..
console
- implement ccmd 'togglehud' for taking screenshots
2019-11-03 03:51:22 -05:00
g_statusbar
- Implemented scale parameter for BaseStatusBar::DrawString
2019-11-24 10:45:07 +01:00
gamedata
- exported several Wads.GetLump...() methods to ZScript
2019-11-25 17:37:56 +02:00
intermission
- fixed localization support for intermission texts
2019-10-27 10:43:09 +02:00
maploader
- remove SetLineSideRefs - this actually cannot be exported right now, due to the fact that both sides and lines have backreferences to themselves and their ancestry, and that linedefs have forward references to the sectors on their respective sides.
2019-11-14 14:32:20 -05:00
menu
- fixed: IfGame else branch was ignored in MENUDEF
2019-11-03 16:56:24 +02:00
playsim
- changed secret message handling so that the debug output of the sector number is only printed to the console but not the centered message.
2019-11-12 23:39:05 +01:00
posix
- fixed compilation of Cocoa backend with 10.9 SDK
2019-10-15 22:31:02 +03:00
r_data
- add cvar 'cl_disableinvertedcolormap' - changes the invulnerability… ( #972 )
2019-11-26 07:46:18 -05:00
rendering
- Renamed AlignedAlloc.
2019-11-24 10:42:18 +01:00
scripting
- Implemented scale parameter for BaseStatusBar::DrawString
2019-11-24 10:45:07 +01:00
sound
- fixed selection of system MIDI device on startup
2019-10-18 15:22:58 +03:00
utility
Added mixins for classes.
2019-11-01 18:34:52 -03:00
win32
- add Vulkan to the startup box in Windows
2019-11-05 08:57:50 -05:00
__autostart.cpp
am_map.cpp
- moved some more files.
2019-07-14 21:09:49 +02:00
am_map.h
- made the automap an object.
2019-01-26 15:21:20 +01:00
announcer.h
autosegs.h
bbannouncer.cpp
- renamed the level variables.
2019-02-02 00:25:51 +01:00
CMakeLists.txt
- moved the level postprocessor to its own source file.
2019-11-10 21:28:01 +01:00
ct_chat.cpp
Allow custom status bars to override notifications, centered prints and chat prompt.
2019-08-19 11:19:36 +02:00
d_anonstats.cpp
- fixed survey data retrieval for Vulkan.
2019-08-11 21:26:08 +02:00
d_event.h
- the resuming of the conversation interrupted by a slideshow must be performed by the game action handler
2019-04-05 00:59:32 +02:00
d_gui.h
d_iwad.cpp
Added 'NoKeyboardCheats' option to IWADINFO
2019-11-13 17:34:42 +01:00
d_main.cpp
- add cvar 'cl_disableinvertedcolormap' - changes the invulnerability… ( #972 )
2019-11-26 07:46:18 -05:00
d_main.h
Added 'NoKeyboardCheats' option to IWADINFO
2019-11-13 17:34:42 +01:00
d_net.cpp
- fixed compilation on Windows.
2019-10-07 18:59:18 +02:00
d_net.h
d_netinf.h
d_netinfo.cpp
- reimplemented as an OptionsMenu.
2019-04-14 14:03:24 +02:00
d_protocol.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
d_protocol.h
dobject.cpp
- added a level iterator for operations that need to make changes to all open levels.
2019-01-28 02:41:29 +01:00
dobject.h
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
dobjgc.cpp
- separation of static and map-local event handlers into separate lists.
2019-02-02 16:43:11 +01:00
dobjgc.h
- do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments
2019-05-22 17:39:27 +02:00
dobjtype.cpp
- the big cleanup of the exit cleanup is done!
2019-10-07 20:28:55 +02:00
dobjtype.h
doomdata.h
- defaulted a few empty constructors.
2019-06-21 07:52:25 +02:00
doomdef.h
- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
2019-09-25 21:47:33 +02:00
doomstat.cpp
- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
2019-02-24 10:05:01 +01:00
doomstat.h
- make the switch between game and generic fonts automatic by adding a key value to the language table
2019-04-12 00:20:42 +02:00
doomtype.h
- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
2019-09-25 21:47:33 +02:00
empty.cpp
events.cpp
Added RenderUnderlay.
2019-07-03 18:01:45 +02:00
events.h
Added RenderUnderlay.
2019-07-03 18:01:45 +02:00
g_cvars.cpp
- Converts keyboard turnspeeds into global CVars
2019-08-18 18:30:37 +02:00
g_cvars.h
- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
2019-01-31 02:05:16 +01:00
g_dumpinfo.cpp
added printlocalized CCMD to check strings in-game.
2019-03-13 10:38:51 +01:00
g_game.cpp
- fixed: saving game to read-only file was erroneously reported as succeeded
2019-08-29 14:34:02 +03:00
g_game.h
Adds option to use a rotation of quicksaves instead of having one quicksave slot that needs to be manually created.
2019-07-27 12:09:55 -07:00
g_hub.cpp
- added option to print a map author's name on the summary screen
2019-08-02 09:11:40 +02:00
g_hub.h
- fixed missing declaration
2019-01-29 02:17:25 +01:00
g_input.h
g_level.cpp
- split off all music code from s_sound.cpp
2019-08-23 17:15:19 +02:00
g_level.h
- moved some more code into the gamedata folder.
2019-02-01 19:20:58 +01:00
g_levellocals.h
Add current, max and average velocity as stat ( #912 )
2019-08-28 20:33:07 +02:00
g_pch.h
- temporary solution to fix build of non-MSVC targets
2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp
- uncoupled the stream sources from the low level implementation. The entire setup had the stream sources depend on the SoundStream class, severely limiting reusability. This was changed that there is one SoundStream class that uses the StreamSources as mere data source that has no knowledge and no connection to the underlying system, similar to how the MIDI system works. With this there are only 3 top level music classes left - MIDIStreamer, StreamSong and CDSong.
2019-09-28 21:04:41 +02:00
gameconfigfile.h
gitinfo.cpp
hu_scores.cpp
- fixed uninitialized variable in scoreboard code.
2019-04-19 08:30:06 +02:00
hu_stuff.h
i_net.cpp
- the big cleanup of the exit cleanup is done!
2019-10-07 20:28:55 +02:00
i_net.h
- refactored the exit calls out of the networking code
2019-10-07 00:55:14 +02:00
m_cheat.cpp
- localized some user-facing texts that were still string literals.
2019-03-19 00:37:43 +01:00
m_cheat.h
m_joy.cpp
m_joy.h
m_misc.cpp
- removed hardcoded width limit for screenshots
2019-10-24 10:42:39 +03:00
m_misc.h
- uncoupled the decompressors from ZDoom's internal error handling.
2019-08-20 23:14:00 +02:00
p_conversation.cpp
- allow switching the Strife conversation screen to the VGA font for all languages by a CVAR.
2019-07-26 20:23:46 +02:00
p_conversation.h
Made several classes trivially copyable,
2019-09-09 09:52:33 +02:00
p_openmap.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
p_saveg.cpp
- split off all music code from s_sound.cpp
2019-08-23 17:15:19 +02:00
p_saveg.h
- moved all EV_Light* functions and G_SerializeLevel into FLevelLocals
2019-01-26 17:55:15 +01:00
p_setup.cpp
- fixed: The dynamic lights must be initialized before the first frame is ticked.
2019-10-17 00:11:38 +02:00
p_setup.h
- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
2019-02-02 01:22:12 +01:00
p_states.cpp
p_tick.cpp
- fixed: MF8_RECREATELIGHTS must be processed in pause mode as well.
2019-10-20 12:55:24 +02:00
p_tick.h
r_state.h
scriptutil.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
scriptutil.h
serializer.cpp
- moved most remaining playsim code into its proper folder.
2019-07-14 13:59:16 +02:00
serializer.h
- made the menu's text input handler Unicode capable.
2019-02-16 21:29:46 +01:00
st_start.h
- the big cleanup of the exit cleanup is done!
2019-10-07 20:28:55 +02:00
st_stuff.cpp
Added 'NoKeyboardCheats' option to IWADINFO
2019-11-13 17:34:42 +01:00
st_stuff.h
version.h
- 4.3pre
2019-08-13 17:48:36 +02:00
wi_stuff.cpp
- added option to print a map author's name on the summary screen
2019-08-02 09:11:40 +02:00
wi_stuff.h
- added option to print a map author's name on the summary screen
2019-08-02 09:11:40 +02:00
zzautozend.cpp