qzdoom/src/rendering/vulkan
2019-03-13 01:15:50 +01:00
..
renderer - remove IShaderProgram and make the old classes an implementation detail of the OpenGL backend. In the long run they should be removed completely as their weird design is mostly an artifact of once having supported OpenGL 2 2019-03-13 00:52:25 +01:00
shaders - fix shaders only being loaded from the engine pk3 2019-03-12 15:02:21 +01:00
system - remove dead code 2019-03-13 00:59:39 +01:00
textures - VkHardwareTexture needs to BFF with FTexture 2019-03-13 01:15:50 +01:00
thirdparty