casereg.RegNum, 0);
resultreg.Free(build);
}
// Free this register so the remaining cases can use it.
casereg.Free(build);
}
// All but the final case needs a jump to the end of the expression's code.
if (i + 1 < choices.Size())
{
size_t loc = build->Emit(OP_JMP, 0);
finishes.Push(loc);
}
}
// Backpatch each case (except the last, since it ends here) to jump to here.
for (i = 0; i < choices.Size() - 1; ++i)
{
build->BackpatchToHere(finishes[i]);
}
// The result register needs to be in-use when we return.
// It should have been freed earlier, so restore its in-use flag.
resultreg.Reuse(build);
return resultreg;
}
//==========================================================================
//
//
//
//==========================================================================
FxFRandom::FxFRandom(FRandom *r, FxExpression *mi, FxExpression *ma, const FScriptPosition &pos)
: FxRandom(r, nullptr, nullptr, pos, true)
{
if (mi != nullptr && ma != nullptr)
{
min = new FxFloatCast(mi);
max = new FxFloatCast(ma);
}
ValueType = TypeFloat64;
ExprType = EFX_FRandom;
}
//==========================================================================
//
//
//
//==========================================================================
int BuiltinFRandom(VMFrameStack *stack, VMValue *param, TArray<VMValue> &defaultparam, int numparam, VMReturn *ret, int numret)
{
assert(numparam == 1 || numparam == 3);
FRandom *rng = reinterpret_cast<FRandom *>(param[0].a);
int random = (*rng)(0x40000000);
double frandom = random / double(0x40000000);
if (numparam == 3)
{
double min = param[1].f, max = param[2].f;
if (max < min)
{
swapvalues(max, min);
}
ACTION_RETURN_FLOAT(frandom * (max - min) + min);
}
else
{
ACTION_RETURN_FLOAT(frandom);
}
}
ExpEmit FxFRandom::Emit(VMFunctionBuilder *build)
{
// Call the BuiltinFRandom function to generate a floating point random number..
VMFunction *callfunc;
PSymbol *sym = FindBuiltinFunction(NAME_BuiltinFRandom, BuiltinFRandom);
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
assert(((PSymbolVMFunction *)sym)->Function != nullptr);
callfunc = ((PSymbolVMFunction *)sym)->Function;
int opcode = (EmitTail ? OP_TAIL_K : OP_CALL_K);
build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(rng, ATAG_RNG));
if (min != nullptr && max != nullptr)
{
EmitParameter(build, min, ScriptPosition);
EmitParameter(build, max, ScriptPosition);
build->Emit(opcode, build->GetConstantAddress(callfunc, ATAG_OBJECT), 3, 1);
}
else
{
build->Emit(opcode, build->GetConstantAddress(callfunc, ATAG_OBJECT), 1, 1);
}
if (EmitTail)
{
ExpEmit call;
call.Final = true;
return call;
}
ExpEmit out(build, REGT_FLOAT);
build->Emit(OP_RESULT, 0, REGT_FLOAT, out.RegNum);
return out;
}
//==========================================================================
//
//
//
//==========================================================================
FxRandom2::FxRandom2(FRandom *r, FxExpression *m, const FScriptPosition &pos, bool nowarn)
: FxExpression(EFX_Random2, pos)
{
EmitTail = false;
rng = r;
if (m) mask = new FxIntCast(m, nowarn);
else mask = new FxConstant(-1, pos);
ValueType = TypeSInt32;
}
//==========================================================================
//
//
//
//==========================================================================
FxRandom2::~FxRandom2()
{
SAFE_DELETE(mask);
}
//==========================================================================
//
//
//
//==========================================================================
PPrototype *FxRandom2::ReturnProto()
{
EmitTail = true;
return FxExpression::ReturnProto();
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxRandom2::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(mask, ctx);
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxRandom2::Emit(VMFunctionBuilder *build)
{
// Call the BuiltinRandom function to generate the random number.
VMFunction *callfunc;
PSymbol *sym = FindBuiltinFunction(NAME_BuiltinRandom, BuiltinRandom);
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
assert(((PSymbolVMFunction *)sym)->Function != nullptr);
callfunc = ((PSymbolVMFunction *)sym)->Function;
int opcode = (EmitTail ? OP_TAIL_K : OP_CALL_K);
build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(rng, ATAG_RNG));
EmitParameter(build, mask, ScriptPosition);
build->Emit(opcode, build->GetConstantAddress(callfunc, ATAG_OBJECT), 2, 1);
if (EmitTail)
{
ExpEmit call;
call.Final = true;
return call;
}
ExpEmit out(build, REGT_INT);
build->Emit(OP_RESULT, 0, REGT_INT, out.RegNum);
return out;
}
//==========================================================================
//
//
//
//==========================================================================
FxIdentifier::FxIdentifier(FName name, const FScriptPosition &pos)
: FxExpression(EFX_Identifier, pos)
{
Identifier = name;
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxIdentifier::Resolve(FCompileContext& ctx)
{
PSymbol * sym;
FxExpression *newex = nullptr;
int num;
CHECKRESOLVED();
// Local variables have highest priority.
FxLocalVariableDeclaration *local = ctx.FindLocalVariable(Identifier);
if (local != nullptr)
{
auto x = new FxLocalVariable(local, ScriptPosition);
delete this;
return x->Resolve(ctx);
}
if (Identifier == NAME_Default)
{
if (ctx.Function->Variants[0].SelfClass == nullptr)
{
ScriptPosition.Message(MSG_ERROR, "Unable to access class defaults from static function");
delete this;
return nullptr;
}
if (!ctx.Function->Variants[0].SelfClass->IsDescendantOf(RUNTIME_CLASS(AActor)))
{
ScriptPosition.Message(MSG_ERROR, "'Default' requires an actor type.");
delete this;
return nullptr;
}
FxExpression * x = new FxClassDefaults(new FxSelf(ScriptPosition), ScriptPosition);
delete this;
return x->Resolve(ctx);
}
// Ugh, the horror. Constants need to be taken from the owning class, but members from the self class to catch invalid accesses here...
// see if the current class (if valid) defines something with this name.
PSymbolTable *symtbl;
if ((sym = ctx.FindInClass(Identifier, symtbl)) != nullptr)
{
if (sym->IsKindOf(RUNTIME_CLASS(PSymbolConst)))
{
ScriptPosition.Message(MSG_DEBUGLOG, "Resolving name '%s' as class constant\n", Identifier.GetChars());
newex = FxConstant::MakeConstant(sym, ScriptPosition);
}
else if (sym->IsKindOf(RUNTIME_CLASS(PField)))
{
if (!ctx.Function)
{
ScriptPosition.Message(MSG_ERROR, "Cannot resolve class member outside a function", sym->SymbolName.GetChars());
delete this;
return nullptr;
}
PField *vsym = static_cast<PField*>(sym);
// We have 4 cases to consider here:
// 1. The symbol is a static/meta member (not implemented yet) which is always accessible.
// 2. This is a static function
// 3. This is an action function with a restricted self pointer
// 4. This is a normal member or unrestricted action function.
if ((vsym->Flags & VARF_Deprecated) && !ctx.FromDecorate)
{
ScriptPosition.Message(MSG_WARNING, "Accessing deprecated member variable %s", sym->SymbolName.GetChars());
}
if ((vsym->Flags & VARF_Private) && symtbl != &ctx.Class->Symbols)
{
ScriptPosition.Message(MSG_ERROR, "Private member %s not accessible", sym->SymbolName.GetChars());
delete this;
return nullptr;
}
if (vsym->Flags & VARF_Static)
{
// todo. For now these cannot be defined so let's just exit.
ScriptPosition.Message(MSG_ERROR, "Static members not implemented yet.");
delete this;
return nullptr;
}
if (ctx.Function->Variants[0].SelfClass == nullptr)
{
ScriptPosition.Message(MSG_ERROR, "Unable to access class member from static function");
delete this;
return nullptr;
}
if (ctx.Function->Variants[0].SelfClass != ctx.Class)
{
// Check if the restricted class can access it.
PSymbol *sym2;
if ((sym2 = ctx.FindInSelfClass(Identifier, symtbl)) != nullptr)
{
if (sym != sym2)
{
ScriptPosition.Message(MSG_ERROR, "Member variable of %s not accessible through restricted self pointer", ctx.Class->TypeName.GetChars());
delete this;
return nullptr;
}
}
}
ScriptPosition.Message(MSG_DEBUGLOG, "Resolving name '%s' as member variable, index %d\n", Identifier.GetChars(), vsym->Offset);
newex = new FxClassMember((new FxSelf(ScriptPosition))->Resolve(ctx), vsym, ScriptPosition);
}
else
{
if (sym->IsKindOf(RUNTIME_CLASS(PFunction)))
{
ScriptPosition.Message(MSG_ERROR, "Function '%s' used without ().\n", Identifier.GetChars());
}
else
{
ScriptPosition.Message(MSG_ERROR, "Invalid member identifier '%s'.\n", Identifier.GetChars());
}
delete this;
return nullptr;
}
}
// now check the global identifiers.
else if ((sym = ctx.FindGlobal(Identifier)) != nullptr)
{
if (sym->IsKindOf(RUNTIME_CLASS(PSymbolConst)))
{
ScriptPosition.Message(MSG_DEBUGLOG, "Resolving name '%s' as global constant\n", Identifier.GetChars());
newex = FxConstant::MakeConstant(sym, ScriptPosition);
}
else if (sym->IsKindOf(RUNTIME_CLASS(PField)))
{
// internally defined global variable
ScriptPosition.Message(MSG_DEBUGLOG, "Resolving name '%s' as global variable\n", Identifier.GetChars());
newex = new FxGlobalVariable(static_cast<PField *>(sym), ScriptPosition);
}
else
{
ScriptPosition.Message(MSG_ERROR, "Invalid global identifier '%s'\n", Identifier.GetChars());
}
}
// and line specials
else if ((num = P_FindLineSpecial(Identifier, nullptr, nullptr)))
{
ScriptPosition.Message(MSG_DEBUGLOG, "Resolving name '%s' as line special %d\n", Identifier.GetChars(), num);
newex = new FxConstant(num, ScriptPosition);
}
else
{
ScriptPosition.Message(MSG_ERROR, "Unknown identifier '%s'", Identifier.GetChars());
delete this;
return nullptr;
}
delete this;
return newex? newex->Resolve(ctx) : nullptr;
}
//==========================================================================
//
//
//
//==========================================================================
FxMemberIdentifier::FxMemberIdentifier(FxExpression *left, FName name, const FScriptPosition &pos)
: FxIdentifier(name, pos)
{
Object = left;
ExprType = EFX_MemberIdentifier;
}
FxMemberIdentifier::~FxMemberIdentifier()
{
SAFE_DELETE(Object);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxMemberIdentifier::Resolve(FCompileContext& ctx)
{
PSymbol * sym;
FxExpression *newex = nullptr;
CHECKRESOLVED();
SAFE_RESOLVE(Object, ctx);
if (Object->ValueType->IsKindOf(RUNTIME_CLASS(PPointer)))
{
PSymbolTable *symtbl;
auto ptype = static_cast<PPointer *>(Object->ValueType)->PointedType;
if (ptype->IsKindOf(RUNTIME_CLASS(PStruct))) // PClass is a child class of PStruct so this covers both.
{
PStruct *cls = static_cast<PStruct *>(ptype);
bool isclass = cls->IsKindOf(RUNTIME_CLASS(PClass));
if ((sym = cls->Symbols.FindSymbolInTable(Identifier, symtbl)) != nullptr)
{
if (sym->IsKindOf(RUNTIME_CLASS(PSymbolConst)))
{
ScriptPosition.Message(MSG_DEBUGLOG, "Resolving name '%s' as %s constant\n", Identifier.GetChars(), isclass? "class" : "struct");
newex = FxConstant::MakeConstant(sym, ScriptPosition);
}
else if (sym->IsKindOf(RUNTIME_CLASS(PField)))
{
PField *vsym = static_cast<PField*>(sym);
// We have 4 cases to consider here:
// 1. The symbol is a static/meta member (not implemented yet) which is always accessible.
// 2. This is a static function
// 3. This is an action function with a restricted self pointer
// 4. This is a normal member or unrestricted action function.
if (vsym->Flags & VARF_Deprecated)
{
ScriptPosition.Message(MSG_WARNING, "Accessing deprecated member variable %s", vsym->SymbolName.GetChars());
}
if ((vsym->Flags & VARF_Private) && symtbl != &ctx.Class->Symbols)
{
ScriptPosition.Message(MSG_ERROR, "Private member %s not accessible", vsym->SymbolName.GetChars());
delete this;
return nullptr;
}
if (vsym->Flags & VARF_Static)
{
// todo. For now these cannot be defined so let's just exit.
ScriptPosition.Message(MSG_ERROR, "Static members not implemented yet.");
delete this;
return nullptr;
}
auto x = isclass? new FxClassMember(Object, vsym, ScriptPosition) : new FxStructMember(Object, vsym, ScriptPosition);
Object = nullptr;
delete this;
return x->Resolve(ctx);
}
else
{
ScriptPosition.Message(MSG_ERROR, "Invalid member identifier '%s'\n", Identifier.GetChars());
delete this;
return nullptr;
}
}
else
{
ScriptPosition.Message(MSG_ERROR, "Unknown identifier '%s'", Identifier.GetChars());
delete this;
return nullptr;
}
}
}
else if (Object->ValueType->IsA(RUNTIME_CLASS(PStruct)))
{
if ((sym = Object->ValueType->Symbols.FindSymbol(Identifier, false)) != nullptr)
{
if (sym->IsKindOf(RUNTIME_CLASS(PSymbolConst)))
{
ScriptPosition.Message(MSG_DEBUGLOG, "Resolving name '%s' as struct constant\n", Identifier.GetChars());
newex = FxConstant::MakeConstant(sym, ScriptPosition);
}
else if (sym->IsKindOf(RUNTIME_CLASS(PField)))
{
PField *vsym = static_cast<PField*>(sym);
if (vsym->Flags & VARF_Deprecated)
{
ScriptPosition.Message(MSG_WARNING, "Accessing deprecated member variable %s", vsym->SymbolName.GetChars());
}
auto x = new FxStructMember(Object, vsym, ScriptPosition);
Object = nullptr;
delete this;
return x->Resolve(ctx);
}
else
{
ScriptPosition.Message(MSG_ERROR, "Invalid member identifier '%s'\n", Identifier.GetChars());
delete this;
return nullptr;
}
}
else
{
ScriptPosition.Message(MSG_ERROR, "Unknown identifier '%s'", Identifier.GetChars());
delete this;
return nullptr;
}
}
ScriptPosition.Message(MSG_ERROR, "Left side of %s is not a struct or class", Identifier.GetChars());
delete this;
return nullptr;
}
//==========================================================================
//
//
//
//==========================================================================
FxLocalVariable::FxLocalVariable(FxLocalVariableDeclaration *var, const FScriptPosition &sc)
: FxExpression(EFX_LocalVariable, sc)
{
Variable = var;
ValueType = var->ValueType;
AddressRequested = false;
RegOffset = 0;
}
FxExpression *FxLocalVariable::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
return this;
}
bool FxLocalVariable::RequestAddress(FCompileContext &ctx, bool *writable)
{
AddressRequested = true;
if (writable != nullptr) *writable = !ctx.CheckReadOnly(Variable->VarFlags);
return true;
}
ExpEmit FxLocalVariable::Emit(VMFunctionBuilder *build)
{
ExpEmit ret(Variable->RegNum + RegOffset, Variable->ValueType->GetRegType(), false, true);
ret.RegCount = ValueType->GetRegCount();
if (AddressRequested) ret.Target = true;
return ret;
}
//==========================================================================
//
//
//
//==========================================================================
FxSelf::FxSelf(const FScriptPosition &pos)
: FxExpression(EFX_Self, pos)
{
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxSelf::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
if (ctx.Function == nullptr || ctx.Function->Variants[0].SelfClass == nullptr)
{
ScriptPosition.Message(MSG_ERROR, "self used outside of a member function");
delete this;
return nullptr;
}
ValueType = NewPointer(ctx.Function->Variants[0].SelfClass);
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxSelf::Emit(VMFunctionBuilder *build)
{
// self is always the first pointer passed to the function
return ExpEmit(0, REGT_POINTER, false, true);
}
//==========================================================================
//
//
//
//==========================================================================
FxClassDefaults::FxClassDefaults(FxExpression *X, const FScriptPosition &pos)
: FxExpression(EFX_ClassDefaults, pos)
{
obj = X;
EmitTail = false;
}
FxClassDefaults::~FxClassDefaults()
{
SAFE_DELETE(obj);
}
//==========================================================================
//
//
//
//==========================================================================
PPrototype *FxClassDefaults::ReturnProto()
{
EmitTail = true;
return FxExpression::ReturnProto();
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxClassDefaults::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(obj, ctx);
assert(obj->ValueType->IsKindOf(RUNTIME_CLASS(PPointer)));
ValueType = NewPointer(static_cast<PPointer*>(obj->ValueType)->PointedType, true);
return this;
}
//==========================================================================
//
//
//
//==========================================================================
int BuiltinGetDefault(VMFrameStack *stack, VMValue *param, TArray<VMValue> &defaultparam, int numparam, VMReturn *ret, int numret)
{
assert(numparam == 1);
PARAM_POINTER_AT(0, obj, DObject);
ACTION_RETURN_OBJECT(obj->GetClass()->Defaults);
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxClassDefaults::Emit(VMFunctionBuilder *build)
{
EmitParameter(build, obj, ScriptPosition);
PSymbol *sym = FindBuiltinFunction(NAME_BuiltinGetDefault, BuiltinGetDefault);
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
assert(((PSymbolVMFunction *)sym)->Function != nullptr);
auto callfunc = ((PSymbolVMFunction *)sym)->Function;
int opcode = (EmitTail ? OP_TAIL_K : OP_CALL_K);
build->Emit(opcode, build->GetConstantAddress(callfunc, ATAG_OBJECT), 1, 1);
if (EmitTail)
{
ExpEmit call;
call.Final = true;
return call;
}
ExpEmit out(build, REGT_POINTER);
build->Emit(OP_RESULT, 0, REGT_POINTER, out.RegNum);
return out;
}
//==========================================================================
//
//
//
//==========================================================================
FxGlobalVariable::FxGlobalVariable(PField* mem, const FScriptPosition &pos)
: FxExpression(EFX_GlobalVariable, pos)
{
membervar = mem;
AddressRequested = false;
AddressWritable = true; // must be true unless classx tells us otherwise if requested.
}
//==========================================================================
//
//
//
//==========================================================================
bool FxGlobalVariable::RequestAddress(FCompileContext &ctx, bool *writable)
{
AddressRequested = true;
if (writable != nullptr) *writable = AddressWritable && !ctx.CheckReadOnly(membervar->Flags);
return true;
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxGlobalVariable::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
ValueType = membervar->Type;
return this;
}
ExpEmit FxGlobalVariable::Emit(VMFunctionBuilder *build)
{
ExpEmit obj(build, REGT_POINTER);
build->Emit(OP_LKP, obj.RegNum, build->GetConstantAddress((void*)(intptr_t)membervar->Offset, ATAG_GENERIC));
if (AddressRequested)
{
return obj;
}
ExpEmit loc(build, membervar->Type->GetRegType(), membervar->Type->GetRegCount());
if (membervar->BitValue == -1)
{
int offsetreg = build->GetConstantInt(0);
build->Emit(membervar->Type->GetLoadOp(), loc.RegNum, obj.RegNum, offsetreg);
}
else
{
build->Emit(OP_LBIT, loc.RegNum, obj.RegNum, 1 << membervar->BitValue);
}
obj.Free(build);
return loc;
}
//==========================================================================
//
//
//
//==========================================================================
FxStructMember::FxStructMember(FxExpression *x, PField* mem, const FScriptPosition &pos)
: FxExpression(EFX_StructMember, pos)
{
classx = x;
membervar = mem;
AddressRequested = false;
AddressWritable = true; // must be true unless classx tells us otherwise if requested.
}
//==========================================================================
//
//
//
//==========================================================================
FxStructMember::~FxStructMember()
{
SAFE_DELETE(classx);
}
//==========================================================================
//
//
//
//==========================================================================
bool FxStructMember::RequestAddress(FCompileContext &ctx, bool *writable)
{
AddressRequested = true;
if (writable != nullptr) *writable = (AddressWritable && !ctx.CheckReadOnly(membervar->Flags) &&
(!classx->ValueType->IsKindOf(RUNTIME_CLASS(PPointer)) || !static_cast<PPointer*>(classx->ValueType)->IsConst));
return true;
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxStructMember::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(classx, ctx);
if (membervar->SymbolName == NAME_Default)
{
if (!classx->ValueType->IsKindOf(RUNTIME_CLASS(PPointer))
|| !static_cast<PPointer *>(classx->ValueType)->PointedType->IsKindOf(RUNTIME_CLASS(AActor)))
{
ScriptPosition.Message(MSG_ERROR, "'Default' requires an actor type.");
delete this;
return nullptr;
}
FxExpression * x = new FxClassDefaults(classx, ScriptPosition);
classx = nullptr;
delete this;
return x->Resolve(ctx);
}
if (classx->ValueType->IsKindOf(RUNTIME_CLASS(PPointer)))
{
PPointer *ptrtype = dyn_cast<PPointer>(classx->ValueType);
if (ptrtype == nullptr || !ptrtype->PointedType->IsKindOf(RUNTIME_CLASS(PStruct)))
{
ScriptPosition.Message(MSG_ERROR, "Member variable requires a struct or class object.");
delete this;
return nullptr;
}
}
else if (classx->ValueType->IsA(RUNTIME_CLASS(PStruct))) // Classes can never be used as value types so we do not have to consider that case.
{
// if this is a struct within a class or another struct we can simplify the expression by creating a new PField with a cumulative offset.
if (classx->ExprType == EFX_ClassMember || classx->ExprType == EFX_StructMember)
{
auto parentfield = static_cast<FxStructMember *>(classx)->membervar;
// PFields are garbage collected so this will be automatically taken care of later.
auto newfield = new PField(membervar->SymbolName, membervar->Type, membervar->Flags | parentfield->Flags, membervar->Offset + parentfield->Offset, membervar->BitValue);
static_cast<FxStructMember *>(classx)->membervar = newfield;
classx->isresolved = false; // re-resolve the parent so it can also check if it can be optimized away.
auto x = classx->Resolve(ctx);
classx = nullptr;
return x;
}
else if (classx->ExprType == EFX_GlobalVariable)
{
auto parentfield = static_cast<FxGlobalVariable *>(classx)->membervar;
auto newfield = new PField(membervar->SymbolName, membervar->Type, membervar->Flags | parentfield->Flags, membervar->Offset + parentfield->Offset, membervar->BitValue);
static_cast<FxGlobalVariable *>(classx)->membervar = newfield;
classx->isresolved = false; // re-resolve the parent so it can also check if it can be optimized away.
auto x = classx->Resolve(ctx);
classx = nullptr;
return x;
}
else if (classx->ExprType == EFX_LocalVariable && classx->IsVector()) // vectors are a special case because they are held in registers
{
// since this is a vector, all potential things that may get here are single float or an xy-vector.
auto locvar = static_cast<FxLocalVariable *>(classx);
locvar->RegOffset = int(membervar->Offset / 8);
locvar->ValueType = membervar->Type;
classx = nullptr;
delete this;
return locvar;
}
else
{
if (!(classx->RequestAddress(ctx, &AddressWritable)))
{
ScriptPosition.Message(MSG_ERROR, "unable to dereference left side of %s", membervar->SymbolName.GetChars());
delete this;
return nullptr;
}
}
}
ValueType = membervar->Type;
return this;
}
ExpEmit FxStructMember::Emit(VMFunctionBuilder *build)
{
ExpEmit obj = classx->Emit(build);
assert(obj.RegType == REGT_POINTER);
if (obj.Konst)
{
// If the situation where we are dereferencing a constant
// pointer is common, then it would probably be worthwhile
// to add new opcodes for those. But as of right now, I
// don't expect it to be a particularly common case.
ExpEmit newobj(build, REGT_POINTER);
build->Emit(OP_LKP, newobj.RegNum, obj.RegNum);
obj = newobj;
}
if (AddressRequested)
{
if (membervar->Offset == 0)
{
return obj;
}
obj.Free(build);
ExpEmit out(build, REGT_POINTER);
build->Emit(OP_ADDA_RK, out.RegNum, obj.RegNum, build->GetConstantInt((int)membervar->Offset));
return out;
}
int offsetreg = build->GetConstantInt((int)membervar->Offset);
ExpEmit loc(build, membervar->Type->GetRegType(), membervar->Type->GetRegCount());
if (membervar->BitValue == -1)
{
build->Emit(membervar->Type->GetLoadOp(), loc.RegNum, obj.RegNum, offsetreg);
}
else
{
ExpEmit out(build, REGT_POINTER);
build->Emit(OP_ADDA_RK, out.RegNum, obj.RegNum, offsetreg);
build->Emit(OP_LBIT, loc.RegNum, out.RegNum, 1 << membervar->BitValue);
out.Free(build);
}
obj.Free(build);
return loc;
}
//==========================================================================
//
// not really needed at the moment but may become useful with meta properties
// and some other class-specific extensions.
//
//==========================================================================
FxClassMember::FxClassMember(FxExpression *x, PField* mem, const FScriptPosition &pos)
: FxStructMember(x, mem, pos)
{
ExprType = EFX_ClassMember;
}
//==========================================================================
//
//
//
//==========================================================================
FxArrayElement::FxArrayElement(FxExpression *base, FxExpression *_index)
:FxExpression(EFX_ArrayElement, base->ScriptPosition)
{
Array=base;
index = _index;
AddressRequested = false;
AddressWritable = false;
}
//==========================================================================
//
//
//
//==========================================================================
FxArrayElement::~FxArrayElement()
{
SAFE_DELETE(Array);
SAFE_DELETE(index);
}
//==========================================================================
//
//
//
//==========================================================================
bool FxArrayElement::RequestAddress(FCompileContext &ctx, bool *writable)
{
AddressRequested = true;
if (writable != nullptr) *writable = AddressWritable;
return true;
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxArrayElement::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(Array,ctx);
SAFE_RESOLVE(index,ctx);
if (index->ValueType->GetRegType() == REGT_FLOAT /* lax */)
{
// DECORATE allows floats here so cast them to int.
index = new FxIntCast(index, ctx.FromDecorate);
index = index->Resolve(ctx);
if (index == nullptr)
{
delete this;
return nullptr;
}
}
if (index->ValueType->GetRegType() != REGT_INT && index->ValueType != TypeName)
{
ScriptPosition.Message(MSG_ERROR, "Array index must be integer");
delete this;
return nullptr;
}
PArray *arraytype = dyn_cast<PArray>(Array->ValueType);
if (arraytype == nullptr)
{
ScriptPosition.Message(MSG_ERROR, "'[]' can only be used with arrays.");
delete this;
return nullptr;
}
if (index->isConstant())
{
unsigned indexval = static_cast<FxConstant *>(index)->GetValue().GetInt();
if (indexval >= arraytype->ElementCount)
{
ScriptPosition.Message(MSG_ERROR, "Array index out of bounds");
delete this;
return nullptr;
}
}
ValueType = arraytype->ElementType;
if (ValueType->GetRegType() != REGT_INT && ValueType->GetRegType() != REGT_FLOAT)
{
// int arrays only for now
ScriptPosition.Message(MSG_ERROR, "Only numeric arrays are supported.");
delete this;
return nullptr;
}
if (!Array->RequestAddress(ctx, &AddressWritable))
{
ScriptPosition.Message(MSG_ERROR, "Unable to dereference array.");
delete this;
return nullptr;
}
return this;
}
//==========================================================================
//
// in its current state this won't be able to do more than handle the args array.
//
//==========================================================================
ExpEmit FxArrayElement::Emit(VMFunctionBuilder *build)
{
ExpEmit start = Array->Emit(build);
PArray *const arraytype = static_cast<PArray*>(Array->ValueType);
ExpEmit dest(build, arraytype->ElementType->GetRegType());
if (start.Konst)
{
ExpEmit tmpstart(build, REGT_POINTER);
build->Emit(OP_LKP, tmpstart.RegNum, start.RegNum);
start.Free(build);
start = tmpstart;
}
if (index->isConstant())
{
unsigned indexval = static_cast<FxConstant *>(index)->GetValue().GetInt();
assert(indexval < arraytype->ElementCount && "Array index out of bounds");
indexval *= arraytype->ElementSize;
if (AddressRequested)
{
if (indexval != 0)
{
build->Emit(OP_ADDA_RK, start.RegNum, start.RegNum, build->GetConstantInt(indexval));
}
}
else
{
build->Emit(arraytype->ElementType->GetLoadOp(), dest.RegNum,
start.RegNum, build->GetConstantInt(indexval));
}
}
else
{
ExpEmit indexv(index->Emit(build));
int shiftbits = 0;
while (1u << shiftbits < arraytype->ElementSize)
{
shiftbits++;
}
assert(1u << shiftbits == arraytype->ElementSize && "Element sizes other than power of 2 are not implemented");
build->Emit(OP_BOUND, indexv.RegNum, arraytype->ElementCount);
if (shiftbits > 0)
{
build->Emit(OP_SLL_RI, indexv.RegNum, indexv.RegNum, shiftbits);
}
if (AddressRequested)
{
build->Emit(OP_ADDA_RR, start.RegNum, start.RegNum, indexv.RegNum);
}
else
{
build->Emit(arraytype->ElementType->GetLoadOp() + 1, // added 1 to use the *_R version that
dest.RegNum, start.RegNum, indexv.RegNum); // takes the offset from a register
}
indexv.Free(build);
}
if (AddressRequested)
{
dest.Free(build);
return start;
}
start.Free(build);
return dest;
}
//==========================================================================
//
//
//
//==========================================================================
FxFunctionCall::FxFunctionCall(FName methodname, FName rngname, FArgumentList &args, const FScriptPosition &pos)
: FxExpression(EFX_FunctionCall, pos)
{
MethodName = methodname;
RNG = &pr_exrandom;
ArgList = std::move(args);
if (rngname != NAME_None)
{
switch (MethodName)
{
case NAME_Random:
case NAME_FRandom:
case NAME_RandomPick:
case NAME_FRandomPick:
case NAME_Random2:
RNG = FRandom::StaticFindRNG(rngname.GetChars());
break;
default:
pos.Message(MSG_ERROR, "Cannot use named RNGs with %s", MethodName.GetChars());
break;
}
}
}
//==========================================================================
//
//
//
//==========================================================================
FxFunctionCall::~FxFunctionCall()
{
}
//==========================================================================
//
// Check function that gets called
//
//==========================================================================
static bool CheckArgSize(FName fname, FArgumentList &args, int min, int max, FScriptPosition &sc)
{
int s = args.Size();
if (s < min)
{
sc.Message(MSG_ERROR, "Insufficient arguments in call to %s, expected %d, got %d", fname.GetChars(), min, s);
return false;
}
else if (s > max && max >= 0)
{
sc.Message(MSG_ERROR, "Too many arguments in call to %s, expected %d, got %d", fname.GetChars(), min, s);
return false;
}
return true;
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
{
ABORT(ctx.Class);
bool error = false;
PFunction *afd = FindClassMemberFunction(ctx.Class, ctx.Class, MethodName, ScriptPosition, &error);
if (error)
{
delete this;
return nullptr;
}
if (afd != nullptr)
{
if (ctx.Function->Variants[0].Flags & VARF_Static && !(afd->Variants[0].Flags & VARF_Static))
{
ScriptPosition.Message(MSG_ERROR, "Call to non-static function %s from a static context", MethodName.GetChars());
delete this;
return nullptr;
}
auto self = !(afd->Variants[0].Flags & VARF_Static)? new FxSelf(ScriptPosition) : nullptr;
auto x = new FxVMFunctionCall(self, afd, ArgList, ScriptPosition, false);
delete this;
return x->Resolve(ctx);
}
for (size_t i = 0; i < countof(FxFlops); ++i)
{
if (MethodName == FxFlops[i].Name)
{
FxExpression *x = new FxFlopFunctionCall(i, ArgList, ScriptPosition);
delete this;
return x->Resolve(ctx);
}
}
int min, max, special;
if (MethodName == NAME_ACS_NamedExecuteWithResult || MethodName == NAME_CallACS)
{
special = -ACS_ExecuteWithResult;
min = 1;
max = 5;
}
else
{
special = P_FindLineSpecial(MethodName.GetChars(), &min, &max);
}
if (special != 0 && min >= 0)
{
int paramcount = ArgList.Size();
if (paramcount < min)
{
ScriptPosition.Message(MSG_ERROR, "Not enough parameters for '%s' (expected %d, got %d)",
MethodName.GetChars(), min, paramcount);
delete this;
return nullptr;
}
else if (paramcount > max)
{
ScriptPosition.Message(MSG_ERROR, "too many parameters for '%s' (expected %d, got %d)",
MethodName.GetChars(), max, paramcount);
delete this;
return nullptr;
}
FxExpression *self = (ctx.Function && ctx.Function->Variants[0].Flags & VARF_Method) ? new FxSelf(ScriptPosition) : nullptr;
FxExpression *x = new FxActionSpecialCall(self, special, ArgList, ScriptPosition);
delete this;
return x->Resolve(ctx);
}
PClass *cls = PClass::FindClass(MethodName);
if (cls != nullptr && cls->bExported)
{
if (CheckArgSize(MethodName, ArgList, 1, 1, ScriptPosition))
{
FxExpression *x = new FxDynamicCast(cls, ArgList[0]);
ArgList[0] = nullptr;
delete this;
return x->Resolve(ctx);
}
else
{
delete this;
return nullptr;
}
}
// Last but not least: Check builtins and type casts. The random functions can take a named RNG if specified.
// Note that for all builtins the used arguments have to be nulled in the ArgList so that they won't get deleted before they get used.
FxExpression *func = nullptr;
switch (MethodName)
{
case NAME_Bool:
case NAME_Int:
case NAME_uInt:
case NAME_Float:
case NAME_Double:
case NAME_Name:
case NAME_Color:
case NAME_Sound:
case NAME_State:
if (CheckArgSize(MethodName, ArgList, 1, 1, ScriptPosition))
{
PType *type =
MethodName == NAME_Bool ? TypeBool :
MethodName == NAME_Int ? TypeSInt32 :
MethodName == NAME_uInt ? TypeUInt32 :
MethodName == NAME_Float ? TypeFloat64 :
MethodName == NAME_Double ? TypeFloat64 :
MethodName == NAME_Name ? TypeName :
MethodName == NAME_Color ? TypeColor :
MethodName == NAME_State? TypeState :(PType*)TypeSound;
func = new FxTypeCast(ArgList[0], type, true, true);
ArgList[0] = nullptr;
}
break;
case NAME_Random:
// allow calling Random without arguments to default to (0, 255)
if (ArgList.Size() == 0)
{
func = new FxRandom(RNG, new FxConstant(0, ScriptPosition), new FxConstant(255, ScriptPosition), ScriptPosition, ctx.FromDecorate);
}
else if (CheckArgSize(NAME_Random, ArgList, 2, 2, ScriptPosition))
{
func = new FxRandom(RNG, ArgList[0], ArgList[1], ScriptPosition, ctx.FromDecorate);
ArgList[0] = ArgList[1] = nullptr;
}
break;
case NAME_FRandom:
if (CheckArgSize(NAME_FRandom, ArgList, 2, 2, ScriptPosition))
{
func = new FxFRandom(RNG, ArgList[0], ArgList[1], ScriptPosition);
ArgList[0] = ArgList[1] = nullptr;
}
break;
case NAME_RandomPick:
case NAME_FRandomPick:
if (CheckArgSize(MethodName, ArgList, 1, -1, ScriptPosition))
{
func = new FxRandomPick(RNG, ArgList, MethodName == NAME_FRandomPick, ScriptPosition, ctx.FromDecorate);
}
break;
case NAME_Random2:
if (CheckArgSize(NAME_Random2, ArgList, 0, 1, ScriptPosition))
{
func = new FxRandom2(RNG, ArgList.Size() == 0? nullptr : ArgList[0], ScriptPosition, ctx.FromDecorate);
if (ArgList.Size() > 0) ArgList[0] = nullptr;
}
break;
case NAME_Min:
case NAME_Max:
if (CheckArgSize(MethodName, ArgList, 2, -1, ScriptPosition))
{
func = new FxMinMax(ArgList, MethodName, ScriptPosition);
}
break;
case NAME_Clamp:
if (CheckArgSize(MethodName, ArgList, 3, 3, ScriptPosition))
{
TArray<FxExpression *> pass;
pass.Resize(2);
pass[0] = ArgList[0];
pass[1] = ArgList[1];
pass[0] = new FxMinMax(pass, NAME_Max, ScriptPosition);
pass[1] = ArgList[2];
func = new FxMinMax(pass, NAME_Min, ScriptPosition);
ArgList[0] = ArgList[1] = ArgList[2] = nullptr;
}
break;
case NAME_Abs:
if (CheckArgSize(MethodName, ArgList, 1, 1, ScriptPosition))
{
func = new FxAbs(ArgList[0]);
ArgList[0] = nullptr;
}
break;
case NAME_ATan2:
case NAME_VectorAngle:
if (CheckArgSize(MethodName, ArgList, 2, 2, ScriptPosition))
{
func = MethodName == NAME_ATan2 ? new FxATan2(ArgList[0], ArgList[1], ScriptPosition) : new FxATan2(ArgList[1], ArgList[0], ScriptPosition);
ArgList[0] = ArgList[1] = nullptr;
}
break;
default:
ScriptPosition.Message(MSG_ERROR, "Call to unknown function '%s'", MethodName.GetChars());
break;
}
if (func != nullptr)
{
delete this;
return func->Resolve(ctx);
}
delete this;
return nullptr;
}
//==========================================================================
//
//
//
//==========================================================================
FxMemberFunctionCall::FxMemberFunctionCall(FxExpression *self, FName methodname, FArgumentList &args, const FScriptPosition &pos)
: FxExpression(EFX_MemberFunctionCall, pos)
{
Self = self;
MethodName = methodname;
ArgList = std::move(args);
}
//==========================================================================
//
//
//
//==========================================================================
FxMemberFunctionCall::~FxMemberFunctionCall()
{
SAFE_DELETE(Self);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxMemberFunctionCall::Resolve(FCompileContext& ctx)
{
ABORT(ctx.Class);
PClass *cls;
bool staticonly = false;
if (Self->ExprType == EFX_Identifier)
{
// If the left side is a class name for a static member function call it needs to be resolved manually
// because the resulting value type would cause problems in nearly every other place where identifiers are being used.
cls = PClass::FindClass(static_cast<FxIdentifier *>(Self)->Identifier);
if (cls != nullptr && cls->bExported)
{
staticonly = true;
goto isresolved;
}
}
SAFE_RESOLVE(Self, ctx);
if (Self->IsVector())
{
// handle builtins: Vectors got 2: Length and Unit.
if (MethodName == NAME_Length || MethodName == NAME_Unit)
{
auto x = new FxVectorBuiltin(Self, MethodName);
Self = nullptr;
delete this;
return x->Resolve(ctx);
}
}
if (Self->ValueType->IsKindOf(RUNTIME_CLASS(PPointer)))
{
auto ptype = static_cast<PPointer *>(Self->ValueType)->PointedType;
if (ptype->IsKindOf(RUNTIME_CLASS(PClass)))
{
cls = static_cast<PClass *>(ptype);
}
else
{
ScriptPosition.Message(MSG_ERROR, "Left hand side of %s must point to a class object\n", MethodName.GetChars());
delete this;
return nullptr;
}
}
else
{
ScriptPosition.Message(MSG_ERROR, "Invalid expression on left hand side of %s\n", MethodName.GetChars());
delete this;
return nullptr;
}
isresolved:
bool error = false;
PFunction *afd = FindClassMemberFunction(cls, cls, MethodName, ScriptPosition, &error);
if (error)
{
delete this;
return nullptr;
}
if (afd == nullptr)
{
ScriptPosition.Message(MSG_ERROR, "Unknown function %s\n", MethodName.GetChars());
delete this;
return nullptr;
}
if (staticonly && (afd->Variants[0].Flags & VARF_Method))
{
if (!ctx.Class->IsDescendantOf(cls))
{
ScriptPosition.Message(MSG_ERROR, "Cannot call non-static function %s::%s from here\n", cls->TypeName.GetChars(), MethodName.GetChars());
delete this;
return nullptr;
}
else
{
// Todo: If this is a qualified call to a parent class function, let it through (but this needs to disable virtual calls later.)
ScriptPosition.Message(MSG_ERROR, "Qualified member call to parent class not yet implemented\n", cls->TypeName.GetChars(), MethodName.GetChars());
delete this;
return nullptr;
}
}
// do not pass the self pointer to static functions.
auto self = (afd->Variants[0].Flags & VARF_Method) ? Self : nullptr;
auto x = new FxVMFunctionCall(self, afd, ArgList, ScriptPosition, staticonly);
if (Self == self) Self = nullptr;
delete this;
return x->Resolve(ctx);
}
//==========================================================================
//
// FxActionSpecialCall
//
// If special is negative, then the first argument will be treated as a
// name for ACS_NamedExecuteWithResult.
//
//==========================================================================
FxActionSpecialCall::FxActionSpecialCall(FxExpression *self, int special, FArgumentList &args, const FScriptPosition &pos)
: FxExpression(EFX_ActionSpecialCall, pos)
{
Self = self;
Special = special;
ArgList = std::move(args);
EmitTail = false;
}
//==========================================================================
//
//
//
//==========================================================================
FxActionSpecialCall::~FxActionSpecialCall()
{
SAFE_DELETE(Self);
}
//==========================================================================
//
//
//
//==========================================================================
PPrototype *FxActionSpecialCall::ReturnProto()
{
EmitTail = true;
return FxExpression::ReturnProto();
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxActionSpecialCall::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
bool failed = false;
SAFE_RESOLVE_OPT(Self, ctx);
for (unsigned i = 0; i < ArgList.Size(); i++)
{
ArgList[i] = ArgList[i]->Resolve(ctx);
if (ArgList[i] == nullptr)
{
failed = true;
}
else if (Special < 0 && i == 0)
{
if (ArgList[i]->ValueType == TypeString)
{
ArgList[i] = new FxNameCast(ArgList[i]);
ArgList[i] = ArgList[i]->Resolve(ctx);
if (ArgList[i] == nullptr)
{
failed = true;
}
}
else if (ArgList[i]->ValueType != TypeName)
{
ScriptPosition.Message(MSG_ERROR, "Name expected for parameter %d", i);
failed = true;
}
}
else if (!ArgList[i]->IsInteger())
{
if (ArgList[i]->ValueType->GetRegType() == REGT_FLOAT /* lax */)
{
ArgList[i] = new FxIntCast(ArgList[i], ctx.FromDecorate);
}
else
{
ScriptPosition.Message(MSG_ERROR, "Integer expected for parameter %d", i);
failed = true;
}
}
}
if (failed)
{
delete this;
return nullptr;
}
ValueType = TypeSInt32;
return this;
}
//==========================================================================
//
//
//
//==========================================================================
int BuiltinCallLineSpecial(VMFrameStack *stack, VMValue *param, TArray<VMValue> &defaultparam, int numparam, VMReturn *ret, int numret)
{
assert(numparam > 2 && numparam < 8);
assert(param[0].Type == REGT_INT);
assert(param[1].Type == REGT_POINTER);
int v[5] = { 0 };
for (int i = 2; i < numparam; ++i)
{
v[i - 2] = param[i].i;
}
ACTION_RETURN_INT(P_ExecuteSpecial(param[0].i, nullptr, reinterpret_cast<AActor*>(param[1].a), false, v[0], v[1], v[2], v[3], v[4]));
}
ExpEmit FxActionSpecialCall::Emit(VMFunctionBuilder *build)
{
unsigned i = 0;
build->Emit(OP_PARAMI, abs(Special)); // pass special number
// fixme: This really should use the Self pointer that got passed to this class instead of just using the first argument from the function.
// Once static functions are possible, or specials can be called through a member access operator this won't work anymore.
build->Emit(OP_PARAM, 0, REGT_POINTER, 0); // pass self
for (; i < ArgList.Size(); ++i)
{
FxExpression *argex = ArgList[i];
if (Special < 0 && i == 0)
{
assert(argex->ValueType == TypeName);
assert(argex->isConstant());
build->EmitParamInt(-static_cast<FxConstant *>(argex)->GetValue().GetName());
}
else
{
assert(argex->ValueType->GetRegType() == REGT_INT);
if (argex->isConstant())
{
build->EmitParamInt(static_cast<FxConstant *>(argex)->GetValue().GetInt());
}
else
{
ExpEmit arg(argex->Emit(build));
build->Emit(OP_PARAM, 0, arg.RegType, arg.RegNum);
arg.Free(build);
}
}
}
// Call the BuiltinCallLineSpecial function to perform the desired special.
VMFunction *callfunc;
PSymbol *sym = FindBuiltinFunction(NAME_BuiltinCallLineSpecial, BuiltinCallLineSpecial);
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
assert(((PSymbolVMFunction *)sym)->Function != nullptr);
callfunc = ((PSymbolVMFunction *)sym)->Function;
ArgList.Clear();
ArgList.ShrinkToFit();
if (EmitTail)
{
build->Emit(OP_TAIL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 2 + i, 0);
ExpEmit call;
call.Final = true;
return call;
}
ExpEmit dest(build, REGT_INT);
build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 2 + i, 1);
build->Emit(OP_RESULT, 0, REGT_INT, dest.RegNum);
return dest;
}
//==========================================================================
//
// FxVMFunctionCall
//
//==========================================================================
FxVMFunctionCall::FxVMFunctionCall(FxExpression *self, PFunction *func, FArgumentList &args, const FScriptPosition &pos, bool novirtual)
: FxExpression(EFX_VMFunctionCall, pos)
{
Self = self;
Function = func;
ArgList = std::move(args);
EmitTail = false;
NoVirtual = novirtual;
}
//==========================================================================
//
//
//
//==========================================================================
FxVMFunctionCall::~FxVMFunctionCall()
{
}
//==========================================================================
//
//
//
//==========================================================================
PPrototype *FxVMFunctionCall::ReturnProto()
{
EmitTail = true;
return Function->Variants[0].Proto;
}
//==========================================================================
//
//
//
//==========================================================================
VMFunction *FxVMFunctionCall::GetDirectFunction()
{
// If this return statement calls a non-virtual function with no arguments,
// then it can be a "direct" function. That is, the DECORATE
// definition can call that function directly without wrapping
// it inside VM code.
if (ArgList.Size() == 0 && !(Function->Variants[0].Flags & VARF_Virtual))
{
return Function->Variants[0].Implementation;
}
return nullptr;
}
//==========================================================================
//
// FxVMFunctionCall :: Resolve
//
//==========================================================================
FxExpression *FxVMFunctionCall::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE_OPT(Self, ctx);
bool failed = false;
auto proto = Function->Variants[0].Proto;
auto argtypes = proto->ArgumentTypes;
int implicit = Function->GetImplicitArgs();
// This should never happen.
if (Self == nullptr && (Function->Variants[0].Flags & VARF_Method))
{
ScriptPosition.Message(MSG_ERROR, "Call to non-static function without a self pointer");
delete this;
return nullptr;
}
if (ArgList.Size() > 0)
{
bool foundvarargs = false;
PType * type = nullptr;
if (argtypes.Last() != nullptr && ArgList.Size() + implicit > argtypes.Size())
{
ScriptPosition.Message(MSG_ERROR, "Too many arguments in call to %s", Function->SymbolName.GetChars());
delete this;
return nullptr;
}
for (unsigned i = 0; i < ArgList.Size(); i++)
{
// Varargs must all have the same type as the last typed argument. A_Jump is the only function using it.
if (!foundvarargs)
{
if (argtypes[i + implicit] == nullptr) foundvarargs = true;
else type = argtypes[i + implicit];
}
assert(type != nullptr);
FxExpression *x = new FxTypeCast(ArgList[i], type, false);
x = x->Resolve(ctx);
failed |= (x == nullptr);
ArgList[i] = x;
}
int numargs = ArgList.Size() + implicit;
if ((unsigned)numargs < argtypes.Size() && argtypes[numargs] != nullptr)
{
auto flags = Function->Variants[0].ArgFlags[numargs];
if (!(flags & VARF_Optional))
{
ScriptPosition.Message(MSG_ERROR, "Insufficient arguments in call to %s", Function->SymbolName.GetChars());
delete this;
return nullptr;
}
}
}
if (failed)
{
delete this;
return nullptr;
}
TArray<PType *> &rets = proto->ReturnTypes;
if (rets.Size() > 0)
{
ValueType = rets[0];
}
else
{
ValueType = TypeVoid;
}
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxVMFunctionCall::Emit(VMFunctionBuilder *build)
{
assert(build->Registers[REGT_POINTER].GetMostUsed() >= build->NumImplicits);
int count = 0;
if (count == 1)
{
ExpEmit reg;
if (CheckEmitCast(build, EmitTail, reg))
{
ArgList.Clear();
ArgList.ShrinkToFit();
return reg;
}
}
count = 0;
// Emit code to pass implied parameters
if (Function->Variants[0].Flags & VARF_Method)
{
assert(Self != nullptr);
ExpEmit selfemit = Self->Emit(build);
assert(selfemit.RegType == REGT_POINTER);
build->Emit(OP_PARAM, 0, selfemit.RegType, selfemit.RegNum);
count += 1;
if (Function->Variants[0].Flags & VARF_Action)
{
static_assert(NAP == 3, "This code needs to be updated if NAP changes");
if (build->NumImplicits == NAP && selfemit.RegNum == 0) // only pass this function's stateowner and stateinfo if the subfunction is run in self's context.
{
build->Emit(OP_PARAM, 0, REGT_POINTER, 1);
build->Emit(OP_PARAM, 0, REGT_POINTER, 2);
}
else
{
// pass self as stateowner, otherwise all attempts of the subfunction to retrieve a state from a name would fail.
build->Emit(OP_PARAM, 0, selfemit.RegType, selfemit.RegNum);
build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(nullptr, ATAG_GENERIC));
}
count += 2;
}
selfemit.Free(build);
}
// Emit code to pass explicit parameters
for (unsigned i = 0; i < ArgList.Size(); ++i)
{
count += EmitParameter(build, ArgList[i], ScriptPosition);
}
ArgList.Clear();
ArgList.ShrinkToFit();
// Get a constant register for this function
VMFunction *vmfunc = Function->Variants[0].Implementation;
int funcaddr = build->GetConstantAddress(vmfunc, ATAG_OBJECT);
// Emit the call
if (EmitTail)
{ // Tail call
build->Emit(OP_TAIL_K, funcaddr, count, 0);
ExpEmit call;
call.Final = true;
return call;
}
else if (vmfunc->Proto->ReturnTypes.Size() > 0)
{ // Call, expecting one result
ExpEmit reg(build, vmfunc->Proto->ReturnTypes[0]->GetRegType(), vmfunc->Proto->ReturnTypes[0]->GetRegCount());
build->Emit(OP_CALL_K, funcaddr, count, 1);
build->Emit(OP_RESULT, 0, EncodeRegType(reg), reg.RegNum);
return reg;
}
else
{ // Call, expecting no results
build->Emit(OP_CALL_K, funcaddr, count, 0);
return ExpEmit();
}
}
//==========================================================================
//
// If calling one of the casting kludge functions, don't bother calling the
// function; just use the parameter directly. Returns true if this was a
// kludge function, false otherwise.
//
//==========================================================================
bool FxVMFunctionCall::CheckEmitCast(VMFunctionBuilder *build, bool returnit, ExpEmit &reg)
{
FName funcname = Function->SymbolName;
if (funcname == NAME___decorate_internal_int__ ||
funcname == NAME___decorate_internal_bool__ ||
funcname == NAME___decorate_internal_state__ ||
funcname == NAME___decorate_internal_float__)
{
FxExpression *arg = ArgList[0];
if (returnit)
{
if (arg->isConstant() &&
(funcname == NAME___decorate_internal_int__ ||
funcname == NAME___decorate_internal_bool__))
{ // Use immediate version for integers in range
build->EmitRetInt(0, true, static_cast<FxConstant *>(arg)->GetValue().Int);
}
else
{
ExpEmit where = arg->Emit(build);
build->Emit(OP_RET, RET_FINAL, EncodeRegType(where), where.RegNum);
where.Free(build);
}
reg = ExpEmit();
reg.Final = true;
}
else
{
reg = arg->Emit(build);
}
return true;
}
return false;
}
//==========================================================================
//
//
//
//==========================================================================
FxFlopFunctionCall::FxFlopFunctionCall(size_t index, FArgumentList &args, const FScriptPosition &pos)
: FxExpression(EFX_FlopFunctionCall, pos)
{
assert(index < countof(FxFlops) && "FLOP index out of range");
Index = (int)index;
ArgList = std::move(args);
}
//==========================================================================
//
//
//
//==========================================================================
FxFlopFunctionCall::~FxFlopFunctionCall()
{
}
FxExpression *FxFlopFunctionCall::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
if (ArgList.Size() != 1)
{
ScriptPosition.Message(MSG_ERROR, "%s only has one parameter", FName(FxFlops[Index].Name).GetChars());
delete this;
return nullptr;
}
ArgList[0] = ArgList[0]->Resolve(ctx);
if (ArgList[0] == nullptr)
{
delete this;
return nullptr;
}
if (!ArgList[0]->IsNumeric())
{
ScriptPosition.Message(MSG_ERROR, "numeric value expected for parameter");
delete this;
return nullptr;
}
if (ArgList[0]->isConstant())
{
double v = static_cast<FxConstant *>(ArgList[0])->GetValue().GetFloat();
v = FxFlops[Index].Evaluate(v);
FxExpression *x = new FxConstant(v, ScriptPosition);
delete this;
return x;
}
if (ArgList[0]->ValueType->GetRegType() == REGT_INT)
{
ArgList[0] = new FxFloatCast(ArgList[0]);
}
ValueType = TypeFloat64;
return this;
}
//==========================================================================
//
//
//==========================================================================
ExpEmit FxFlopFunctionCall::Emit(VMFunctionBuilder *build)
{
ExpEmit v = ArgList[0]->Emit(build);
assert(!v.Konst && v.RegType == REGT_FLOAT);
build->Emit(OP_FLOP, v.RegNum, v.RegNum, FxFlops[Index].Flop);
ArgList.Clear();
ArgList.ShrinkToFit();
return v;
}
//==========================================================================
//
//
//==========================================================================
FxVectorBuiltin::FxVectorBuiltin(FxExpression *self, FName name)
:FxExpression(EFX_VectorBuiltin, self->ScriptPosition)
{
Self = self;
Function = name;
}
FxVectorBuiltin::~FxVectorBuiltin()
{
SAFE_DELETE(Self);
}
FxExpression *FxVectorBuiltin::Resolve(FCompileContext &ctx)
{
SAFE_RESOLVE(Self, ctx);
assert(Self->IsVector()); // should never be created for anything else.
ValueType = Function == NAME_Length ? TypeFloat64 : Self->ValueType;
return this;
}
ExpEmit FxVectorBuiltin::Emit(VMFunctionBuilder *build)
{
ExpEmit to(build, ValueType->GetRegType(), ValueType->GetRegCount());
ExpEmit op = Self->Emit(build);
if (Function == NAME_Length)
{
build->Emit(Self->ValueType == TypeVector2 ? OP_LENV2 : OP_LENV3, to.RegNum, op.RegNum);
}
else
{
ExpEmit len(build, REGT_FLOAT);
build->Emit(Self->ValueType == TypeVector2 ? OP_LENV2 : OP_LENV3, len.RegNum, op.RegNum);
build->Emit(Self->ValueType == TypeVector2 ? OP_DIVVF2_RR : OP_DIVVF3_RR, to.RegNum, op.RegNum, len.RegNum);
len.Free(build);
}
op.Free(build);
return to;
}
//==========================================================================
//
// FxSequence :: Resolve
//
//==========================================================================
FxExpression *FxSequence::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
bool fail = false;
for (unsigned i = 0; i < Expressions.Size(); ++i)
{
if (nullptr == (Expressions[i] = Expressions[i]->Resolve(ctx)))
{
fail = true;
}
}
if (fail)
{
delete this;
return nullptr;
}
return this;
}
//==========================================================================
//
// FxSequence :: CheckReturn
//
//==========================================================================
bool FxSequence::CheckReturn()
{
// a sequence always returns when its last element returns.
return Expressions.Size() > 0 && Expressions.Last()->CheckReturn();
}
//==========================================================================
//
// FxSequence :: Emit
//
//==========================================================================
ExpEmit FxSequence::Emit(VMFunctionBuilder *build)
{
for (unsigned i = 0; i < Expressions.Size(); ++i)
{
ExpEmit v = Expressions[i]->Emit(build);
// Throw away any result. We don't care about it.
v.Free(build);
}
return ExpEmit();
}
//==========================================================================
//
// FxSequence :: GetDirectFunction
//
//==========================================================================
VMFunction *FxSequence::GetDirectFunction()
{
if (Expressions.Size() == 1)
{
return Expressions[0]->GetDirectFunction();
}
return nullptr;
}
//==========================================================================
//
// FxCompoundStatement :: Resolve
//
//==========================================================================
FxExpression *FxCompoundStatement::Resolve(FCompileContext &ctx)
{
auto outer = ctx.Block;
Outer = ctx.Block;
ctx.Block = this;
auto x = FxSequence::Resolve(ctx);
ctx.Block = outer;
return x;
}
//==========================================================================
//
// FxCompoundStatement :: Emit
//
//==========================================================================
ExpEmit FxCompoundStatement::Emit(VMFunctionBuilder *build)
{
auto e = FxSequence::Emit(build);
// Release all local variables in this block.
for (auto l : LocalVars)
{
l->Release(build);
}
return e;
}
//==========================================================================
//
// FxCompoundStatement :: FindLocalVariable
//
// Looks for a variable name in any of the containing compound statements
// This does a simple linear search on each block's variables.
// The lists here normally don't get large enough to justify something more complex.
//
//==========================================================================
FxLocalVariableDeclaration *FxCompoundStatement::FindLocalVariable(FName name, FCompileContext &ctx)
{
auto block = this;
while (block != nullptr)
{
for (auto l : block->LocalVars)
{
if (l->Name == name)
{
return l;
}
}
block = block->Outer;
}
// finally check the context for function arguments
for (auto arg : ctx.FunctionArgs)
{
if (arg->Name == name)
{
return arg;
}
}
return nullptr;
}
//==========================================================================
//
// FxCompoundStatement :: CheckLocalVariable
//
// Checks if the current block already contains a local variable
// of the given name.
//
//==========================================================================
bool FxCompoundStatement::CheckLocalVariable(FName name)
{
for (auto l : LocalVars)
{
if (l->Name == name)
{
return true;
}
}
return false;
}
//==========================================================================
//
// FxSwitchStatement
//
//==========================================================================
FxSwitchStatement::FxSwitchStatement(FxExpression *cond, FArgumentList &content, const FScriptPosition &pos)
: FxExpression(EFX_SwitchStatement, pos)
{
Condition = new FxIntCast(cond, false);
Content = std::move(content);
}
FxSwitchStatement::~FxSwitchStatement()
{
SAFE_DELETE(Condition);
}
FxExpression *FxSwitchStatement::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(Condition, ctx);
if (Content.Size() == 0)
{
ScriptPosition.Message(MSG_WARNING, "Empty switch statement");
if (Condition->isConstant())
{
return new FxNop(ScriptPosition);
}
else
{
// The condition may have a side effect so it should be processed (possible to-do: Analyze all nodes in there and delete if not.)
auto x = Condition;
Condition = nullptr;
delete this;
x->NeedResult = false;
return x;
}
}
for (auto &line : Content)
{
// Do not resolve breaks, they need special treatment inside switch blocks.
if (line->ExprType != EFX_JumpStatement || static_cast<FxJumpStatement *>(line)->Token != TK_Break)
{
SAFE_RESOLVE(line, ctx);
line->NeedResult = false;
}
}
if (Condition->isConstant())
{
ScriptPosition.Message(MSG_WARNING, "Case expression is constant");
auto &content = Content;
int defaultindex = -1;
int defaultbreak = -1;
int caseindex = -1;
int casebreak = -1;
// look for a case label with a matching value
for (unsigned i = 0; i < content.Size(); i++)
{
if (content[i] != nullptr)
{
if (content[i]->ExprType == EFX_CaseStatement)
{
auto casestmt = static_cast<FxCaseStatement *>(content[i]);
if (casestmt->Condition == nullptr) defaultindex = i;
else if (casestmt->CaseValue == static_cast<FxConstant *>(Condition)->GetValue().GetInt()) caseindex = i;
}
if (content[i]->ExprType == EFX_JumpStatement && static_cast<FxJumpStatement *>(content[i])->Token == TK_Break)
{
if (defaultindex >= 0 && defaultbreak < 0) defaultbreak = i;
if (caseindex >= 0 && casebreak < 0)
{
casebreak = i;
break; // when we find this we do not need to look any further.
}
}
}
}
if (caseindex < 0)
{
caseindex = defaultindex;
casebreak = defaultbreak;
}
if (caseindex > 0 && casebreak - caseindex > 1)
{
auto seq = new FxSequence(ScriptPosition);
for (int i = caseindex + 1; i < casebreak; i++)
{
if (content[i] != nullptr && content[i]->ExprType != EFX_CaseStatement)
{
seq->Add(content[i]);
content[i] = nullptr;
}
}
delete this;
return seq->Resolve(ctx);
}
delete this;
return new FxNop(ScriptPosition);
}
int mincase = INT_MAX;
int maxcase = INT_MIN;
for (auto line : Content)
{
if (line->ExprType == EFX_CaseStatement)
{
auto casestmt = static_cast<FxCaseStatement *>(line);
if (casestmt->Condition != nullptr)
{
CaseAddr ca = { casestmt->CaseValue, 0 };
CaseAddresses.Push(ca);
if (ca.casevalue < mincase) mincase = ca.casevalue;
if (ca.casevalue > maxcase) maxcase = ca.casevalue;
}
}
}
return this;
}
ExpEmit FxSwitchStatement::Emit(VMFunctionBuilder *build)
{
assert(Condition != nullptr);
ExpEmit emit = Condition->Emit(build);
assert(emit.RegType == REGT_INT);
// todo:
// - sort jump table by value.
// - optimize the switch dispatcher to run in native code instead of executing each single branch instruction on its own.
// e.g.: build->Emit(OP_SWITCH, emit.RegNum, build->GetConstantInt(CaseAddresses.Size());
for (auto &ca : CaseAddresses)
{
if (ca.casevalue >= 0 && ca.casevalue <= 0xffff)
{
build->Emit(OP_TEST, emit.RegNum, (VM_SHALF)ca.casevalue);
}
else if (ca.casevalue < 0 && ca.casevalue >= -0xffff)
{
build->Emit(OP_TESTN, emit.RegNum, (VM_SHALF)-ca.casevalue);
}
else
{
build->Emit(OP_EQ_K, 1, emit.RegNum, build->GetConstantInt(ca.casevalue));
}
ca.jumpaddress = build->Emit(OP_JMP, 0);
}
size_t DefaultAddress = build->Emit(OP_JMP, 0);
TArray<size_t> BreakAddresses;
for (auto line : Content)
{
switch (line->ExprType)
{
case EFX_CaseStatement:
if (static_cast<FxCaseStatement *>(line)->Condition != nullptr)
{
for (auto &ca : CaseAddresses)
{
if (ca.casevalue == static_cast<FxCaseStatement *>(line)->CaseValue)
{
build->BackpatchToHere(ca.jumpaddress);
break;
}
}
}
else
{
build->BackpatchToHere(DefaultAddress);
}
break;
case EFX_JumpStatement:
if (static_cast<FxJumpStatement *>(line)->Token == TK_Break)
{
BreakAddresses.Push(build->Emit(OP_JMP, 0));
break;
}
// fall through for continue.
default:
line->Emit(build);
break;
}
}
for (auto addr : BreakAddresses)
{
build->BackpatchToHere(addr);
}
Content.Clear();
Content.ShrinkToFit();
return ExpEmit();
}
//==========================================================================
//
// FxSequence :: CheckReturn
//
//==========================================================================
bool FxSwitchStatement::CheckReturn()
{
//A switch statement returns when it contains no breaks and ends with a return
for (auto line : Content)
{
if (line->ExprType == EFX_JumpStatement)
{
return false; // Break means that the end of the statement will be reached, Continue cannot happen in the last statement of the last block.
}
}
return Content.Size() > 0 && Content.Last()->CheckReturn();
}
//==========================================================================
//
// FxCaseStatement
//
//==========================================================================
FxCaseStatement::FxCaseStatement(FxExpression *cond, const FScriptPosition &pos)
: FxExpression(EFX_CaseStatement, pos)
{
Condition = cond? new FxIntCast(cond, false) : nullptr;
}
FxCaseStatement::~FxCaseStatement()
{
SAFE_DELETE(Condition);
}
FxExpression *FxCaseStatement::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE_OPT(Condition, ctx);
if (Condition != nullptr)
{
if (!Condition->isConstant())
{
ScriptPosition.Message(MSG_ERROR, "Case label must be a constant value");
delete this;
return nullptr;
}
CaseValue = static_cast<FxConstant *>(Condition)->GetValue().GetInt();
}
return this;
}
//==========================================================================
//
// FxIfStatement
//
//==========================================================================
FxIfStatement::FxIfStatement(FxExpression *cond, FxExpression *true_part,
FxExpression *false_part, const FScriptPosition &pos)
: FxExpression(EFX_IfStatement, pos)
{
Condition = cond;
WhenTrue = true_part;
WhenFalse = false_part;
if (WhenTrue != nullptr) WhenTrue->NeedResult = false;
if (WhenFalse != nullptr) WhenFalse->NeedResult = false;
assert(cond != nullptr);
}
FxIfStatement::~FxIfStatement()
{
SAFE_DELETE(Condition);
SAFE_DELETE(WhenTrue);
SAFE_DELETE(WhenFalse);
}
FxExpression *FxIfStatement::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
if (WhenTrue == nullptr && WhenFalse == nullptr)
{ // We don't do anything either way, so disappear
delete this;
return nullptr;
}
SAFE_RESOLVE(Condition, ctx);
if (Condition->ValueType != TypeBool)
{
Condition = new FxBoolCast(Condition, false);
SAFE_RESOLVE(Condition, ctx);
}
if (WhenTrue != nullptr)
{
WhenTrue = WhenTrue->Resolve(ctx);
ABORT(WhenTrue);
}
if (WhenFalse != nullptr)
{
WhenFalse = WhenFalse->Resolve(ctx);
ABORT(WhenFalse);
}
ValueType = TypeVoid;
if (Condition->isConstant())
{
ExpVal condval = static_cast<FxConstant *>(Condition)->GetValue();
bool result = condval.GetBool();
FxExpression *e = result ? WhenTrue : WhenFalse;
delete (result ? WhenFalse : WhenTrue);
WhenTrue = WhenFalse = nullptr;
if (e == nullptr) e = new FxNop(ScriptPosition); // create a dummy if this statement gets completely removed by optimizing out the constant parts.
delete this;
return e;
}
return this;
}
ExpEmit FxIfStatement::Emit(VMFunctionBuilder *build)
{
ExpEmit v;
size_t jumpspot;
FxExpression *path1, *path2;
int condcheck;
// This is pretty much copied from FxConditional, except we don't
// keep any results.
ExpEmit cond = Condition->Emit(build);
assert(cond.RegType != REGT_STRING && !cond.Konst);
if (WhenTrue != nullptr)
{
path1 = WhenTrue;
path2 = WhenFalse;
condcheck = 1;
}
else
{
// When there is only a false path, reverse the condition so we can
// treat it as a true path.
assert(WhenFalse != nullptr);
path1 = WhenFalse;
path2 = nullptr;
condcheck = 0;
}
// Test condition.
switch (cond.RegType)
{
default:
case REGT_INT:
build->Emit(OP_EQ_K, condcheck, cond.RegNum, build->GetConstantInt(0));
break;
case REGT_FLOAT:
build->Emit(OP_EQF_K, condcheck, cond.RegNum, build->GetConstantFloat(0));
break;
case REGT_POINTER:
build->Emit(OP_EQA_K, condcheck, cond.RegNum, build->GetConstantAddress(nullptr, ATAG_GENERIC));
break;
}
jumpspot = build->Emit(OP_JMP, 0);
cond.Free(build);
// Evaluate first path
v = path1->Emit(build);
v.Free(build);
if (path2 != nullptr)
{
size_t path1jump;
// if the branch ends with a return we do not need a terminating jmp.
if (!path1->CheckReturn()) path1jump = build->Emit(OP_JMP, 0);
else path1jump = 0xffffffff;
// Evaluate second path
build->BackpatchToHere(jumpspot);
v = path2->Emit(build);
v.Free(build);
jumpspot = path1jump;
}
if (jumpspot != 0xffffffff) build->BackpatchToHere(jumpspot);
return ExpEmit();
}
//==========================================================================
//
// FxIfStatement :: CheckReturn
//
//==========================================================================
bool FxIfStatement::CheckReturn()
{
//An if statement returns if both branches return. Both branches must be present.
return WhenTrue != nullptr && WhenTrue->CheckReturn() &&
WhenFalse != nullptr && WhenFalse->CheckReturn();
}
//==========================================================================
//
// FxLoopStatement :: Resolve
//
// saves the loop pointer in the context and sets this object as the current loop
// so that continues and breaks always resolve to the innermost loop.
//
//==========================================================================
FxExpression *FxLoopStatement::Resolve(FCompileContext &ctx)
{
auto outer = ctx.Loop;
ctx.Loop = this;
auto x = DoResolve(ctx);
ctx.Loop = outer;
return x;
}
void FxLoopStatement::Backpatch(VMFunctionBuilder *build, size_t loopstart, size_t loopend)
{
// Give a proper address to any break/continue statement within this loop.
for (unsigned int i = 0; i < Jumps.Size(); i++)
{
if (Jumps[i]->Token == TK_Break)
{
build->Backpatch(Jumps[i]->Address, loopend);
}
else
{ // Continue statement.
build->Backpatch(Jumps[i]->Address, loopstart);
}
}
}
//==========================================================================
//
// FxWhileLoop
//
//==========================================================================
FxWhileLoop::FxWhileLoop(FxExpression *condition, FxExpression *code, const FScriptPosition &pos)
: FxLoopStatement(EFX_WhileLoop, pos), Condition(condition), Code(code)
{
ValueType = TypeVoid;
}
FxWhileLoop::~FxWhileLoop()
{
SAFE_DELETE(Condition);
SAFE_DELETE(Code);
}
FxExpression *FxWhileLoop::DoResolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(Condition, ctx);
SAFE_RESOLVE_OPT(Code, ctx);
if (Condition->ValueType != TypeBool)
{
Condition = new FxBoolCast(Condition);
SAFE_RESOLVE(Condition, ctx);
}
if (Condition->isConstant())
{
if (static_cast<FxConstant *>(Condition)->GetValue().GetBool() == false)
{ // Nothing happens
FxExpression *nop = new FxNop(ScriptPosition);
delete this;
return nop;
}
else if (Code == nullptr)
{ // "while (true) { }"
// Someone could be using this for testing.
ScriptPosition.Message(MSG_WARNING, "Infinite empty loop");
}
}
return this;
}
ExpEmit FxWhileLoop::Emit(VMFunctionBuilder *build)
{
assert(Condition->ValueType == TypeBool);
size_t loopstart, loopend;
size_t jumpspot;
// Evaluate the condition and execute/break out of the loop.
loopstart = build->GetAddress();
if (!Condition->isConstant())
{
ExpEmit cond = Condition->Emit(build);
build->Emit(OP_TEST, cond.RegNum, 0);
jumpspot = build->Emit(OP_JMP, 0);
cond.Free(build);
}
else assert(static_cast<FxConstant *>(Condition)->GetValue().GetBool() == true);
// Execute the loop's content.
if (Code != nullptr)
{
ExpEmit code = Code->Emit(build);
code.Free(build);
}
// Loop back.
build->Backpatch(build->Emit(OP_JMP, 0), loopstart);
loopend = build->GetAddress();
if (!Condition->isConstant())
{
build->Backpatch(jumpspot, loopend);
}
Backpatch(build, loopstart, loopend);
return ExpEmit();
}
//==========================================================================
//
// FxDoWhileLoop
//
//==========================================================================
FxDoWhileLoop::FxDoWhileLoop(FxExpression *condition, FxExpression *code, const FScriptPosition &pos)
: FxLoopStatement(EFX_DoWhileLoop, pos), Condition(condition), Code(code)
{
ValueType = TypeVoid;
}
FxDoWhileLoop::~FxDoWhileLoop()
{
SAFE_DELETE(Condition);
SAFE_DELETE(Code);
}
FxExpression *FxDoWhileLoop::DoResolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(Condition, ctx);
SAFE_RESOLVE_OPT(Code, ctx);
if (Condition->ValueType != TypeBool)
{
Condition = new FxBoolCast(Condition);
SAFE_RESOLVE(Condition, ctx);
}
if (Condition->isConstant())
{
if (static_cast<FxConstant *>(Condition)->GetValue().GetBool() == false)
{ // The code executes once, if any.
if (Jumps.Size() == 0)
{ // We would still have to handle the jumps however.
FxExpression *e = Code;
if (e == nullptr) e = new FxNop(ScriptPosition);
Code = nullptr;
delete this;
return e;
}
}
else if (Code == nullptr)
{ // "do { } while (true);"
// Someone could be using this for testing.
ScriptPosition.Message(MSG_WARNING, "Infinite empty loop");
}
}
return this;
}
ExpEmit FxDoWhileLoop::Emit(VMFunctionBuilder *build)
{
assert(Condition->ValueType == TypeBool);
size_t loopstart, loopend;
size_t codestart;
// Execute the loop's content.
codestart = build->GetAddress();
if (Code != nullptr)
{
ExpEmit code = Code->Emit(build);
code.Free(build);
}
// Evaluate the condition and execute/break out of the loop.
loopstart = build->GetAddress();
if (!Condition->isConstant())
{
ExpEmit cond = Condition->Emit(build);
build->Emit(OP_TEST, cond.RegNum, 1);
cond.Free(build);
build->Backpatch(build->Emit(OP_JMP, 0), codestart);
}
else if (static_cast<FxConstant *>(Condition)->GetValue().GetBool() == true)
{ // Always looping
build->Backpatch(build->Emit(OP_JMP, 0), codestart);
}
loopend = build->GetAddress();
Backpatch(build, loopstart, loopend);
return ExpEmit();
}
//==========================================================================
//
// FxForLoop
//
//==========================================================================
FxForLoop::FxForLoop(FxExpression *init, FxExpression *condition, FxExpression *iteration, FxExpression *code, const FScriptPosition &pos)
: FxLoopStatement(EFX_ForLoop, pos), Init(init), Condition(condition), Iteration(iteration), Code(code)
{
ValueType = TypeVoid;
if (Iteration != nullptr) Iteration->NeedResult = false;
if (Code != nullptr) Code->NeedResult = false;
}
FxForLoop::~FxForLoop()
{
SAFE_DELETE(Init);
SAFE_DELETE(Condition);
SAFE_DELETE(Iteration);
SAFE_DELETE(Code);
}
FxExpression *FxForLoop::DoResolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE_OPT(Init, ctx);
SAFE_RESOLVE_OPT(Condition, ctx);
SAFE_RESOLVE_OPT(Iteration, ctx);
SAFE_RESOLVE_OPT(Code, ctx);
if (Condition != nullptr)
{
if (Condition->ValueType != TypeBool)
{
Condition = new FxBoolCast(Condition);
SAFE_RESOLVE(Condition, ctx);
}
if (Condition->isConstant())
{
if (static_cast<FxConstant *>(Condition)->GetValue().GetBool() == false)
{ // Nothing happens
FxExpression *nop = new FxNop(ScriptPosition);
delete this;
return nop;
}
else
{ // "for (..; true; ..)"
delete Condition;
Condition = nullptr;
}
}
}
if (Condition == nullptr && Code == nullptr)
{ // "for (..; ; ..) { }"
// Someone could be using this for testing.
ScriptPosition.Message(MSG_WARNING, "Infinite empty loop");
}
return this;
}
ExpEmit FxForLoop::Emit(VMFunctionBuilder *build)
{
assert((Condition && Condition->ValueType == TypeBool && !Condition->isConstant()) || Condition == nullptr);
size_t loopstart, loopend;
size_t codestart;
size_t jumpspot;
// Init statement (only used by DECORATE. ZScript is pulling it before the loop statement and enclosing the entire loop in a compound statement so that Init can have local variables.)
if (Init != nullptr)
{
ExpEmit init = Init->Emit(build);
init.Free(build);
}
// Evaluate the condition and execute/break out of the loop.
codestart = build->GetAddress();
if (Condition != nullptr)
{
ExpEmit cond = Condition->Emit(build);
build->Emit(OP_TEST, cond.RegNum, 0);
cond.Free(build);
jumpspot = build->Emit(OP_JMP, 0);
}
// Execute the loop's content.
if (Code != nullptr)
{
ExpEmit code = Code->Emit(build);
code.Free(build);
}
// Iteration statement.
loopstart = build->GetAddress();
if (Iteration != nullptr)
{
ExpEmit iter = Iteration->Emit(build);
iter.Free(build);
}
build->Backpatch(build->Emit(OP_JMP, 0), codestart);
// End of loop.
loopend = build->GetAddress();
if (Condition != nullptr)
{
build->Backpatch(jumpspot, loopend);
}
Backpatch(build, loopstart, loopend);
return ExpEmit();
}
//==========================================================================
//
// FxJumpStatement
//
//==========================================================================
FxJumpStatement::FxJumpStatement(int token, const FScriptPosition &pos)
: FxExpression(EFX_JumpStatement, pos), Token(token)
{
ValueType = TypeVoid;
}
FxExpression *FxJumpStatement::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
if (ctx.Loop != nullptr)
{
ctx.Loop->Jumps.Push(this);
return this;
}
else
{
ScriptPosition.Message(MSG_ERROR, "'%s' outside of a loop", Token == TK_Break ? "break" : "continue");
delete this;
return nullptr;
}
}
ExpEmit FxJumpStatement::Emit(VMFunctionBuilder *build)
{
Address = build->Emit(OP_JMP, 0);
return ExpEmit();
}
//==========================================================================
//
//==========================================================================
FxReturnStatement::FxReturnStatement(FxExpression *value, const FScriptPosition &pos)
: FxExpression(EFX_ReturnStatement, pos), Value(value)
{
ValueType = TypeVoid;
}
FxReturnStatement::~FxReturnStatement()
{
SAFE_DELETE(Value);
}
FxExpression *FxReturnStatement::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE_OPT(Value, ctx);
PPrototype *retproto;
if (Value == nullptr)
{
TArray<PType *> none(0);
retproto = NewPrototype(none, none);
}
else
{
retproto = Value->ReturnProto();
}
ctx.CheckReturn(retproto, ScriptPosition);
return this;
}
ExpEmit FxReturnStatement::Emit(VMFunctionBuilder *build)
{
ExpEmit out(0, REGT_NIL);
// If we return nothing, use a regular RET opcode.
// Otherwise just return the value we're given.
if (Value == nullptr)
{
build->Emit(OP_RET, RET_FINAL, REGT_NIL, 0);
}
else
{
out = Value->Emit(build);
// Check if it is a function call that simplified itself
// into a tail call in which case we don't emit anything.
if (!out.Final)
{
if (Value->ValueType == TypeVoid)
{ // Nothing is returned.
build->Emit(OP_RET, RET_FINAL, REGT_NIL, 0);
}
else
{
build->Emit(OP_RET, RET_FINAL, EncodeRegType(out), out.RegNum);
}
}
}
out.Final = true;
return out;
}
VMFunction *FxReturnStatement::GetDirectFunction()
{
if (Value != nullptr)
{
return Value->GetDirectFunction();
}
return nullptr;
}
//==========================================================================
//
//==========================================================================
FxClassTypeCast::FxClassTypeCast(PClassPointer *dtype, FxExpression *x)
: FxExpression(EFX_ClassTypeCast, x->ScriptPosition)
{
ValueType = dtype;
desttype = dtype->ClassRestriction;
basex=x;
}
//==========================================================================
//
//
//
//==========================================================================
FxClassTypeCast::~FxClassTypeCast()
{
SAFE_DELETE(basex);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxClassTypeCast::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(basex, ctx);
if (basex->ValueType == TypeNullPtr)
{
basex->ValueType = ValueType;
auto x = basex;
basex = nullptr;
delete this;
return x;
}
auto to = static_cast<PClassPointer *>(ValueType);
if (basex->ValueType->GetClass() == RUNTIME_CLASS(PClassPointer))
{
auto from = static_cast<PClassPointer *>(basex->ValueType);
if (from->ClassRestriction->IsDescendantOf(to->ClassRestriction))
{
basex->ValueType = to;
auto x = basex;
basex = nullptr;
delete this;
return x;
}
ScriptPosition.Message(MSG_ERROR, "Cannot convert from %s to %s: Incompatible class types", from->ClassRestriction->TypeName.GetChars(), to->ClassRestriction->TypeName.GetChars());
delete this;
return nullptr;
}
if (basex->ValueType != TypeName && basex->ValueType != TypeString)
{
ScriptPosition.Message(MSG_ERROR, "Cannot convert %s to class type", basex->ValueType->DescriptiveName());
delete this;
return nullptr;
}
if (basex->isConstant())
{
FName clsname = static_cast<FxConstant *>(basex)->GetValue().GetName();
PClass *cls = nullptr;
if (clsname != NAME_None)
{
cls = PClass::FindClass(clsname);
if (cls == nullptr)
{
/* lax */
// Since this happens in released WADs it must pass without a terminal error... :(
ScriptPosition.Message(MSG_OPTERROR,
"Unknown class name '%s'",
clsname.GetChars(), desttype->TypeName.GetChars());
}
else
{
if (!cls->IsDescendantOf(desttype))
{
ScriptPosition.Message(MSG_ERROR, "class '%s' is not compatible with '%s'", clsname.GetChars(), desttype->TypeName.GetChars());
delete this;
return nullptr;
}
ScriptPosition.Message(MSG_DEBUG, "resolving '%s' as class name", clsname.GetChars());
}
}
FxExpression *x = new FxConstant(cls, to, ScriptPosition);
delete this;
return x;
}
if (basex->ValueType == TypeString)
{
basex = new FxNameCast(basex);
}
return this;
}
//==========================================================================
//
//
//
//==========================================================================
int BuiltinNameToClass(VMFrameStack *stack, VMValue *param, TArray<VMValue> &defaultparam, int numparam, VMReturn *ret, int numret)
{
assert(numparam == 2);
assert(numret == 1);
assert(param[0].Type == REGT_INT);
assert(param[1].Type == REGT_POINTER);
assert(ret->RegType == REGT_POINTER);
FName clsname = ENamedName(param[0].i);
const PClass *cls = PClass::FindClass(clsname);
const PClass *desttype = reinterpret_cast<PClass *>(param[1].a);
if (!cls->IsDescendantOf(desttype))
{
Printf("class '%s' is not compatible with '%s'", clsname.GetChars(), desttype->TypeName.GetChars());
cls = nullptr;
}
ret->SetPointer(const_cast<PClass *>(cls), ATAG_OBJECT);
return 1;
}
ExpEmit FxClassTypeCast::Emit(VMFunctionBuilder *build)
{
if (basex->ValueType != TypeName)
{
return ExpEmit(build->GetConstantAddress(nullptr, ATAG_OBJECT), REGT_POINTER, true);
}
ExpEmit clsname = basex->Emit(build);
assert(!clsname.Konst);
ExpEmit dest(build, REGT_POINTER);
build->Emit(OP_PARAM, 0, clsname.RegType, clsname.RegNum);
build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(const_cast<PClass *>(desttype), ATAG_OBJECT));
// Call the BuiltinNameToClass function to convert from 'name' to class.
VMFunction *callfunc;
PSymbol *sym = FindBuiltinFunction(NAME_BuiltinNameToClass, BuiltinNameToClass);
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
assert(((PSymbolVMFunction *)sym)->Function != nullptr);
callfunc = ((PSymbolVMFunction *)sym)->Function;
build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 2, 1);
build->Emit(OP_RESULT, 0, REGT_POINTER, dest.RegNum);
clsname.Free(build);
return dest;
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxStateByIndex::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
ABORT(ctx.Class);
auto aclass = dyn_cast<PClassActor>(ctx.Class);
// This expression type can only be used from actors, for everything else it has already produced a compile error.
assert(aclass != nullptr && aclass->NumOwnedStates > 0);
if (aclass->NumOwnedStates <= index)
{
ScriptPosition.Message(MSG_ERROR, "%s: Attempt to jump to non existing state index %d",
ctx.Class->TypeName.GetChars(), index);
delete this;
return nullptr;
}
FxExpression *x = new FxConstant(aclass->OwnedStates + index, ScriptPosition);
delete this;
return x;
}
//==========================================================================
//
//
//
//==========================================================================
FxRuntimeStateIndex::FxRuntimeStateIndex(FxExpression *index)
: FxExpression(EFX_RuntimeStateIndex, index->ScriptPosition), Index(index)
{
EmitTail = false;
ValueType = TypeState;
}
FxRuntimeStateIndex::~FxRuntimeStateIndex()
{
SAFE_DELETE(Index);
}
PPrototype *FxRuntimeStateIndex::ReturnProto()
{
EmitTail = true;
return FxExpression::ReturnProto();
}
FxExpression *FxRuntimeStateIndex::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE(Index, ctx);
if (!Index->IsNumeric())
{
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
delete this;
return nullptr;
}
else if (Index->isConstant())
{
int index = static_cast<FxConstant *>(Index)->GetValue().GetInt();
if (index < 0 || (index == 0 && !ctx.FromDecorate))
{
ScriptPosition.Message(MSG_ERROR, "State index must be positive");
delete this;
return nullptr;
}
else if (index == 0)
{
auto x = new FxConstant((FState*)nullptr, ScriptPosition);
delete this;
return x->Resolve(ctx);
}
else
{
auto x = new FxStateByIndex(index, ScriptPosition);
delete this;
return x->Resolve(ctx);
}
}
else if (Index->ValueType->GetRegType() != REGT_INT)
{ // Float.
Index = new FxIntCast(Index, ctx.FromDecorate);
SAFE_RESOLVE(Index, ctx);
}
return this;
}
static bool VerifyJumpTarget(AActor *stateowner, FStateParamInfo *stateinfo, int index)
{
PClassActor *cls = stateowner->GetClass();
if (stateinfo->mCallingState != nullptr)
{
while (cls != RUNTIME_CLASS(AActor))
{
// both calling and target state need to belong to the same class.
if (cls->OwnsState(stateinfo->mCallingState))
{
return cls->OwnsState(stateinfo->mCallingState + index);
}
// We can safely assume the ParentClass is of type PClassActor
// since we stop when we see the Actor base class.
cls = static_cast<PClassActor *>(cls->ParentClass);
}
}
return false;
}
static int BuiltinHandleRuntimeState(VMFrameStack *stack, VMValue *param, TArray<VMValue> &defaultparam, int numparam, VMReturn *ret, int numret)
{
PARAM_PROLOGUE;
PARAM_OBJECT(stateowner, AActor);
PARAM_POINTER(stateinfo, FStateParamInfo);
PARAM_INT(index);
if (index == 0 || !VerifyJumpTarget(stateowner, stateinfo, index))
{
// Null is returned if the location was invalid which means that no jump will be performed
// if used as return value
// 0 always meant the same thing so we handle it here for compatibility
ACTION_RETURN_STATE(nullptr);
}
else
{
ACTION_RETURN_STATE(stateinfo->mCallingState + index);
}
}
ExpEmit FxRuntimeStateIndex::Emit(VMFunctionBuilder *build)
{
// This can only be called from inline state functions which must be VARF_Action.
assert(build->NumImplicits >= NAP && build->Registers[REGT_POINTER].GetMostUsed() >= build->NumImplicits &&
"FxRuntimeStateIndex is only valid inside action functions");
ExpEmit out(build, REGT_POINTER);
build->Emit(OP_PARAM, 0, REGT_POINTER, 1); // stateowner
build->Emit(OP_PARAM, 0, REGT_POINTER, 2); // stateinfo
ExpEmit id = Index->Emit(build);
build->Emit(OP_PARAM, 0, REGT_INT | (id.Konst ? REGT_KONST : 0), id.RegNum); // index
VMFunction *callfunc;
PSymbol *sym;
sym = FindBuiltinFunction(NAME_BuiltinHandleRuntimeState, BuiltinHandleRuntimeState);
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
assert(((PSymbolVMFunction *)sym)->Function != nullptr);
callfunc = ((PSymbolVMFunction *)sym)->Function;
if (EmitTail)
{
build->Emit(OP_TAIL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 3, 1);
out.Final = true;
}
else
{
build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 3, 1);
build->Emit(OP_RESULT, 0, REGT_POINTER, out.RegNum);
}
return out;
}
//==========================================================================
//
//
//
//==========================================================================
FxMultiNameState::FxMultiNameState(const char *_statestring, const FScriptPosition &pos)
:FxExpression(EFX_MultiNameState, pos)
{
FName scopename;
FString statestring = _statestring;
int scopeindex = statestring.IndexOf("::");
if (scopeindex >= 0)
{
scopename = FName(statestring, scopeindex, false);
statestring = statestring.Right(statestring.Len() - scopeindex - 2);
}
else
{
scopename = NAME_None;
}
names = MakeStateNameList(statestring);
names.Insert(0, scopename);
scope = nullptr;
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxMultiNameState::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
ABORT(ctx.Class);
if (names[0] == NAME_None)
{
scope = nullptr;
}
else if (names[0] == NAME_Super)
{
scope = dyn_cast<PClassActor>(ctx.Class->ParentClass);
}
else
{
scope = PClass::FindActor(names[0]);
if (scope == nullptr)
{
ScriptPosition.Message(MSG_ERROR, "Unknown class '%s' in state label", names[0].GetChars());
delete this;
return nullptr;
}
else if (!scope->IsAncestorOf(ctx.Class) && ctx.Class != RUNTIME_CLASS(AActor)) // AActor needs access to subclasses in a few places. TBD: Relax this for non-action functions?
{
ScriptPosition.Message(MSG_ERROR, "'%s' is not an ancestor of '%s'", names[0].GetChars(), ctx.Class->TypeName.GetChars());
delete this;
return nullptr;
}
}
if (scope != nullptr)
{
FState *destination = nullptr;
// If the label is class specific we can resolve it right here
if (names[1] != NAME_None)
{
destination = scope->FindState(names.Size()-1, &names[1], false);
if (destination == nullptr)
{
ScriptPosition.Message(MSG_OPTERROR, "Unknown state jump destination");
/* lax */
return this;
}
}
FxExpression *x = new FxConstant(destination, ScriptPosition);
delete this;
return x;
}
names.Delete(0);
names.ShrinkToFit();
ValueType = TypeState;
return this;
}
//==========================================================================
//
//
//
//==========================================================================
static int DoFindState(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, FName *names, int numnames)
{
PARAM_OBJECT_AT(0, self, AActor);
FState *state = self->GetClass()->FindState(numparam - 1, names);
if (state == nullptr)
{
const char *dot = "";
Printf("Jump target '");
for (int i = 0; i < numparam - 1; i++)
{
Printf("%s%s", dot, names[i].GetChars());
dot = ".";
}
Printf("' not found in %s\n", self->GetClass()->TypeName.GetChars());
}
ret->SetPointer(state, ATAG_STATE);
return 1;
}
// Find a state with any number of dots in its name.
int BuiltinFindMultiNameState(VMFrameStack *stack, VMValue *param, TArray<VMValue> &defaultparam, int numparam, VMReturn *ret, int numret)
{
assert(numparam > 1);
assert(numret == 1);
assert(ret->RegType == REGT_POINTER);
FName *names = (FName *)alloca((numparam - 1) * sizeof(FName));
for (int i = 1; i < numparam; ++i)
{
PARAM_NAME_AT(i, zaname);
names[i - 1] = zaname;
}
return DoFindState(stack, param, numparam, ret, names, numparam - 1);
}
// Find a state without any dots in its name.
int BuiltinFindSingleNameState(VMFrameStack *stack, VMValue *param, TArray<VMValue> &defaultparam, int numparam, VMReturn *ret, int numret)
{
assert(numparam == 2);
assert(numret == 1);
assert(ret->RegType == REGT_POINTER);
PARAM_NAME_AT(1, zaname);
return DoFindState(stack, param, numparam, ret, &zaname, 1);
}
ExpEmit FxMultiNameState::Emit(VMFunctionBuilder *build)
{
ExpEmit dest(build, REGT_POINTER);
if (build->NumImplicits == NAP)
{
build->Emit(OP_PARAM, 0, REGT_POINTER, 1); // pass stateowner
}
else
{
build->Emit(OP_PARAM, 0, REGT_POINTER, 0); // pass self
}
for (unsigned i = 0; i < names.Size(); ++i)
{
build->EmitParamInt(names[i]);
}
// For one name, use the BuiltinFindSingleNameState function. For more than
// one name, use the BuiltinFindMultiNameState function.
VMFunction *callfunc;
PSymbol *sym;
if (names.Size() == 1)
{
sym = FindBuiltinFunction(NAME_BuiltinFindSingleNameState, BuiltinFindSingleNameState);
}
else
{
sym = FindBuiltinFunction(NAME_BuiltinFindMultiNameState, BuiltinFindMultiNameState);
}
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
assert(((PSymbolVMFunction *)sym)->Function != nullptr);
callfunc = ((PSymbolVMFunction *)sym)->Function;
build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), names.Size() + 1, 1);
build->Emit(OP_RESULT, 0, REGT_POINTER, dest.RegNum);
names.Clear();
names.ShrinkToFit();
return dest;
}
//==========================================================================
//
// declares a single local variable (no arrays)
//
//==========================================================================
FxLocalVariableDeclaration::FxLocalVariableDeclaration(PType *type, FName name, FxExpression *initval, int varflags, const FScriptPosition &p)
:FxExpression(EFX_LocalVariableDeclaration, p)
{
ValueType = type;
VarFlags = varflags;
Name = name;
RegCount = type == TypeVector2 ? 2 : type == TypeVector3 ? 3 : 1;
Init = initval == nullptr? nullptr : new FxTypeCast(initval, type, false);
}
FxLocalVariableDeclaration::~FxLocalVariableDeclaration()
{
SAFE_DELETE(Init);
}
FxExpression *FxLocalVariableDeclaration::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
SAFE_RESOLVE_OPT(Init, ctx);
if (ctx.Block == nullptr)
{
ScriptPosition.Message(MSG_ERROR, "Variable declaration outside compound statement");
delete this;
return nullptr;
}
ctx.Block->LocalVars.Push(this);
return this;
}
ExpEmit FxLocalVariableDeclaration::Emit(VMFunctionBuilder *build)
{
if (Init == nullptr)
{
RegNum = build->Registers[ValueType->GetRegType()].Get(RegCount);
}
else
{
ExpEmit emitval = Init->Emit(build);
int regtype = emitval.RegType;
if (regtype < REGT_INT || regtype > REGT_TYPE)
{
ScriptPosition.Message(MSG_ERROR, "Attempted to assign a non-value");
return ExpEmit();
}
if (emitval.Konst)
{
auto constval = static_cast<FxConstant *>(Init);
RegNum = build->Registers[regtype].Get(1);
switch (regtype)
{
default:
case REGT_INT:
build->Emit(OP_LK, RegNum, build->GetConstantInt(constval->GetValue().GetInt()));
break;
case REGT_FLOAT:
build->Emit(OP_LKF, RegNum, build->GetConstantFloat(constval->GetValue().GetFloat()));
break;
case REGT_POINTER:
build->Emit(OP_LKP, RegNum, build->GetConstantAddress(constval->GetValue().GetPointer(), ATAG_GENERIC));
break;
case REGT_STRING:
build->Emit(OP_LKS, RegNum, build->GetConstantString(constval->GetValue().GetString()));
}
emitval.Free(build);
}
else if (Init->ExprType != EFX_LocalVariable)
{
// take over the register that got allocated while emitting the Init expression.
RegNum = emitval.RegNum;
}
else
{
ExpEmit out(build, emitval.RegType, emitval.RegCount);
build->Emit(ValueType->GetMoveOp(), out.RegNum, emitval.RegNum);
RegNum = out.RegNum;
}
}
return ExpEmit();
}
void FxLocalVariableDeclaration::Release(VMFunctionBuilder *build)
{
// Release the register after the containing block gets closed
assert(RegNum != -1);
build->Registers[ValueType->GetRegType()].Return(RegNum, RegCount);
}