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562cf04db2
SVN r3758 (scripting)
41 lines
799 B
C++
41 lines
799 B
C++
#ifndef __A_HEXENGLOBAL_H__
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#define __A_HEXENGLOBAL_H__
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#include "d_player.h"
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class AHolySpirit : public AActor
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{
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DECLARE_CLASS (AHolySpirit, AActor)
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public:
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bool Slam (AActor *thing);
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bool SpecialBlastHandling (AActor *source, fixed_t strength);
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};
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class AFighterWeapon : public AWeapon
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{
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DECLARE_CLASS (AFighterWeapon, AWeapon);
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public:
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};
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class AClericWeapon : public AWeapon
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{
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DECLARE_CLASS (AClericWeapon, AWeapon);
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public:
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};
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class AMageWeapon : public AWeapon
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{
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DECLARE_CLASS (AMageWeapon, AWeapon);
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public:
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};
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class AArtiPoisonBag : public AInventory
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{
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DECLARE_CLASS (AArtiPoisonBag, AInventory)
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public:
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bool HandlePickup (AInventory *item);
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AInventory *CreateCopy (AActor *other);
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void BeginPlay ();
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};
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#endif //__A_HEXENGLOBAL_H__
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