qzdoom/src/hu_stuff.h
Edward Richardson a3a7ee569f Multi-intermission waits for all players + changes
- Added a segment of code that now makes the intermission wait for all
players before advancing, instead of continuing on any player. A "ready
icon" shows to reflect this.

- The Deathmatch intermisson couldn't show the ready icon (because it
just used the ingame scoreboard), so a proper intermission was added,
which reflects the same design as the coop scoreboard.

- The colour column wasted more space then it should have needed, so it
was replaced with player colour backgrounds.

- Slight y offset adjustments to make everything fit in 320x200
properly.
2014-06-17 19:46:10 +12:00

58 lines
1.6 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION: Head up display
//
//-----------------------------------------------------------------------------
#ifndef __HU_STUFF_H__
#define __HU_STUFF_H__
struct event_t;
class player_t;
//
// Globally visible constants.
//
#define HU_FONTSTART BYTE('!') // the first font characters
#define HU_FONTEND BYTE('\377') // the last font characters
// Calculate # of glyphs in font.
#define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1)
//
// Chat routines
//
void CT_Init (void);
bool CT_Responder (event_t* ev);
void CT_Drawer (void);
extern int chatmodeon;
// [RH] Draw deathmatch scores
void HU_DrawScores (player_t *me);
void HU_GetPlayerWidths(int &maxnamewidth, int &maxscorewidth, int &maxiconheight);
void HU_DrawColorBar(int x, int y, int height, int playernum);
int HU_GetRowColor(player_t *player, bool hightlight);
// Sorting routines
int comparepoints(const void *arg1, const void *arg2);
int compareteams(const void *arg1, const void *arg2);
#endif