qzdoom/src/swrenderer
2017-03-09 19:54:41 +01:00
..
drawers - followed through with GZDoom's SQWORD removals. 2017-03-08 21:35:20 -05:00
line - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
plane Minor code clean up 2017-03-06 23:27:02 +01:00
scene - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
segments Fix portals draw segment indexing bug 2017-02-09 22:58:28 +01:00
things - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
viewport - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
r_memory.cpp Move frame memory allocator into RenderThread 2017-02-04 02:50:52 +01:00
r_memory.h Move frame memory allocator into RenderThread 2017-02-04 02:50:52 +01:00
r_renderthread.cpp Renamed Clip3DFloors to Clip3D to fix gcc compile error 2017-02-06 16:04:27 +01:00
r_renderthread.h Renamed Clip3DFloors to Clip3D to fix gcc compile error 2017-02-06 16:04:27 +01:00
r_swcanvas.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
r_swcanvas.h - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
r_swrenderer.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
r_swrenderer.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00