qzdoom/src/gamedata
Christoph Oelckers a38633aa22 - moved the file name management out of the single resource lumps.
This is now being managed by the main file system class. The single lumps should only concern themselves with the actual data they manage, not with how the file system presents them to the outside.
The IWAD detection code was also switched to use a file system wrapper instead of looking at the single files directly.
2020-04-11 14:00:16 +02:00
..
fonts - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
resourcefiles - moved the file name management out of the single resource lumps. 2020-04-11 14:00:16 +02:00
textures - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
xlat
a_keys.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
a_keys.h
a_weapons.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
a_weapons.h
d_dehacked.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
d_dehacked.h
decallib.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
decallib.h Move the opaqueBlood member definition so that object size remains unchanged 2020-03-23 12:50:17 +01:00
g_doomedmap.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
g_mapinfo.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
g_mapinfo.h - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
g_skill.cpp - remove '... is already the default skill' error 2019-08-17 11:49:16 +03:00
gametype.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
gi.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
gi.h - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
gstrings.h
info.cpp - do not allow summon CCMD to spawn abstract classes 2019-12-12 02:13:19 +01:00
info.h - defaulted a few empty constructors. 2019-06-21 07:52:25 +02:00
keysections.cpp
p_blockmap.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
p_terrain.cpp - default terrain's DamageTimeMask to a reasonable value. 2020-03-11 00:32:11 +01:00
p_terrain.h - added 'damageonland' property to terrain definition 2019-12-12 15:14:30 +01:00
p_xlat.cpp
r_defs.h Add more ways to prevent GZDoom from drawing skybox walls 2020-01-11 13:24:02 +01:00
statistics.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
stringtable.cpp - fixed erroneous override of default language strings 2020-01-06 10:22:42 +02:00
stringtable.h - when altering the default string table, make sure that all existing text for the given label is removed that comes from an older resource file. 2019-04-13 14:43:49 +02:00
teaminfo.cpp
teaminfo.h
umapinfo.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
w_wad.cpp - moved the file name management out of the single resource lumps. 2020-04-11 14:00:16 +02:00
w_wad.h - moved the file name management out of the single resource lumps. 2020-04-11 14:00:16 +02:00
w_zip.h