.. |
asm_ia32
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asm_x86_64
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g_doom
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- Added 'EndTitle' nextmap option which goes to the regular title loop after
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2009-05-30 08:56:40 +00:00 |
g_heretic
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- Fixed: A_CountdownArg and A_Die must ensure a certain kill.
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2009-05-23 08:30:36 +00:00 |
g_hexen
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- re-fix of Gez's MAX_MANA patch
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2009-06-04 22:05:12 +00:00 |
g_raven
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- Made spawning of floor- and ceiling huggers a little more intelligent.
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2009-01-03 18:09:33 +00:00 |
g_shared
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- Added Hirogen2's unlimited pickup patch.
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2009-06-06 15:21:57 +00:00 |
g_strife
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- Added a 'resetinventory' MAPINFO option.
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2009-06-06 12:46:35 +00:00 |
oplsynth
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- Fixed compilation of i_keyboard.cpp with MinGW, because w32api still doesn't have
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2009-06-03 03:05:02 +00:00 |
resourcefiles
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- Applied patch for fixing directory reading on Linux.
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2009-06-01 06:43:32 +00:00 |
sdl
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- I_CheckNativeMouse() now checks the foreground window to determine if the
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2009-05-26 00:30:51 +00:00 |
sfmt
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- Changed random seed initialization so that it uses the system's
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2009-03-27 04:49:17 +00:00 |
sound
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- Moved USE_WINDOWS_DWORD definition out of music_gme.cpp and into i_musicinterns.h.
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2009-06-04 00:58:42 +00:00 |
textures
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- Fixed: Textures with dimensions <= 0 are invalid and should be treated as NULL
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2009-05-24 07:58:57 +00:00 |
thingdef
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- Added a 'resetinventory' MAPINFO option.
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2009-06-06 12:46:35 +00:00 |
timidity
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- added some default definitions for constants that may miss in some headers.
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2009-04-07 07:06:07 +00:00 |
win32
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- Added support for horizontal mouse wheels, and set invprev/invnext as
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2009-06-06 02:55:58 +00:00 |
xlat
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- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
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2008-09-15 14:11:05 +00:00 |
actionspecials.h
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actor.h
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- Added a 'resetinventory' MAPINFO option.
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2009-06-06 12:46:35 +00:00 |
am_map.cpp
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- Fixed: Monsters should not check the inventory for damage absorbtion when
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2009-05-15 22:06:44 +00:00 |
am_map.h
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- Changing screen resolution now adjusts the automap scale to be constant
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2009-04-16 03:02:08 +00:00 |
announcer.h
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autosegs.h
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- Fixed copy pasta errors in autosegs.h and other problems for GCC.
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2009-02-05 04:18:08 +00:00 |
autostart.cpp
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- moved all code related to global ACS variables to p_acs.cpp where it belongs.
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2009-02-03 19:11:43 +00:00 |
autozend.cpp
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- moved all code related to global ACS variables to p_acs.cpp where it belongs.
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2009-02-03 19:11:43 +00:00 |
b_bot.cpp
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- Applied latest TEAMINFO patch.
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2009-02-04 23:14:28 +00:00 |
b_bot.h
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More header cleanup.
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2008-09-15 00:47:31 +00:00 |
b_func.cpp
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- added some default definitions for constants that may miss in some headers.
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2009-04-07 07:06:07 +00:00 |
b_game.cpp
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- Applied latest TEAMINFO patch.
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2009-02-04 23:14:28 +00:00 |
b_move.cpp
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
b_think.cpp
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
basicinlines.h
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basictypes.h
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- Apparently, YASM is not a suitable substitute for NASM when doing Win32 builds.
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2008-09-17 20:24:08 +00:00 |
bbannouncer.cpp
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
c_bind.cpp
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- Added support for horizontal mouse wheels, and set invprev/invnext as
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2009-06-06 02:55:58 +00:00 |
c_bind.h
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
c_cmds.cpp
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- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
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2009-05-15 10:39:40 +00:00 |
c_console.cpp
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- Added support for horizontal mouse wheels, and set invprev/invnext as
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2009-06-06 02:55:58 +00:00 |
c_console.h
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- The co-op summary screen now has a totals row at the bottom (if it fits).
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2008-11-27 17:43:36 +00:00 |
c_cvars.cpp
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- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
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2009-05-15 10:39:40 +00:00 |
c_cvars.h
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- Fixed: You couldn't easily play with the compatibility options menu during
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2009-03-04 23:19:46 +00:00 |
c_dispatch.cpp
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- Added loading directories into the lump directory.
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2009-05-31 10:49:47 +00:00 |
c_dispatch.h
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
c_expr.cpp
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CMakeLists.txt
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- Fixed compilation of i_keyboard.cpp with MinGW, because w32api still doesn't have
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2009-06-03 03:05:02 +00:00 |
cmdlib.cpp
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- Specifying non-existent directories with -savedir or the save_dir cvar now
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2009-05-26 01:05:01 +00:00 |
cmdlib.h
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- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
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2009-05-15 10:39:40 +00:00 |
colormatcher.cpp
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colormatcher.h
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
compatibility.cpp
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- Added more compatibility settings, submitted by Gez.
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2009-05-03 07:19:21 +00:00 |
compatibility.h
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- Added a compatibility lump because I think it's a shame that Void doesn't
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2009-02-05 02:55:28 +00:00 |
configfile.cpp
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- Fixed: Player names and chat macros that end with incomplete \c escapes now
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2009-02-20 00:53:25 +00:00 |
configfile.h
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- Fixed: Player names and chat macros that end with incomplete \c escapes now
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2009-02-20 00:53:25 +00:00 |
ct_chat.cpp
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- Stopped sending double the number of wheel events as appropriate to the
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2009-02-10 02:16:41 +00:00 |
d_dehacked.cpp
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- Added loading directories into the lump directory.
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2009-05-31 10:49:47 +00:00 |
d_dehacked.h
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- Moved IF_ALWAYSPICKUP and GiveQuest into CallTryPickup so that they are
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2008-09-13 22:08:41 +00:00 |
d_event.h
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- SetCursorState() now calls ShowCursor() again, because capturing the mouse
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2009-05-24 03:15:04 +00:00 |
d_gui.h
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- Added support for horizontal mouse wheels, and set invprev/invnext as
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2009-06-06 02:55:58 +00:00 |
d_iwad.cpp
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- re-fix of Gez's MAX_MANA patch
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2009-06-04 22:05:12 +00:00 |
d_main.cpp
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- Added Hirogen2's unlimited pickup patch.
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2009-06-06 15:21:57 +00:00 |
d_main.h
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- Added loading directories into the lump directory.
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2009-05-31 10:49:47 +00:00 |
d_net.cpp
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- Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music
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2009-05-20 02:52:07 +00:00 |
d_net.h
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- Fixed: Dehacked string replacement did not check the clusters' finaleflats.
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2009-03-28 11:49:44 +00:00 |
d_netinf.h
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More header cleanup.
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2008-09-15 00:47:31 +00:00 |
d_netinfo.cpp
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- fixed: level.flags2 was not stored in savegames. Also bumped min. savegame
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2009-02-25 22:10:06 +00:00 |
d_player.h
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- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
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2009-05-15 10:39:40 +00:00 |
d_protocol.cpp
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- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
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2009-05-15 10:39:40 +00:00 |
d_protocol.h
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- Fixed: Dehacked string replacement did not check the clusters' finaleflats.
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2009-03-28 11:49:44 +00:00 |
d_ticcmd.h
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
decallib.cpp
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
decallib.h
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
dobject.cpp
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
dobject.h
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
dobjgc.cpp
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- Removed S_MarkSoundChannels(), as it caused all non-actor sounds to
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2008-11-27 18:46:09 +00:00 |
dobjtype.cpp
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- Added Species property for actors and separated Hexen's Demon1 and Demon2
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2009-05-11 15:15:06 +00:00 |
dobjtype.h
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- fixed: Parsing of color strings with 6 characters and spaces did not work.
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2009-01-06 00:03:18 +00:00 |
doomdata.h
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- Added ML_BLOCKUSE line flag, accessible through UDMF and Line_SetBlocking.
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2009-04-28 20:53:07 +00:00 |
doomdef.cpp
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doomdef.h
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- Added support for horizontal mouse wheels, and set invprev/invnext as
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2009-06-06 02:55:58 +00:00 |
doomerrors.h
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- Added the -norun parameter to quit the game just before video
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2009-03-18 05:02:32 +00:00 |
doomstat.cpp
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- removed gamemission variable because it wasn't used anywhere.
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2009-03-22 11:37:56 +00:00 |
doomstat.h
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- removed gamemission variable because it wasn't used anywhere.
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2009-03-22 11:37:56 +00:00 |
doomtype.h
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- Fixed: Game files that were excluded from building in r1226 were still included for x64 configurations. (Though I honestly don't notice a difference in compiling time with VC++. GCC, yes, but GCC is still slow--thank goodness for parallel makes and now-commonplace multicore processors.)
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2008-09-17 20:51:15 +00:00 |
dscript.h
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dsectoreffect.cpp
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- Last commit was incomplete.
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2008-08-16 20:47:41 +00:00 |
dsectoreffect.h
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More header cleanup.
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2008-09-15 00:47:31 +00:00 |
dthinker.cpp
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- The garbage collector now has an opportunity to step each time individual
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2008-09-06 03:03:11 +00:00 |
dthinker.h
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- Restructured the action function interface to remove the dependence on
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2008-08-12 14:30:07 +00:00 |
empty.cpp
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errors.h
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f_finale.cpp
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- Added 'EndTitle' nextmap option which goes to the regular title loop after
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2009-05-30 08:56:40 +00:00 |
f_finale.h
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- moved all code related to global ACS variables to p_acs.cpp where it belongs.
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2009-02-03 19:11:43 +00:00 |
f_wipe.cpp
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
f_wipe.h
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farchive.cpp
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- added some default definitions for constants that may miss in some headers.
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2009-04-07 07:06:07 +00:00 |
farchive.h
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- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
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2008-09-15 14:11:05 +00:00 |
files.cpp
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- Added support for 7z archives.
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2009-04-15 03:58:10 +00:00 |
files.h
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- complete restructuring of resource file handling for more flexibility and future
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2009-04-23 22:49:38 +00:00 |
g_game.cpp
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- Specifying non-existent directories with -savedir or the save_dir cvar now
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2009-05-26 01:05:01 +00:00 |
g_game.h
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
g_hub.cpp
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- moved all code related to global ACS variables to p_acs.cpp where it belongs.
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2009-02-03 19:11:43 +00:00 |
g_hub.h
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
g_level.cpp
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- Added a 'resetinventory' MAPINFO option.
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2009-06-06 12:46:35 +00:00 |
g_level.h
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- Added a 'resetinventory' MAPINFO option.
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2009-06-06 12:46:35 +00:00 |
g_mapinfo.cpp
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- Added a 'resetinventory' MAPINFO option.
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2009-06-06 12:46:35 +00:00 |
g_skill.cpp
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- fixed MustConfirm parsing in MAPINFO
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2009-04-21 17:34:48 +00:00 |
gameconfigfile.cpp
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- Fixed: Player names and chat macros that end with incomplete \c escapes now
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2009-02-20 00:53:25 +00:00 |
gameconfigfile.h
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- Fixed: Player names and chat macros that end with incomplete \c escapes now
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2009-02-20 00:53:25 +00:00 |
gametype.h
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- disabled Zip related code in IWAD detection for now
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2009-03-22 11:42:46 +00:00 |
gccinlines.h
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gi.cpp
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- complete restructuring of resource file handling for more flexibility and future
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2009-04-23 22:49:38 +00:00 |
gi.h
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- complete restructuring of resource file handling for more flexibility and future
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2009-04-23 22:49:38 +00:00 |
gstrings.h
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- Prefixed all names of CQ decorations with Chex after seeing some conflicts
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2008-09-13 19:19:53 +00:00 |
hu_scores.cpp
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- Applied latest TEAMINFO patch.
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2009-02-04 23:14:28 +00:00 |
hu_stuff.h
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- Changed the co-op intermission screen to draw the stats with the small font.
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2008-12-16 03:15:03 +00:00 |
i_cd.h
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i_movie.h
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i_net.cpp
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- added some default definitions for constants that may miss in some headers.
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2009-04-07 07:06:07 +00:00 |
i_net.h
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- Set packet server as the default for four or more player games, and also the
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2009-01-24 04:47:07 +00:00 |
i_video.h
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
info.cpp
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- Added Karate Chris's patch to optionally specify an angle offset for
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2008-12-16 01:23:44 +00:00 |
info.h
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- removed gamemission variable because it wasn't used anywhere.
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2009-03-22 11:37:56 +00:00 |
lists.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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m_alloc.cpp
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- Fixed: Removing malloc.h for every system because FreeBSD doesn't like
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2009-04-08 04:14:37 +00:00 |
m_alloc.h
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m_argv.cpp
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m_argv.h
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m_bbox.cpp
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m_bbox.h
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- fixed: The compatibility parser applied the last map's settings to all
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2009-02-06 00:16:57 +00:00 |
m_cheat.cpp
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- Fixed: The Heretic "take weapons" cheat did not remove all the weapons at
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2009-05-26 17:35:30 +00:00 |
m_cheat.h
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m_crc32.h
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
m_fixed.h
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m_menu.cpp
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- removed gamemission variable because it wasn't used anywhere.
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2009-03-22 11:37:56 +00:00 |
m_menu.h
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- Fixed: Dehacked string replacement did not check the clusters' finaleflats.
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2009-03-28 11:49:44 +00:00 |
m_misc.cpp
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- added some default definitions for constants that may miss in some headers.
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2009-04-07 07:06:07 +00:00 |
m_misc.h
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
m_options.cpp
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- Added Hirogen2's unlimited pickup patch.
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2009-06-06 15:21:57 +00:00 |
m_png.cpp
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- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
m_png.h
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- Liux compile fixes.
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2008-09-23 07:46:23 +00:00 |
m_random.cpp
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- removed debug code.
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2009-03-27 23:23:10 +00:00 |
m_random.h
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- Changed random seed initialization so that it uses the system's
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2009-03-27 04:49:17 +00:00 |
m_swap.h
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md5.cpp
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- Fixed copy pasta errors in autosegs.h and other problems for GCC.
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2009-02-05 04:18:08 +00:00 |
md5.h
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- Added a compatibility lump because I think it's a shame that Void doesn't
|
2009-02-05 02:55:28 +00:00 |
mscinlines.h
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mus2midi.cpp
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mus2midi.h
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name.cpp
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
name.h
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namedef.h
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- Added Gez's GetArmorType submission
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2009-06-05 20:23:47 +00:00 |
nodebuild.cpp
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- added some default definitions for constants that may miss in some headers.
|
2009-04-07 07:06:07 +00:00 |
nodebuild.h
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- Added support for loading ZGL2 nodes. (Only useful with UDMF and maps with
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2009-03-17 03:34:31 +00:00 |
nodebuild_classify_nosse2.cpp
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|
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nodebuild_classify_sse2.cpp
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nodebuild_events.cpp
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nodebuild_extract.cpp
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nodebuild_gl.cpp
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- Added support for loading ZGL2 nodes. (Only useful with UDMF and maps with
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2009-03-17 03:34:31 +00:00 |
nodebuild_utility.cpp
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- Added a constant name for Skulltag's 128 flag for A_SpawnItemEx. For
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2008-12-31 12:02:08 +00:00 |
p_3dfloors.cpp
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- Added a CopyInfo function to FTexture that contains all code required to
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2009-01-18 09:31:49 +00:00 |
p_3dfloors.h
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- made 3D floor constants available even when 3D floor code is defined out.
|
2009-01-24 09:07:14 +00:00 |
p_3dmidtex.cpp
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- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
p_3dmidtex.h
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
p_acs.cpp
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- Added MF6_FORCEPAIN flag that forces the target to go into the pain state
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2009-06-05 21:44:34 +00:00 |
p_acs.h
|
- Added MF6_FORCEPAIN flag that forces the target to go into the pain state
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2009-06-05 21:44:34 +00:00 |
p_buildmap.cpp
|
- Fixed: Dehacked string replacement did not check the clusters' finaleflats.
|
2009-03-28 11:49:44 +00:00 |
p_ceiling.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
p_conversation.cpp
|
- Fixed: The map name display on the automap was incomplete.
|
2009-02-23 21:55:36 +00:00 |
p_conversation.h
|
- Fixed: With opl_onechip set the second OPL chip was never set to anything valid
|
2009-02-22 10:25:12 +00:00 |
p_doors.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
p_effect.cpp
|
- Added Hirogen2's unlimited pickup patch.
|
2009-06-06 15:21:57 +00:00 |
p_effect.h
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
p_enemy.cpp
|
- Added a 'resetinventory' MAPINFO option.
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2009-06-06 12:46:35 +00:00 |
p_enemy.h
|
- changed: If a monster with the BOSSDEATH flag is crushed A_BossDeath will
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2009-03-03 21:17:00 +00:00 |
p_enemy_a_lookex.cpp
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- Fixed: Doom's fullscreen HUD was limited to 6 keys.
|
2009-05-02 09:14:01 +00:00 |
p_floor.cpp
|
- Last commit was incomplete.
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2008-08-16 20:47:41 +00:00 |
p_interaction.cpp
|
- Added MF6_FORCEPAIN flag that forces the target to go into the pain state
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2009-06-05 21:44:34 +00:00 |
p_lights.cpp
|
|
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p_linkedsectors.cpp
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- Fixed: Altering a link type with Sector_SetLink did not work.
|
2009-03-29 08:55:15 +00:00 |
p_lnspec.cpp
|
- Added ML_BLOCKUSE line flag, accessible through UDMF and Line_SetBlocking.
|
2009-04-28 20:53:07 +00:00 |
p_lnspec.h
|
|
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p_local.h
|
- Fixed: A_CountdownArg and A_Die must ensure a certain kill.
|
2009-05-23 08:30:36 +00:00 |
p_map.cpp
|
- Added MF6_FORCEPAIN flag that forces the target to go into the pain state
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2009-06-05 21:44:34 +00:00 |
p_maputl.cpp
|
- And again...
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2009-04-09 02:02:55 +00:00 |
p_mobj.cpp
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- Added Hirogen2's unlimited pickup patch.
|
2009-06-06 15:21:57 +00:00 |
p_pillar.cpp
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|
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p_plats.cpp
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
p_pspr.cpp
|
- Added Skulltag's PowerDoubleFiringSpeed.
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2009-05-26 01:16:39 +00:00 |
p_pspr.h
|
- Fixed: Dehacked string replacement did not check the clusters' finaleflats.
|
2009-03-28 11:49:44 +00:00 |
p_saveg.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
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2009-05-15 10:39:40 +00:00 |
p_saveg.h
|
More header cleanup.
|
2008-09-15 00:47:31 +00:00 |
p_sectors.cpp
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
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2008-09-15 14:11:05 +00:00 |
p_setup.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
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2009-05-15 10:39:40 +00:00 |
p_setup.h
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- Added handling for UDMF user keys.
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2009-05-11 21:05:40 +00:00 |
p_sight.cpp
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- Fixed: When setting up a deep water sector with Transfer_Heights the floorclip
|
2009-05-23 10:21:33 +00:00 |
p_slopes.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
p_spec.cpp
|
- Fixed: When setting up a deep water sector with Transfer_Heights the floorclip
|
2009-05-23 10:21:33 +00:00 |
p_spec.h
|
- added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it!
|
2009-01-04 15:00:29 +00:00 |
p_states.cpp
|
- More GCC warning removal, the most egregious of which was the potential
|
2009-01-28 05:29:41 +00:00 |
p_switch.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
p_teleport.cpp
|
- Fixed: SNDINFO must be loaded before the textures. However, this required
|
2008-09-21 18:02:38 +00:00 |
p_terrain.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
p_terrain.h
|
More header cleanup.
|
2008-09-15 00:47:31 +00:00 |
p_things.cpp
|
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
|
2009-02-03 19:11:43 +00:00 |
p_tick.cpp
|
- Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music
|
2009-05-20 02:52:07 +00:00 |
p_tick.h
|
|
|
p_trace.cpp
|
- Fixed: When setting up a deep water sector with Transfer_Heights the floorclip
|
2009-05-23 10:21:33 +00:00 |
p_trace.h
|
- added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it!
|
2009-01-04 15:00:29 +00:00 |
p_udmf.cpp
|
- Added handling for UDMF user keys.
|
2009-05-11 21:05:40 +00:00 |
p_user.cpp
|
- Added 'EndTitle' nextmap option which goes to the regular title loop after
|
2009-05-30 08:56:40 +00:00 |
p_writemap.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
p_xlat.cpp
|
- Fixed: When using BOOM-style sector flags and specials together, the
|
2009-03-04 23:07:18 +00:00 |
parsecontext.cpp
|
|
|
parsecontext.h
|
|
|
po_man.cpp
|
- Added ACS GetChar function.
|
2009-05-15 17:21:45 +00:00 |
r_anim.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
r_blend.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
r_bsp.cpp
|
- Fixed: When setting up a deep water sector with Transfer_Heights the floorclip
|
2009-05-23 10:21:33 +00:00 |
r_bsp.h
|
- Restored the old drawseg/sprite distance check from 2.0.63. The code that
|
2009-02-07 03:01:38 +00:00 |
r_data.cpp
|
- Fixed non-POD passing in G_BuildSaveName() and other things GCC warned
|
2009-05-15 03:11:44 +00:00 |
r_data.h
|
- Fixed: A_Jump used a wrong index into the jump address table.
|
2008-08-14 19:08:38 +00:00 |
r_defs.h
|
- Fixed: When setting up a deep water sector with Transfer_Heights the floorclip
|
2009-05-23 10:21:33 +00:00 |
r_draw.cpp
|
- Changed: Making the gameinfo customizable by MAPINFO requires different
|
2009-03-23 17:46:59 +00:00 |
r_draw.h
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
r_drawt.cpp
|
|
|
r_interpolate.cpp
|
- copied some 3D floor fixes from GZDoom.
|
2009-01-07 18:45:39 +00:00 |
r_interpolate.h
|
|
|
r_jpeg.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
r_local.h
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
r_main.cpp
|
- Added MF6_FORCEPAIN flag that forces the target to go into the pain state
|
2009-06-05 21:44:34 +00:00 |
r_main.h
|
- Liux compile fixes.
|
2008-09-23 07:46:23 +00:00 |
r_plane.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
r_plane.h
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
r_polymost.cpp
|
- The co-op summary screen now has a totals row at the bottom (if it fits).
|
2008-11-27 17:43:36 +00:00 |
r_polymost.h
|
|
|
r_segs.cpp
|
- Fixed: When setting up a deep water sector with Transfer_Heights the floorclip
|
2009-05-23 10:21:33 +00:00 |
r_segs.h
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
r_sky.cpp
|
|
|
r_sky.h
|
|
|
r_state.h
|
|
|
r_things.cpp
|
- Fixed: When setting up a deep water sector with Transfer_Heights the floorclip
|
2009-05-23 10:21:33 +00:00 |
r_things.h
|
|
|
r_translate.cpp
|
SVN r1248 (trunk)
|
2008-09-27 07:11:38 +00:00 |
r_translate.h
|
- Fixed: SNDINFO must be loaded before the textures. However, this required
|
2008-09-21 18:02:38 +00:00 |
s_advsound.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
s_environment.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
s_playlist.cpp
|
|
|
s_playlist.h
|
|
|
s_sndseq.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
s_sndseq.h
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
s_sound.cpp
|
- Fixed compilation of i_keyboard.cpp with MinGW, because w32api still doesn't have
|
2009-06-03 03:05:02 +00:00 |
s_sound.h
|
- Moved SetSoundPaused() out of i_input.cpp and into s_sound.cpp.
|
2009-05-23 03:09:50 +00:00 |
sc_man.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
sc_man.h
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
sc_man_scanner.h
|
- Fixed: The save percentage for Doom's green armor was slightly too low
|
2008-12-07 12:11:59 +00:00 |
sc_man_scanner.re
|
- Fixed: The save percentage for Doom's green armor was slightly too low
|
2008-12-07 12:11:59 +00:00 |
skins.cpp
|
|
|
skins.h
|
|
|
st_start.h
|
|
|
st_stuff.cpp
|
- Apparently, YASM is not a suitable substitute for NASM when doing Win32 builds.
|
2008-09-17 20:24:08 +00:00 |
st_stuff.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
statnums.h
|
|
|
stats.cpp
|
- The co-op summary screen now has a totals row at the bottom (if it fits).
|
2008-11-27 17:43:36 +00:00 |
stats.h
|
- So, I guess if you're doing the inline asm properly, tsc doesn't need to be marked as
|
2009-03-29 02:40:41 +00:00 |
stringtable.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
stringtable.h
|
|
|
tables.cpp
|
|
|
tables.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
tagitem.h
|
|
|
tarray.h
|
- Added GCC headers for intptr_t to tarray.h.
|
2009-02-24 21:19:10 +00:00 |
teaminfo.cpp
|
- Fixed copy pasta errors in autosegs.h and other problems for GCC.
|
2009-02-05 04:18:08 +00:00 |
teaminfo.h
|
- Applied latest TEAMINFO patch.
|
2009-02-04 23:14:28 +00:00 |
tempfiles.cpp
|
- added some default definitions for constants that may miss in some headers.
|
2009-04-07 07:06:07 +00:00 |
tempfiles.h
|
|
|
templates.h
|
|
|
v_collection.cpp
|
- Fixed: Doom's status bar was lacking its default face.
|
2009-04-03 02:37:01 +00:00 |
v_collection.h
|
|
|
v_draw.cpp
|
- Fixed: Not all control paths through DCanvas::ParseDrawTextureTags() called va_end.
|
2009-04-08 04:47:21 +00:00 |
v_font.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
v_font.h
|
- Moved the V_InitFontColors() call earlier in the startup sequence so that
|
2009-02-11 00:16:05 +00:00 |
v_palette.cpp
|
- Fixed: The save percentage for Doom's green armor was slightly too low
|
2008-12-07 12:11:59 +00:00 |
v_palette.h
|
- Fixed: The save percentage for Doom's green armor was slightly too low
|
2008-12-07 12:11:59 +00:00 |
v_pfx.cpp
|
- Implemented some more controllers for the OPL player:
|
2008-09-05 02:04:50 +00:00 |
v_pfx.h
|
|
|
v_text.cpp
|
- Last was incomplete commit.
|
2009-04-08 04:47:44 +00:00 |
v_text.h
|
- Fixed: Player names and chat macros that end with incomplete \c escapes now
|
2009-02-20 00:53:25 +00:00 |
v_video.cpp
|
- Added Hirogen2's unlimited pickup patch.
|
2009-06-06 15:21:57 +00:00 |
v_video.h
|
- The co-op summary screen now has a totals row at the bottom (if it fits).
|
2008-11-27 17:43:36 +00:00 |
valgrind.inc
|
|
|
vectors.h
|
|
|
version.h
|
- Added Hirogen2's unlimited pickup patch.
|
2009-06-06 15:21:57 +00:00 |
w_wad.cpp
|
- added missing NULL pointer check for directory loading.
|
2009-05-31 18:14:40 +00:00 |
w_wad.h
|
- Added loading directories into the lump directory.
|
2009-05-31 10:49:47 +00:00 |
w_zip.h
|
- Found a copy of PKZIP 1.1 and verified that Implode support works with
|
2009-05-16 03:10:37 +00:00 |
weightedlist.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
wi_stuff.cpp
|
- complete restructuring of resource file handling for more flexibility and future
|
2009-04-23 22:49:38 +00:00 |
wi_stuff.h
|
- Fixed: SNDINFO must be loaded before the textures. However, this required
|
2008-09-21 18:02:38 +00:00 |
x86.cpp
|
|
|
x86.h
|
- Went back to using RDTSC for timing on Win32. Ironically,
|
2009-03-04 06:06:31 +00:00 |
zstrformat.cpp
|
- added some default definitions for constants that may miss in some headers.
|
2009-04-07 07:06:07 +00:00 |
zstring.cpp
|
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
|
2009-02-03 19:11:43 +00:00 |
zstring.h
|
|
|