qzdoom/src/swrenderer
Christoph Oelckers a4d61e6fb1 - everything compiles again.
As a bonus this already fixes several bugs caused by the botched texture scaling implementation the original texture manager came with.
System cursors are currently disabled because they rely on functionality that needs to be moved to different classes.
2018-12-06 20:12:15 +01:00
..
drawers - fix a rendering glitch when changing resolution 2018-11-23 03:00:11 +01:00
line - everything compiles again. 2018-12-06 20:12:15 +01:00
plane - everything compiles again. 2018-12-06 20:12:15 +01:00
scene - everything compiles again. 2018-12-06 20:12:15 +01:00
segments - fix translucent walls when r_models is enabled 2018-05-06 02:54:03 +02:00
things - everything compiles again. 2018-12-06 20:12:15 +01:00
viewport - everything compiles again. 2018-12-06 20:12:15 +01:00
r_all.cpp - moved more code from DCanvas to DFrameBuffer. 2018-03-27 10:34:21 +02:00
r_memory.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_memory.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_renderthread.cpp - everything compiles again. 2018-12-06 20:12:15 +01:00
r_renderthread.h - everything compiles again. 2018-12-06 20:12:15 +01:00
r_swcolormaps.cpp - sound code and most of texture code converted to FileRdr. 2018-03-10 18:45:11 +01:00
r_swcolormaps.h - Fix testcolor and testfade in the software renderer 2017-05-28 23:57:09 +02:00
r_swrenderer.cpp - everything compiles again. 2018-12-06 20:12:15 +01:00
r_swrenderer.h - change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO 2018-07-20 05:48:15 +02:00
r_swscene.cpp - everything compiles again. 2018-12-06 20:12:15 +01:00
r_swscene.h - merged DCanvas and DSimpleCanvas and use a TArray to hold its memory. 2018-11-30 17:02:39 +01:00