qzdoom/src
Rachael Alexanderson a52f79055d Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/menu/playerdisplay.cpp
2017-02-11 05:05:24 -05:00
..
fragglescript - moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed. 2017-02-08 18:11:23 +01:00
g_inventory - remove all type table entries from garbage collection. 2017-02-08 22:43:20 +01:00
g_shared - Turned DropItem into a plain struct again like it was before the scripting branch got merged. 2017-02-08 20:37:22 +01:00
g_statusbar Merge https://github.com/coelckers/gzdoom 2017-02-08 18:42:24 -05:00
gl Merge https://github.com/coelckers/gzdoom 2017-02-11 05:05:24 -05:00
intermission - removed all uses of DTA_Translation except for the single one that passes a custom built table. 2017-02-04 23:26:28 +01:00
math
menu - moved the backdrop for the player box into the texture manager so that the menu doesn't have to bother with managing the texture itself. 2017-02-10 14:07:21 +01:00
oplsynth - removed a few unused definitions. 2017-02-07 10:55:59 +01:00
polyrenderer - fix compile errors 2017-02-05 00:53:36 -05:00
posix Merge https://github.com/coelckers/gzdoom 2017-02-09 11:21:01 -05:00
r_data Merge https://github.com/coelckers/gzdoom 2017-02-08 18:42:24 -05:00
rapidjson Serializer now writes floating point zero if special value is encountered 2016-12-20 12:19:12 +01:00
resourcefiles - fixed: FResourceFile::OpenResourceFile did not close the opened file in case it contained invalid data. 2017-01-21 20:15:06 +01:00
scripting Fixed crash on attempt to get string value of null 2017-02-10 16:19:33 +02:00
sfmt
sound - Run libsndfile before libmpg123 when reading an audio lump. 2017-01-17 16:47:37 +01:00
swrenderer Fix portals draw segment indexing bug 2017-02-09 22:58:28 +01:00
textures Merge https://github.com/coelckers/gzdoom 2017-02-11 05:05:24 -05:00
timidity
wildmidi
win32 Merge https://github.com/coelckers/gzdoom 2017-02-04 02:56:18 -05:00
xlat
__autostart.cpp
actionspecials.h - added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom. 2017-01-08 01:15:45 +01:00
actor.h Fixed clashing of actor render flags' values 2017-02-09 15:45:35 +02:00
actorptrselect.cpp
actorptrselect.h
am_map.cpp Merge https://github.com/coelckers/gzdoom 2017-02-11 05:05:24 -05:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
b_bot.h - scriptified FastProjectile. 2017-01-13 00:35:56 +01:00
b_func.cpp
b_game.cpp - removed the global 'sector_list' variable. 2016-12-25 22:40:26 +01:00
b_move.cpp - removed the fatal errors for invalid actor->movedir. 2017-02-04 16:29:01 +01:00
b_think.cpp - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
basictypes.h
bbannouncer.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
c_bind.cpp
c_bind.h
c_cmds.cpp - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
c_console.cpp Merge remote-tracking branch 'gzdoom/master' 2017-02-05 16:07:48 -05:00
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp - exported the drawer function of the colorpicker menu. 2017-02-10 13:21:35 +01:00
c_cvars.h Added cheat flag for console variables 2017-01-31 14:08:09 +01:00
c_dispatch.cpp - do not use strtol for parsing critical values that can get large. 2017-02-01 11:19:55 +01:00
c_dispatch.h
c_expr.cpp
c_functions.cpp - Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h. 2016-12-29 01:30:54 +01:00
c_functions.h - Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h. 2016-12-29 01:30:54 +01:00
CMakeLists.txt Merge https://github.com/coelckers/gzdoom 2017-02-11 05:05:24 -05:00
cmdlib.cpp
cmdlib.h
colormatcher.cpp
colormatcher.h
compatibility.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
compatibility.h
configfile.cpp Added support for long lines in config file 2016-12-28 11:38:38 +01:00
configfile.h
ct_chat.cpp - wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar. 2017-01-20 11:11:22 +01:00
d_dehacked.cpp - Turned DropItem into a plain struct again like it was before the scripting branch got merged. 2017-02-08 20:37:22 +01:00
d_dehacked.h more inventory scriptification 2017-01-19 23:42:12 +01:00
d_event.h
d_gui.h
d_iwad.cpp
d_main.cpp Merge https://github.com/coelckers/gzdoom 2017-02-08 18:42:24 -05:00
d_main.h
d_net.cpp - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed. 2017-02-08 19:42:24 +01:00
d_net.h
d_netinf.h
d_netinfo.cpp - moved player color sets and pain flashes into global variables. 2017-02-08 19:10:11 +01:00
d_player.h - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed. 2017-02-08 19:42:24 +01:00
d_protocol.cpp
d_protocol.h
d_ticcmd.h
decallib.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
decallib.h
dobject.cpp - exported the drawer function of the colorpicker menu. 2017-02-10 13:21:35 +01:00
dobject.h - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed. 2017-02-08 19:42:24 +01:00
dobjgc.cpp - made the menu descriptors garbage collectable and started exporting some fields as preparation for script work on the menu. 2017-02-09 20:18:53 +01:00
dobjtype.cpp - to avoid problems with the final garbage collection, the players' PendingWeapon needs to be cleared manually. 2017-02-09 01:34:07 +01:00
dobjtype.h - remove all type table entries from garbage collection. 2017-02-08 22:43:20 +01:00
doomdata.h
doomdef.cpp
doomdef.h
doomerrors.h
doomstat.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
doomstat.h
doomtype.h - moved player color sets and pain flashes into global variables. 2017-02-08 19:10:11 +01:00
dscript.h
dsectoreffect.cpp - Fixed GCC/Clang compile errors. 2017-01-14 18:30:01 +01:00
dsectoreffect.h - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
dthinker.cpp - fixed: Non-actor classes never called InitializeDefaults to set up their special variables. 2017-01-29 18:23:39 +01:00
dthinker.h - fixed: Non-actor classes never called InitializeDefaults to set up their special variables. 2017-01-29 18:23:39 +01:00
edata.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
edata.h
empty.cpp
errors.h
f_wipe.cpp Merge branch 'zdoom-rgb666-take3' of https://github.com/raa-eruanna/qzdoom into qzdoom-rgb666 2016-12-24 19:00:28 -05:00
f_wipe.h
files.cpp
files.h
g_doomedmap.cpp Fixed format strings warnings reported by GCC/Clang 2016-12-24 23:51:08 +01:00
g_game.cpp - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed. 2017-02-08 19:42:24 +01:00
g_game.h
g_hub.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
g_hub.h
g_level.cpp Merge https://github.com/coelckers/gzdoom 2017-02-01 21:57:37 -05:00
g_level.h Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly." 2017-01-28 18:26:52 +01:00
g_levellocals.h Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly." 2017-01-28 18:26:52 +01:00
g_mapinfo.cpp Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly." 2017-01-28 18:26:52 +01:00
g_pch.h - moved player color sets and pain flashes into global variables. 2017-02-08 19:10:11 +01:00
g_pch2.h
g_skill.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gameconfigfile.cpp
gameconfigfile.h
gametype.h
gi.cpp - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
gi.h - scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here. 2017-01-17 17:34:39 +01:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp - wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar. 2017-01-20 11:11:22 +01:00
hu_stuff.h
i_cd.h
i_module.cpp
i_module.h
i_net.cpp
i_net.h
i_video.h
info.cpp - Turned DropItem into a plain struct again like it was before the scripting branch got merged. 2017-02-08 20:37:22 +01:00
info.h - Turned DropItem into a plain struct again like it was before the scripting branch got merged. 2017-02-08 20:37:22 +01:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed. 2017-02-08 19:42:24 +01:00
m_cheat.h - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed. 2017-02-08 19:42:24 +01:00
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp
m_misc.h
m_png.cpp
m_png.h
m_random.cpp - fixed issues with uninitialized RNGs and bad assumptions about corpse pointers always being fully initialized when being destroyed. 2017-01-27 12:02:47 +01:00
m_random.h
m_swap.h
md5.cpp
md5.h
memarena.cpp - took VMFunction out of the DObject hierarchy. 2017-02-08 11:13:41 +01:00
memarena.h - took VMFunction out of the DObject hierarchy. 2017-02-08 11:13:41 +01:00
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h - major work on dynamic array support. Mostly working, some issues still exist with Move and Copy methods and with assignments in stack variables. 2017-02-06 21:39:21 +01:00
nodebuild.cpp Fixed compilation warnings reported by GCC/Clang 2017-01-14 15:03:14 +02:00
nodebuild.h - fixed: The sight checker's portalgroup variable was not initialized. 2017-01-09 01:28:07 +01:00
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp Fixed issue with extraction of built GL nodes 2017-01-12 16:24:55 +02:00
nodebuild_gl.cpp
nodebuild_utility.cpp - exported all meaningful parts of side_t to the VM. 2017-01-08 21:42:26 +01:00
p_3dfloors.cpp Merge https://github.com/coelckers/gzdoom 2017-02-07 02:23:48 -05:00
p_3dfloors.h Remove software renderer internals from F3DFloor 2017-02-04 19:13:56 +01:00
p_3dmidtex.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_3dmidtex.h - fixed: Instant floor movers should disable z-interpolation for all affected actors. 2016-12-27 21:16:42 +01:00
p_acs.cpp - added a script export for ACS's ReplaceTextures function. 2017-02-09 12:02:07 +01:00
p_acs.h - added a script export for ACS's ReplaceTextures function. 2017-02-09 12:02:07 +01:00
p_actionfunctions.cpp - fixed: A_Teleport and A_Warp had incorrect declarations for their state parameter. 2017-02-09 11:22:36 +01:00
p_blockmap.h - moved the msecnode code to its own file. 2017-01-06 12:54:01 +01:00
p_buildmap.cpp - scriptified MorphProjectile and CustomSprite. 2017-01-20 01:11:36 +01:00
p_ceiling.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_checkposition.h
p_conversation.cpp - moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed. 2017-02-08 18:11:23 +01:00
p_conversation.h - moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed. 2017-02-08 18:11:23 +01:00
p_doors.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_effect.cpp - scriptified the particle fountains. 2017-01-13 19:29:54 +01:00
p_effect.h Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-14 01:56:18 +01:00
p_enemy.cpp - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
p_enemy.h
p_floor.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
p_glnodes.cpp - fixed loop ordering in P_SetRenderSector. 2017-01-19 01:39:05 +01:00
p_interaction.cpp - don't let P_DamageMobj return negative values. 2017-01-21 13:12:34 +01:00
p_lights.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_linkedsectors.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_lnspec.cpp more inventory scriptification 2017-01-19 23:42:12 +01:00
p_lnspec.h
p_local.h - added a script export for ACS's ReplaceTextures function. 2017-02-09 12:02:07 +01:00
p_map.cpp - Fixed HITTARGET, HITMASTER, HITTRACER, crash and xdeath states being broken on bouncing actors that die/explode. 2017-01-27 18:03:09 +01:00
p_maputl.cpp - fixed: Non-actor classes never called InitializeDefaults to set up their special variables. 2017-01-29 18:23:39 +01:00
p_maputl.h - fixed: Non-actor classes never called InitializeDefaults to set up their special variables. 2017-01-29 18:23:39 +01:00
p_mobj.cpp - removed class pointers from AActor's pointer list. 2017-02-09 15:13:43 +01:00
p_pillar.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
p_plats.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_portals.cpp
p_pspr.cpp Merge https://github.com/coelckers/gzdoom 2017-02-08 18:42:24 -05:00
p_pspr.h Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-13 13:21:10 +01:00
p_pusher.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_saveg.cpp - added the needed properties for Doom64 colors and a little FraggleScript hack to test it with existing maps. 2017-01-28 19:05:39 +01:00
p_saveg.h - refactored the level backup data needed by the serializer into p_saveg.h. 2017-01-08 12:11:31 +01:00
p_scroll.cpp Fixed compilation warnings reported by GCC/Clang 2017-01-14 15:03:14 +02:00
p_secnodes.cpp - Fixed GCC/Clang compile errors. 2017-01-14 18:30:01 +01:00
p_sectors.cpp - added a script export for ACS's ReplaceTextures function. 2017-02-09 12:02:07 +01:00
p_setup.cpp - added a check to P_VerifyBlockmap to discard all blockmap with blocks whose first entry is not 0. 2017-02-01 21:40:47 +01:00
p_setup.h - fixed: The sight checker's portalgroup variable was not initialized. 2017-01-09 01:28:07 +01:00
p_sight.cpp - fixed: The sight checker's portalgroup variable was not initialized. 2017-01-09 01:28:07 +01:00
p_slopes.cpp - removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser. 2017-01-09 01:40:14 +01:00
p_spec.cpp - scriptified PowerIronFeet and PowerMask. 2017-01-16 19:04:03 +01:00
p_spec.h - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
p_states.cpp - do not use strtol for parsing critical values that can get large. 2017-02-01 11:19:55 +01:00
p_switch.cpp
p_tags.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_tags.h - moved all 'sectorptr - &level.sectors[0]' constructs into a subfunction. 2017-01-07 20:02:25 +01:00
p_teleport.cpp - scriptified the teleport fog. 2017-01-13 23:17:04 +01:00
p_terrain.cpp
p_terrain.h
p_things.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_tick.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_tick.h
p_trace.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_trace.h
p_udmf.cpp - fixed: The 'transparent' line flag did not work due to a leftover OPAQUE constant where floats were expected. 2017-02-07 00:24:04 +01:00
p_udmf.h
p_usdf.cpp - moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed. 2017-02-08 18:11:23 +01:00
p_user.cpp Merge https://github.com/coelckers/gzdoom 2017-02-08 18:42:24 -05:00
p_xlat.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
parsecontext.cpp - do not use strtol for parsing critical values that can get large. 2017-02-01 11:19:55 +01:00
parsecontext.h
pathexpander.cpp
pathexpander.h
po_man.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
po_man.h - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
portal.cpp - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
portal.h - removed all skybox class types from code in preparation for exporting these classes. 2017-01-14 16:05:40 +01:00
r_defs.h Merge https://github.com/coelckers/gzdoom 2017-02-01 21:57:37 -05:00
r_renderer.h Rename FRenderer::ClearBuffer to SetClearColor 2017-01-15 03:21:35 +01:00
r_sky.cpp - let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about. 2017-01-13 11:12:43 +01:00
r_sky.h
r_state.h Split r_main into r_viewport, r_scene and r_light 2017-01-12 16:21:46 +01:00
r_utility.cpp Merge remote-tracking branch 'gzdoom/master' 2017-02-05 16:07:48 -05:00
r_utility.h Change RenderTarget global to be an internal swrenderer variable 2017-01-15 03:19:03 +01:00
Rect.h
s_advsound.cpp - scriptified PowerStrength. 2017-01-16 22:27:49 +01:00
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
s_sndseq.h - exported the sound sequence interface to scripting. 2017-01-14 13:02:08 +01:00
s_sound.cpp - fixed: for unpositioned sounds the play position was never initialized and depended on random memory contents. 2017-02-08 23:29:52 +01:00
s_sound.h
sc_man.cpp - fixed warning. 2017-02-01 19:07:41 +01:00
sc_man.h - no more Simplify for global constants as well. 2017-01-23 01:10:40 +01:00
sc_man_scanner.re Implemented static methods in String struct. Implemented String.Format and String.AppendFormat. Implemented native vararg methods for the future. 2017-01-21 10:32:26 +01:00
sc_man_tokens.h Implemented static methods in String struct. Implemented String.Format and String.AppendFormat. Implemented native vararg methods for the future. 2017-01-21 10:32:26 +01:00
serializer.cpp Fixed compilation with GCC/Clang 2017-02-05 14:52:17 +02:00
serializer.h - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed. 2017-02-08 19:42:24 +01:00
skins.cpp
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
st_stuff.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
st_stuff.h - wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar. 2017-01-20 11:11:22 +01:00
statistics.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
statnums.h
stats.cpp RDTSC-based cycle_t for macOS 2017-01-31 15:57:47 +02:00
stats.h Proper RDTSC implementation for x86_64 targets 2017-01-31 17:51:12 +02:00
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h - added the ability to attach a constructor or destructor to an internally defined struct. 2017-01-11 23:46:03 +01:00
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h
tflags.h
v_blend.cpp - moved player color sets and pain flashes into global variables. 2017-02-08 19:10:11 +01:00
v_collection.cpp
v_collection.h
v_draw.cpp Merge https://github.com/coelckers/gzdoom 2017-02-11 05:05:24 -05:00
v_font.cpp Merge https://github.com/coelckers/gzdoom 2017-02-11 05:05:24 -05:00
v_font.h - ColorpickerMenu.MouseEvent exported. 2017-02-10 11:44:46 +01:00
v_palette.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp - exported the drawer function of the colorpicker menu. 2017-02-10 13:21:35 +01:00
v_text.h - exported BrokenLines to scripting as a new class. 2017-02-05 16:18:41 +01:00
v_video.cpp Merge remote-tracking branch 'gzdoom/master' 2017-02-05 16:07:48 -05:00
v_video.h Merge https://github.com/coelckers/gzdoom 2017-02-11 05:05:24 -05:00
vectors.h
version.h - We're on version 1.3pre now. 2017-01-01 11:33:54 -05:00
virtual.h - scriptified the sector actions. 2017-01-13 13:51:47 +01:00
w_wad.cpp
w_wad.h
w_zip.h
weightedlist.h
wi_stuff.cpp - use DrawChar to draw font characters instead of calling DrawTexture directly. 2017-02-04 22:50:23 +01:00
wi_stuff.h
x86.cpp
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp - do not use strtol for parsing critical values that can get large. 2017-02-01 11:19:55 +01:00
zstring.h - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
zzautozend.cpp