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68e9918ed5
There's simply never enough of them and they are used far too infrequently to justify the hassle of tagging along two TMaps per class. For what they provide, single global lists that handle all player classes at once are fully sufficient.
23 lines
445 B
C++
23 lines
445 B
C++
#include <stddef.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <float.h>
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#include <math.h>
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#include <limits.h>
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#include <stdarg.h>
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#include <errno.h>
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#include <ctype.h>
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#include <stdint.h>
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#include <zlib.h>
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#include <new>
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#include <algorithm>
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#include <forward_list>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <cassert>
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#include <direct.h>
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#include <io.h>
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#include <limits>
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#include <memory>
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#include <tuple>
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